Dashiva vs. Dusk The Royal Stag This inn looks as if it caters to the local nobility as they travel between towns on business and pleasure. The carpeting on the floors looks fairly new, and the service is unquestionably good. A few tables sit around the lobby so that guests may linger in conversation or eat a bit of supper before retiring for the night. [Exits: e] A box sits against the back wall serving as storage for lost and found items. A mailbox sits in the corner here. A directory board holding both news and 'welcome' information stands here. Xerox is standing here. An illusion of A grotesque figure wallows here, gnawing on his own flesh. A grotesque figure wallows here, gnawing on his own flesh. A small man, looking as if he had been assembled from clay, is here. [6] A gnarled and twisted form rushes at you from the shadows. A small man, looking as if he had been assembled from clay, is here. Shadae is sitting here. Saehlien is standing here. Strike is standing here. Won is standing here. A dark-skinned rogue is resting here. A young blue eyed lass is sitting here around the table. A jolly looking fellow stands here ready to serve you. You have found your prey! A dark-skinned rogue bows before you. (AFK [GT 5:06 am] HP:406/406 MA:376/450 MV:88% GP:169 Standing)> --->(Here I am Jumping Dusk, scary!) Your thief-like skills enable you to sneak up behind a very disturbed, pale-skinned figure, placing a Translucent Flaming Shard of Poisoned Frozen Ice in his back. A very disturbed, pale-skinned figure writhes in agony as you hit a nerve! (AFK [GT 5:06 am] HP:406/406 MA:376/450 MV:88% GP:169 Standing)> Won says, 'Haha.' (AFK [GT 5:07 am] HP:406/406 MA:376/450 MV:88% GP:169 Standing)> A very disturbed, pale-skinned figure is unable to fight you, since he is an illusion. (AFK [GT 5:07 am] HP:406/406 MA:376/450 MV:88% GP:169 Standing)> You quickly attack 9 times and hit 7 times. You obliterate a very disturbed, pale-skinned figure with your horrific pierce! A very disturbed, pale-skinned figure has some cuts. A very disturbed, pale-skinned figure quickly attacks 9 times and hits 8 times. You parry an attack from a very disturbed, pale-skinned figure! A very disturbed, pale-skinned figure pulverizes you with his sting. You panic, and attempt to flee. Before the Inn It appears as if the owners of the quaint inn to the west fare better with the local clientele and the royal tax collector. A sign proclaiming this to be the Royal Stag hangs above the doorway. The King's Road runs north and south just east of here. [Exits: e w] A bluejay is here, chirping happily. A small fuzzy brown bunny sits here eating a blade of grass. (AFK [GT 5:08 am] HP:390/406 MA:376/450 MV:88% GP:169 Standing)> The Royal Stag This inn looks as if it caters to the local nobility as they travel between towns on business and pleasure. The carpeting on the floors looks fairly new, and the service is unquestionably good. A few tables sit around the lobby so that guests may linger in conversation or eat a bit of supper before retiring for the night. [Exits: e] A box sits against the back wall serving as storage for lost and found items. A mailbox sits in the corner here. A directory board holding both news and 'welcome' information stands here. Xerox is standing here. An illusion of A grotesque figure wallows here, gnawing on his own flesh. A grotesque figure wallows here, gnawing on his own flesh. A small man, looking as if he had been assembled from clay, is here. [6] A gnarled and twisted form rushes at you from the shadows. A small man, looking as if he had been assembled from clay, is here. Shadae is sitting here. Saehlien is standing here. Strike is standing here. Won is standing here. A dark-skinned rogue is resting here. A young blue eyed lass is sitting here around the table. A jolly looking fellow stands here ready to serve you. A dark-skinned rogue bows before you. (AFK [GT 5:08 am] HP:390/406 MA:376/450 MV:88% GP:169 Standing)> A very disturbed, pale-skinned figure moves out of the way as you jump up to kick him. (AFK [GT 5:09 am] HP:390/406 MA:376/450 MV:88% GP:169 