| Group Reflection Notes |
The presentation started on 6 October 2004 at 8pm. All the group members were participated in presentation discussion and materials. SWOT analysis about the presentation Strength: Weakness: Threats: started off with discussion about different types of games and whether they are virtual worlds. During this discussion I realised some people might not be familiar with some terms i used. Maybe should have explained a bit more how online adventure games work. And perhaps a few more screenshots to show other types of things you can do inside the game. Moved on to social/ relational aspects of virtual worlds eg. do they need rules ? Some people were shocked that many computer games involve a lot of virtual fighting and killing. Then discussed other types of virtual worlds including virtual relationships ( and virtual kisses ! that was funny). Asked whether VWs could become an important part of the humans' social lives. There was a fair bit of discussion about this. Also talked about possible disadvantage of virtual worlds - becoming addicted, spending too much time playing a computer game. Possibility that some people might prefer to spend time/ live in the virtual world instead of the physical world. |