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via AFMS Safety Manual
AFMS
Safety Manual
Section 1:
Field Trip and Camping Safety:
Chapter 1: Safety Rules for Field Trips
Chapter 2: The Junior Rockhound
Chapter 3 Wearing Apparel and Items to Carry on Field Trips
Chapter 4 How Not to Get Lost, and What to Do If You Are Lost
Chapter 5 Care of the Car
Chapter 6 Your Car can Be a Life Saver
Chapter 7 Camping Hints
Chapter 8 Fire Hazard
Chapter 9 Blasting Caps and Dynamite, Cynanide, Guns, etc.
Chapter 10 Hazards on Entering Old Mines, Shafts, etc.
Chapter 11 Water from the Desert
Chapter 1
SAFETY RULES
FOR FIELD TRIPS
-
Never go on a Field
Trip alone. Have some one along who can help, or summon help, if
necessary.
- Should there be
children, have the child within seeing and talking distance. A child not
only could get lost, but could encounter a snake, scorpion, etc., or have
an accident of some sort.
- Do not collect
directly above or underneath people where there might be danger of falling
rock.
- Park so that all
the cars can get out. Do not block the roadway.
- Should you leave
the Field Trip early, notify the person in charge.
- Make sure all fires
are out and wet down with water or smothered with dirt completely.
- Break all matches
in fingers before discarding, and be careful where they are thrown.
- Break any cigarette
before discarding and then crush it on the bare ground.
- Do not throw rocks,
and do not allow children to do so.
- Avoid old mine
tunnels. Never go into a mine alone. Carry a flashlight and a candle.
Carbon dioxide or other gasses may be present. There may be even a lack of
oxygen.
- Respect property
rights and signs. Obtain permission to enter property if owned by private
persons or company owned.
- Inquire if there
are vicious animals in the fields.
- Never walk on
newly planted or cultivated fields without special permission.
- Be extremely
cautious in hunting near abandoned buildings. You may stumble into a
deep well not properly covered.
- Refill any deep
holes you dig, so people or animals might not fall in.
- Respect another's
diggings. If a person has left for lunch or for any reason with the
intention of returning, and has left a pick, coat, or definite marker,
find another place.
- Leave any place in
good condition. Don't leave papers, cans, etc., lying around to mar the
beauty of the place, and to tell others you have been there.
- Close all gates you
may have opened.
- Never eat wild
berries unless you are absolutely sure they are safe.
- Be able to
recognize Poison Ivy, Poison Oak, etc, Should there be any doubt, don't
touch!
- Always be alert for
snakes, scorpions, etc. Be very cautious where you put your feet and
hands.
Chapter 2
THE JUNIOR
ROCKHOUND
Any Junior Rockhound must be accompanied
on any field Trip by his parent, sponsor, or legal guardian who must be a
member of the Club. This parent, sponsor, or legal guardian must be fully
responsible for the Junior Rockhound, and have him stay within seeing or
calling distance at all times.
If the child is reasonably young, and if
the terrain is at all dangerous, a rope tied around the waist of the child,
with the other end tied around the adult, is advised.
The Junior Rockhound and the parent,
sponsor, or legal guardian, must abide by the rules set down for the members
to follow.
Adopting
these Safety Rules could save much anxiety, grief, and even considerable
money for the Society and its members.
Chapter 3
WEARING
APPAREL AND ITEMS TO CARRY ON FIELD TRIPS
Type of wearing apparel should be
governed by the climatic conditions and terrain.
- Boots
are the safest type of shoes for field trips. They not only protect one's
ankles and help support the feet when walking on uneven terrain, but help
protect one against snakes, scorpions, etc. Be sure they fit properly.
Wear properly fitted woolen socks. They help to prevent blisters, help
absorb perspiration, and also, are an added protection against snakes.
- Safety Glasses
or Goggles: These should be
worn when using a hammer or pick to chip rocks. These will prevent injury
to the eyes from flying rock chips, silicon carbide particle, flying from
grinding wheels, or being hit in the eye(s) by branches, etc.