Standing)> A very disturbed, pale-skinned figure kicks you in the chest. (AFK [GT 5:09 am] HP:352/406 MA:376/450 MV:88% GP:169 Standing)> You quickly attack 9 times and hit 7 times. A very disturbed, pale-skinned figure parries one of your attacks! You demolish a very disturbed, pale-skinned figure with your pierce! A very disturbed, pale-skinned figure blocks your pierce. A very disturbed, pale-skinned figure has some cuts. A very disturbed, pale-skinned figure quickly attacks 9 times and hits 7 times. A very disturbed, pale-skinned figure decimates you with his powerful sting! You panic, and attempt to flee. PANIC! You couldn't escape! Poison courses through your veins! (AFK [GT 5:10 am] HP:317/406 MA:376/450 MV:88% GP:169 Standing)> You quickly attack 8 times and hit 7 times. You demolish a very disturbed, pale-skinned figure with your pierce! A very disturbed, pale-skinned figure blocks your pierce. A very disturbed, pale-skinned figure has several wounds. A very disturbed, pale-skinned figure quickly attacks 8 times and hits 6 times. You parry an attack from a very disturbed, pale-skinned figure! A very disturbed, pale-skinned figure demolishes you with his sting! You panic, and attempt to flee. Before the Inn It appears as if the owners of the quaint inn to the west fare better with the local clientele and the royal tax collector. A sign proclaiming this to be the Royal Stag hangs above the doorway. The King's Road runs north and south just east of here. [Exits: e w] A bluejay is here, chirping happily. A small fuzzy brown bunny sits here eating a blade of grass. (AFK [GT 5:11 am] HP:298/406 MA:376/450 MV:87% GP:169 Standing)> [Auction] Zeplin: wtb heavy cuffs with bear claws (AFK [GT 5:12 am] HP:298/406 MA:376/450 MV:87% GP:169 Standing)> The Royal Stag This inn looks as if it caters to the local nobility as they travel between towns on business and pleasure. The carpeting on the floors looks fairly new, and the service is unquestionably good. A few tables sit around the lobby so that guests may linger in conversation or eat a bit of supper before retiring for the night. [Exits: e] A box sits against the back wall serving as storage for lost and found items. A mailbox sits in the corner here. A directory board holding both news and 'welcome' information stands here. Xerox is standing here. An illusion of A grotesque figure wallows here, gnawing on his own flesh. A grotesque figure wallows here, gnawing on his own flesh. A small man, looking as if he had been assembled from clay, is here. [6] A gnarled and twisted form rushes at you from the shadows. A small man, looking as if he had been assembled from clay, is here. Shadae is sitting here. Saehlien is standing here. Strike is standing here. Won is standing here. A dark-skinned rogue is resting here. A young blue eyed lass is sitting here around the table. A jolly looking fellow stands here ready to serve you. A dark-skinned rogue bows before you. (AFK [GT 5:12 am] HP:298/406 MA:376/450 MV:87% GP:169 Standing)> You kick a very disturbed, pale-skinned figure's chest. A very disturbed, pale-skinned figure licks you. (AFK [GT 5:13 am] HP:298/406 MA:376/450 MV:87% GP:169 Standing)> A very disturbed, pale-skinned figure's spinning kick misses you, almost throwing him off balance. (AFK [GT 5:13 am] HP:298/406 MA:376/450 MV:87% GP:169 Standing)> Saehlien's homunculus says to Shadae, 'On my home plane I was a mighty being.' Saehlien's homunculus sighs loudly. Saehlien's homunculus says, 'Now look at me. A useless porter.' (AFK [GT 5:13 am] HP:298/406 MA:376/450 MV:87% GP:169 Standing)> You quickly attack 9 times and hit 8 times. A very disturbed, pale-skinned figure parries one of your attacks! A golden candelabra is damaged as it is hit! You obliterate a very disturbed, pale-skinned figure with your horrific pierce! A very disturbed, pale-skinned figure blocks your pierce. A very disturbed, pale-skinned figure has many nasty wounds. A very disturbed, pale-skinned figure quickly attacks and hits 9 times. A very disturbed, pale-skinned figure stings you hard. You panic, and attempt to flee. Before