Vworld's Presentation Transcript


SUSANNA MANN: welcome to the Virtual World Oct 6, 2004 7:47:40 PM EST
SUSANNA MANN: What is VW? Oct 6, 2004 7:48:00 PM EST
[Yuki Okihara joined the session] Oct 6, 2004 7:48:01 PM EST
SUSANNA MANN: Any idea? Oct 6, 2004 7:48:13 PM EST
[Pascal Grosvenor displayed the following URL: http://services.eng.uts.edu.au/~hkoosha/virtual-world/sld002.htm] Oct 6, 2004 7:49:01 PM EST

[Meng Chao Lai joined the session] Oct 6, 2004 7:49:17 PM EST

SUSANNA MANN: What is the defnition of VW? Oct 6, 2004 7:49:53 PM EST

Sutowo Suriadi: come on guys......what is VW ? Oct 6, 2004 7:50:31 PM EST
Pascal Grosvenor: does everyone think this is the best definition ever ? Oct 6, 2004 7:50:42 PM EST
SUSANNA MANN: In the slide it shows the definition of VW Oct 6, 2004 7:50:46 PM EST

[HE ZHANG joined the session] Oct 6, 2004 7:51:12 PM EST
[TAM TRAN displayed the following URL: http://services.eng.uts.edu.au/~hkoosha/virtual-world/sld003.htm]] Oct 6, 2004 7:51:20 PM EST

[SWEETU SHAH joined the session] Oct 6, 2004 7:51:28 PM EST
[Yuki Okihara joined the session] Oct 6, 2004 7:51:49 PM EST
SUSANNA MANN: What VW can do? Oct 6, 2004 7:52:00 PM EST

Pascal Grosvenor: i have posted the powerpoint file on the uts online discussion board Oct 6, 2004 7:53:30 PM EST
Pascal Grosvenor: you can also open the slides in another browser window to see them full size Oct 6, 2004 7:53:55 PM EST

SUSANNA MANN: VW provide user using online service to enter more and interact with others Oct 6, 2004 7:53:58 PM EST

[TAM TRAN displayed the following URL: http://services.eng.uts.edu.au/~hkoosha/virtual-world/sld004.htm] Oct 6, 2004 7:54:56 PM EST

[YIN CHEUNG joined the session] Oct 6, 2004 7:55:24 PM EST
TAM TRAN: to get the most use of vw, it needs to be usable Oct 6, 2004 7:55:37 PM EST
[HE ZHANG left the session] Oct 6, 2004 7:55:52 PM EST
TAM TRAN: it is important to get the design right Oct 6, 2004 7:56:02 PM EST
Pascal Grosvenor: what sort of factors may be necessary ... Oct 6, 2004 7:56:38 PM EST
Pascal Grosvenor: ... so it's useable ? Oct 6, 2004 7:56:45 PM EST
[Garima Jain joined the session] Oct 6, 2004 7:56:47 PM EST
[Parvathi Madhavan joined the session] Oct 6, 2004 7:56:48 PM EST

TAM TRAN: a successful VW often relies on a lot of interactivity and participation Oct 6, 2004 7:57:35 PM EST
TAM TRAN: can anyone think of any other factors? Oct 6, 2004 7:57:48 PM EST
LUKAS PLACEK: Participation in terms of quality as well as quantity. Oct 6, 2004 7:58:26 PM EST
TAM TRAN: one thing ...could be ease of use.. Oct 6, 2004 7:58:46 PM EST
Meng Chao Lai: foolproof... Oct 6, 2004 7:58:55 PM EST
Pascal Grosvenor: yes Lukas, if people can only participate in a very limited way it might not be very interesting Oct 6, 2004 7:59:31 PM EST
[NIDHARSHAN GANGATHARAN joined the session] Oct 6, 2004 7:59:48 PM EST
YIN CHEUNG: not really, some people like challenge Oct 6, 2004 7:59:48 PM EST
[TAM TRAN displayed the following URL: http://services.eng.uts.edu.au/~hkoosha/virtual-world/sld005.htm] Oct 6, 2004 7:59:54 PM EST

LUKAS PLACEK: Or if they talk nonsense (like Nidhu)... Oct 6, 2004 8:00:14 PM EST
TAM TRAN: imagine a day in your life? Oct 6, 2004 8:00:20 PM EST
Meng Chao Lai: community should be designed for majority of people or just some people? Oct 6, 2004 8:00:29 PM EST
YIN CHEUNG: my day is shit! Oct 6, 2004 8:00:37 PM EST
Pascal Grosvenor: maybe today is not the best day to imagine Oct 6, 2004 8:00:53 PM EST
TAM TRAN: what factors make you comfortable Oct 6, 2004 8:00:56 PM EST
LUKAS PLACEK: Each community should be designed for its members. Oct 6, 2004 8:01:00 PM EST
YIN CHEUNG: design to a targeted group Oct 6, 2004 8:01:05 PM EST
Sutowo Suriadi: you should start using virtual world.....your day will change Oct 6, 2004 8:01:09 PM EST
TAM TRAN: right you are...lukas Oct 6, 2004 8:01:11 PM EST

