Venue Style Sheet

Player Information

Venue Name:
Tremere Chantry Dialectics, Coterie of the Amber Rose (MO-007), Dark Heartland/Kansas City (MO-D02)

Genre:
Cam-Anarch

Contact:
David Blackwell, ACST [email protected]
Tim Hickman, DST [email protected]

Place/Time:
Kansas City, 2nd Tuesday of each month, 7-11 PM, sites scheduled as available.

Information regarding schedule can be obtained on the [email protected] email list.

IC Event Locations and Times:
The Tremere chantry.

OOC Directions:
Varies. See contact info.

Theme/Mood:
Each game will feature a Tremere chantry meeting, with in-character prep time before the meeting and follow up time after the meeting. Prep and follow up are free form and may stretch over several in-character days before and after the meeting. There will be substantial political discourse centered around the meeting at the chantry, as well as challenging occult investigations for characters to pursue, but the primary focus is the dramatization of the meeting. It is hoped that this will allow Tremere players to spend more of their time interacting with other Kindred at the domain Cam Anarch venue games.

Character restrictions:
Tremere, Gargoyles, ghoul or mortal servants and allies. Players who do not have an appropriate character are encouraged to create a secondary character, preferably a ghoul. Existing retainers may be played with the appropriate player�s permission, but cannot earn experience.

Proxy rules:
As per current Cam supplement. Character proxies are not encouraged, but are permitted if appropriate to the venue.

Travel risks:
Invited characters should seldom face any travel risks, but showing up at the chantry unexpected is extremely risky.

Challenges:
Retests of the use of disciplines may be performed with the abilities commonly used in tabletop as an alternative to the ability listed in LotN:Revised. A list of these abilities will be provided for any interested player. Otherwise, all the standard rules apply.

Notes:
The purpose of the venue is to allow the Tremere (a sizable portion of the present group of player characters) the opportunity for additional play focused on their internal interactions. This should hopefully reduce the need for long clan meetings at the sanctioned games, while maintaining their interesting internal political dynamics.

I hope to encourage the formation of other chapter level games, and focused venue games by example. It will also be nice to break out of the common (but incorrect) wisdom that all games must be conducted on weekends.

Player Notes:
As the venues are approved and administered by the Domain Story Teller, any player that is a member of this Domain will use the Domain sanctioned archives and printed character sheets for any events run at the Domain level. If there is a dispute to any information in the database or on the sheet the Archivist must be informed to allow the Archivist the chance to research or explain the discrepancy. Players at anytime may appeal to the DST, the VST, or the CST of their chapter, if the discrepancy can not be resolved.

Any player that is a member of this Domain that enters a challenge without an approved Domain character sheet will relent to any challenges.


Storyteller Information

Venue Storyteller
Name: David Blackwell
Title: ACST
Phone: 816-532-0126
Email: [email protected]
Passed Thespis (y/n): Yes

Style:
Heavy emphasis is placed on roleplaying the occult and political aspects of the Tremere. In depth investigations will be common. Direct conflict with antagonists is an option, but unless the players deliberately seek it out it will be much less likely.

Antagonists:
Kindred, ghouls and mortals with occult ties, out-of-clan thaumaturgy, or sorcerous and psychic numina; occult spirits and occasionally wraiths.

Venue rules:
XP awarding is unaltered from LotNRev p122. (Base 1xp per game, with additional xp for exceptional roleplaying, etc.) Those involved in chantry leadership will need to exceed expectations to be considered for a leadership point.

Rituals may be performed during the time before or after the meeting without taking time out of play, but roleplaying a ritual dramatically is a good way to earn an extra point for roleplaying.

Rather than testing at the start of a session, a character's starting blood pool will be adjusted by the storyteller with consideration to merits, flaws, backgrounds, negative traits, derangements, humanity, and rituals that would inhibit or assist normal hunting, but never more than one trait less than maximum for their generation. Characters may also pay the cost of any rituals or disciplines they wish to enact before entering play.

No variation from suggested influence setup in Prime.

Visiting character/plot policy:
All visiting characters should be appropriate to the venue. Cam Anarch characters may be allowed for interaction during the prep and follow up time if they are invited by characters in the venue. Any other crossover of characters will probably be denied. This venue is part of the general Cam Anarch game, and plots from that genre may be brought into the venue.

Style of Play
4 : Intrigue (politics and negotiation)
3 : Action (combat and challenges)
4 : Mystery (enigmas and investigation)
5 : Drama (ceremony and characterization)
3 : Darkness (probability of player character death or corruption)

(1-No content of this type, 2-Minimal (usually player introduced), 3-Occasional, 4-Consistent (available every game), 5-Focus of Game.)



Approved 16-May-2001 - NC2001-04-23-CA-002
Amended 29-Mar-2002 - Interim approval process
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