Walter vs. Dias-Jax - Clear doesn't always go through in timme; sometimes waiting a couple seconds before re-entering can mean the difference in avoiding an accident. :( ([GT 9:48 pm] HP:483/483 MA:383/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> look ([GT 9:48 pm] HP:483/483 MA:383/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> Between the Cells and the Kitchen The flagstones here are spattered with small scraps of food, and show the wear of countless hungry feet. The kitchen to the west is responsible for preparing all the food consumed by the priory's inhabitants, while the cells to the north house the bulk of the brethren. The slope here makes you wonder if perhaps some of the kitchens' waste doesn't drain into the church yard. [Exits: n e s w] A narrow stone well sits off to the side here. (Gray Aura) A dirty grey rat looks at you with red eyes. (Gray Aura) A young monk is here, ready to learn from whomever will teach him. The trail to your prey leads east. It is cold. ([GT 9:59 pm] HP:483/483 MA:385/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> [Chat] Napalm: any create mages on wanna preserve for me? :) i can pay ([GT 9:59 pm] HP:483/483 MA:385/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> The waxing crescent moon rises in the winter night sky. Light begins playing tricks on your eyes. ([GT 10:14 pm] HP:483/483 MA:390/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> A speckled gull has arrived from the east. ([GT 10:24 pm] HP:483/483 MA:378/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> ([GT 10:29 pm] HP:483/483 MA:319/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> q vial You quaff a glass vial containing a pink-tinted liquid. You direct the light to flow around you, leaving you invisible. ([GT 10:30 pm] HP:483/483 MA:320/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> look ([GT 10:30 pm] HP:483/483 MA:320/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> Between the Cells and the Kitchen The flagstones here are spattered with small scraps of food, and show the wear of countless hungry feet. The kitchen to the west is responsible for preparing all the food consumed by the priory's inhabitants, while the cells to the north house the bulk of the brethren. The slope here makes you wonder if perhaps some of the kitchens' waste doesn't drain into the church yard. [Exits: n e s w] A narrow stone well sits off to the side here. (Gray Aura) A speckled seagull is playing in the currents here. (Gray Aura) A dirty grey rat looks at you with red eyes. (Gray Aura) A young monk is here, ready to learn from whomever will teach him. The trail to your prey leads east. It is cold. ([GT 10:32 pm] HP:483/483 MA:306/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> q vial ([GT 10:33 pm] HP:483/483 MA:306/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> You quaff a glass vial containing an orange liquid. Your eyes tingle slightly. ([GT 10:33 pm] HP:483/483 MA:306/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> e Outside the Main Church Entrance You stand in the shadow of the church's entrance. The great main doors tower above you, heavy wooden things with carved insets and great iron hasps where they meet. The stones beneath your feet seem to hum with the prestige of the Lindisfarne priory and the power of the kings who have come to visit this Irish bastion in the last century. [Exits: n e s w] The web of a spider shimmers as it is blown in the wind. (Gray Aura) One of the brethren is here, looking tired and pious. (Gray Aura) An illuminator is here, concentrating on his craft. The trail to your prey leads east. It is cold. ([GT 10:33 pm] HP:483/483 MA:307/420 MV:560/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> e Inside the Priory Gates Slabs of slate have been set into the ground here, smoothing the way for those who come from afar, or even the priory residents who journey between the scriptorium and classrooms to the north and their cells to the west. [Exits: n e w] A dwarf evergreen with reddish-brown bark has been planted here. The trail to your prey leads east. It is poor. ([GT 10:35 pm] HP:483/483 MA:307/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> e On a Wind-swept Beach Icy winds blow over you as you stand on this pebbled beach. Farne Island is quite small, and to either side of you the beach curves toward the mainland a few miles west. Spray from the water that breaks against the shore is blown into your eyes, making it difficult to