Venue Style Sheet

Player Information

Venue Name:
Scarlet Armageddon CO-012, Shattered Hallucinations/Pueblo (CO-D05)

Genre:
Cam-Anarch

Contact:
Tom Brown, CST [email protected]

Place/Time:
The Alternate Universe 410 W 24th St. Pueblo, Co 81004, Alternating Wednesdays from 7:00 p.m. to 12:00 a.m., check-in begins at 6:00 p.m.

IC Event Locations and Times:
Varies. See contact info.

OOC Directions:
From North Colorado � Take I-25 South to the 29th St exit. Turn West onto 29th St.

At Elizabeth St. and 29th St. Turn South onto Elizabeth St.

At Elizabeth St. and 24th St. Turn East onto 24th St.

The Alternate Universe on the South hand side two blocks down.

From South Colorado � Same as above

From West Colorado � Take Hwy 50 and turn South onto Elizabeth St. and follow above

From East Colorado � Take Hwy 50 to I-25 North and follow above

Theme/Mood:
The final nights are coming. The setting is the town of Pueblo, Colorado. Camarilla vampires will be a major force in the town and will affect every venue run out of Pueblo. The game will chronicle the constant struggle to balance the masquerade and the inhuman nature of vampires. Players will be driving the plotline, however there is an overarching plotline regarding some mysterious disappearances in the area. In addition, the war against the Sabbat will also be a major focus. (NPC adversaries only) This section of the style sheet will be updated as often as needed to reflect any ongoing changes.

Character restrictions:
Standard rules of the Camarilla apply to all characters to be played or created for this venue. Please contact the Venue storyteller for help in fitting characters into the current plotline.

Proxy rules:
As per current Cam supplement. A minimal number of proxies will be allowed. In addition to the standard proxy rules the following additions and clarifications will be made. We will require 72 hours advance notice. Contact information for proxying player and his/her storyteller. Proxy reviews include contacting the players ST to verify accuracy of all info, and to allow for questions to be asked by the ST team regarding behavior and motives. Players proxying for the sole purpose of killing a character need to have a compelling in game motive. Proxy characters will not initiate any challanges without an ST present, and only those challanges that the player has expressly permitted... (IE a player could say you may initaite combat challanges) when normally this would not be allowed.

Travel risks:
Because of the current environment of fear and loathing players should be prepared to travel through potentially hostile territory. Lupines are hunting vampires in the area. Hunters have also been a major influence.

Challenges:
Players may perform unsupervised non-combat challenges if both parties agree. All challenges will be run per the current Camarilla supplement for resolution. Players may request a storyteller or narrator to witness or arbitrate at any time if they believe there is cause for a neutral party to be involved. Static challenges will be overseen by the narrator(s). Any questions or disputes will be handled after game is called off. All rules contained in the most recent versions of the sanctioned materials will be used except when they conflict with the previously stated venue challenge rules.


Storyteller Information

Venue Storyteller
Name: Tom Brown
Title: CST
Phone: 719-545-0681
Email: [email protected]
Passed Thespis (y/n): Yes

Style:
We will be running preplanned story arcs, but the major emphasis will be on player generated plotlines. This is going to be a politically oriented venue, with emphasis on Camarilla, independent and anarch vampires maneuvering for power prior to the final nights. We will be offering some combat plotlines as well, but only for players that opt to participate.

Antagonists:
Venue antagonists are defined as typical Sabbat packs, typical Lupine packs, mortal hunters.

Venue rules:
In order to encourage prompt attendance we will be instituting the following attendance policy:

Feeding challenges are ran as follows, modified from the text in LotNRev p106:

XP awarding is unaltered from LotNRev p122. (Base 1xp per game, with additional xp for exceptional roleplaying, etc.)

No variation from suggested influence setup in Prime.

Visiting character/plot policy:
Because of the location outside influences will be severely curtailed (actions at half effectiveness), unless the player and the player's home CST have approved the character to be based out of this city. Effectiveness of contacts and influences will be at storyteller discretion. Any non-standard items, powers or disciplines MUST be cleared by the storyteller, as well as documentation from the WSIP lists that the items, etc. have been approved by the appropriate levels. Without documentation of the proper approvals, the items, etc. will not be allowed to enter play. Additionally, all players MUST provide an XP log and signed character sheet at check in. Check in begins 1 hour before game time. Players who wish to introduce outside plotlines, etc. should contact the storytellers in advance so that preparations and research can be done. Players will be advised at that time what special actions they may need to take. These actions may include getting the home venue storyteller to e-mail background material and plans for their plotline in the future, so as to not interfere with their story. At a minimum a contact e-mail or phone number is required so any actions related to the plotline can be passed to the home venue storyteller.

Style of Play
5 : Intrigue (politics and negotiation)
3 : Action (combat and challenges)
4 : Mystery (enigmas and investigation)
4 : Drama (ceremony and characterization)
4 : Darkness (probability of player character death or corruption)

(1-No content of this type, 2-Minimal (usually player introduced), 3-Occasional, 4-Consistent (available every game), 5-Focus of Game.)



Approved 15-May-2001 - NC2001-04-22-CA-003
Addendum Approved 10-Nov-2001 - NC2001-04-22-CA-003
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