the Inn It appears as if the owners of the quaint inn to the west fare better with the local clientele and the royal tax collector. A sign proclaiming this to be the Royal Stag hangs above the doorway. The King's Road runs north and south just east of here. [Exits: e w] A bluejay is here, chirping happily. A small fuzzy brown bunny sits here eating a blade of grass. (AFK [GT 5:14 am] HP:289/406 MA:376/450 MV:87% GP:169 Standing)> The Royal Stag This inn looks as if it caters to the local nobility as they travel between towns on business and pleasure. The carpeting on the floors looks fairly new, and the service is unquestionably good. A few tables sit around the lobby so that guests may linger in conversation or eat a bit of supper before retiring for the night. [Exits: e] A box sits against the back wall serving as storage for lost and found items. A mailbox sits in the corner here. A directory board holding both news and 'welcome' information stands here. Xerox is standing here. An illusion of A grotesque figure wallows here, gnawing on his own flesh. A grotesque figure wallows here, gnawing on his own flesh. A small man, looking as if he had been assembled from clay, is here. [6] A gnarled and twisted form rushes at you from the shadows. A small man, looking as if he had been assembled from clay, is here. Shadae is sitting here. Saehlien is standing here. Strike is standing here. Won is standing here. A dark-skinned rogue is resting here. A young blue eyed lass is sitting here around the table. A jolly looking fellow stands here ready to serve you. A dark-skinned rogue bows before you. (AFK [GT 5:16 am] HP:289/406 MA:376/450 MV:87% GP:169 Standing)> Grinning at the misfortune he has caused, a very disturbed, pale-skinned figure slips away east. A very disturbed, pale-skinned figure leaves east. (AFK [GT 5:17 am] HP:289/406 MA:376/450 MV:87% GP:169 Standing)> They're not here. (AFK [GT 5:17 am] HP:289/406 MA:376/450 MV:87% GP:169 Standing)> Alas, you cannot go that way. (AFK [GT 5:17 am] HP:289/406 MA:376/450 MV:87% GP:169 Standing)> They're not here. (AFK [GT 5:17 am] HP:289/406 MA:376/450 MV:87% GP:169 Standing)> Won attempts to prod Saehlien but Saehlien isn't about to go anywhere. (AFK [GT 5:17 am] HP:289/406 MA:376/450 MV:88% GP:169 Standing)> Before the Inn It appears as if the owners of the quaint inn to the west fare better with the local clientele and the royal tax collector. A sign proclaiming this to be the Royal Stag hangs above the doorway. The King's Road runs north and south just east of here. [Exits: e w] A bluejay is here, chirping happily. A small fuzzy brown bunny sits here eating a blade of grass. (AFK [GT 5:18 am] HP:289/406 MA:377/450 MV:87% GP:169 Standing)> On the King's Road Just north of London, the countryside, the cottages and the people look as if they have been caught in time. The rustic look of the area makes you think nothing has changed here for hundreds of years and perhaps won't change in as many to come either. The King's Road runs north-south here with a small path leading off to the west into the forest. [Exits: n s w] The corpse of a saxon outlaw is lying here. A grey-eyed woman with shoulder-length brown hair stands here toying with her dagger. A small fuzzy brown bunny sits here eating a blade of grass. [2] Deathstalker is standing here. (AFK [GT 5:18 am] HP:289/406 MA:377/450 MV:87% GP:169 Standing)> They're not here. (AFK [GT 5:18 am] HP:289/406 MA:377/450 MV:87% GP:169 Standing)> An Intersection on the King's Road You stand at an intersection in the King's Road among the timeless rolling hills that are often called 'The Summer Country.' A straight line of cobblestones heads north into the heart of Sherwood Forest. Posted warnings and patrols seem to be commonplace here outside of the City. Rumors claim a notorious band of outlaws is said to be living in the forest and terrorizing those who pass through the forest. A more traveled road leads west to the Estates of Locksley. An old weatherworn stone sits on the side of the road, in the Roman manner, giving the name of the Emperor who ordered the