see. You are reminded of the tales of plum-sized hail which sometimes falls here. [Exits: n e s w] (Gray Aura) Higbald, the Bishop of the Lindisfarne priory, stands gracefully before you. (Gray Aura) A speckled seagull is playing in the currents here. The trail to your prey leads east. It is poor. ([GT 10:35 pm] HP:483/483 MA:307/420 MV:559/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> e A small fishing boat forges through the waters. East of Northumberland You're off the coast of Northumberland, the northernmost English county. As the water rolls beneath you in shallow waves, you think of Lindisfarne, one of the most spiritually significant abbeys in all of England. Perhaps if you went west you would find it. What is there of import to the north anyway, save Scotland? [Exits: e s w] The trail to your prey leads south. It is poor. ([GT 10:36 pm] HP:483/483 MA:308/420 MV:558/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> south Off the Coast of York The County of York is visible for as far as the eye can see, filling the western horizon. The water here is fairly calm, so long as you stay close to the shore. You're just off of a spur in the land, jutting out several miles from the rest of the coastline. It seems to beckon for you to land, but you know your destination lies elsewhere. [Exits: n s] The trail to your prey leads south. It is fair. ([GT 10:36 pm] HP:483/483 MA:308/420 MV:556/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> south In an Inlet North of Lincoln You're in some sort of an inlet, north of the county of Lincoln. You can barely make out signs of habitation to the far north, where the other side of the inlet lies. The water here is calm, and seems to be a bit muddier than it is in the sea proper, off the coast. [Exits: n e s] The trail to your prey leads south. It is fair. ([GT 10:37 pm] HP:483/483 MA:308/420 MV:554/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> south A Small Beach A dirt road to the west leads into the heart of England. The beach is covered with a rough pebbly sand that gives easily under your feet. A dirt road lies to the south where it scrambles up a small grassy hill. [Exits: n s w] (Gray Aura) A glint in the child's eye is the only warning of the mischief to come. (Gray Aura) A lark is here, chirping happily. The trail to your prey leads south. It is fair. ([GT 10:37 pm] HP:483/483 MA:308/420 MV:553/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> south The Grassy Hill A gently sloping hill provides a nice view of the water here. It would make the perfect spot for a picnic. The green grass is lush and feels like a plush rug under your bare feet. A small dirt road passes over the hill connecting the beaches to the north and south. A small town can be seen to the west. [Exits: n s w] The trail to your prey leads west. It is relatively good. ([GT 10:38 pm] HP:483/483 MA:308/420 MV:552/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> w Gaiman Lane The most prominent sign on this small street is that of the Butcher Shop on the south side. The rest of the street looks like small cottages that wouldn't appreciate a visit from an outsider. The town square is to the west. [Exits: e w] (Azure Aura) A country maid is daydreaming as she walks along here. The trail to your prey leads west. It is relatively good. ([GT 10:38 pm] HP:483/483 MA:309/420 MV:552/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> w Town Center The center of Lincoln is a sleepy little spot. People crowd around the well in the center of town to gossip and socialize. The locals are always complaining of the outsiders coming into town and drinking their well dry. The small shops and houses surrounding the town square look spartan but also well appointed. The locals don't suffer too much from the business brought by outsiders, except for their water supply. [Exits: n e s w] A notice board has been erected here. A low wooden well sits here, offering refreshment. The trail to your prey leads west. It is relatively good. ([GT 10:39 pm] HP:483/483 MA:309/420 MV:551/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> w Entrance to Lincolnshire As you stand in the entrance to the small town of Lincoln, you receive mixed reactions from the locals. The merchant class is very glad to see you and all smile encouragingly at you, hoping you'll visit their store. The peasants look at you with disgust, hoping you'll leave soon and not drink the water. [Exits: e w] (Gray Aura) A song thrush is here, chirping