Venue Style Sheet

Player Information

Venue Name:
Dominion of Solitude (KS-001), Sanguine Harvest/Topeka (KS-D01)

Genre:
Garou - without a caern and sept

Contact:
Melissa Eaden, CST 785-234-0981 [email protected]
Kelly Langley, CC 785-449-2130 [email protected]

Place/Time:
Varied locations; will be held on Sundays once a month.
Site donation is $2.00, subject to change by the CC as necessary.

IC Event Locations and Times:
Varies. See contact info.

OOC Directions:
Varies. See contact info.

Theme/Mood:
The Garou have been a small presence in Topeka for some time. They have never made themselves a force to be reconkoned with by any means. This venue will provide the opportunity of those in the domain to explore this venue and everything it has to offer. The general idea will be about having pack unity and finding those of Gaia�s that do not know there are others to help in the fight against the wyrm in Topeka

All manner of role-playing is acceptable for this venue, however intrigue and suspense is greatly preferred to such things as pc killing. Mass murdering of mortals and destruction of property is also discouraged, but might not be denied *if* it enhances the story.

Character restrictions:
Some time ago, Topeka's Garou were focused around two caerns - one of fertility and the other of war.. They were a constant stuggle for the garou to cope with and as the sept was pretty small then, they lacked true numbers to really support two caerns, the packs and the sept broke up. This is about rebuilding for the most part. The caerns were put to sleep so that they would not be lost... which might be a future plot in of itself. The venue is going to be about protecting what is left of the Garou heritage in Kansas. There is very little left around the world and Kansas is on of the few places left with open spaces and places that wolves actualy can roam without much harasment from mortals. The story start up for the venue is going to be that after the large gathering in Nevada (ICC) Iana, my PC, decided it was time to reform a pack in Topeka/Eskridge. (There were only two characters still active from the last venue, they travel to venues sometimes) They have been recruiting those that would best serve here and work together as a pack but still represent Gaia's diversity. This leaves the venue open to just about anything, cubs looking for their rite of passage, cilaths wanting to prove themselves, fosters needing to grow, Adren that haven't taken the mantel of leadership, Athro that are second in commands and waiting for the right opportunity to take the next step. Elders are welcome, but discouraged at this time mostly because it will be a new venue and there will not be a sept to start with...

Proxy rules:
As per current Cam supplement. Proxies are welcome with a 48-hour notification of the Venue Lead at [email protected]. Description of the ways that characters would travel to the game: Walk, fly, drive, swim; however a character wants to get there.

Travel risks:
None specified.

Challenges:
As per current Cam supplement.


Storyteller Information

Venue Storyteller
Name: Melissa Eaden
Title: CST
Phone: 785-234-0981
Email: [email protected]
Passed Thespis (y/n): N

Style:
The players provide the game, I provide the text. This means that most of the story is provided by the Player Characters themselves. I am assistant to the game in progress. I insert plot where the story lulls and where I deem necessary to keep player interest, otherwise why mess with a good thing.

Antagonists:
Antagonist for this venue will consist of the turmoil that the characters create themselves and their struggles to maintain against the wyrm and the minions that threaten to wipe out the Garou nation. The other antagonists are not always seen as such and may have at one point been allies to those that have found new ties to their heritage from Gaia.

Venue antagonists are defined as Formori and typical packs of BSD's.

Venue rules:
XP awarding is unaltered from Laws of the Wild Revised, p172, with the exception of a base award of 2xp. (Base 2xp per game, with additional xp for exceptional roleplaying, etc.)

No variation from suggested influence setup in Prime.

Visiting character/plot policy:
Characters from other domains and chapters must have a signed copy of their character sheet that is approved for play by their storyteller. Any allowances made are solely up to the venue lead. All characters must have item cards to use for objects in a game. Cell phones and pagers are exceptions to this rule and are based on PC desire to have these items. Characters entering from other domains are subject to the same risks as the PC�s that are located in Topeka.

Influences for Topeka are tabulated once a month at the end of each month and are due but the last week of the month. No influences are allowed to be used during game play. All characters are required to have resources, retainers, contacts, allies or other backgrounds that may apply to immediately affect a game situation. If a character from another Domain wants to affect Topeka with influences, their CST must contact the influence coordinator with verification that their influences are free for that month to use in the Topeka domain, then the player may contact the influence coordinator with their influence requests with domain and regional costs applying. Influence Contact: [email protected].

All items must be on item cards containing the signature of the character's presiding storyteller for that venue. The venue lead may also deny an item based on its unusual nature or its ability to unbalance the local game.

Discussion of events and plotlines from other areas is encouraged. Some aspects of dealing with plotlines from other areas may be accepted into the game, especially if dealing with such a plotline is likely to create interesting role-playing opportunities for the local players

Style of Play
2 : Intrigue (politics and negotiation)
3 : Action (combat and challenges)
4 : Mystery (enigmas and investigation)
5 : Drama (ceremony and characterization)
3 : Darkness (probability of player character death or corruption)

(1-No content of this type, 2-Minimal (usually player introduced), 3-Occasional, 4-Consistent (available every game), 5-Focus of Game.)



Approved 05-Dec-2001 - NC2001-11-11-GA-001
Addendum 18-Dec-2001 - NC2001-11-11-GA-001
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