TAM TRAN: in order to use VW...need to make to make it familar...sort of like everyday life Oct 6, 2004 8:02:07 PM EST

Pascal Grosvenor: like Fay said Oct 6, 2004 8:01:58 PM EST
Pascal Grosvenor: virtual worlds often imitate our real world Oct 6, 2004 8:02:12 PM EST
YIN CHEUNG: But I thought Oct 6, 2004 8:02:29 PM EST
SWEETU SHAH: in what way pascal? can u pls explain Oct 6, 2004 8:02:33 PM EST
TAM TRAN: if everyone could try the URL...its actually quite good. Oct 6, 2004 8:02:33 PM EST
YIN CHEUNG: VW imitate dream Oct 6, 2004 8:02:36 PM EST
Pascal Grosvenor: you're right Yin Oct 6, 2004 8:02:55 PM EST
Pascal Grosvenor: they can be fictional or real Oct 6, 2004 8:03:11 PM EST
YIN CHEUNG: daily life sucks, that's why we need vw to escape from the horribly life. Oct 6, 2004 8:03:32 PM EST
[Aryo Anindityo left the session] Oct 6, 2004 8:03:51 PM EST
Pascal Grosvenor: Sweetu, they imitate the real world as in buildings in VWs are similar to actual ones Oct 6, 2004 8:03:54 PM EST
SWEETU SHAH: ok Oct 6, 2004 8:04:07 PM EST
Pascal Grosvenor: VWs often build places that look like real, physical places Oct 6, 2004 8:04:10 PM EST
[Robbie Mansjur left the session] Oct 6, 2004 8:04:17 PM EST

[TAM TRAN displayed the following URL: http://services.eng.uts.edu.au/~hkoosha/virtual-world/sld006.htm] Oct 6, 2004 8:04:21 PM EST

SWEETU SHAH: got you, thanks Pascal Oct 6, 2004 8:04:23 PM EST
Pascal Grosvenor: we'll come back to that point Yin Oct 6, 2004 8:04:48 PM EST
Sutowo Suriadi: this is the history time line of virtual world Oct 6, 2004 8:04:59 PM EST
YIN CHEUNG: no need, just move on. I am just having bad week Oct 6, 2004 8:05:12 PM EST
Sutowo Suriadi: the virtual world existed around 1995s Oct 6, 2004 8:05:14 PM EST
Sutowo Suriadi: any question about VW history ? Oct 6, 2004 8:05:26 PM EST
Sutowo Suriadi: move on ??? Oct 6, 2004 8:05:32 PM EST

[Sutowo Suriadi displayed the following URL: http://services.eng.uts.edu.au/~hkoosa/virtual-world/sld007.htm] Oct 6, 2004 8:05:41 PM EST


