Venue Style Sheet

Player Information

Venue Name:
NCRE 7 Cam-Anarch

Genre:
Cam-Anarch

The Prince of Kansas City, Corey Blake is hosting a gathering of his peers. Others call gatherings. Warwick, a noted anarch, calls for an Anarch Congress coincidently at the same time. From Brujah Rants, to a Gathering of the Oathsworn, to some much less public meetings, many other kindred gather. Particularly noteworthy are the Giovanni gathering in unusual numbers, almost in a celebatory mood.

Contact:
Myke Diemart, Venue Lead Storyteller [email protected]
Tori Mauslein, Venues Coordinator [email protected]

Place/Time/Directions:
Held during NCRE 7 (see) in Kansas City.

Theme/Mood:
Intrigue and Power. A grand gathering of Princes, Anarchs and Independents descend upon the Domain of Kansas City. The Oathsworn recruit those loyal to the Ivory tower of the Camarilla as the Anarchs rally to bring it crashing down. Can the sect survive this clash of ideologies? And who looks to profit from the chaos.

IC Event Locations and Times:
For purposes of roleplay, the in-game site corresponds with the out-of-character location of the hotel. Please remember however that this is the World of Darkness, and not everything is exactly how it is in the real world. Floor Narrators and Storytellers will help in providing the environmental descriptions of the physical location throughout the gaming.

The actual in-character date is the same as the actual dates. The main session occurs Friday April 12th 2002. Supplementary sessions may be available on Thursday and Saturday evenings without storyteller support.

The Giovanni gathering is held on Thursday evening at an off-site location. The storyteller on duty for the Giovanni gathering may declare small segments of the Giovanni gathering to be no-challenge to fit with the situation.

The Ravnos special event falls under a seperate venue style sheet. Please see.

Character restrictions:
None, however see Character Check-in Requirements.

Proxy rules:
Due to the nature of the event and the limited support for proxied characters, proxies will be highly scruntized and only rarely accepted. In addition to the requirements in the Prime suppplement, all proxy requests must be received before the event and require both the Venue Lead Storyteller's approval and the RST's approval.

Travel risks:
No signficant risks if reasonable precautions are taken in traveling.

Challenges:
As per current club supplement.

Character Check-in requirements:
Players must bring full character sheets signed and dated by their supervising storyteller. An XP log - both earned and spent - and verification of any and all necessary approvals should be included with this packet. Characters missing any of these elements may be immediately denied. Players of characters build on MC 9 or high should have verification of their MC available.

Bring two complete sets of the character sheet, earned and spent xp logs and item cards. Check-in staff will be keeping one set.

Cross-venue: All cross-venue characters, including attendence by characters with permanent cross-venue must be approved (this does not include characters with approved Venue Transfers). Cross-venue must be approved by both the Venue Lead, the RST and if crossing from a venue at NCRE that Venue Lead.

Item cards: Mid, High or Top approval related item cards must have their complete mechanics listed and be signed and dated by the appropriate approving storyteller.

Weapons designed to be resistant to puissance (but not unbreakable) need to be approved (for purposes of this event) by a minimum of a Mid storyteller.

Items for Venue Lead Storyteller Approval: The following items require Lead Storyteller approval prior to checking the item in. Without that approval, that item cannot be played at NCRE.

NPC's and Plotlines: NPC's and Plotines which are not affliated with approved plotlines/plotkits running at the NCRE 7 Cam-Anarch game must be approved by the Venue Lead prior to entering play. Failure to do so will result in disciplinary action.

General Play Notes:
Players must wear a tag that is clearly visible if their character is wearing a trench coat or brandishing weapons. Not everyone can afford or wear a trench coat at all times but a card or tag that clearly designates such is acceptable. It is preferred that players wear name tags and status badges to avoid confusion, but this purely optional on the part of the player.

On-site vs Off-site: Players who are on the physical location of the gamesite, but yet off-site in terms of play represent a breakdown in the continuity of the game and will be limited as much as possible.

Any off-site locations must be registered with the Lead Venue ST (or someone he designates) before roleplay begins at that location. Failure to do so will result in the location being ruled as on-site.

Those events that have been designated as off-site from the main location in-play will be clearly marked on the schedule and the Storytellers will provide information during those scenes. In some cases, participating in these off-site events may limit your ability to participate in the regular venue that evening; Please ask a Floor Narrator for details.

Effects: Those effects which are designed to destroy the site, cause mass flight of the characters from the game, or that will tie up large areas of game play space with a combat will be moderated as follows: Effects based off of disciplines will be carefully monitored by Floor Narrators in this regard, but will typically be allowed. Characters freely using such damaging power may expect swift and severe reprecussions. Mechanical effects causing mass damage or destruction (such as bombs, rockets, grenades, gasoline, arson, etc.) will not be allowed without Venue Lead approval.

Narrator and Lead Storyteller Empowerment in Mass Combat Scenes: Mass combat, because of it's easy opportunity to escalate into hours long RPS festivals which will tie up chracters will also be carefully monitored. Floor Narrators or the any Storyteller may pull a large (six or more person) combat off the main floor and into one of any number of side rooms. Furthermore, the Floor Narrators and the Lead Storyteller are empowered to determine when and how other characters are allowed to enter such combats. If any players argue with any of the Floor Narrators or Lead Storyteller, or otherwise disrupt the flow of combat rounds with idle discussion, that player can be disciplined by anything from stripping of XP to the god-striking of the PC as the narrator sees fit. The Lead Venue Storyteller's main priority is to get through the entirety fo the game with as little time consuming serieses of challenges as possible and has little tolerance for disruption of game flow.


Storyteller Information

Venue Storyteller
Name: Myke Diemart
Title: Venue Lead
Email: [email protected]
Passed Thespis (y/n): Yes

Venue rules:
Due to the main session being focused on Friday evening and some supplemental and clan specific sessions on Thursday and Saturday evening, the will XP awarding is unaltered from Laws of the Night Revised, p122, for each night with the exception of a base of 2xp for Friday night (Base 3xp per night, with additional xp for exceptional roleplaying, etc.) In other words, a base 1xp for any activity on Thursday night, base 2xp for the main session on Friday night and a base 1xp for any activity on Saturday night.

Initial blood pool test is unaltered from LotNRev p106.

Visiting character/plot policy:
All characters are visiting, please see check-in requirements. NPC's, items, etc. associated with visiting plotlines must be approved by the Venue Lead before entering play.

Style of Play
4 : Intrigue (politics and negotiation)
3 : Action (combat and challenges)
2 : Mystery (enigmas and investigation)
4 : Drama (ceremony and characterization)
3 : Darkness (probability of player character death or corruption)

(1-No content of this type, 2-Minimal (usually player introduced), 3-Occasional, 4-Consistent (available every game), 5-Focus of Game.)

Storytelling Authority and Jurisdiction:
This game is run under the sanctioning authority of the NCRST. The Venue Lead Storyteller is loaned the full authority of the RST to make any and all storytelling decisions affecting this venue's event.

Since this is a Regional event, all challenges, "plotlines" and the like shall be conducted through the Regional staff. If there is any cross over on any other chronicle and its games due to plotlines, the local ST shall be contacted and kept informed of what is occurring and asked for input on the desired outcomes, as appropriate.

Appeals to any storytelling decision should be filed after the event to the NCRST, following the appeals procedure in the Tome. No appeals will be reviewed until April 19, 2002.

Approved by:
Brian Gates, NCRST

This Venue Style Sheet is subject to change.

Hosted by www.Geocities.ws

1