Chapter Name | Camarilla of Boulder |
Chapter Number | CO-014 |
Venue | Cam-Anarch (Anarch) |
Lead Venue Storyteller | Shaari Ladue CST |
Storyteller Contact | <[email protected]> |
Games Hosted On | 1st Saturday, 6:30p check-in,7:30 game-on |
Style of Play | Description | Rating |
Action | Combat and challenges | 3 |
Character Development | Personal dilemmas and choices | 3 |
Darkness | PC death or corruption | 2 |
Drama | Ceremony and grand story | 3 |
Intrigue | Politics and negotiation | 4 |
Manners | Social etiquette and peer pressure | 2 |
Mystery | Enigmas and investigation | 4 |
Pace | How fast do stories emerge, develop, and resolve? | 2 |
Rating | Description |
1 | Never present |
2 | Sometimes present |
3 | Often present |
4 | Usually present |
5 | Always present |
Boulder is an Anarch controlled city, nestled in a valley amplified by natural geomantic forces. The city is a magnet for psychics, religious fanatics, New-Age con artists, freaks, homeless, and rich college students. It has been a haven for independents, Anarchs, wandering Gangrel, eccentric artists, and Kindred who are trying to escape from their pasts.
There are only three rules in Boulder.
1) Don�t kill mortals if you don�t have to, and make sure someone covers it up if you do.
2) Don�t crap in someone else�s yard, ask first.
3) Don�t Breach the Masquerade, or we�ll breach you.
Although surrounded by cities controlled by Camarilla interests, Boulder has been rejected by the Camarilla for its worthiness primarily because of its transient and unpredictable mortal population. It also has a strange effect on people and kindred alike. Most kindred don't feel comfortable in the town because of the ambient energy of the place, however, a few feel like the city is trying to imprison them. Their cars break down, something detains them, someone steals all their money, etc. This happens much more often to mortals, but kindred are not immune to what is often called "Niwot's Curse".
Early in the 1960's, a group of Tremere settled in Boulder to investigate reports of occult or mysterious phenomenon in the area. They were unable to find any substantiation to the claim that Arapahoe Chief Niwot cursed the area, and found only a greater than average amount of liberal-minded, hippy activists among the mortal population. They concluded that the population was affected by altitude and climate and tended to have more of a "spiritual" outlook on life at least in part because of the availability of marijuana and acid. They left soon after.
The kindred groups that have found a home in Boulder are often unusual and have rejected (or been rejected from) mainstream Camarilla society. Many are young, thin-blooded, 13th and 14th generation teenagers who travel the paths of the former Grateful Dead, in and out of town, but still are quick to defend what they consider free territory. They hang out at Penny Lane and the Pearl St. Courthouse, and sleep in warehouses along the 204 bus line.
Other kindred groups are secretive and keep their homes and their activities very private. Several years ago, though, Anarchs claiming to be from Boulder attacked Camarilla outposts in Denver as if to start a broader conflict. Although the independents and the more organized of the Boulder Anarchs claimed to have no part in these events, a representative from the Denver Prince came to Boulder to serve as an "ambassador" of sorts, with the charter to "keep the peace" between Anarchs and Camarilla, lest the wars begin again. Initially, some of the Anarchs in Boulder were suspicious of this, wondering if the Anarch "attacks" in Denver weren't a staged provocation to introduce Camarilla influence into Boulder. Since that time, however, the �ambassador� has been accepted into the Boulder Vigilance Committee. Others believe this "ambassador" was acting out of his own self interest, attempting to create a microcosmic "domain" for himself in whatever territory he can claim in Boulder. Whether that is true, it�s apparent that the Camarilla distrusts him, as the last five Princes have had problems with Boulder. War has come close to breaking out between the two cities several times, usually avoided by last-ditch negotiation by the calmer heads on both sides. However, when freedom and order clash, chaos rules.
Notes:
The game is played in one house, however different parts of the house represent different areas of Boulder. I.e., the living room is Bob Wayne�s Manor, the kitchen is CU, the dining room is The Hotel Boulderado & Casino, the back porch is a caf�. Locations are subject to change depending on house or game needs. Index cards are located in each room, and represent mortal NPC's that players can meet, interact with, and make use of by manipulating, dominating, and either pitting them against other players or utilizing resources that they can provide. Most of the cards require the possession of Influence in the area in which the NPC resides (Health, Bureaucracy, etc). PC's compete against each other for resources in Boulder, and NPC's serve as provocative agents for new conflicts to arise. The main purpose of this game is to play a Vampire in a world of mortals, and maintain the Masquerade at any cost. Players must remember that any advantage an influence card may give them is only good in Boulder, unless other CST's want to expand our storyline into theirs.
The game is a complicated interaction of many different PC's and NPC's. The main purpose of this game is to play a Vampire in a world of mortals, and maintain the Masquerade at any cost.
Anarch terrority with a strong emphasis on maintaining the Masquerade in a world full of mortals.
Proxy is allowed with ST approval prior to the game.If more than 5 PC�s are proxying for a single, overall purpose, all proxies, including character sheet, xp log, and clearly defined plans of action and character responses, must be received prior to three full days (72) before midnight (12:00AM) on the day of game. It is encouraged that any characters proxying have a local player who will represent their interests and throw challenges on their behalf. If this is not possible, please include a very detailed description of responses to possible actions.
Anarch proxies are highly encouraged as it follows the description of Boulder being a place for Anarchs to wander through.
There are a lot of wide open spaces to the west of Boulder, and it's rumored that lupines, ghosts, fairies and God only knows what else are out there. Driving to Boulder from Denver is reasonably safe, but coming through the mountains may be hazardous. Walking through Boulder's streets, anything could happen. As Police Chief Harry Bookman says, "keep your valuables locked in the trunk of your car, and stick to well-lit areas."
Please bring character history, character sheet and xp log to game early so the ST can look it over and discuss any potential difficulties.The ST explicitly reserves the right to deny or place limits on both local characters and visiting/proxied characters whose purpose would hinder the theme and mood of the game. Purposes which would do so include: Mass-destruction of characters, destruction of plotlines, etc. This limitation is not intended to remove the consequences to PC's actions, but to maintain the mood and theme of the game. That said, IC consequences for IC actions is the guiding rule.
XP awarding is unaltered from Laws of the Night Revised p122, with the exception that a base award of 2xp. (Base 2xp per game, with additional xp for exceptional roleplaying, etc.)2xp will be given for a downtime report submitted before the end of the month. However, downtime actions are 'put into play' only once the downtime is submitted.
If players need to switch characters during a game, they must speak with the presiding ST on site (besides having a current copy of the character sheet.) To switch again, they must speak with the presiding ST again. Only one character may received experience points for that night's game.
Initial blood pool test is unaltered from LotNRev p106. If the initial test is lost, the narrator will call for two simple tests to determine the difficulty of any feeding scene.
No variation from suggested influence setup in Prime, with the expception that all influence levels in Boulder have smaller and more extensive caps than those listed in Prime.To start a character with more than 3 influences in one category requires Mid approval, which will need a full special approval application. This is due to the quite small influence pool of the city and the notice that even a level 3 influence can bring even if handled correctly.
New characters require a background and a complete character sheet before entering play; only vampires, ghouls and mortals will be considered. New characters who are supposed to have been residing in Boulder will need to explain in their history why they have not been known of prior.The concept of Soul Shards as a result of diablerie are played in the Boulder venue. However, any Soul Shards last only for three months from date of diablerie and are to be considered temporary. Soul Shards is when the diablerizing character takes on aspects of the soul they have just consumed.