Venue Style Sheet

Player Information

Venue Name:
Shadows Revenge, Chapter Blackmoore (MT-002), That One Domain/Bozeman (MT-D01)

Genre:
Wraith, Renegade and Heretic focused

Contact:
Josh Wendt [email protected]

Place/Time:
Game will be the first and second Wednesdays of the month at 6PM at Crimson Moon Hobbies(1813 W. Main, Suite F)

IC Event Locations and Times:
Shadowlands, Bozeman, MT

OOC Directions:
Email or call for directions: above email or call 406-580-0574

Theme/Mood:
Theme: Characterization is the goal of this setting and the more interaction with the other players and shadows the more interesting the political machinations that is the other prime focus of this Venue. Merely existing in this realm presents it�s own challenges, and the day to day survival of the characters is based on deal-making for the betterment of the circle and to strengthen the circle�s survivability in this hostile environ. In order to continue, they must look out for each other, and for themselves. Establishing a stable haunt is also a concern due to the lack of development here, and the jealous protection of the established Haunts. There is no Citadel nearby, so the wraiths are mostly forced to fend for themselves. Establishing new haunts also presents it�s own problems.

Mood: The predominate feeling of the game is one of paranoia, fear, horror, and dread. Paranoia of the outer forces around you that are out to get/enslave you. Fear of the unknown here and of your shadow�s plans for your soul. Abject Horror strikes you as you drift about this wild, untamed place that is now your home, that would rather destroy you than help you. The thought of what the creatures in this place can do to you fills you with Dread. The Shadowlands themselves lends an amount of despair, decay, and isolation to the whole setting. Through this, you must survive, stave off your shadow, and maybe find some friends along the way.

Roleplay: This is a Character driven story, the feeling of Isolation is only off set by the relationships of others in your circle. Combat/challenges are to improve game play, not to hinder the role-playing aspects. Character Backgrounds will be an intregal part of the storyline, from Shadow motivation to Circle goals. The political side will have circle politics to interaction with other forces in the area.

Character restrictions:
As per the current Camarilla supplement for Wraith. A character background required for actual play, for in a character driven plot it is essential for Storyline. Characters and backgrounds may be submitted via email or hard copy.

Proxy rules:
As per current Cam supplement. Character Proxies will be approved on a case by case basis, dependant on storyline and the ability to integrate the character into gameplay.

Travel risks:
Travel is very dangerous without Argos or other typical methods of travel: expresses, ferryman, byways, or a trolley.

Challenges:
As per current Camarilla supplement.


Storyteller Information

Venue Storyteller
Name: Josh Wendt
Title: VST Wraith
Phone: 406-580-0574
Email: [email protected]
Passed Thespis (y/n): Submitted

Style:
The focus is on characterization, role-play, and politics. Combat and Challenges will not be shirked, but it is merely an extension of the role-playing aspect.

Antagonists:
Main Antagonists will be Specters, Renegades, Reavers, and the Hierarchy (to a lesser effect); and don�t forget your own Shadow. The wilds of Montana are mostly undeveloped, the environment can also be considered an Antagonist due to it�s hostile nature.

Venue rules:
XP awarding is unaltered from MET Oblivion. (Base 1xp per game, with additional xp for exceptional roleplaying, etc.)

No variation from suggested influence setup in Prime.

Visiting character/plot policy:
Please come and play, it�ll be fun! (Evil Storyteller Smile)

No stated policy on visiting plots.

Style of Play
4 : Intrigue (politics and negotiation)
3 : Action (combat and challenges)
2 : Mystery (enigmas and investigation)
4 : Drama (ceremony and characterization)
3 : Darkness (probability of player character death or corruption)

(1-No content of this type, 2-Minimal (usually player introduced), 3-Occasional, 4-Consistent (available every game), 5-Focus of Game.)



Approved 22-Aug-2001 - NC2001-08-04-WR-001
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