happily. The trail to your prey leads west. It is easily seen. ([GT 10:39 pm] HP:483/483 MA:309/420 MV:550/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> w A Turn in the King's Road Here the King's road turns east and south. A sign points the way east to the town of Lincoln along a small cobblestone road. To the south, it leads through Sherwood Forest to London. [Exits: e s] (Gray Aura) A song thrush is here, chirping happily. The trail to your prey leads south. It is easily seen. ([GT 10:44 pm] HP:483/483 MA:311/420 MV:559/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> w Alas, you cannot go that way. ([GT 10:45 pm] HP:483/483 MA:311/420 MV:561/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> south On the King's Road Traffic is heavy here on the King's Road as peddlers, merchants, knights and other people go about their business, traveling between the larger towns. By the number of people here, there must be a large town nearby. [Exits: n s] (Azure Aura) A country squire is ambling along here. (Gray Aura) A saxon outlaw is here, tracking the king's deer. The trail to your prey leads south. It is easily seen. ([GT 10:45 pm] HP:483/483 MA:311/420 MV:560/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> south On the King's Road The road is well traveled. You pass many people dressed in rich noble looking clothes as well as several peasants. The only group not in evidence are the foresters and outlaws that are said to be patrolling the area. You caution yourself to remember, that just because you don't see them... [Exits: n s] (Gray Aura) A bullfinch is here, chirping happily. (Gray Aura) A song thrush is here, chirping happily. (Azure Aura) A country maid is daydreaming as she walks along here. The trail to your prey leads south. It is fresh. ([GT 10:46 pm] HP:483/483 MA:312/420 MV:560/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> south On the King's Road The forest is dense and enclosing here. The undergrowth hasn't been cleared from the sides of the road for a long time. The heavy cobblestones tend to keep the roadway itself clear, but even small grasses and weeds have begun to sprout between the cracks. The silence here is disturbing; perhaps you might find solace in the little square church to the east. [Exits: n e s] The trail to your prey leads south. It is fresh. ([GT 10:47 pm] HP:483/483 MA:312/420 MV:560/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> Deathstalker has arrived from the south. ([GT 10:48 pm] HP:483/483 MA:312/420 MV:560/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> south An Intersection The small dirt road that leads west into Sherwood Forest and north to Lincolnshire intersects with the King's Road. The forest is just beginning to thicken here, but the way south looks clearer. To the east in Nottingham, the keep has become the headquarters for Master Monceux and his Norman soldiers. You keep a look out, for it is common knowledge that the outlaw Will o' the Green and his band of men roam Sherwood Forest asking a toll from those wishing to pass through. [Exits: n e s w] (Blue Aura) A forester stands here, arms akimbo, blocking your passage. (Hidden) (Gray Aura) A small brown fox is hiding as best it can here. (Blue Aura) A forester stands here, arms akimbo, blocking your passage. (Azure Aura) A tall forester is here, demanding you pay him a toll. The trail to your prey leads south. It is fresh. Will o' the Green says to you, 'In order to pass, ye must pay the toll.' Will o' the Green says to you, 'Ye may pass for free today, friend. May better times come to you soon.' ([GT 10:48 pm] HP:483/483 MA:312/420 MV:559/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> south On the King's Road Just north of London, the countryside, the cottages and the people look as if they have been caught in time. The rustic look of the area makes you think nothing has changed here for hundreds of years and perhaps won't change in as many to come either. The King's Road runs north-south here with a small path leading off to the west into the forest. [Exits: n s w] (Gray Aura) A saxon outlaw is here, tracking the king's deer. The trail to your prey leads west. It is very fresh. ([GT 10:50 pm] HP:483/483 MA:313/420 MV:560/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> ex Obvious exits: North - An Intersection East - Something blocks the way South - Too dark to tell West - Too dark to tell ([GT 10:51 pm] HP:483/483 MA:314/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> w Before