
 Recommended Corsair F4U-1D for 'NavyOps' Sceneries

 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 !                                                 !
 !  Designer: Alain L'Homme	                   !
 !  Many thanks, Alain, for this wonderful model.  !
 !                                                 !
 !  Textures: Bruno Duffort                        !
 !  Really the best, Bruno!                        !
 !                                                 !
 !  Released as freeware. Any commercial use is    !
 !  NOT allowed without permission of the authors  !
 !  mentioned above.                               !
 !                                                 !
 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
 Sliding canopy: 10° FLAPS OPEN THE CANOPY!

====================================================


New features: 

This version of a recommended plane for the 'NavyOps' 
scenery (load at www.laubstein.de/navyops) is part of 
an overall update of all planes available at the NavyOps
page. All planes got an improved flight model for most 
authentic flight dynamics.
Title of this plane in CFS aircraft menu is:
'NavyOp F4U Corsair'

Important: 

If you have installed any previous NavyOps 'F4U' remove 
or delete the folder from CFS aircraft directory to avoid 
conflicts.


I.   Installation
                   

        Unzip to directory 'Aircraft' of CFS and maintain
        subdirectory structure. Do not change the name of
        the folders because they are needed by CFS for
        aircraft identification.
        After installation you should have this structure:

        .../CFS/Aircraft
	          |
	          |-NavyOpF4U
			   |-Gauges
			   |-Model
			   |-Panel
			   |-Sound
			   |-Texture

        Copy all the gauges of folder 'Gauges' into 
        Combat Flight Simulator\gauges.
        If a dialogue window asks you to overwrite already
        existing gauges, click 'Yes'.
   


II.  Special Gauges / Windows

        Activate/deactivate this special gauges by pressing
        the following buttons:

        Button Action		Function

	'Shift + 2'		Automatic Direction Finder 
                                (ADF) gauge

	'Shift + 3'		List of additional NDBs
				

        'Shift + 4'		Clock for setting of daytime


        Note:


	Clock
	------------

	The clock (Shift + 4) can be used to adjust daytime
        in flight. This can be used to change to daytime if
        it is dark when entering the game or to change to
        nighttime (darkness) to fly a night fighter mission.
	
        A second function of the clock is to zoom/unzoom
        the cockpit view.

	Both functions are mouse controlled. You can change
	the numbers of the time and zoom indication by
	pointing with the mouse cursor on the numbers.
        Move a little bit overhead the numbers from left
	to right. If there is a plus sign displayed your
	click will increase the value and if a minus sign
	is displayed your click will decrease the value. 


	ADF
	------------

	The ADF (Shift + 2) is a special navigational aid
        of the last phase of WW2 to find the way back to
	carriers/bases if orientation (visual contact)
        was lost.
	The needle of the gauge points towards the 
	selected Non Directional Beacon (NDB).
        The standard frequency (619) is already preselected.
        It will lead you back to the recommended start
        point (in the middle between the islands).
	
        Note: My Scenery 'NavyOps3b' (and all follow up
              versions) include this NDB that are needed
              for using the ADF feature.
              It is NOT available in NavyOps2 or NavyOps3a.
	      (Load sceneries at www.laubstein.de/navyops)

        
	Other usable frequencies can be displayed with 'Shift +3'.
        Tune the selected frequency by clicking with the mouse 
        on the plus/minus areas overhead the adjustment buttons.

	Note: The tuning of the NDB frequency uses the same
              plus/minus function as the zoom/unzoom function
              of CFS. Therefore you will loose the zoom function
              after tuning action for this flight/mission.

              You can avoid this effect if:

	      -  you use the zoom/unzoom function of the additional
                 clock (Shift+4) once to reactivate the standard zoom
		 function. 
		 For example: 
		 Zoom one step up and one step down (to have the previous 
		 zoom factor again) and the standard zoom function is 
                 restored including zoom/unzoom in external views.

		 or

	      -  you don't change the frequency. If you open the 
		 ADF gauge by 'Shift + 2' the standard frequency 
		 '619' is preselected already.
                 This is the NDB of the recommended start position 
	         (point in the middle between the islands). Turn until 
                 the needle points to north and you are on the heading 
                 towards this start position.

	      

        Range of the NDBs is 80 Nautical Miles.
              

        ADF function in detail:

        Pilots used to fly directly between points in 
	the old days, rather than going from VORTAC to 
	VORTAC as they now do. 	They would plot a course 
	to their location and head there, taking bearings 
	on radio ranges - what today we would call 
	NDBs - plotting their position on a chart from 
	these bearings. To do this they used the Automatic 
	Direction Finder (ADF).

	The easiest way to navigate with the ADF is to 
	have an aviation chart of the area in which you're 
	flying, then select the NDBs that serve you best on 
	your trip and either fly to them, or take bearings 
	from them as they pass by.

	The ADF is adjustable (knob on lower left) to either 
	0 degrees (north), or to whatever degree you want 
	to set it to. It is NOT, however, mounted on a 
	gyrocompass, but remains fixed. The easiest thing to 
	do - and what I do - is to leave it where it is 
	(pointed north).
	Turn until the needle of the ADF gauge points to north.
	Now you have the direct heading to the NDB.


