Dropped Merits and Flaws - Garou
The following merits and flaws were dropped during the conversion from 5.0 to 5.1 on 22-Oct-2001. They were lost when we went from the old Laws of the Wild to the newer Laws of the Wild Revised book from White Wolf. To have any of these merits or flaws under Garou 5.1 requires a minimum of a High approval item if found in another venue, or Top approval otherwise.
Please note that a number of merits have also changed their costs (though that is not detailed below.)
- Absent-Minded
- Acute Sense
- Blind Commitment
- Charmed Existance - was High approval
- Compulsion
- Confused
- Danger Sense
- Daredevil
- Deep Sleeper
- Deformity
- Destiny - was not in play
- Double-Jointed
- Driving Goal
- Faerie Affinity
- Foe from the Past
- Gaia's Fury - was High approval
- Higher Purpose
- Illiterate
- Inner Peace - was High appproval
- Intolerance
- Jack of All Trades
- Light Sleeper
- Limited Affinity to Gaia
- Longevity
- Low Self-Control
- Low Self-Image
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Magic Resistance
Mysterious Gaurdian
Natural Peacemaker - was High appproval
Outmaneuver - was High approval
Overconfident
Partially Crippled - suggest "Lame"
Pitiable
Pulse of the City - was High appproval
Quirk
Short
Slip Sideways
Social Outcast
Speech Impediment
Spirit Mentor
Time Sense
Totem's Siblings - was High approval
Twisted Upbringing
Umbral Sight - was High appproval
Untamable
Unworthy
Vengeance
Warrior's Heart - was High appproval
Weak Sense
Weak-Willed
Weaver's Children - was High appproval
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Please note that this list has been compiled as a service and does not represent an actual sanctioned material. To determine yourself, if a particular merit or flaw is normal approval, you may attempt to find it in the current set of MET rulebooks, modified by the current Camarilla rules supplement. The above were compiled by attempting to do, for each individual merit and flaw available under 5.0 and the set MET rulebooks in use with 5.0.