the Inn It appears as if the owners of the quaint inn to the west fare better with the local clientele and the royal tax collector. A sign proclaiming this to be the Royal Stag hangs above the doorway. The King's Road runs north and south just east of here. [Exits: e w] (Blue Aura) A trick of shadows here might be mistaken for a dark, armor-clad figure. (Azure Aura) A country squire is ambling along here. The trail to your prey leads west. It is very fresh. ([GT 10:53 pm] HP:483/483 MA:314/420 MV:560/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> w The Royal Stag This inn looks as if it caters to the local nobility as they travel between towns on business and pleasure. The carpeting on the floors looks fairly new, and the service is unquestionably good. A few tables sit around the lobby so that guests may linger in conversation or eat a bit of supper before retiring for the night. [Exits: e] A heavy cannon is aimed out over the harbor. A dinghy sits here. A box sits against the back wall serving as storage for lost and found items. A mailbox sits in the corner here. A directory board holding both news and 'welcome' information stands here. (Blue Aura) a young blue eyed lass is sitting here around the table. (Gray Aura) a sly, oily merchant is resting here. (Gray Aura) A sad-faced fey assassin is sleeping here around the table. (Azure Aura) Oganga is sleeping here. (Charmed) (Gray Aura) Saehlien's homunculus is sitting here. (Azure Aura) A jolly looking fellow stands here ready to serve you. You have found your prey! ([GT 10:54 pm] HP:483/483 MA:315/420 MV:561/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> e A sly, oily merchant suffers from his bleeding wounds. ([GT 11:00 pm] HP:483/483 MA:317/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> Before the Inn It appears as if the owners of the quaint inn to the west fare better with the local clientele and the royal tax collector. A sign proclaiming this to be the Royal Stag hangs above the doorway. The King's Road runs north and south just east of here. [Exits: e w] (Blue Aura) A trick of shadows here might be mistaken for a dark, armor-clad figure. (Azure Aura) A country squire is ambling along here. ([GT 11:01 pm] HP:483/483 MA:317/420 MV:560/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> w The Royal Stag This inn looks as if it caters to the local nobility as they travel between towns on business and pleasure. The carpeting on the floors looks fairly new, and the service is unquestionably good. A few tables sit around the lobby so that guests may linger in conversation or eat a bit of supper before retiring for the night. [Exits: e] A heavy cannon is aimed out over the harbor. A dinghy sits here. A box sits against the back wall serving as storage for lost and found items. A mailbox sits in the corner here. A directory board holding both news and 'welcome' information stands here. (Blue Aura) a young blue eyed lass is sitting here around the table. (Gray Aura) a sly, oily merchant is resting here. (Gray Aura) A sad-faced fey assassin is sleeping here around the table. (Azure Aura) Oganga is sleeping here. (Charmed) (Gray Aura) Saehlien's homunculus is sitting here. (Azure Aura) A jolly looking fellow stands here ready to serve you. ([GT 11:05 pm] HP:483/483 MA:318/420 MV:561/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> l dias-jax Standing before you is what appears to be a young man just reaching adulthood. In truth this is the young Fey Dias-Jax. In life he seeks nothing but love and happiness, but the gods have decided that he shall not have this. While wondering, almost without thought, Dias will seek out others of the mortal race for pleasure needing to exercise some sense of supremacy over the mortals he was once so much better than.... or so he though when a child. Since being banished to the mortal lands from the Demon infested Lands of Skatha (true home of the fey creatures) Dias has come to be a cold and distant youth His etes have taken on the look of a dead man, his soul long since lost to the depths of his pain. Willing to throw his life itself away for a chance at the three Demon kings who now hold his homeland Dias is truly far beyond recovery, at least it seems that way. Standing only 5"3 He doesn't seem too imposing. But the small frame has been well honed for fighting since the time of his birth, the muscles forced tightly together to trick the less wary and more conident opponent(fools as he would say) At his hip is sheathed