- A hat of
some sort is always advisable if, for no other reason than to help prevent
sunstroke. A hard hat or helmet is a must, in mines, or where falling
rocks might occur.
- Wear a Jacket
or something with plenty of pockets to put rocks or other items in, rather
than in the hands. Keep the hands as free as possible to protect oneself-
even against a fall.
- Wear a Belt.
Various items can be attached to the belt, such as a knife, canteen, etc.,
which should always be taken along.
- If one is going to
be gone for any length of time, put a sandwich, etc., in your pocket. Be
sure to have some liquids, but do not carry so much as to make your trip a
burden. (Minimum liquid requirement: 1 Qt./24 Hrs.)
- Band-Aids
and a Triangular Bandage are important. The triangular bandage is a
valuable item to have to bandage an arm or hand, use as a compress to the
head, and in an emergency, can be used as a tourniquet. On any long trip,
a First-Aid Kit should be taken along.
- A Warm Jacket
should be taken along in the car. Should one be going very far from the
oar, or be gone for some time, it is often advisable to take it along,
even if you have to sling it through your belt, or some other
out-of-the-way place. In high elevations, it can often become quite cold.
In the mountainous regions, storm can come up without too much warning.
- A Cane or
Walking Stick of some sort is advised, especially where the underbrush
is thick.
- A Compass
and Matches in a waterproof case, are a must! A Rope is often
advised, especially if there should be any steep climbing.
- A Flashlight
is often important, should there be the slightest chance of being away
after dark.
Chapter 4
HOW NOT TO GET LOST
The Idaho Department of Game and Fish
has issued a pamphlet (1967) on getting lost. The following recommendations
on what to do before starting out on a field trip are:
- Have plenty of dry
matches, waxed or in a waterproof box.
- Be sure you have a
compass, one that is reliable and that you can trust.
- Carry a map of your
locality, even if it is only a sketch map.
- Discuss your plans
with other members of your party. Do not change these plans when alone.
- Learn how to start
a fire. A piece of candle or fire-starter pill inside your pack is always
dry, and makes an excellent fire starter.
- Watch where you are
going. Do not hunt or wander aimlessly. Have a plan--- and stick to it. Be
doubly careful in stormy weather.
- Any hunter, who is
inexperienced, should not be out alone.
- Be careful when
crossing ridges. The slope on the other side may be in an entirely
different watershed.
- Always try to get
back to camp well before it gets dark.
* * * * * *
WHAT TO DO IF YOU ARE LOST
Taken from: Kenneth M. Cole, Jr.,
Director of Volunteer Training at the National
Professional
Training Center,
Boy Scouts of America.
Getting lost need not be the horrible
experience that one has heard about. At worst, it can be an inconvenient
experience with a happy ending. All one needs to know, is a minimal know-how
of survival. One should know the five major subjects, all beginning with the
letter "S".
-
SAFETY:
This is not safety from wild animals. The number one danger in the woods
when you are lost, is YOU! When you think you are lost, sit down on a log
or a rock, or lean against a tree, and recite something that you have
memorized so as to bring your mind to a point where you have it under
control. Don't run helter-skelter. If you must move, don't follow a stream
unless you know the stream-- in that case you are not lost. Remember,
streams normally flow through swampland before reaching a lake or river.
There may be more food in a swamp, but also, many more hazards such as
poisonous snakes, quicksand, etc. If you must walk, walk uphill. At the
top of most hills or mountains, are trails leading back to civilization.
If there are no trails, you are much easier to find above timberline, or
on top of a hill, and you may even spot a highway, etc. Nowadays, the
first way some one will look for you, is by air. In a swamp, or in dense
growth, you are very hard to spot!
