Crimson Skies Plane Management v 1.1.2


This program is written in Visual Basic 6, and the setup routine
is a standard VB install.  Only standard VB modules will be
installed on to your system.

The setup program will install the base files required by Visual
Basic, and then put a single EXE file into the program folder that
has been specified.

Before running this program I strongly advise you to make a backup
copy of your Plane FOLDER.  One never knows...

Operations are self explanitory.

Colors are picked via double clicking on the color you want to change
and selecting the new one.  If you know your RGB values, this is the
spot to enter them as the program locks the choices into the values
from the color picker.

For you zone folks... you can easily create a plane called CZ or MOD
and use the editor to load that one plane, make the changes and fly.
No more will there be the need to have a hundred different planes
kicking around in your plane folder.


This program is based *strongly* on the wonderful work done by Pierre
Berger (see http://crimsonskieselites.free.fr/builder-main.htm) and
would have taken me much longer to create without his assistance.

Comments, problems, suggestions can be directed to u2cfoad@hotmail.com


Hope you enjoy...


Revision History
================
1.1.2 April 24, 2002
--------------------
For the Hoplite, Balmoral, Bloodhawk, Brigand, Fury, Peacemaker and
Warhawk, the color scheme *displayed* by the program was incorrectly
matched depending based on the scheme choosen.  For example, if you
had selected a Fury, the default scheme displayed in the list was
for the Fortune Hunters, yet it displayed the Black Swan image.
This has been fixed, and is purely cosmetic within the program.
The plane file itself would store the correct value even if the
wrong one was displayed to you.

1.1.1 April 18, 2002
--------------------
DUH! The logo's disappeared mysteriously, making it rather hard to
select the right one.  Fixed that and did some additional code
optimization.

Changed the "New" command so that it would not reset your choices
of logos and colors.  You can now setup whatever it is you wanted
for your plane, spend all that time playing with just the right
colors and logos, and selecting "New" will not clear them back
to the startup defaults (which by the way are red, green and yellow
for the colors and Pussycats for the logos).

Changed both HP and Gun selection routines so that the background
color of the lists gives a much better indication of what has been
selected.  Changing anything within the Guns and Hard Point settings
will toggle the background lists between blue (not selected) and
white (selected/enabled).

1.1  April 17, 2002
-------------------
Added a display of the plane speed to the Armor/Engine tab.

Added a Tools menu, which allows up to 4 default plane configurations
to be created in the system's registry.  The tools allow that
configuration to be loaded into the editor, saved from the editor to
the registry along with a definitive name, or to clear the registry
of the defaults choosen. This allows you to define and load your
favorite layout without the need to select it from the
"file/open menu" and then picking the plane you want to import.
You can start with a new blank plane, or import one of your current
planes and then make what ever changes you wish.
Saving the configuration of the plane does *not* export the plane.
If you have a configuration loaded, you must save/export the plane.
And yes, it is possible to create a default configuration that
exceeds the game limits.  But I think you will have a very difficult
time getting the program to export that particular plane. :) :) :)

The tab control will now remember what tab you had selected, and will
reset the display to how you were viewing it when you closed the
program.  The program also tracks the size of the program screen,
and will re-size it to the same size as when it was closed, providing
it was not minimized first. :)

Reset the tab order, so that you can tab between the fields easier.

Corrected a display bug where some calculations were not being shown
on the screen properly.  The correct values were exported with the
plane, it just didn't show it on the screen.

Re-worked some of the "lingo" so that 'Save' means Export and 'Load'
means Import.

Changed the wording on the Gun placement titles so that it mirrors
the wording used by the internal Crimson Skies game.

Cleaned up a few internal routines and optimized a bit more code.


1.0 April 10, 2002
------------------
Initial release.