Nightfang, his black steel dagger, coated with the deadly poison of the nightshade. Casually laced over the hilt of Nightfang are his hands, covered in gloves that are so bloodstained that even he has long since forgotten what they truly are and has begun to call them The Blood of Many. A sad-faced fey assassin is in perfect health. A sad-faced fey assassin is using: a brine crusted ring (slightly damaged) a dirty sticking plaster an Apache arrowhead (slightly damaged) an Apache arrowhead (slightly damaged) the tunic of flame (slightly damaged) a comb decorated with a tuft of eagle feathers the eye of the cyclopes a pair of cheetah fur leggings (slightly damaged) (Pale Blue Aura) a token from the brolga spirit (slightly damaged) a cloak of midnight (slightly damaged) a broad sash inlaid with red gold threads a tarnished bracelet a katar (minorly damaged) a composite bow (slightly damaged) a gold figurine a diamond stud a bear's tooth earring a quiver of arrows ([GT 11:17 pm] HP:483/483 MA:321/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> look The Royal Stag This inn looks as if it caters to the local nobility as they travel between towns on business and pleasure. The carpeting on the floors looks fairly new, and the service is unquestionably good. A few tables sit around the lobby so that guests may linger in conversation or eat a bit of supper before retiring for the night. [Exits: e] A heavy cannon is aimed out over the harbor. A dinghy sits here. A box sits against the back wall serving as storage for lost and found items. A mailbox sits in the corner here. A directory board holding both news and 'welcome' information stands here. (Blue Aura) a young blue eyed lass is sitting here around the table. (Gray Aura) a sly, oily merchant is resting here. (Gray Aura) A sad-faced fey assassin is sleeping here around the table. (Azure Aura) Oganga is sleeping here. (Charmed) (Gray Aura) Saehlien's homunculus is sitting here. (Azure Aura) A jolly looking fellow stands here ready to serve you. ([GT 11:24 pm] HP:483/483 MA:322/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> You are getting hungry. The auras about you start to fade out. A sly, oily merchant suffers from his bleeding wounds. ([GT 11:30 pm] HP:483/483 MA:324/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> Trapspringer has entered the game. ([GT 11:35 pm] HP:483/483 MA:325/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> e Before the Inn It appears as if the owners of the quaint inn to the west fare better with the local clientele and the royal tax collector. A sign proclaiming this to be the Royal Stag hangs above the doorway. The King's Road runs north and south just east of here. [Exits: e w] (Blue Aura) A trick of shadows here might be mistaken for a dark, armor-clad figure. (Azure Aura) A country squire is ambling along here. ([GT 11:38 pm] HP:483/483 MA:326/420 MV:561/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> e On the King's Road Just north of London, the countryside, the cottages and the people look as if they have been caught in time. The rustic look of the area makes you think nothing has changed here for hundreds of years and perhaps won't change in as many to come either. The King's Road runs north-south here with a small path leading off to the west into the forest. [Exits: n s w] (Gray Aura) A saxon outlaw is here, tracking the king's deer. ([GT 11:38 pm] HP:483/483 MA:326/420 MV:560/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> Almost unnoticed, A sad-faced fey assassin steps in quietly from the west. ([GT 11:39 pm] HP:483/483 MA:327/420 MV:561/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> A sad-faced fey assassin leaves north, sneaking off quietly. [Info]: A muscular guard lands a killing blow on Blankey. ([GT 11:39 pm] HP:483/483 MA:327/420 MV:561/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> Trapspringer arrives from the west, looking as sincere as can be. ([GT 11:39 pm] HP:483/483 MA:327/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> [Info]: Blankey grins evilly. ([GT 11:42 pm] HP:483/483 MA:328/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> A dangerous gentleman has arrived from the north. ([GT 11:42 pm] HP:483/483 MA:328/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> A dangerous gentleman leaves south. ([GT 11:42 pm] HP:483/483 MA:328/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> Almost unnoticed, A sad-faced fey assassin steps in quietly from the north. ([GT 11:43 