Venue Name:
Infinity Theatre/Wichita (KS-D01)
Genre:
Garou
Contact:
Myke Diemart, DST [email protected]
John Young, ADST [email protected]
Place/Time:
Varies. See contact info.
IC Event Locations and Times:
The game is centers around the Packs from the Sept of the Steel Wind. The Sept is located North of Wichita near Newton.
OOC Directions:
Varies. See contact info.
Theme/Mood:
None specified.
Character restrictions:
Many of the local Garou have perished recently leaving only a few (the characters).
Players need to speak with the lead Storyteller at the game to intragrate his character into the chronicle. Werewolves are social creatures based on Pack structure. Character are asked to belong to a pack unless storyline dictates otherwise.
Proxy rules:
As per current Cam supplement. Proxies will require at least two weeks of notification ahead of time for purposes of verification. By giving a character over to a storyteller for proxy play the player grants the storyteller all rights to the character for the duration of the proxy scene and the proxied character should be assumed dead until the proxying player is notified otherwise. Even if you do not predict that your character will be in any real danger you should expect no other outcome for your character than for it to be dead or out of play until you have been notified otherwise.
Travel risks:
None specified.
Challenges:
As per current Cam supplement.
Challenges are handled is a very simple fashion. The interaction is role-played out until a game mechanic is needed. A trait is bid if appropriate and the result of the challenge is announced. The test is thrown in a standard manor, with a 3 count and a proper hand signal displayed.
If a trait is not bid nor a proper condition announced then the challenge fails. If an improper or "morphing" hand signal is thrown a rethrow maybe called or a storyteller may rule on the situation. Cards naming the hands signals may also be used.
Venue Storyteller
Name: Myke Diemart
Title: DST
Phone: 316-371-4078
Email: [email protected]
Passed Thespis (y/n): Y
Style:
Sept intrigue will be downplayed in favor of Pack dynamics. The Pack is the focus of the chronicle.
Antagonists:
The antagonists include: Wyrm Creatures, Coporations willing to sacrifice the enviroment for profit and maintaining the Veil, and in rare occasions Vampires. Venue antagonsists are defined as wyrm spirits, fomori and BSD's.
Venue rules:
XP awarding is unaltered from Laws of the Wild, p202. (Base 1xp per game, with additional xp for exceptional roleplaying, etc.)
No variation from suggested influence setup in Prime.
Visiting character/plot policy:
No plotline may enter play without the express permission of the supervising Storytellers.
Players traveling from outside the Domain may need to have proof of their MC class. North Central Regional members can be confirmed thru the regional reports.
Characters with RST approval items should submit them to the lead Venue ST at least a week ahead of time for verification and to create a minimum number of problems. The Lead Venue ST reserves the right to deny characters and items of players who cannot produce proof of their MC class or RST approval items. An approval number and verifiable contact information will be sufficient.
Style of Play
2 : Intrigue (politics and negotiation)
5 : Action (combat and challenges)
2 : Mystery (enigmas and investigation)
4 : Drama (ceremony and characterization)
4 : Darkness (probability of player character death or corruption)
(1-No content of this type, 2-Minimal (usually player introduced), 3-Occasional, 4-Consistent (available every game), 5-Focus of Game.)