Sutowo Suriadi: this is the comparison between previous and current VW Oct 6, 2004 8:06:22 PM EST
Parvathi Madhavan: Just a clarification, are virtual worlds used only in the context of gaming communities? Oct 6, 2004 8:06:35 PM EST
TAM TRAN: vw can be anything...not just gaming Oct 6, 2004 8:07:03 PM EST
YIN CHEUNG: it can be used in the education communities too! Oct 6, 2004 8:07:05 PM EST
Sutowo Suriadi: yes Oct 6, 2004 8:07:16 PM EST
YIN CHEUNG: such as role play in learning languages Oct 6, 2004 8:07:16 PM EST
Parvathi Madhavan: as in virtual classrooms? Oct 6, 2004 8:07:18 PM EST
SUSANNA MANN: yes Oct 6, 2004 8:07:34 PM EST
Sutowo Suriadi: yes...... Oct 6, 2004 8:07:35 PM EST
Pascal Grosvenor: if the virtual classroom was 3D Oct 6, 2004 8:07:48 PM EST
Parvathi Madhavan: it would be a virtual world? Oct 6, 2004 8:08:01 PM EST
Pascal Grosvenor: and everyone was represented as avatars Oct 6, 2004 8:08:02 PM EST
Yumiko Oura: what is avatars?? Oct 6, 2004 8:08:22 PM EST
SUSANNA MANN: wonderful Oct 6, 2004 8:08:23 PM EST
YIN CHEUNG: how can a tiny computer can accommodate thousand avatars? Oct 6, 2004 8:08:29 PM EST
Sutowo Suriadi: avatars is the your character in VW Oct 6, 2004 8:08:38 PM EST
Sutowo Suriadi: avatar is you in VW Oct 6, 2004 8:08:47 PM EST
Pascal Grosvenor: they are the virtual representation of you Oct 6, 2004 8:08:53 PM EST
Yumiko Oura: ok, thanks Oct 6, 2004 8:09:04 PM EST
Pascal Grosvenor: depends on how the VW is set up Yin Oct 6, 2004 8:09:09 PM EST
Sutowo Suriadi: avatar can be text or graphic Oct 6, 2004 8:09:11 PM EST
Sutowo Suriadi: yes Oct 6, 2004 8:09:14 PM EST
Meng Chao Lai: text? Oct 6, 2004 8:09:30 PM EST
Pascal Grosvenor: if there are 1000s of 3D avatars it may require powerful computers Oct 6, 2004 8:09:33 PM EST
Sutowo Suriadi: some VW using 3D avatars....in game for example Oct 6, 2004 8:09:42 PM EST
Pascal Grosvenor: or clusters of servers to run the virtual world Oct 6, 2004 8:09:50 PM EST
YIN CHEUNG: what sort of games requires 30 avatars? Oct 6, 2004 8:09:59 PM EST
Sutowo Suriadi: multiplayer game Oct 6, 2004 8:10:13 PM EST
YIN CHEUNG: such as ? Oct 6, 2004 8:10:21 PM EST
Sutowo Suriadi: any question about this ? Oct 6, 2004 8:10:23 PM EST
Sutowo Suriadi: sim online Oct 6, 2004 8:10:28 PM EST
YIN CHEUNG: what is sim online? Oct 6, 2004 8:10:40 PM EST
Sutowo Suriadi: sim online is multiplayer game...... Oct 6, 2004 8:10:57 PM EST
Sutowo Suriadi: any question ? Oct 6, 2004 8:11:10 PM EST
[SWEETU SHAH left the session] Oct 6, 2004 8:11:35 PM EST
YIN CHEUNG: still don't know what sim online is ? is it a fighting game, soccer game...?? Oct 6, 2004 8:11:46 PM EST
LUKAS PLACEK: Is sim online similar to sim city? Oct 6, 2004 8:11:50 PM EST
Pascal Grosvenor: sort of Oct 6, 2004 8:12:03 PM EST
Yumiko Oura: sim city is game, as well?? Oct 6, 2004 8:12:05 PM EST
Pascal Grosvenor: yes Oct 6, 2004 8:12:09 PM EST

Parvathi Madhavan: they have really weird ads on tv which give no clue as to what sim online is all about! Oct 6, 2004 8:12:12 PM EST
[TAM TRAN displayed the following URL: http://services.eng.uts.edu.au/~hkoosha/virtual-world/sld008.htm] Oct 6, 2004 8:12:16 PM EST

Sutowo Suriadi: yeap....similar with sim city Oct 6, 2004 8:12:32 PM EST
Pascal Grosvenor: now we come to online games as virtual worlds Oct 6, 2004 8:12:38 PM EST
Garima Jain: all these examples are of game communities Oct 6, 2004 8:12:45 PM EST
NIDHARSHAN GANGATHARAN: anyone remeber civilization? Oct 6, 2004 8:13:00 PM EST
NIDHARSHAN GANGATHARAN: anyone remember civilization Oct 6, 2004 8:13:12 PM EST
Garima Jain: yes Oct 6, 2004 8:13:13 PM EST
Sutowo Suriadi: civilization ? Oct 6, 2004 8:13:25 PM EST
Pascal Grosvenor: they are communities, but they are also VWs Oct 6, 2004 8:13:28 PM EST
Pascal Grosvenor: does anyone know any other online VWs games ? Oct 6, 2004 8:13:58 PM EST
Yumiko Oura: any other VW comunity? not game?? Oct 6, 2004 8:14:28 PM EST
Pascal Grosvenor: games specifically Oct 6, 2004 8:14:41 PM EST
LUKAS PLACEK: What about Vietcong? Oct 6, 2004 8:15:29 PM EST
Pascal Grosvenor: there are many others - Sim Online, Asheron's Call Oct 6, 2004 8:15:32 PM EST
Sutowo Suriadi: game is a good example for VW Oct 6, 2004 8:15:38 PM EST
Pascal Grosvenor: i think that might qualify, we'll come back to it in a moment Oct 6, 2004 8:15:52 PM EST
Pascal Grosvenor: the sort of games i've mentioned so far are role-playing, adventure games Oct 6, 2004 8:16:09 PM EST
LUKAS PLACEK: Most of the games can be played on line. Does it mean there is VW for every online game? Oct 6, 2004 8:16:15 PM EST
[SWEETU SHAH joined the session] Oct 6, 2004 8:16:18 PM EST
Meng Chao Lai: gamble online - is it game? Oct 6, 2004 8:16:19 PM EST
Meng Chao Lai: online casino for example Oct 6, 2004 8:16:28 PM EST
Pascal Grosvenor: gambling online is a game but probably not a VW Oct 6, 2004 8:16:37 PM EST
Sutowo Suriadi: nope.....virtual world not have to be online Oct 6, 2004 8:16:50 PM EST
Pascal Grosvenor: any other questions about this slide ? Oct 6, 2004 8:16:53 PM EST
Pascal Grosvenor: here are some screenshots from EverQuest Oct 6, 2004 8:17:28 PM EST
[Pascal Grosvenor displayed the following URL: http://services.eng.uts.edu.au/~hkoosha/virtual-world/sld009.htm] Oct 6, 2004 8:17:39 PM EST