pm] HP:483/483 MA:328/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> Trapspringer's thief-like skills enable him to sneak up behind a saxon outlaw, placing a katar in his back. ([GT 11:43 pm] HP:483/483 MA:328/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> hunt dias-jax A sad-faced fey assassin leaves west, sneaking off quietly. ([GT 11:43 pm] HP:483/483 MA:328/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> Trapspringer quickly attacks and hits 7 times. A leather jerkin is damaged as it is hit! Trapspringer's pierce goes into a saxon outlaw's ribcage and comes out slick with blood. A saxon outlaw's fighting staff soundly connects with Trapspringer's Queen's emblem. ([GT 11:43 pm] HP:483/483 MA:328/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> You pick up the trail. The trail to your prey leads west. It is very fresh. ([GT 11:43 pm] HP:483/483 MA:328/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> Cahira arrives from the north, her smile dripping saccharine. ([GT 11:44 pm] HP:483/483 MA:328/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> With a sticky-sweet grin, Cahira leaves west. ([GT 11:44 pm] HP:483/483 MA:328/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> w Trapspringer quickly attacks and hits 7 times. A saxon outlaw falls over dead as Trapspringer drives his katar into his heart! A saxon outlaw is DEAD!! You hear a saxon outlaw's death cry. ([GT 11:44 pm] HP:483/483 MA:329/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> Before the Inn It appears as if the owners of the quaint inn to the west fare better with the local clientele and the royal tax collector. A sign proclaiming this to be the Royal Stag hangs above the doorway. The King's Road runs north and south just east of here. [Exits: e w] (Blue Aura) A trick of shadows here might be mistaken for a dark, armor-clad figure. (Azure Aura) A country squire is ambling along here. The trail to your prey leads west. It is very fresh. ([GT 11:44 pm] HP:483/483 MA:329/420 MV:560/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> w The Royal Stag This inn looks as if it caters to the local nobility as they travel between towns on business and pleasure. The carpeting on the floors looks fairly new, and the service is unquestionably good. A few tables sit around the lobby so that guests may linger in conversation or eat a bit of supper before retiring for the night. [Exits: e] A heavy cannon is aimed out over the harbor. A dinghy sits here. A box sits against the back wall serving as storage for lost and found items. A mailbox sits in the corner here. A directory board holding both news and 'welcome' information stands here. (Gray Aura) Cahira is standing here. (Gray Aura) A sad-faced fey assassin is resting here around the table. (Blue Aura) a young blue eyed lass is sitting here around the table. (Gray Aura) a sly, oily merchant is resting here. (Azure Aura) Oganga is sleeping here. (Charmed) (Gray Aura) Saehlien's homunculus is sitting here. (Azure Aura) A jolly looking fellow stands here ready to serve you. You have found your prey! ([GT 11:45 pm] HP:483/483 MA:329/420 MV:560/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> Trapspringer arrives from the east, looking as sincere as can be. ([GT 11:47 pm] HP:483/483 MA:330/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> Oganga has lost link. ([GT 11:47 pm] HP:483/483 MA:330/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> Oganga has reconnected. ([GT 11:48 pm] HP:483/483 MA:330/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> With a sincere gesture, Trapspringer leaves east. ([GT 11:49 pm] HP:483/483 MA:330/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> head dias-jax You fade into existence. You grab A sad-faced fey assassin and smash him in the head with your head, knocking him down! ([GT 11:49 pm] HP:483/483 MA:330/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> You quickly attack 10 times and hit 7 times. You maim A sad-faced fey assassin with the broad side of your giant whiffle bat. A sad-faced fey assassin is stunned, but will probably recover. A sad-faced fey assassin slowly gets back to his feet, shaking his head. A sad-faced fey assassin is slightly scratched. ([GT 11:50 pm] HP:483/483 MA:330/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> head dias-jax Trapspringer arrives from the east, looking as sincere as can be. ([GT 11:50 pm] HP:483/483 MA:330/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> ([GT 11:50 