-
SIGNALS:
When going into the woods, somebody should know where you are going, and
when you expect to return. Then, when some one comes looking, you should
be able to signal them. The best way to signal in the daytime, is a good
smoky fire. In most of our country, either a fire tower, or airplane, will
quickly spot the smoke. A fire warden will come to your rescue. At night,
a bright fire will bring help, if some one knows you are lost. If you have
a gun, wait until after dark and fire one shot. Repeat the shots at
30-minute intervals, and before long, the game warden or ranger, will show
up to show you the way out of the woods.
-
SHELTER:
In summer or winter, when you are lost, the elements are your worst enemy.
The human body cannot stand long periods of heat or cold, and it never can
take a great deal of moisture. To protect yourself against the elements,
requires different things in different areas, and during different times
of the year. In the heat of the sun, on the plains or desert, keep your
clothes on, and keep your head covered. Try to find shade, or try to make
shade. Make sure you have a way of signaling, then stay out of the sun and
be still to conserve your energy and body-water content. If you must
travel, do it during the early morning and in the late afternoon.
In other places, or at night, you must protect yourself against cold; then
a fire becomes one of the simplest forms of shelter. A fire is good
company at night, and also, serves for a signal. If possible, build the
fire near a reflector such as a cliff, large rock, or the root cluster of
an uprooted tree. You must sit between the fire and the reflector. An
overhanging rock is the best reflector. If there are no objects to use as
a reflector, you may need two fires and then sit or lie down between them.
Even after the fire goes out, the warm coals will keep you warm. In the
fall, during dry weather, you can kick a large pile of leaves together,
and burrow in to spend the night. Remember, you need more protection
beneath you, than over you.
-
SUBSISTANCE-
or food obtained from the wilds: You should know the edible plants in your
region. Information about these can be obtained from your local 4 H
Representative, your State University, or your State Department of
Agriculture.
- Dry SOCKS-
If your feet get wet, and it is cold weather, you are done for, if you
don't dry them quickly. In the summer, wet feet may result in chills and
fever, or worse.
SHELTER
Chapter 5
CARE OF THE
CAR
-
Do not start on a
field trip when you have known mechanical trouble with your car.
- Seat belts
are a must, as they may prevent serious injury or even death.
- Never have loose
material higher than the back of your front seat. A sudden stop may cause
it to fly forward and inflict serious injury. The safest place for heavy
objects, is the floor of the luggage compartment.
- Equip your car with
a survival kit- food, water, first aid, and clothing which will protect
you from the heat and cold.
- Do not depend on
some one else to have a spare tire, fan belts, etc., that will fit your
car.
- By always carrying
a shovel as standard equipment in your car, it will always be there,
should one get stuck. An ax and bucket are also required in most National
Forests during dry seasons when there could be danger of fire.
- Keep car or truck
tires properly inflated. Never, never run with a soft tire. Pressure does
not blow tires. It is lack of pressure that causes tire damage. A tire
with low pressure flexes too much, building up heat, which weakens or even
burns the cord and rubber. This is what causes a tire to fail and "blow".
If you happen to overload your car, increase the tire pressure to make the
tire stand up properly. (#7, from Safety Manual of CFMS)
Chapter 6
*YOUR CAR
CAN BE A LIFESAVER
Statisticians point to 38,000 highway
fatalities in one year alone, but it is usually overlooked that the family
car can save lives, too!
In emergencies, your car is a fortress.
Beneath its hood and within its steel body, can be found materials for
family survival.
- The average car's
radiator holds 16 to 21 quarts of water.
IF it hasn't been contaminated by
ANTIFREEZE, that is water enough to last a
family of four, for four days.
- Hubcaps,
cleaned with sand, pinch-hit for cups and for shovels
- Your horn
can alert rescuers as far as a mile, downwind.
- Under the hood are
four gallons of oil. A quart of oil, burned in a hubcap in
the still air of morning, spews a miniature atomic cloud high into the
sky- a smoke signal visible for miles. Lube oil used as a
salve against searing sun or frosty winds, can save your skin.
- A hose
from the motor will convert into a siphon for getting
gasoline from your tank.