Pascal Grosvenor: this is a view inside the virtual world Oct 6, 2004 8:17:55 PM EST
Pascal Grosvenor: with 3 characters/ avatars on screen Oct 6, 2004 8:18:04 PM EST
[Pascal Grosvenor displayed the following URL: http://services.eng.uts.edu.au/~hkoosha/virtual-world/sld010.htm] Oct 6, 2004 8:18:31 PM EST

Pascal Grosvenor: unfortunately they have lost their resolutions Oct 6, 2004 8:18:45 PM EST
Pascal Grosvenor: they are actually more detailed and the colours are better Oct 6, 2004 8:18:55 PM EST
SWEETU SHAH: no worries pascal, so do we get a shareware version of this game after class? Oct 6, 2004 8:19:10 PM EST
Pascal Grosvenor: these are just a small example of how detailed the virtual world can bee Oct 6, 2004 8:19:24 PM EST
Meng Chao Lai: slides are much better than previous ones Oct 6, 2004 8:19:26 PM EST
Pascal Grosvenor: unfortunately the game isn't shareware Oct 6, 2004 8:19:35 PM EST
Sutowo Suriadi: sorry only for group members Oct 6, 2004 8:19:44 PM EST
SWEETU SHAH: well then give us a full version Oct 6, 2004 8:19:44 PM EST
Pascal Grosvenor: it's $40 or $50 US to buy Oct 6, 2004 8:19:45 PM EST
SWEETU SHAH: lol Oct 6, 2004 8:19:49 PM EST

[Pascal Grosvenor displayed the following URL: http://services.eng.uts.edu.au/~hkoosha/virtual-world/sld011.htm] Oct 6, 2004 8:20:01 PM EST