              
III. Tailhook Function

   	With this plane you have the option to
   	use a tailhook (but it is landable
	without a hook too). This makes your carrier
	landings more realistic.
       
   	This hook function lets the aircraft perform 
	a full stop like hooking into a cable after 
        touch down.

   	The gauge inside the cockpit has a single round 
	light.  The light is off when the hook is not 
	armed, red when armed and green when the plane 
	touches the ground and the hook engages.
   	Your plane must be in the air to arm the hook.
   	It can't be armed with the plane on the ground.
   	You need to be about 10 feet above the ground before
   	the hook will arm. The hook can also be
   	disarmed when in the air. When the hook is armed 
   	and the plane touches the ground, the hook engages.
   	When the plane stops moving, the hook is 
   	automatically disarmed and turned off.

             

	Installation of hook for CFS:

	1. Check that file JWB.sphook2.gau (attached in folder
	   Gauges) was copied into folder 'gauges' of CFS as told
           above.
	   (...\Microsoft Games\Combat Flight Simulator\Gauges)

	2. Assign a key (recommended is 'k') to the function
	   'Arm Auto Spoilers'. If you need help on this, 
	   here's how: 

  	   Run through the following menu sequence: 'Settings' 
	   (CFS main screen), Customize Controls, Assignments.  
  	   Read and follow the on-screen instructions for 
  	   assigning a key to 'Arm Auto Spoilers.'


	 Note: 1. The hook will only work if standard
                  cockpit view is activated (if you
		  use 'wide' view by pressing the key
                  'W' you will have NO hook).

	       2. If hook will not turn off automatically
		  after the plane stops on the deck, 
                  select 'No winds' in menu 'World --> Time 
                  and weather'

	       3. If you crash your plane after activation
                  or previous use of the tailhook, it may
		  happen sometimes that you will not be able
		  to steer or accelarate the plane after
		  mission restart.
		  This problem can be solved by pressing
		  the key assigned to 'spoilers on/off'.
		  (It is NOT the key you defined during
		  installation)
		  On German keyboards it is key '#'.
		  On US keyboards it should be '/'.
		  Sense of this: The tailhook is simulated
                  by the activation of spoilers. If the plane
		  was crashed it MAY occur that the spoilers
		  were not reset at restart. Therefore you
		  have to do this reset manually.




IV.  Carrier takeoffs and landings (not using an arrestor hook)

	Most planes for CFS don't have a tail hook,
   	so you will need to compensate with your
   	skill of flying.
   	That's really a challenge, but
   	don't surrender. The worst safe
   	landing is better than...(I hope
   	you know what I mean, lol).
   	With some practice, you should
   	be able to make at least 8 out of 10 
   	landings safetly.
   	Okay, here are some helpful hints.
 
        How to land:
       
      	1. Full flaps.
      	2. Minimum speed.
           (Attention: Stall Speed of this 
            Corsair is 75 knots)
      	3. trim noose a little bit down.
      	4. Early and smooth touchdown.
           Altitude of the deck is 68 ft,
           therefore you need a height
           below 80 ft for smooth landing. 
      	5. After touch down pull stick back
      	   and press key for activation of wheel 
           brakes until plane stops.
           Note: If you activate brakes 
                 without holding back on the stick
                 you will most likey suffer a prop strike
                 and or crash.
      	6. If still to much speed as the edge
           of the deck approaches, use full 
           rudder to make a 180 degrees
           turn on the deck.
       
        Hey, congratulations!!!!!! 
        Your first safe landing.
       
        How to takeoff:
       
	You will need the full lenght of the deck
	for take off with Corsair. Therefore move
	to the stern of the carrier for holding 
	position!
        
        1. 10 % flaps.
   	2. Lock brakes.
   	3. Set full throttle (slowly).
           (The torque effect of the engine
           will cause plane to pull to one side). 
   	4. Release brakes.
           Use rudder to combat engine torque.) 
   	5. If tail rises pull stick back (easy). 
   	6. If passing the edge of the deck, 
           immediately lift gear (because you 
           may loose altitude).
   	7. PRAY !!! (lol)



 See you on the deck!

 Uwe Laubstein
 aka 'air_splashu'

 splashu@gmx.de.
 www.laubstein.de/navyops

 ********************** Copyrights **********************

 Download Copyright Notice 

 NOTICE: Although the file you did download is FREE, it contains 
 copyrighted material. These copyrights belong to the respective 
 developers and must be followed under copyright law.  Please be 
 sure you do not violate these restrictions.
 Released as Freeware. Any use other than that must be cleared by 
 the below authors.
 Any commercial use is strictly forbidden. 

 Credit to the authors and developers of used freeware:

 Mr Alain L'Homme 	for flight model
 Mr Bruno Duffort	for textures and flight envelope
 Mr Jerry Beckwith 	for tailhook function

 Ralf J. Triebel, 
 Stefan Giessler,
 Michael Vader		for the special gauges

 Special thanks to all the freeware authors for their efforts.
