One of my favorite cards. It's like a "strikes back" card. For example, whenever any of your opponents disenchants one of your artifacts or enchantments, you could retaliate by destroying any of his or her permanents. Even if this card can't retaliate against Expunges or Whirlwinds, it still is cool.
Another cool card. Unfortunately, this card is only good if your creatures are multicolored. It protects them from damage in this way. Creatures like Sliver Queen will face the full protections because they are completely five colors.
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This card is like crazy, but that's what I like about it. If you are playing multiplayer, you could exchange your creatures with your opponent's to see who really gets the raw deal. If you have weenies and your opponents have huge 5/5 creatures, here's your chance to nab the exchange on your opponent.
Even if it's too much to cast, you'll eventually get the mana. It's not like a sleeper like Second Chance nor just one turn you could take again, like Final Fortune. It's two turns. And with two turns, if you have huge creatures to swarm with, you could take your opponent down in a couple of hits.
Another cool card, Traveling Plague is just like a killer-diller that is reusable again and again. This card has many strategies. What really ticks me off is the way it could be better than Despondency, Enfeeblement, and the rest of the enchant creatures that try to bring your opponents' creatures down. Even if this is slow, Traveling Plague will eventually kill creatures and is reusable.
Another creature that really interests me, Cabal Patriarch is like an overgrown Phyrexian Plaguelord. This creature already has the combo inside it. Once you sack one of your creatures, remove it from the game to make a huge colossal creature get -4/-4 to kill it. If it's even stronger, keep repeating this process until you knock out all your opponent's creatures and declare victory. Very good with Breeding Pit. (Keep sacking those useless Thrull tokens to kill your opponent's creatures)
Bomb Squad is an example of an excellent weenie that goes for the big creatures. Although four to cast, the fuse counters do kill the creature and with its upkeep ability, it decreases the time to kill the creature. Doing 4 damage to the creature's controller is another excellent choice, because if you're playing burns it might be hard to kill your opponent, cause red already focuses on creature killings.
Forget the attacking. Like I always say, even a legend can't be too good. It's usually the ability that counts for the creatures. For example, haste wouldn't do much good to Kamahl, Pit Fighter unless your opponent has no creatures in play. Even weenies could kill this creature. But focus on the ability: Kamahl, Pit Fighter deals 3 damage to target creature or player. Now compare that ability with Ballista Squad and decide which is the better one. Of course Kamahl's. Just kill creatures immediately, cause 3 is a reasonable for a creature's toughness. Those creatures also don't need to attack or block. With haste, Kamahl can also play that ability straight away.
A better version than Deranged Hermit, Nut Collector really proves its use. You accumulate squirrels during your upkeeps and with threshold, your squirrels could be an average creature. But with lots of these tokens, these squirrels are fit to kill. Although its casting cost may make it the most expemsive for a 1/1 creature in Magic card history, it was still meant to gather up more squirrels. But when Deranged Hermit meets up with Nut Collector, your opponent may as well say his or her last good-byes.
A fresh new basilisk made in Odyssey, Stone-Tongue Basilisk is a better version of an ordinary Rock Basilisk. Even if it's one more green mana to cast, it's threshold ability means business. It's a huge killer diller even if you give it a Hermetic Study, which automatically kills the creatures. A tough 4/5 also makes the Stone-Tongue hardly vulnerable to being killed when damaged.
This dragon vampire also has its combos inside it, like Cabal Patriarch. Just its ability to knock out as many creatures as you wish to accumulate +1/+1 counters on this dragon. With flying, it could be unblockable when attacking your opponent. Of course, if there's any flyings that could block it, most likely they'll die. If this dragon had trample, it would increase the chances of knocking out your opponent faster. Otherwise, use its ability to kill every one of your opponent's creatures then swarm him or her.
Decimate probably won't be used for a while, but it's effect really ticks me. It destroys one of every type of permanent, and it's only four to cast. Even terminate and disenchant can hardly beat the effects of this baby. It's a shatter, stone rain, aura blast, and terminate all in one. Too bad it's only a sorcery. But it's still cool and it deserves to be in this page.
Sorry, there's no artifacts. They all suck in Odyssey.
Crystal Quarry's not that good, but I only want to put it because it seems to be the best rare land among Odyssey. But you have to pay five colorless mana to add mana equivalent to a Last Stand. So it's second ability isn't that good and is sideboard. It's only good in five colored decks. Not really too good.
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