Venue Name:
Knights of Rage (CO-006), Shadowed Peaks/Colorado Springs (CO-D02)
Genre:
Sabbat
Contact:
TJ Heaney [email protected]
Place/Time:
Fridays. Opposite nights for Cam/Anarch Venue.
IC Event Locations and Times:
OOC Directions:
(a)Monument Valley Park
Take I-25 to Uintah Exit, go east, under the bridge, turn right on Glen
Avenue. Follow Glen around to a parking lot. Park there, and take the path
to the pavilion. If pavilion is occupied, look for us behind the tennis
courts.
(b)Police Station:
Take I-25 to SOUTH Nevada exit. Go North on S. Nevada, Police Station will
be on the right side of Nevada and Rio Grande.
Theme/Mood:
After numerous events shaking the Sabbat of Fountain. Loss of
several key members of the city has weakened them. With great efforts,
Mammon, Templar to Bishop De La Cruz, has organized the remnants of the
city, and they begin anew.
Loyalty to the Code of Milan is high in the city. However, there is always the possibility of Traitors, as well as Infernalists. Who is truly loyal, and who is truly free?
Character restrictions:
Encouragement:
We, the STs, encourage the players to form packs. The pack will be the
focus of most characters games. All PCs should be in packs and all packs
must be approved by the Bishop�s Representative as sound.
Proxy rules:
As per current Cam supplement. Please give notification by email 7 days in advance. Exceptions can be
made on a case by case basis.
Travel risks:
Potential is Medium; Garou, and Camarilla presence are in close vicinity.
Challenges:
Encouraged player resolution without need for Narrator assistance. Minimal
ST staffed game. We realize that this has the capability to become a
combat heavy venue.
Venue Storyteller
Name: TJ Heaney
Title: CST
Phone: 719-593-2266
Email: [email protected]
Passed Thespis (y/n): Pending
Style:
Preparation for war. Mostly PC driven plots. A few plotlines are in play
however.
Antagonists:
Venue antagonists defined as intelligent NPC Camarilla, typical packs of lupines.
Venue rules:
XP awarding is unaltered from LotNRev, p122. (Base 1xp per game, with additional xp for exceptional roleplaying, etc.)
Initial blood pool test is unaltered from LotNRev p106.
The optional rule "Dynamic Magic" is used. The optional rules "Consensus Coincidence", "Fast-Casting", "Paradox Flaws", "Paradox Realms are not.
Influences will be directed/ran by the domain.
Visiting character/plot policy:
Visitors will be welcome with open arms (as far as Sabbat goes).
All final decisions will be made by DST.
Style of Play
4 : Intrigue (politics and negotiation)
4 : Action (combat and challenges)
2 : Mystery (enigmas and investigation)
4 : Drama (ceremony and characterization)
5 : Darkness (probability of player character death or corruption)
(1-No content of this type, 2-Minimal (usually player introduced), 3-Occasional, 4-Consistent (available every game), 5-Focus of Game.)