Venue Style Sheet

Player Information

Venue Name:
Faceless Empire (CO-007), Corazon De La Obscuridad/Denver (CO-D04)

Genre:
Cam-Anarch

Contact:
Steven Truesdell, CC [email protected]
James Reardon, CST [email protected], 303-430-7484

Place/Time:
Game locations can change depending on conflicting schedules and availability. All games are posted to the [email protected] email list.

The Third Friday. 6:30 Announcements. 7:00 pm Game On.

IC Event Locations and Times:
Varies.

OOC Directions:
See above.

Theme/Mood:
Formal, Semi-Formal.

Character restrictions:
Limit to one non-standard clan approval per clan per chapter.

In my chapter, and in accordance with our Domain, we do restrict the use of non-standard clans at the Camarilla games. Though no character will be denied play with a well written background. If we find that a character has a background that blends in well with current running plots and the mix of character types the other players are using, we will gladly approve them. We also do have a standing rule of one non-standard clan per chapter in our Domain. So this rule will also be a deterrent to mass approval of non-standard clans.

Proxy rules:
As per current Cam supplement.

Travel risks:
Your movements are watched, but not directly inhibited.

Challenges:
No special rules.


Storyteller Information

Venue Storyteller
Name: James Reardon
Title: CST
Phone: 303-430-7484
Email: [email protected]
Passed Thespis (y/n): Y

Style:
Cam-Anarch with outside influences and opposition. My games are mostly based on the ideal of character interaction. We usually have some sort of formal gathering setup for that evening. Invitation is usually just sent out broad band across the standard vampiric channels and the [email protected] email list. I am usually writing plots to emphasize the flaws in the structure of the Camarilla so that they might learn from their mistakes. We usually do a nice formal setting with the hopes of the Prince's presence. As I said before all of my great plots are driven by the players themselves. They are the ones who make my games. Normally they do rather well to make my life interesting.

I have three basic rules that I always insist others follow.

  1. You do not have to agree with my decision, but do not try and discuss them with me during game. It disrupts play and causes malice among players.
  2. I firmly believe in rule # 4 of the Basic rules of MET gaming. Feel free to ignore or adjust any of the rules. I feel this rule is best described in the first version of Laws of the Night in the Appendix on page 137. The rules are a guideline and can and should be adjusted as needed by the Storyteller to promote flow and game play. Anything used to make the game more fun for the player*(see next rule) is good by me.
  3. Final rule, definition, Player - A person who comes to the game to enjoy the setting, play their character, and participate in the events. This does not include rules layers, OOC* yackers, and general disrupters with OOC* purposes. My game is not a place to create problems. It is a place to relax and enjoy the game. I attempt to folow the rules provided by MET and the revision's supplied by the Camarilla. I am not perfect and will make mistakes. If my fellow members keep assisting me with corrections my games continually increase in their rule accuracy. But there is a time and a place for everything.

I intend to provide a game of outside interference. I like bringing in an outside element to cause disruption and intrigue. I do not like to bring in a force with plans to "wipe-out" or attack the players. I actually prefer not to have NPC's commit acts that will increase player death. I will, however, cause or point out problems which may lead to having the players do such acts. I believe that this supports a feel of involvement more so if fellow members are giving each other the evil eye. I find that throwing in an outside and politically opposing force will create two great things. First is the pointing finger. Players will either point the finger at each other or the new force to pull the blame from them. The other is a sort of unity. Either the players will unite with each other again to fix the problems or remove the outside threat, or they will side with the outsiders to either learn more or backstab them in hopes of again helping they're fellow player-characters.

We usually play in an IC environment of a formal or semi-formal environment. Always getting the idea that a court or presentation may take place. This usually promotes such things to happen, and again helps me with promoting the player driven plots. I do a lot of improvisation. I do occasionally provide a plot where the group of players face a mystery and a threat that they all are stuck in until solved. I find that closing them in has done a good job of promoting that player interaction.

Our chapter game also does incorporate the IC plots of other chapters in the same venue. Our two chapters with the Cam-Anarch Venue have agreed in the past to allow the NPC's and plots of the two to mix across into the others games to promote flow. As long as those plots do not highly disrupt the plot for the evening, they are accepted and expected. In fact that has worked quite well in the past for both of our chapters.

Antagonists:
No specific venue antagonists specified.

Venue rules:
XP awarding is unaltered from Laws of the Night Revised p122, with the exception that the base award will be 2xp.

Bonus xp can be awarded for the following:

  1. Promotion of main plot. (Can be awarded to multiple players).
  2. Creating new plot avenues. (Can be awarded to multiple players, but is more limited).
  3. Assisting with making another player more involved in the venue (Limited, but available.)
  4. Most ingratiating character. (Can be awarded to one character per game. Must fulfill multiple other xp awards and have general consensus of players.)
  5. Good role-play. (Multiple awards possible.)

XP can be reduced per charater at a game to as little as none for reasons to be determined by the ST. Most common reason will likely be detracting from role-play by going OOC or arguing with teh ST after being asked to stop. These situations will be mostly judged on the effects on the role-play of the group.

XP can be awarded for downtimes at ST discuretion. Maximum of 2xp per month. There will be a standard of one xp for a submission per month. If the background is involved and related to plot, a second point will be awarded. This xp can be awarded to a character was not active in that month, if they were active in the month prior.

Initial blood pool test is unaltered from Laws of the Night Revised p106. Sign-in sheets will be provided. A specific ACST will be appointed to handle feeding and possibly havens. At sign in, players will perform the standard simple test for feeding. Feeding results will be based off of the basic system in LotNRev p106. Adjustments to that system can apply per plot or player driven reasons. Plots on feeding grounds and herd types will be implemented to promote role-play.

No variation from suggested influence setup in Prime. We do have a certain extra step in Influences around here in our Domain. We have a Domain level position that handles the entire Domains influences. The spot can examine and get response back to us so that all influence actions can have an impact on everyone else's.

Visiting character/plot policy:
None specified.

Style of Play
5 : Intrigue (politics and negotiation)
3 : Action (combat and challenges)
5 : Mystery (enigmas and investigation)
4 : Drama (ceremony and characterization)
2 : Darkness (probability of player character death or corruption)

(1-No content of this type, 2-Minimal (usually player introduced), 3-Occasional, 4-Consistent (available every game), 5-Focus of Game.)



Approved 01-Dec-2001 - NC2001-11-06-CA-002
Hosted by www.Geocities.ws

1