Venue Style Sheet

Player Information

Venue Name:
Scarlet Armageddon CO-012, Shattered Hallucinations/Pueblo (CO-D05)

Genre:
Garou

Contact:
Tom Brown, CST [email protected]

Place/Time:
The Alternate Universe 410 W 24th St. Pueblo, Co 81004
Alternating Sundays 2pm to 6-7pm

IC Event Locations and Times:
Varies. See contact info.

OOC Directions:
From North Colorado � Take I-25 South to the 29th St exit. Turn West onto 29th St.

At Elizabeth St. and 29th St. Turn South onto Elizabeth St.

At Elizabeth St. and 24th St. Turn East onto 24th St.

The Alternate Universe on the South hand side two blocks down

From South Colorado � Same as above

From West Colorado � Take Hwy 50 and turn South onto Elizabeth St. and follow above

From East Colorado � Take Hwy 50 to I-25 North and follow above.

Theme/Mood:
This is the last times of the Garou in the area. The forces of the Wyrm arestrong, as are the forces of the weaver. Emphasis will be placed on the desperation of the fight, and the constant compromises and sacrifices players will have to make, both morally and physically.

Character restrictions:
Standard rules of the Camarilla apply to all characters to be played or created for this venue. Please contact the Venue storyteller for help in fitting characters into the current plotline.

Proxy rules:
A minimal number of proxies will be allowed. In addition to the standard proxy rules the following additions and clarifications will be made. We will require 72 hours advance notice. Contact information for proxying player and his/her storyteller. Proxy reviews include contacting the players ST to verify accuracy of all info, and to allow for questions to be asked by the ST team regarding behavior and motives. Players proxying for the sole purpose of killing a character need to have a compelling in game motive. Proxy characters will not initiate any challanges without an ST present, and only those challanges that the player has expressly permitted... (IE a player could say you may initaite combat challanges) when normally this would not be allowed.

Travel risks:
Bane spirits and Black Spiral Dancers are here. There are also BSD kinfolk in the area and they are watching.

Challenges:
Players may perform unsupervised non-combat challenges if both parties agree. All challenges will be run per the current Camarilla supplement for resolution. Players may request a storyteller or narrator to witness or arbitrate at any time if they believe there is cause for a neutral party to be involved. Static challenges will be overseen by the narrator(s). Any questions or disputes will be handled after game is called off. All rules contained in the most recent versions of the sanctioned materials will be used except when they conflict with the previously stated venue challenge rules.


Storyteller Information

Venue Storyteller
Name: Chad Kindell
Title: VST Garou
Phone: 719-320-5717
Email: [email protected]
Passed Thespis (y/n): pending

Style:
This is the end times. The cairn is in Temple canyon, based near Canon City. The actions of the PC�s will dictate how the antagonists respond. The antagonists will grow stronger if actions are not took against them. There will be PC driven plotlines, as well as NPC driven plots. There is going to be combat, investigation, and politics. We will also work in the Umbra, and plots involving the Umbra and Wraiths.

Antagonists:
The antagonistic force to the venue is the Wyrm. Venue antagonists are defined as Black Spiral Dancers, BSD kinfolk, a few typical wilderness vampires (gangrel), and bane spirits.

Venue rules:
In order to encourage prompt attendance we will be instituting the following attendance policy:

Players arriving on time will win ties on challenges needed at beginning of game (ie. For flaws or merits that require tests each session or other tests, etc�)

Players arriving late without prior notice will automatically lose any challenges needed at beginning of game. Out of town players will be exempt from this rule.

XP awarding is unaltered from Laws of the Wild, p202. (Base 1xp per game, with additional xp for exceptional roleplaying, etc.)

No variation from suggested influence setup in Prime.

Visiting character/plot policy:
Because of the location outside influences will be severely curtailed (actions at half effectiveness), unless the player and the player's home CST have approved the character to be based out of this city. Effectiveness of contacts and influences will be at storyteller discretion. Any non-standard items, powers or disciplines MUST be cleared by the storyteller, as well as documentation from the WSIP lists that the items, etc. have been approved by the appropriate levels. Without documentation of the proper approvals, the items, etc. will not be allowed to enter play. Additionally, all players MUST provide an XP log and signed character sheet at check in. Check in begins 1 hour before game time. Players who wish to introduce outside plotlines, etc. should contact the storytellers in advance so that preparations and research can be done. Players will be advised at that time what special actions they may need to take. These actions may include getting the home venue storyteller to e-mail background material and plans for their plotline in the future, so as to not interfere with their story. At a minimum a contact e-mail or phone number is required so any actions related to the plotline can be passed to the home venue storyteller.

Style of Play
4 : Intrigue (politics and negotiation)
4 : Action (combat and challenges)
4 : Mystery (enigmas and investigation)
3 : Drama (ceremony and characterization)
5 : Darkness (probability of player character death or corruption)

(1-No content of this type, 2-Minimal (usually player introduced), 3-Occasional, 4-Consistent (available every game), 5-Focus of Game.)



Approved 15-May-2001 - NC2001-04-22-GA-001
Addendum Approved 10-Nov-2001 - NC2001-04-22-GA-001
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