Pascal Grosvenor: you can go to this site if you want to have a look Oct 6, 2004 8:20:22 PM EST
Pascal Grosvenor: www.playerauctions.com Oct 6, 2004 8:20:35 PM EST
NIDHARSHAN GANGATHARAN: is that an example opf a text avatar? Oct 6, 2004 8:20:36 PM EST
NIDHARSHAN GANGATHARAN: test Oct 6, 2004 8:20:43 PM EST
YIN CHEUNG: can't read it mate! what does it say in the picture? Oct 6, 2004 8:21:02 PM EST
Pascal Grosvenor: no, this is a site where you can buy a character to play Everquest with Oct 6, 2004 8:21:02 PM EST
Pascal Grosvenor: there are characters for sale for other games as well ! Oct 6, 2004 8:21:23 PM EST
NIDHARSHAN GANGATHARAN: Hmmmmmmmmmmmm interesting Oct 6, 2004 8:21:46 PM EST
Pascal Grosvenor: some players can average 4 or more hours per day playing these games Oct 6, 2004 8:21:52 PM EST
YIN CHEUNG: can you give me an example of the characters for sale? Oct 6, 2004 8:21:55 PM EST
Pascal Grosvenor: they're very serious Oct 6, 2004 8:21:58 PM EST
NIDHARSHAN GANGATHARAN: you pascal? Oct 6, 2004 8:22:00 PM EST
Pascal Grosvenor: i'd like to play them but don't have the time Oct 6, 2004 8:22:19 PM EST
Pascal Grosvenor: a life without uni and work would be nice Oct 6, 2004 8:22:31 PM EST
Pascal Grosvenor: i'd definitely play them then Oct 6, 2004 8:22:38 PM EST
NIDHARSHAN GANGATHARAN: just keep on buyi ng Lotto..u never know..:-) Oct 6, 2004 8:23:05 PM EST
Pascal Grosvenor: are rules or laws needed for these games ? Oct 6, 2004 8:23:24 PM EST
Pascal Grosvenor: as in ways people are allowed to interact with each other ? Oct 6, 2004 8:23:36 PM EST
YIN CHEUNG: games must have rules Oct 6, 2004 8:23:38 PM EST
Parvathi Madhavan: Any game needs to be played with some rules Oct 6, 2004 8:23:41 PM EST
Pascal Grosvenor: has anyone heard of player killers ? Oct 6, 2004 8:23:59 PM EST
Garima Jain: no Oct 6, 2004 8:24:03 PM EST
YIN CHEUNG: no Oct 6, 2004 8:24:04 PM EST
YIN CHEUNG: what is it? Oct 6, 2004 8:24:08 PM EST
Parvathi Madhavan: nope Oct 6, 2004 8:24:09 PM EST
Meng Chao Lai: what's t Oct 6, 2004 8:24:09 PM EST
Pascal Grosvenor: they are people who play these games and purposely kill Oct 6, 2004 8:24:21 PM EST
Pascal Grosvenor: the other people playing to steal their money and possessions Oct 6, 2004 8:24:35 PM EST
Garima Jain: you mean killin physical? Oct 6, 2004 8:24:41 PM EST
Pascal Grosvenor: or just for fun, or cause they're bored Oct 6, 2004 8:24:45 PM EST
YIN CHEUNG: what are these games you are mentioning are fighting and killing games Oct 6, 2004 8:24:47 PM EST
Pascal Grosvenor: kill the other peoples characters inside the game Oct 6, 2004 8:25:00 PM EST
Garima Jain: ooh Oct 6, 2004 8:25:04 PM EST
Pascal Grosvenor: most adventure games involve a lot of fighting or killing Oct 6, 2004 8:25:19 PM EST
Meng Chao Lai: how do they do? Oct 6, 2004 8:25:21 PM EST
Meng Chao Lai: kill avatars? Oct 6, 2004 8:25:34 PM EST
Pascal Grosvenor: they gang up as groups on individuals travelling alone Oct 6, 2004 8:25:41 PM EST
Pascal Grosvenor: or surpise people when they don't think they're going to be attacked Oct 6, 2004 8:25:58 PM EST
Parvathi Madhavan: Sounds similar to real-world situations. Oct 6, 2004 8:26:04 PM EST
YIN CHEUNG: this is morally wrong Oct 6, 2004 8:26:05 PM EST
Garima Jain: i agree Yin Oct 6, 2004 8:26:16 PM EST
YIN CHEUNG: kid should never be allowed to go to these sites Oct 6, 2004 8:26:32 PM EST
Pascal Grosvenor: maybe, what if a character you paid $200 for was killed ? Oct 6, 2004 8:26:32 PM EST
LUKAS PLACEK: real world situation? Killing people? I don't think so.... Oct 6, 2004 8:26:34 PM EST
SWEETU SHAH: well but then gangsters don't have anything to do with morals, do they? Oct 6, 2004 8:26:43 PM EST
Pascal Grosvenor: are player killers a good or a bad thing ? Oct 6, 2004 8:26:53 PM EST
Meng Chao Lai: it's really close to real world. maybe building prison for those killers in VW Oct 6, 2004 8:26:54 PM EST
Meng Chao Lai: virtual polices? Oct 6, 2004 8:27:14 PM EST
Pascal Grosvenor: a lot of games try to introduce systems to limit players killing each other Oct 6, 2004 8:27:22 PM EST
LUKAS PLACEK: Bad thing. Especially when kids play such as game... Oct 6, 2004 8:27:33 PM EST
Parvathi Madhavan: what happened to an old fashioned game of chess or chinese checkers!! Oct 6, 2004 8:27:36 PM EST
YIN CHEUNG: why can't we have a game like the characters in brady bunch? Oct 6, 2004 8:27:41 PM EST
SWEETU SHAH: thats why all the games now come with a rating Oct 6, 2004 8:27:47 PM EST
Garima Jain: they are bored with those games now parvathi Oct 6, 2004 8:27:57 PM EST
Pascal Grosvenor: some players make it their goal to hunt down and kill player killers Oct 6, 2004 8:27:59 PM EST
Pascal Grosvenor: some games have "town guards" or police who attack the player killers if they attack innocent people Oct 6, 2004 8:28:29 PM EST
[Homa Koosha left the session] Oct 6, 2004 8:28:31 PM EST
Garima Jain: now that sounds like real world Oct 6, 2004 8:28:47 PM EST
Pascal Grosvenor: they might make the game more interesting though Oct 6, 2004 8:28:47 PM EST
Pascal Grosvenor: less predictable Oct 6, 2004 8:28:53 PM EST
Pascal Grosvenor: and they're not killing real people are they ? Oct 6, 2004 8:29:08 PM EST
SWEETU SHAH: well but then people tend to attack the police as well in some games...so who's gonna stop them? Oct 6, 2004 8:29:09 PM EST
Pascal Grosvenor: it's not so bad ? Oct 6, 2004 8:29:13 PM EST
Meng Chao Lai: If they just kill online...it's fine... Oct 6, 2004 8:29:19 PM EST
Pascal Grosvenor: at the point the game's administrators may lock some people out of the game Oct 6, 2004 8:29:54 PM EST
LUKAS PLACEK: But don't you think that by continuous killing online people's mind change? Oct 6, 2004 8:29:58 PM EST
Pascal Grosvenor: disable their access Oct 6, 2004 8:29:59 PM EST
YIN CHEUNG: games are programmed and how can they make it less predictable? Oct 6, 2004 8:30:05 PM EST
SWEETU SHAH: well but meng, all the things that they do online inspires the people, specially the younger generation to imitate the same in real life as well Oct 6, 2004 8:30:28 PM EST
Pascal Grosvenor: because the virtual worlds have 100s or 1000s of real people playing at the same time Oct 6, 2004 8:30:28 PM EST
Pascal Grosvenor: there are of course games like Vietnam, Unreal Tournament, Quake 3 Oct 6, 2004 8:30:48 PM EST
YIN CHEUNG: sweetu, this is why we should bang this virtual game Oct 6, 2004 8:30:55 PM EST
Parvathi Madhavan: That's true Sweetu Oct 6, 2004 8:31:00 PM EST
YIN CHEUNG: I mean ban Oct 6, 2004 8:31:00 PM EST
SWEETU SHAH: bang or ban? Oct 6, 2004 8:31:05 PM EST
Pascal Grosvenor: where the whole point is to kill each other Oct 6, 2004 8:31:05 PM EST
YIN CHEUNG: ban Oct 6, 2004 8:31:09 PM EST
SWEETU SHAH: ok Oct 6, 2004 8:31:15 PM EST
Pascal Grosvenor: a lot of people really enjoy those games Oct 6, 2004 8:31:16 PM EST
Pascal Grosvenor: a good form of stress relief ? Oct 6, 2004 8:31:23 PM EST
YIN CHEUNG: those enjoy this game are mentally sick Oct 6, 2004 8:31:35 PM EST
Parvathi Madhavan: mebbe u need to try it today Beryl! :) Oct 6, 2004 8:31:37 PM EST