road built, and an indication of how far it is to the each destination in every direction. LONDINIVM seems to be to the south, but you can't make out the Emperor's name--it seems to have been defaced by vandals. [Exits: n e s w] A country squire is ambling along here. (AFK [GT 5:19 am] HP:289/406 MA:377/450 MV:86% GP:169 Standing)> A Winding Lane Strolling down this lane, you pause to listen to the bird song and inhale the warm breeze which carries the flowery fragrances of the cottage gardens lining the lane. Beyond the cottages lie the gentle green hills of the Thames river valley. Truly, the South of England is the heart of this fair isle, this emerald gem in the bosom of the Sea. [Exits: n e] (AFK [GT 5:19 am] HP:289/406 MA:377/450 MV:86% GP:169 Standing)> Chanting the words 'kere drva vant ex', you feel the Power within you swell and find that you can command it. You have created a handful of small glowing roots! (AFK [GT 5:19 am] HP:289/406 MA:353/450 MV:86% GP:169 Standing)> Xerox tells you, 'mm' (AFK [GT 5:20 am] HP:289/406 MA:353/450 MV:86% GP:169 Standing)> Chanting the words 'kere drva vant ex', you feel the Power within you swell and find that you can command it. You have created a handful of small glowing roots! (AFK [GT 5:20 am] HP:289/406 MA:329/450 MV:86% GP:169 Standing)> You eat some glowing roots. You feel quite a bit better. (AFK [GT 5:22 am] HP:320/406 MA:329/450 MV:86% GP:169 Standing)> You eat some glowing roots. You feel quite a bit better. (AFK [GT 5:22 am] HP:368/406 MA:329/450 MV:87% GP:169 Standing)> You pick up the trail. The trail to your prey leads east. It is fresh. (AFK [GT 5:23 am] HP:368/406 MA:329/450 MV:87% GP:169 Standing)> A Street Leading to Newgate The old Roman stones which first formed this road are still present, bearing silent witness to the might of those ancient conquerors. However, you are forced off the road and must walk in the ditch owing to the many ox carts and carriages which roll past you on their way to and fro. To the east rise up the walls of London, England's center of trade and commerce. [Exits: e w] The trail to your prey leads east. It is fresh. (AFK [GT 5:23 am] HP:368/406 MA:329/450 MV:86% GP:169 Standing)> Newgate Although this gate has not been new for centuries, tradition mandates that its name remain so. During the day, countless travelers and marketers pass under its vault on their way to do business in the City. At night, it is locked and bolted against those whose employment the City would prefer to bar. [Exits: e w] Cloaked in fire and shadow, a man of purest evil sneers at you mockingly. A magpie chokes on a pebble which it mistook for a seed. A rat burrows through the rubbish heaped in the street gutters. The trail to your prey leads east. It is fresh. (AFK [GT 5:23 am] HP:368/406 MA:329/450 MV:85% GP:169 Standing)> The Market For centuries, a market has stood here at the foot of the gate. Many of the booths are permanent fixtures and have been run by several generations of craftsmen. However, despite its advanced age, the Newgate Market is a lively place, resounding with the voices of those who would wish to buy, and those who sell. You should be advised, however, for the market bustle obscures the silent footsteps of those who would relieve you of your purse... [Exits: n e s w] The corpse of a glassblower is lying here. A servant girl darts through the crowds. A rat catcher adjusts a trap. Yakomo is sleeping here. A strawberry roan flicks his tail. The trail to your prey leads east. It is very fresh. (AFK [GT 5:24 am] HP:368/406 MA:329/450 MV:85% GP:169 Standing)> Cheapside You wander onto Cheapside, one of the principal thoroughfares and parade routes in London. Owing to its employment, it has far more breadth than nearly any other street in London. Even so, your attempt to make your way to your chosen destination is impeded by the press of various carts, animals, and people, all of which seem to be going in precisely the opposite direction that you are. Peering up into the small patch of sky that isn't blocked by the overhanging stories of the buildings around you, you