- The
windshield washer tubing becomes an effective tourniquet
for stopping bleeding, when needed.
- Door panels
become ground blankets, insulating you from frozen, wet or
scorching ground.
- Dome light's
glass can be a
sun-focusing fire starter.
- The glove
compartment door and sun visors double as
shovels.
- Slip covers,
floor mats, and rugs, make into blankets
and clothing.
- Many a hunter has
warmed himself (and stayed alive) over a tire-fire.
- A little siphoned
gasoline ignites your tire-fire. Average tires
burn three to four hours.
One family, their car broken down on a
little-used fire trail, carefully removed a sealed-beam headlight
and, leaving it still wired to the battery, directed its beam
upward in wide, sweeping areas. A rescue team quickly spotted them.
"Drastic", you say, "to destroy your
car". A California Highway Patrolman says, "Everything you need to stay
alive, except food, is found in the average car, but not one motorist in a
hundred, when he finds himself up against it, thinks of his car as a
survival kit. His first inclination is to set out for help. Too often he in
beyond help when we find him a couple of miles down the road, dead from
exhaustion, heat or cold."
Don't get excited! Stay with your car!
Use your imagination to make it a "life saver".
*Taken
from "Rome & Highway". Published for Allstate Insurance Co.
Chapter 7
CAMPING
HINTS
A good camper may be likened to a good
woodsman. He does not go camping with a scanty outfit to endure as many
hardships as he can stand, but rather, makes the most of his equipment and
the resources of nature. Most modern-day campers now go with well-equipped
campers, trailers, or with a suitable tent, to protect them from the
elements and insects. The following, if observed, will make the camping trip
more pleasant.
- Before going
camping, be sure all your equipment is in good shape whether it be a tent,
trailer, or camper, etc.
- Be sure to have
water available. Take plenty along if possible. Should you need extra,
have facilities for boiling same, or purify it by adding 20. drops of
Tincture of Iodine to each gallon of water, (or 10 drops of Clorox). Let
stand 36 minutes before drinking. Also, chlorine tablets are available at
the drug stores for sterilizing water.
- Have your car in
good shape for a trip. Be sure the tires are adequate and inflated to
normal pressures. Be sure to have adequate gasoline for the miles to be
traveled.
- It is better to
have some extra food and clothing along, should you be unable to return as
soon as expected. Dehydrated foods weigh very little and will help sustain
an individual until able to return to camp, etc.
- Always build fires
in prescribed areas if present. If not clear the area of leaves and
branches, and make a rock ring around the fire area. Never leave a burning
fire. A sudden wind can scatter sparks for some distance to ignite
underbrush. Burning matches and cigarettes can likewise be disastrous. It
takes only a moment of carelessness to cause untold damage, injury, or
even death!
- Keep a clean and
sanitary camp. Bury your garbage and rubbish, or carry it to a litter
barrel, if present. Better still, carry it back home with you and dispose
of it there. When you leave the camping area, see that it will look as
good to the next camper, as it did to you. "Respect the rights of others".
- Camping equipment
is expensive and should be given good care. If you use a tent, be sure the
terrain underneath is smooth and free from rocks. See there is a gentle
slope where you set your tent, so as to carry off surface water if it
rains. Keep away from gullies, thickets, or dense woods, as these are damp
and unwholesome, and throng with insect pests. (Encyclopedia Britannica).
In very windy areas, fold up the tent when you leave temporarily. Winds
can break the center pole or tear the tent. Loosen the guy ropes when it
rains to allow for shrinkage. Keep the tent tightly closed to keep out
prowling animals.
- Never store your
tent if it is the least bit damp. Mildew can rot canvas. Make any repairs
before storing it away.
- Be sure to clean
all grease from your stove. Rancid grease can cause stomach upset and
diarrhea, and make a person quite ill, if it contaminates the food.
