Venue Name:
Anarch Nights, Shrine of the Crimson Star (CO-011), Shattered Hallucinations/Pueblo (CO-D05)
Genre:
Cam-Anarch
Contact:
Chris Gordon [email protected] 719-544-7259
Jen Shew [email protected] 719-948-4359
Place/Time:
The Alternate Universe 410 W 24th St. Pueblo, Co 81004
Alternating Mondays From 7pm to 12am
IC Event Locations and Times:
OOC Directions:
From North Colorado - Take I-25 South to the 29th St exit. Turn West onto 29th St.
At Elizabeth St. and 29th St. Turn South onto Elizabeth St.
At Elizabeth St. and 24th St. Turn East onto 24th St.
The Alternate Universe on the South hand side two blocks down
From South Colorado - Same as above
From West Colorado - Take Hwy 50 and turn South onto Elizabeth St. and follow above
From East Colorado - Take Hwy 50 to I-25 North and follow above
Theme/Mood:
The Movement has found its way into Southern Colorado not far from the New Mexico border in the small, nestled old Mining Town of Trinidad. All it takes is one believer in the cause to start the herald cries for freedom from oppression and now that it has been triggered the deadly spiral will continue, as nightly fights for freedom and existence eternally continues over the lands as the final nights draw closer and the pressure increases on territories and their borders. In addition, the movement against the Camarilla will also be a major focus, as they have no hold on Trinidad. The Gang in place is called the Misfits of Eternal Chaos.
This section of the style sheet will be updated as often as needed to reflect any ongoing changes.
Character restrictions:
Standard rules of the Camarilla apply to all characters to be played or created for this venue. Please contact the Venue storyteller for help in fitting characters into the current plotline.
Proxy rules:
Proxy play occurs when one or more player characters are given to a storyteller to portray in the player's absence. This includes situations where the characters will be portrayed by the player in scenes in mIRC. The ST for the chapter where the player is going must be notified, as well as the home CST and DST or RST if the player is leaving the domain or region respectively. At least 48 hours notice must be given to all players and storytellers involved in the proxy play scene. In order to proxy a character, the player MUST give the folowing to the storyteller:
1) their character sheet
2) a brief write-up of the character attitude, personality and motivation
3) a brief write-up on the character intentions
4) a brief write-up on the character reactions to possible situations
By giving a character over to a storyteller for proxy play, the player grants the storyteller all rights to the character for the duration of the proxy scene. The requirements above are the minimum.
Along with the character sheet, both home CST and the CST for the location you're visiting must be given contact information for the home CST, method of travel to the location, duration of the proxy, destination of the proxy and the home venue.
Please keep in mind that if the above procedures are not followed, anything that happened during Proxy Play will not be allowed to enter storyline Your characters are affecting a global storyline and therefore, must be tracked by area storytellers. Please remember to give your CST a copy of your proxy, and if you are leaving the domain or region, your DST or RST must also be given a copy.
Players proxying their characters must provide a Character Sheet, XP Log, Items Lists, A Short but detailed write-up on their motivation for coming to the area, their goals, and some reactions to certain antagonists such as physical motivators such as combat, mental motivators such as things to trigger their temper, social motivators such as gatherings their responses and outlooks on who they view things their their eyes. Beliefs and reactions to other influences. If the proxied PC is there for motivation of killing another PC a more detailed write up on the charactor background, how they would handle the situation, and other factors reguarding PC stalking etc. must be provided.
All challenges and the rules governing them come from 5.1 and will adhere to that. Any WISP items of the Proxy PC must have a WISP number. Anything claimed to be without verification will be denied for use in play until verification is done. Any items for PC use that are not CST direct approval must have approval verification included in the proxy information packet.
If interactions via the proxy are played out via mIRC the sponsoring Venue lead will require a Log of the Events to be given to both party CST's for knowledge of where the character driven plot is leading to in order to maintain continuity. Its contents should be only conversational with no rps involved.
Travel risks:
Because of the isolated location players will be forced to travel through territory claimed and protected by not only multiple packs of Lupines, but that of the Sabbat and the Camarilla in the surrounding areas.
Challenges:
Players may perform unsupervised non-combat challenges if both parties agree. Players may request a storyteller or narrator to witness or arbitrate at any time if they believe there is cause for a neutral party to be involved. Static challenges will be overseen by the narrator(s). The storytellers and narrators may alter or cancel challenge results if they deem it necessary to preserve the story. Any questions or disputes will be handled after game is called off. Corrections may be made after the scene if the storytellers deem it necessary (requires High approval for any measurable alterations to continuity at that point). All rules contained in the most recent versions of the sanctioned materials will be used except when they conflict with the previously stated venue challenge rules.
Venue Storyteller
Name: Jen Shew
Title: ACST / VST
Phone: 719-948-4359
Email: [email protected]
Passed Thespis (y/n): Pending
Style:
We will be running preplanned story arcs, but the major emphasis will be on player generated plotlines. This is going to be a Mystery and Intrigue oriented venue with Combat of course occuring, with emphasis on battles between the Anarchs, the Camarilla and unknown Adversaries. Additionally internal politics will play a large part as Anarch vampires position themselves for the continued cry of freedom.
Antagonists:
Venue antagonists are defined as Cam-Anarch vampires, typical packs of Sabbat and typical packs of Garou.
Venue rules:
XP awarding is unaltered from LotNRev p122, except that a 2nd xp is awarded for a valid downtime report to the storytellers (at their discretion.) (Base 1xp per game + 1xp for valid downtime, with additional xp for exceptional roleplaying, etc.)
No variation from suggested influence setup in Prime.
Initial blood pool test is unaltered from LotNRev p106.
In order to encourage prompt attendance we will be instituting the following attendance policy:
Visiting character/plot policy:
Because of the location outside influences will be severely curtailed. Effectiveness of contacts and influences will be at storyteller discretion.
Any non-standard items, powers or disciplines MUST be cleared by the storyteller. The storytellers reserve the right to deny or curtail the use of said items, powers, or disciplines for the durationof the game in order to maintain game balance and story continuity.
Additionally, all players MUST provide an XP log and signed character sheet at check in.
Check in begins 1 hour before game time.
Players who wish to introduce outside plotlines, etc. should contact the storytellers in advance so that preparations and research can be done. Players will be advised at that time what special actions they may need to take. These actions may include getting the home venue storyteller to e-mail background material and plans for their plotline in the future, so as to not interfere with their story. At a minimum a contact e-mail or phone number is required so any actions related to the plotline can be passed to the home venue storyteller.
Style of Play
4 : Intrigue (politics and negotiation)
3 : Action (combat and challenges)
5 : Mystery (enigmas and investigation)
4 : Drama (ceremony and characterization)
3 : Darkness (probability of player character death or corruption)
(1-No content of this type, 2-Minimal (usually player introduced), 3-Occasional, 4-Consistent (available every game), 5-Focus of Game.)