catch a glimpse of the towers of St. Paul's Cathedral. [Exits: n e s w u] A post covered with various notices and posters stands here. The trail to your prey leads east. It is very fresh. (AFK [GT 5:24 am] HP:368/406 MA:329/450 MV:84% GP:169 Standing)> East Cheap This region of the city supports numerous taverns and inns, frequented by both travelers and locals. Even at night, when the rest of the city is asleep, this district is full of the voices and bodies of those who imbibe, and it is not uncommon for a tavern brawl to flow out into the street. One inn to the north seems slightly quieter than the rest; mayhap you would be able to enjoy a full night's rest there. [Exits: n e s w] The corpse of a weaver is lying here. A weaver pauses, wrapt in thought. Cerine is standing here. Zaina is standing here. A rat burrows through the rubbish heaped in the street gutters. The trail to your prey leads north. It is very fresh. (AFK [GT 5:25 am] HP:368/406 MA:329/450 MV:83% GP:169 Standing)> They're not here. (AFK [GT 5:25 am] HP:368/406 MA:329/450 MV:83% GP:169 Standing)> The Inn Yard The walls of the surrounding buildings rise high around you. The air is fragrant with the odor of horse manure wafting from the stables. To your right a crowd is gathered around a singer; in the far left corner, a juggler mesmerizes all with his spinning clubs. Around the edges of the yard are rough wooden tiers in which an audience may sit for the occasional play performed by a traveling troupe of actors. The inn itself lies to the north, its doors open to the traveler and his coins. [Exits: s] A postbox stands here. A weathered old pump stands in the corner of the yard. A butcher's apprentice wipes blood off his hands. A rat burrows through the rubbish heaped in the street gutters. A piebald mare flicks her tail. A gray stallion is here, waiting patiently. A black mare flicks her tail. The trail to your prey leads north. It is very fresh. (AFK [GT 5:25 am] HP:368/406 MA:329/450 MV:83% GP:169 Standing)> The door to the Dewe Droppe Inn is opened from the other side. (AFK [GT 5:25 am] HP:368/406 MA:329/450 MV:83% GP:169 Standing)> They're not here. A very disturbed, pale-skinned figure slips in from the north, looking for someone to hurt. Your prey has arrived! A very disturbed, pale-skinned figure has arrived from the north. (AFK [GT 5:26 am] HP:368/406 MA:329/450 MV:83% GP:169 Standing)> The Dewe Droppe Inn Lit only by lanterns and the central fireplace, this inn is dim and smoky. Regardless of the time of day, several of Mistress Quickley's patrons can be found slumped over their ale glasses in various states of inebriation. The fact that most of their food is untouched suggests that Mistress Quickley is better known for her ale than her food. Peering through the haze, you can barely make out a shadowy flight of stairs which lead upward to her outrageously expensive guest rooms. You wonder whether you have enough crowns to secure a straw pallet in the stables.... [Exits: s] A mis-shapen sourdough bread was clearly not made by a professional baker. [4] Someone has dropped a portion of a loaf of coarse sourdough bread. A directory board holding both news and 'welcome' information stands here. A fierce wolf-eyed inuit shaman is sleeping here. Chauvelin is standing here. Mistress Quickley bustles about, serving her customers. (AFK [GT 5:26 am] HP:368/406 MA:330/450 MV:82% GP:169 Standing)> They're not here. Mistress Quickley says to you, 'My rooms are the finest in London, my victuals the choicest!' (AFK [GT 5:26 am] HP:368/406 MA:330/450 MV:82% GP:169 Standing)> The Inn Yard The walls of the surrounding buildings rise high around you. The air is fragrant with the odor of horse manure wafting from the stables. To your right a crowd is gathered around a singer; in the far left corner, a juggler mesmerizes all with his spinning clubs. Around the edges of the yard are rough wooden tiers in which an audience may sit for the occasional play performed by a traveling troupe of actors. The inn itself lies to the north, its doors open to the traveler and his coins. [Exits: n s] A