- Before storing your
equipment, or if you are going to be away from camp for some time, it is
good to release the pressure in the lantern, dry out your icebox, and air
it out thoroughly to keep the inside fresh and sweet. Your lunch box
should also be cleaned thoroughly, and aired.
- Be careful where
you put your hands and feet when in snake country. Wear boots, if
possible, and woolen socks. Always be alert. Take a flashlight with you to
light your way at night.
- Camp where you will
be able to get out easily in case of a flash flood, snow storm, etc. Carry
a towline, pump, car Jack, and a shovel, in case you get stuck. A sturdy
Jack can help in getting a car out of sand or mud. Raise the back wheels
and place brush or boards under the wheels. Take it slow! Better traction
will be attained by keeping the wheels from spinning.
- Always carry extra
water, gas, oil, and don't forget that shovel! If you become lost, stick
to the road.
- Many Rockhounds are
now using campers and small trailers. Make sure yours is properly
ventilated. During cold and stormy weather, increase care when cooking or
when using a lighted open oven, or plate to heat the camper or trailer.
Carbon Monoxide poisoning or suffication is a definite danger in a poorly
ventilated or tightly closed camper or trailer.
- Always carry a
means of making a fire. Matches in a water-proof case, are a must! Fire
starters are handy and will start a fire even if the fire wood is fairly
wet. Pitch from the sides of pine trees, burns readily.
- A small ax, and a
30-inch bow saw, will prove safe and handy for cutting wood.
Chapter 8
FIRE HAZARD
At the approach of summer camping
season, all campers should be reminded about the use of fire on the timber
and rangelands. Most forest fires and range fires, are caused by
carelessness; a few are caused by lightening, and some can be caused by
glass containers, containing clear liquids, and bright bent cans acting as a
magnifying glass, or magnifying mirror-focusing the sun's rays on
combustible material. (Northern Forest Fire Laboratory, Missoula,
Montana),
Always build fires in prescribed areas
if present, and if not, clear an area of leaves, grass, and branches, and
make a protective rock ring around the fire area. Never leave a burning
fire. Put it out! Use water if possible, then cover it with
earth. Never throw away a burning match until it is completely out and cold.
If you smoke, be sure the "butt" is out before throwing it away. Always
grind it into the earth, to make sure.
Remember- glass containers,
containing clear liquids, and cans in the open, can act as a magnifying
glass or mirror, and if in the sun, can start fires by focusing the sun's
rays, on pine needles punky wood, or range grass.
Keep a Clean Camp!
Help Eliminate Litter, Please, and Help Prevent
Forest Fires!
The California agency says
investigations have identified auto exhaust catalytic converters as the
cause of grass fires in six locations. According to a fire prevention
engineer on the Division Staff, the converters emit gasses at about 725
degrees Fahrenheit - some 275 degrees hotter than those from conventional
auto exhaust systems.
Dry grass
ignites at 525 degrees under summer conditions; accordingly drivers of late
model cars and trucks equipped with catalytic converters, should be wary
when they drive through grassy fields- and doubly so, when stopped, with
their engines running. (Boulder Gazette via AFMS Newsletter.)
Chapter 9
BLASTING
CAPS AND DYNAMITE, CYANIDE GUNS, ETC.
-
Many old mines have
abandoned boxes of dynamite and caps. DO NOT TOUCH THEM!
Both caps and dynamite are extremely dangerous when old, so don't try to
be a judge of their age. AVOID THEM COMPLETELY!
- If your car is
equipped with a radio transmitter, observe all notices of blasting areas.
Do not be responsible for detonating a charge of dynamite prematurely. It
may cause serious injury or death to some one.
- When on field
trips, avoid cyanide guns. The general areas will be marked, and also have
other signs within five feet of the guns. These cyanide guns are buried in
the ground with the exception of a small piece of cloth tied tightly
around the top, which will be showing. This cloth is saturated with a
scent that attracts coyotes. When the animal pulls out the cloth, the gun
shoots cyanide into the animal's mouth and kills him, almost instantly.