pm] HP:483/483 MA:330/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> You quickly attack and hit 10 times. You knock A sad-faced fey assassin senseless as your giant whiffle bat comes crashing down on his skull. Your giant whiffle bat soundly connects with A sad-faced fey assassin's tunic of flame. A sad-faced fey assassin has a few bruises. A sad-faced fey assassin quickly attacks and hits 8 times. A sad-faced fey assassin sinks his katar into your flesh with a sluishing sound. You feel a surge of poison in your veins! After piercing your blood-encrusted shield of souls, A sad-faced fey assassin jerks his katar free. ([GT 11:51 pm] HP:471/483 MA:330/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> Cahira pokes a cannon - It's dead, Cahira. ([GT 11:52 pm] HP:471/483 MA:330/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> You knock A sad-faced fey assassin down with a powerful headbutt! ([GT 11:52 pm] HP:471/483 MA:330/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> You quickly attack and hit 10 times. You maim A sad-faced fey assassin with the broad side of your giant whiffle bat. A sad-faced fey assassin is stunned, but will probably recover. A sad-faced fey assassin slowly gets back to his feet, shaking his head. A sad-faced fey assassin has some cuts. ([GT 11:52 pm] HP:471/483 MA:330/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> head dias-jax ([GT 11:53 pm] HP:471/483 MA:330/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> You quickly attack and hit 10 times. You injure A sad-faced fey assassin as you bludgeon him soundly with your giant whiffle bat. Your giant whiffle bat soundly connects with A sad-faced fey assassin's tunic of flame. A sad-faced fey assassin has several wounds. A sad-faced fey assassin quickly attacks and hits 8 times. A sad-faced fey assassin's pierce goes into your ribcage and comes out slick with blood. After piercing your blood-encrusted shield of souls, A sad-faced fey assassin jerks his katar free. ([GT 11:54 pm] HP:449/483 MA:330/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> Trapspringer says with sincerity, 'Anyone able to create an orb?' ([GT 11:54 pm] HP:449/483 MA:330/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> You grab A sad-faced fey assassin and smash him in the head with your head, knocking him down! ([GT 11:55 pm] HP:449/483 MA:330/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> You quickly attack and hit 10 times. A token from the brolga spirit is damaged as it is hit! You decimate A sad-faced fey assassin with your giant whiffle bat, pounding him to a pulp. A sad-faced fey assassin is stunned, but will probably recover. A sad-faced fey assassin slowly gets back to his feet, shaking his head. A sad-faced fey assassin has many nasty wounds. ([GT 11:55 pm] HP:449/483 MA:330/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> head dias-jax Oganga has lost link. ([GT 11:55 pm] HP:449/483 MA:330/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> ([GT 11:55 pm] HP:449/483 MA:330/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> Cahira says sweetly, 'Yes.' ([GT 11:56 pm] HP:449/483 MA:330/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> Cahira withdraws inward and begins chanting under her breath. ([GT 11:56 pm] HP:449/483 MA:330/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> Oganga has reconnected. ([GT 11:56 pm] HP:449/483 MA:330/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> A sad-faced fey assassin panics, and attempts to flee. A sad-faced fey assassin leaves east, sneaking off quietly. ([GT 11:56 pm] HP:449/483 MA:330/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> Cahira withdraws inward and begins chanting under her breath. Cahira has created a glowing orb of light! ([GT 11:57 pm] HP:449/483 MA:330/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> head dias-jax Kingfisher strides in from the east, absorbing everything with a cool certainty. They're not here. Almost unnoticed, A sad-faced fey assassin steps in quietly from the east. ([GT 11:58 pm] HP:449/483 MA:330/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> You knock A sad-faced fey assassin down with a powerful headbutt! A sad-faced fey assassin staggers from the impact of your headbutt! ([GT 11:58 pm] HP:449/483 MA:330/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> lcear ([GT 11:59 pm] HP:449/483 MA:331/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> You quickly attack and hit 10 times. You massacre A sad-faced