[Pascal Grosvenor displayed the following URL: http://services.eng.uts.edu.au/~hkoosha/virtual-world/sld012.htm] Oct 6, 2004 8:31:43 PM EST

SWEETU SHAH: i agree with you yin, i reckon they should all be put in a lunatic assylum Oct 6, 2004 8:32:06 PM EST
Pascal Grosvenor: first person shooters as they're often called are also virtual worlds Oct 6, 2004 8:32:36 PM EST
YIN CHEUNG: socialising sound interesting. what is it? Oct 6, 2004 8:32:41 PM EST
Pascal Grosvenor: does anyone remember active worlds being discussed in lectures ? Oct 6, 2004 8:32:58 PM EST
YIN CHEUNG: kind of Oct 6, 2004 8:33:08 PM EST
Pascal Grosvenor: they're non-violent VWs (as far as i know) Oct 6, 2004 8:33:26 PM EST
Pascal Grosvenor: they provide a way to meet people and chat Oct 6, 2004 8:33:44 PM EST
YIN CHEUNG: ok! But can you describe more about vw used in socialising? Oct 6, 2004 8:34:01 PM EST
Pascal Grosvenor: rather than go on missions, kill monsters, kill each other Oct 6, 2004 8:34:07 PM EST
Pascal Grosvenor: i guess like socialising in real life Oct 6, 2004 8:34:37 PM EST
Parvathi Madhavan: Sounds like a healthier way to spend time online! Oct 6, 2004 8:34:51 PM EST
Pascal Grosvenor: meeting people at certain places Oct 6, 2004 8:34:54 PM EST
SWEETU SHAH: well "the sims" is good example of the same Oct 6, 2004 8:34:56 PM EST
Parvathi Madhavan: I thought sims was for gaming purposes? Oct 6, 2004 8:35:16 PM EST
SWEETU SHAH: even allows u to flirt and romance though Oct 6, 2004 8:35:16 PM EST
Pascal Grosvenor: yes, it focuses on people and the relationships with each other Oct 6, 2004 8:35:19 PM EST
Pascal Grosvenor: do you have an online girlfriend ? Oct 6, 2004 8:35:30 PM EST
SWEETU SHAH: i am talking virtually Oct 6, 2004 8:35:33 PM EST
Pascal Grosvenor: or several ? Oct 6, 2004 8:35:34 PM EST
YIN CHEUNG: can you kiss the avartar that you find attractive? Oct 6, 2004 8:35:39 PM EST
Pascal Grosvenor: sorry, virtual Oct 6, 2004 8:35:43 PM EST
[Homa Koosha joined the session] Oct 6, 2004 8:35:49 PM EST
SWEETU SHAH: well i havent tried it, but u sound very interesting Oct 6, 2004 8:35:55 PM EST
SWEETU SHAH: interested Oct 6, 2004 8:35:59 PM EST
Sutowo Suriadi: yes.....you can kiss your monitor screen Oct 6, 2004 8:36:04 PM EST

[Pascal Grosvenor displayed the following URL: http://services.eng.uts.edu.au/~hkoosha/virtual-world/sld013.htm] Oct 6, 2004 8:36:16 PM EST