Unless a person gets his face too close, so as to get the cyanide in his
mouth, it will not kill him. However, it could cause a rather severe burn.
The charge will only go off, should the cloth be pulled out, or the
trigger underneath and to the side of that cloth, be sprung. A child
should be watched carefully if in the vicinity, as he would be more apt to
pull out the cloth, and probably be closer to the charge with his face. It
will not discharge if stepped on, but only if the cloth is pulled out, or
the trigger set off. Regardless of weather, unless the charge has gone
off, it will be as dangerous as when first set.
BE CAREFUL!
LEAVE THEM ALONE!
Chapter 10
HAZARDS OF
ENTERING OLD MINES, SHAFTS, ETC.
- JUST DON'T
-- unless you are well informed about the particular mine or
cavern, don't enter! The hazards are:
- POISON GASSES!
- LACK OF OXYGEN!
- SNAKES!
- PITFALLS!
- CAVE-INS, ETC!
- If you MUST enter,
watch for snakes at the entrance. They may be overhead, underfoot, behind
rocks, timbers, or other loose materials.
- Carry a good
light-- also, a lighted candle, and if the flame of the candle begins to
decrease, GET OUT! There is not enough oxygen for survival!
- Most poison gasses
found in mines cannot be detected by odor, and by the time you are aware
that something is wrong, it is too late!
- Mines with rotted
timbers and shoring, should be avoided. The slightest jar could cause a
cave-in which might trap you inside or bury you!
Unless you KNOW
the mine is safe, ask yourself, "is that rock or mineral I might find
inside, worth the chance taken, if I m not around to enjoy it?" If you are
"sure" of its safety, then -- if you still want to go in, take the above
precautions.

Chapter 11
WATER FROM THE DESERT
"Water, water, everywhere, but not a
drop to drink", is usually true, even in the desert. There is almost always
water in desert soil, and always water in living plants, but how to get it!
This method was taken from the article by Ray D. Jackson, a Research
Physicist, U.S. Water Conservation Laboratory, Soil and Water Conservation
Research Division, Agricultural Research Service, Phoenix, Arizona; also,
C.H.M. Van Bavel, Chief Physicist at the Laboratory. (1967)
For a Survival Still, one can carry all
the necessary parts in one pocket. These parts consist of a clear plastic
film, 6-foot square, a second, but smaller piece of plastic film, aluminum
foil, or other waterproof material to use as a container, and a plastic
drinking tube, 4- to 6-feet long. To make the Still, dig a bowl-shaped Pit
3-feet across and about 2-feet deep in the soil. Use the small piece of
plastic film, or aluminum (or can), in the center as a container. Put one
end of the plastic tube in the container and bring the other end out of the
pit. Arrange cut pieces of cactus or other plant material around the sides
of the pit. Cover the pit with the clear plastic, anchoring the sides with
rocks, and place soil around the edge. Place a rock the size of your fist,
in the center of the plastic- directly over the container. Push it down
until it is about 1 foot below the surface of the soil.
If the sun is shining, water droplets
will form in the bottom side of the plastic film in 30 minutes, and in about
1 hour, the droplets will start running toward the point of the cone, and
drop into the container. In 3 to 4 hours, about 1/2 pint of water will be in
the container. During one day, up to 2 pints of water can be collected.
When deciding where to locate the Still,
dryness of the soil, availability of plant materials, exposure to sun light,
and ease of digging a pit, should be considered. If the soil is damp or
plant material available, dig the pit where it is easiest. If soil is hard
and dry and no plants available, it should be located in a stream bed or
depression where water may have accumulated after a rain.
Polluted water, water from radiators
(contaminated by antifreeze), and even body wastes may be distilled by this
method.
Two stills will maintain an individual
in a dry hot area until rescued. (Plastic film should be clear, strong, and
wetable. Nonwetable plastics will do, but many of the drops will drop,
before reaching the point of the cone.)
Desert Still

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