fey assassin, berating him about the head and shoulders with your giant whiffle bat. A sad-faced fey assassin is stunned, but will probably recover. A sad-faced fey assassin's armor seems to bend and give suddenly! A sad-faced fey assassin is covered in blood. ([GT 11:59 pm] HP:449/483 MA:331/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> clear Kingfisher bows deeply. Input buffer cleared. ([GT 11:59 pm] HP:449/483 MA:331/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> kick ([GT 11:59 pm] HP:449/483 MA:331/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> Cahira gives a glowing orb of light to Trapspringer. ([GT 11:59 pm] HP:449/483 MA:331/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> You quickly attack 10 times and hit 9 times. You massacre A sad-faced fey assassin, berating him about the head and shoulders with your giant whiffle bat. A sad-faced fey assassin is stunned, but will probably recover. A sad-faced fey assassin slowly gets back to his feet, shaking his head. A sad-faced fey assassin is leaking guts. ([GT 11:59 pm] HP:449/483 MA:331/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> Jumping into the air, you kick A sad-faced fey assassin in the face, knocking him back a few feet. The auras have vanished, and you feel as though you've been struck blind. You feel the poison burning in your blood. A sly, oily merchant disappears into the void. A sad-faced fey assassin suffers from his bleeding wounds. ([GT 12:00 am] HP:444/483 MA:331/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> Trapspringer thanks Cahira heartily. ([GT 12:01 am] HP:444/483 MA:331/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> Oganga wakes and stands up. ([GT 12:01 am] HP:444/483 MA:331/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> head dias-jax A sly, oily merchant has returned from the void. A sly, oily merchant snorts derisively. ([GT 12:01 am] HP:444/483 MA:331/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> ([GT 12:01 am] HP:444/483 MA:331/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> A sad-faced fey assassin knocks you backwards with a jumping kick to the face. ([GT 12:01 am] HP:418/483 MA:331/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> You quickly attack and hit 10 times. You maim A sad-faced fey assassin with the broad side of your giant whiffle bat. Your giant whiffle bat soundly connects with A sad-faced fey assassin's tunic of flame. A sad-faced fey assassin is DYING. A sad-faced fey assassin quickly attacks and hits 8 times. A sad-faced fey assassin's katar lands extremely close to your jugular. ([GT 12:02 am] HP:381/483 MA:331/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> With a wise nod, Kingfisher leaves east. ([GT 12:02 am] HP:381/483 MA:331/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> You quickly attack 10 times and hit 9 times. You bludgeon A sad-faced fey assassin repeatedly with your giant whiffle bat to make sure he's dead. Your giant whiffle bat soundly connects with A sad-faced fey assassin's tunic of flame. A sad-faced fey assassin is DYING. A sad-faced fey assassin quickly attacks 7 times and hits 6 times. You look down and see A sad-faced fey assassin's katar going right through your body! A sad-faced fey assassin pierces your blood-encrusted shield of souls, instead of your flesh. Phew! ([GT 12:03 am] HP:365/483 MA:331/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> Trapspringer says sincerely to Cahira, 'Much appreciated:).' You grab A sad-faced fey assassin and smash him in the head with your head, knocking him down! ([GT 12:03 am] HP:365/483 MA:331/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> head dias-jax ([GT 12:03 am] HP:365/483 MA:331/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> With a sticky-sweet grin, Cahira leaves east. ([GT 12:04 am] HP:365/483 MA:331/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> Trapspringer uses a glowing orb of light as light. Trapspringer lights a glowing orb of light. ([GT 12:04 am] HP:365/483 MA:331/420 MV:562/562 XP to Lvl:80% GP:122 W/A:0 Standing AL:-140)> You quickly attack and hit 10 times. Your giant whiffle bat slams into A sad-faced fey assassin's temple and he slumps to the ground, dead. A sad-faced fey assassin is DEAD!! You receive 13357 experience. get coins corpse get coin corpse [Info]: Dias-Jax killed by Walter. You hear A sad-faced fey assassin's death cry. ([GT 12:04 am] HP:365/483 MA:331/420 MV:562/562 XP to Lvl:78% GP:122 W/A:0 Standing AL:-141)>