Meng Chao Lai: too cold... Oct 6, 2004 8:36:23 PM EST
YIN CHEUNG: no, I mean my avatar kissing the other avatar? Oct 6, 2004 8:36:25 PM EST
SWEETU SHAH: well be careful not to get electrocuted Oct 6, 2004 8:36:32 PM EST
Pascal Grosvenor: here is active worlds Oct 6, 2004 8:36:38 PM EST
Pascal Grosvenor: the maps don't look too good here but you can see more detail in the powerpoint file Oct 6, 2004 8:36:59 PM EST
Pascal Grosvenor: it's an example of how much virtual worlds have grown since the mid 90s Oct 6, 2004 8:37:18 PM EST
Pascal Grosvenor: you can go to: Oct 6, 2004 8:37:33 PM EST
[Jaswinder Singh joined the session] Oct 6, 2004 8:37:50 PM EST
Pascal Grosvenor: www.activeworlds.com/community/maps.asp Oct 6, 2004 8:37:50 PM EST
Pascal Grosvenor: given the discussion of virtual relationships Oct 6, 2004 8:38:22 PM EST
Pascal Grosvenor: ... Oct 6, 2004 8:38:24 PM EST
Pascal Grosvenor: could VWs become an important part of the social life of people ? Oct 6, 2004 8:38:46 PM EST
YIN CHEUNG: I still enjoy the old fashion social life Oct 6, 2004 8:39:09 PM EST
Garima Jain: i think people still feel more comfortable face to face Oct 6, 2004 8:39:47 PM EST
Parvathi Madhavan: It could, if you had a boyfriend on the other side of the world! Oct 6, 2004 8:39:52 PM EST
YIN CHEUNG: the face-to-face contact and exchange of conversation in a physical space. Oct 6, 2004 8:40:03 PM EST
Sutowo Suriadi: I think rea world still better for social life Oct 6, 2004 8:40:04 PM EST
Garima Jain: yeah but you would always want your boyfreind near you face to face isnt it? Oct 6, 2004 8:40:20 PM EST
YIN CHEUNG: make you feel you are still alive Oct 6, 2004 8:40:21 PM EST
Pascal Grosvenor: could there be some disadvantages ? Oct 6, 2004 8:40:26 PM EST
Meng Chao Lai: virtual partners from other side on earth for holidays are not bad idea.... Oct 6, 2004 8:40:45 PM EST
SWEETU SHAH: well i agree sutowo..after all kissing the monitor doesnt sound very appealing, does it? Oct 6, 2004 8:40:49 PM EST

[Pascal Grosvenor displayed the following URL: http://news.bbc.co.uk/1/hi/world/asia-pacific/2499957.stm] Oct 6, 2004 8:41:44 PM EST

SUSANNA MANN: you will receive too much radiation Oct 6, 2004 8:41:46 PM EST
Pascal Grosvenor: this is a late addition Oct 6, 2004 8:41:57 PM EST
Sutowo Suriadi: lol Oct 6, 2004 8:42:06 PM EST
Pascal Grosvenor: about 2 years back 2 people died from playing online games for too long Oct 6, 2004 8:42:25 PM EST
SWEETU SHAH: oops, i didn't know that people were so crazy and addicted Oct 6, 2004 8:42:55 PM EST
Pascal Grosvenor: it made news around the world Oct 6, 2004 8:42:57 PM EST
[TAM TRAN left the session] Oct 6, 2004 8:43:08 PM EST
SWEETU SHAH: i reckon there should be a law enforcement or some kind of restriction to prevent it Oct 6, 2004 8:43:16 PM EST
Pascal Grosvenor: one person apparently played for 86 hours straight Oct 6, 2004 8:43:18 PM EST
[TAM TRAN joined the session] Oct 6, 2004 8:43:20 PM EST
Pascal Grosvenor: moderation is probably a good idea Oct 6, 2004 8:43:52 PM EST
NIDHARSHAN GANGATHARAN: and he died ! Oct 6, 2004 8:43:57 PM EST
Meng Chao Lai: after 10 hours in net cafe, the staff should kick off the users Oct 6, 2004 8:43:58 PM EST
[TAM TRAN displayed the following URL: http://services.eng.uts.edu.au/~hkoosha/virtual-world/sld014.htm] Oct 6, 2004 8:44:00 PM EST