postbox stands here. A weathered old pump stands in the corner of the yard. An illusion of A grotesque figure wallows here, gnawing on his own flesh. A grotesque figure wallows here, gnawing on his own flesh. A butcher's apprentice wipes blood off his hands. A rat burrows through the rubbish heaped in the street gutters. A piebald mare flicks her tail. A gray stallion is here, waiting patiently. A black mare flicks her tail. (AFK [GT 5:26 am] HP:368/406 MA:330/450 MV:82% GP:169 Standing)> You kick a very disturbed, pale-skinned figure's chest. (AFK [GT 5:27 am] HP:368/406 MA:330/450 MV:82% GP:169 Standing)> A very disturbed, pale-skinned figure kicks you in the chest. (AFK [GT 5:27 am] HP:330/406 MA:330/450 MV:82% GP:169 Standing)> A very disturbed, pale-skinned figure quickly attacks 9 times and hits 8 times. A very disturbed, pale-skinned figure demolishes you with his sting! You panic, and attempt to flee. East Cheap This region of the city supports numerous taverns and inns, frequented by both travelers and locals. Even at night, when the rest of the city is asleep, this district is full of the voices and bodies of those who imbibe, and it is not uncommon for a tavern brawl to flow out into the street. One inn to the north seems slightly quieter than the rest; mayhap you would be able to enjoy a full night's rest there. [Exits: n e s w] A long, woolen gown has been left here. The corpse of a weaver is lying here. A weaver pauses, wrapt in thought. Cerine is standing here. Zaina is standing here. A rat burrows through the rubbish heaped in the street gutters. (AFK [GT 5:29 am] HP:310/406 MA:330/450 MV:82% GP:169 Standing)> Zaina gets a tormentil plant from a DERT bag. A fishmonger has arrived from the south. (AFK [GT 5:30 am] HP:310/406 MA:330/450 MV:82% GP:169 Standing)> The Inn Yard The walls of the surrounding buildings rise high around you. The air is fragrant with the odor of horse manure wafting from the stables. To your right a crowd is gathered around a singer; in the far left corner, a juggler mesmerizes all with his spinning clubs. Around the edges of the yard are rough wooden tiers in which an audience may sit for the occasional play performed by a traveling troupe of actors. The inn itself lies to the north, its doors open to the traveler and his coins. [Exits: n s] A postbox stands here. A weathered old pump stands in the corner of the yard. An illusion of A grotesque figure wallows here, gnawing on his own flesh. A grotesque figure wallows here, gnawing on his own flesh. A butcher's apprentice wipes blood off his hands. A rat burrows through the rubbish heaped in the street gutters. A piebald mare flicks her tail. A gray stallion is here, waiting patiently. A black mare flicks her tail. (AFK [GT 5:30 am] HP:310/406 MA:330/450 MV:82% GP:169 Standing)> A very disturbed, pale-skinned figure closes the door to the Dewe Droppe Inn. (What's he up to?) (AFK [GT 5:30 am] HP:310/406 MA:330/450 MV:82% GP:169 Standing)> Your beautiful kick misses a very disturbed, pale-skinned figure by a mile. You feel the poison burning in your blood. A very disturbed, pale-skinned figure suffers from his bleeding wounds. (AFK [GT 5:31 am] HP:307/406 MA:330/450 MV:82% GP:169 Standing)> A very disturbed, pale-skinned figure knocks you backwards with a jumping kick to the face. (AFK [GT 5:31 am] HP:271/406 MA:330/450 MV:82% GP:169 Standing)> A very disturbed, pale-skinned figure quickly attacks 9 times and hits 8 times. You parry an attack from a very disturbed, pale-skinned figure! A very disturbed, pale-skinned figure massacres you with his sting. You panic, and attempt to flee. East Cheap This region of the city supports numerous taverns and inns, frequented by both travelers and locals. Even at night, when the rest of the city is asleep, this district is full of the voices and bodies of those who imbibe, and it is not uncommon for a tavern brawl to flow out into the street. One inn to the north seems slightly quieter than the rest; mayhap you would be able to enjoy a full night's rest there. [Exits: n e s w] A long, woolen gown has been left here. The