Venue Name:
Twilight Masquerade (KS-007), Infinity Theatre/Wichita (KS-D01)
Genre:
Sabbat
Contact:
William Allee CST [email protected]
Place/Time:
2nd Saturday of the Month. Private residence (see directions).
IC Event Locations and Times:
Currently a Communal Haven
OOC Directions:
From KC take I-35 south to the K-15 exit. The exit number is 45 and you will have to turn Right after the toll booths to get to K-15. Take K-15 south approximately one block and turn right on MacArthur. Go west on MacArthur approximately 3 miles. You will pass Hydraulic, Broadway and Seneca. After passing Seneca look for the address sign on the North side of the street. It is a small dirt road marked by a sign that says "1634" that leads back to a private residence. The address is 1634 W. MacArthur, it's about 1 1/2 blocks west of Seneca on MacArthur on the north side of road.
Theme/Mood:
The theme of the game is Secrecy; the Camarilla controls much of the surrounding land and Werewolves are about. A threat to the security of the Sect could mean the end for everyone.
The oppression of the Camarilla looms like a shadow over everything that happens, their Influences are hooked into everything, and Nosferatu spies could be anywhere. Sabbat Packs challenge each other for dominance while the Bishops attempt to maintain control under the Cardinal�s leadership.
Currently the Camarilla rules Wichita and the Werewolves rule the countryside that leaves only rural towns for the Sabbat to hide in, small cities such as Andover and Derby.
Character restrictions:
None.
Proxy rules:
As per current Cam supplement, with the additional requirement that proxies require at least one week of notification ahead of time for purposes of verification.
Travel risks:
Characters can travel into the domain of the Sabbat by way of a secret network that exists as an underground railroad. None may walk about freely without first being screened and tested, this is typically enforced by the players.
Challenges:
As per current Cam supplement.
General Player information:
You must provide a haven write-up or special instructions to your storyteller if your character has anything other than a simple solitary haven with no special defenses or circumstances. This will ensure that a storyteller can preside over scenes in the event that your character is followed back to its haven during downtime after a game session. Be sure to ask about what resources and influences your character will need to spend to create and maintain it�s haven.
Any mechanisms for death or "gone-missing" posts must be approved by the presiding storyteller and registered as to exactly what the death post says before the game. If you want your character to finger it�s enemies in the death post, register that death post with your CST before you go to game. Update the death post as necessary, add a will, write a eulogy even, but this must be done before a character has died.
If a player wants to play more than one PC at the same game they must wear a tag or change costume to designate that they are playing a new character.
Players who kill other characters should be prepared to fully explain their character�s motivations for doing so to the satisfaction of the ST.
If your PC dies you may not play the brother of your dead PC, it�s cousin, or anyone that even resembles your old PC. If your PC dies your friends may not create the brothers or cousins of your dead PC or make characters to avenge them.
Plotlines may involve NPC�s that are capable of killing. A storyteller warning will usually be given prior to the game in such a case.
Influences and major events from the other venues should have a direct impact upon the Sabbat Chronicle. If a building is destroyed by the other venues, it will be destroyed for the Sabbat as well. Of course, this works both ways�
"In all things, please remember the golden rule... the players who win are those players who think nastier than the others, roleplay harder than the others, and generally don�t take part in lame ideas and get caught lots. Play it straight and watch what happens."
Venue Storyteller
Name: Wiliam Allee
Title: CST
Phone: 316-267-6178
Email: [email protected]
Passed Thespis (y/n): Y
Style:
Darkness
Antagonists:
No specific venue antagonists specified.
Venue rules:
The standard award for the game is 2 XP. Players may be awarded 1 XP for roleplaying or leadership and up to 2 XP for exceptional downtime reports between games.
Initial blood pool test is unaltered from LotNRev p106. Characters who do not perform such a test with the ST are considered to have automatically lost the challenge and their Blood Pool will reflect such until this challenge is performed with a Storyteller. If a Blood Feast is held at the beginning of the game then this test will still be necessary for characters with feeding restrictions such as Prey Exclusion and Addiction.
No variation from suggested influence setup in Prime.
The Monomacy Ritual follows the 2.0 Style Guide guideline and does not have to end in death or exile per the LOTN: Sabbat Guide.
Visiting character/plot policy:
Characters with RST approval items should submit them to the lead Venue ST at least a week ahead of time for verification.
Style of Play
3 : Intrigue (politics and negotiation)
4 : Action (combat and challenges)
3 : Mystery (enigmas and investigation)
3 : Drama (ceremony and characterization)
5 : Darkness (probability of player character death or corruption)
(1-No content of this type, 2-Minimal (usually player introduced), 3-Occasional, 4-Consistent (available every game), 5-Focus of Game.)