LUKAS PLACEK: That is sick!!! Oct 6, 2004 8:44:11 PM EST
Pascal Grosvenor: but i guess the virtual or online world could become more appealing than the real one Oct 6, 2004 8:44:11 PM EST
LUKAS PLACEK: Unfortunatelly... Oct 6, 2004 8:44:25 PM EST
Pascal Grosvenor: one last example of virtual worlds Oct 6, 2004 8:44:46 PM EST
YIN CHEUNG: appealing because we can create our utopian world. we can do thing that we can't do in the real life Oct 6, 2004 8:45:08 PM EST
Pascal Grosvenor: definitely Yin Oct 6, 2004 8:45:22 PM EST
Sutowo Suriadi: yeap Oct 6, 2004 8:45:26 PM EST
Pascal Grosvenor: virtual worlds could also be quite profitable for some companies Oct 6, 2004 8:45:59 PM EST
Sutowo Suriadi: you can create your dream world Oct 6, 2004 8:46:06 PM EST
Pascal Grosvenor: like some games they could charge for creating or accessing the VWs Oct 6, 2004 8:46:26 PM EST
YIN CHEUNG: it is like a dream where you can meet elvis presley. In real time, you can only visit him in the cemetry. Oct 6, 2004 8:46:27 PM EST
Garima Jain: a world of fiction Oct 6, 2004 8:46:30 PM EST
Sutowo Suriadi: yes....you can do whatever u wanted Oct 6, 2004 8:46:59 PM EST
LUKAS PLACEK: How would they charge you for using their community? Credit Card? Oct 6, 2004 8:47:19 PM EST
YIN CHEUNG: pascal - what sort of companies can be profitable from vw apart from the gaming company? Oct 6, 2004 8:47:33 PM EST
Pascal Grosvenor: possibly Oct 6, 2004 8:47:40 PM EST
Pascal Grosvenor: i dont know any examples of charging for VWs except games Oct 6, 2004 8:47:54 PM EST
YIN CHEUNG: what are adult......... Oct 6, 2004 8:48:13 PM EST
Pascal Grosvenor: but active worlds charges for creating your own 3d homepage Oct 6, 2004 8:48:15 PM EST
Pascal Grosvenor: if the 3D webpages became really popular or cool Oct 6, 2004 8:48:31 PM EST
Pascal Grosvenor: people might pay to create their own Oct 6, 2004 8:48:40 PM EST
LUKAS PLACEK: OK Oct 6, 2004 8:48:52 PM EST
Pascal Grosvenor: could websites end up being 3D ? Oct 6, 2004 8:49:00 PM EST

YIN CHEUNG: mostly likely in the near future Oct 6, 2004 8:49:20 PM EST

[Pascal Grosvenor displayed the following URL: http://services.eng.uts.edu.au/~hkoosha/virtual-world/sld0015.htm] Oct 6, 2004 8:49:26 PM EST

LUKAS PLACEK: Shouldn't people who visit cool sites pay rather than the ones who create them? Oct 6, 2004 8:49:45 PM EST

NIDHARSHAN GANGATHARAN: Bravo ! Oct 6, 2004 8:49:56 PM EST
Pascal Grosvenor: yay ! Oct 6, 2004 8:50:03 PM EST
Pascal Grosvenor: maybe Lukas, i haven't given it much thought Oct 6, 2004 8:50:12 PM EST
Pascal Grosvenor: that's the concept adventure games work on Oct 6, 2004 8:50:31 PM EST
Homa Koosha: Oct 6, 2004 8:50:33 PM EST
[Garima Jain left the session] Oct 6, 2004 8:50:34 PM EST
NIDHARSHAN GANGATHARAN: Lukas does not think much either :-) Oct 6, 2004 8:50:38 PM EST
Pascal Grosvenor: that's about it Oct 6, 2004 8:50:43 PM EST
Parvathi Madhavan: Thanks guys, good presentation Oct 6, 2004 8:50:45 PM EST
Pascal Grosvenor: thanks everyone Oct 6, 2004 8:50:47 PM EST
TAM TRAN: thank you Oct 6, 2004 8:50:47 PM EST
YIN CHEUNG: thanks Oct 6, 2004 8:50:49 PM EST
Pascal Grosvenor: check out the references Oct 6, 2004 8:50:52 PM EST
LUKAS PLACEK: Valuable Feedback Nidhu! Way to go!!! Oct 6, 2004 8:51:02 PM EST
Pascal Grosvenor: if you'd like to see the websites or games mentioned Oct 6, 2004 8:51:09 PM EST
LUKAS PLACEK: Cheers guys! Oct 6, 2004 8:51:10 PM EST
Sutowo Suriadi: thank you guys.... Oct 6, 2004 8:51:13 PM EST
ADEEL AHMAD KHAN: what u think about technical considerations Oct 6, 2004 8:51:15 PM EST
Pascal Grosvenor: for running virtual worlds Oct 6, 2004 8:51:32 PM EST
Pascal Grosvenor: ? Oct 6, 2004 8:51:33 PM EST
ADEEL AHMAD KHAN: how about tech considerations Oct 6, 2004 8:51:50 PM EST
Pascal Grosvenor: i don't know too many details Oct 6, 2004 8:51:54 PM EST

End of presentation

 

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