corpse of a weaver is lying here. Xerox is standing here. A fishmonger screeches out the virtues of her wares. A weaver pauses, wrapt in thought. Cerine is standing here. Zaina is standing here. A rat burrows through the rubbish heaped in the street gutters. (AFK [GT 5:32 am] HP:256/406 MA:330/450 MV:81% GP:169 Standing)> Cerine comforts Zaina. (AFK [GT 5:33 am] HP:256/406 MA:330/450 MV:81% GP:169 Standing)> Xerox misses a weaver with a badly-aimed kick. Xerox quickly attacks 7 times and hits 5 times. Xerox crushes a weaver extremely hard. A weaver hits Xerox. (AFK [GT 5:33 am] HP:256/406 MA:330/450 MV:82% GP:169 Standing)> Wimpy set to 0 hit points. (AFK [GT 5:33 am] HP:256/406 MA:331/450 MV:82% GP:169 Standing)> The Inn Yard The walls of the surrounding buildings rise high around you. The air is fragrant with the odor of horse manure wafting from the stables. To your right a crowd is gathered around a singer; in the far left corner, a juggler mesmerizes all with his spinning clubs. Around the edges of the yard are rough wooden tiers in which an audience may sit for the occasional play performed by a traveling troupe of actors. The inn itself lies to the north, its doors open to the traveler and his coins. [Exits: s] A postbox stands here. A weathered old pump stands in the corner of the yard. An illusion of A grotesque figure wallows here, gnawing on his own flesh. A grotesque figure wallows here, gnawing on his own flesh. A butcher's apprentice wipes blood off his hands. A rat burrows through the rubbish heaped in the street gutters. A piebald mare flicks her tail. A gray stallion is here, waiting patiently. A black mare flicks her tail. (AFK [GT 5:33 am] HP:256/406 MA:331/450 MV:81% GP:169 Standing)> You kick a very disturbed, pale-skinned figure in the solar plexus, rendering him breathless. (AFK [GT 5:33 am] HP:256/406 MA:331/450 MV:81% GP:169 Standing)> A very disturbed, pale-skinned figure spins, kicking you in the chest. (AFK [GT 5:34 am] HP:220/406 MA:331/450 MV:81% GP:169 Standing)> A very disturbed, pale-skinned figure quickly attacks and hits 9 times. A very disturbed, pale-skinned figure decimates you with his powerful sting! Blood oozes from your new wound. You block a very disturbed, pale-skinned figure's sting. You quickly attack 9 times and hit 8 times. You massacre a very disturbed, pale-skinned figure with your pierce. A very disturbed, pale-skinned figure blocks your pierce. A very disturbed, pale-skinned figure is bleeding freely. (AFK [GT 5:34 am] HP:188/406 MA:331/450 MV:81% GP:169 Standing)> Input buffer cleared. (AFK [GT 5:36 am] HP:188/406 MA:331/450 MV:81% GP:169 Standing)> A very disturbed, pale-skinned figure quickly attacks 8 times and hits 7 times. A very disturbed, pale-skinned figure demolishes you with his sting! You block a very disturbed, pale-skinned figure's sting. You quickly attack and hit 8 times. You demolish a very disturbed, pale-skinned figure with your pierce! A very disturbed, pale-skinned figure blocks your pierce. A very disturbed, pale-skinned figure is bleeding freely. (AFK [GT 5:36 am] HP:170/406 MA:331/450 MV:82% GP:169 Standing)> You panic, and attempt to flee. East Cheap This region of the city supports numerous taverns and inns, frequented by both travelers and locals. Even at night, when the rest of the city is asleep, this district is full of the voices and bodies of those who imbibe, and it is not uncommon for a tavern brawl to flow out into the street. One inn to the north seems slightly quieter than the rest; mayhap you would be able to enjoy a full night's rest there. [Exits: n e s w] A long, woolen gown has been left here. The corpse of a weaver is lying here. Xerox is sitting here, fighting a weaver. A fishmonger screeches out the virtues of her wares. A weaver is standing here, fighting Xerox. Cerine is standing here. Zaina is standing here. A rat burrows through the rubbish heaped in the street gutters. (AFK [GT 5:36 am] HP:170/406 MA:331/450 MV:81% GP:169 Standing)> That's not a door. (AFK [GT 5:36 am] HP:170/406 MA:331/450 MV:81% GP:169 Standing)> You panic, and attempt to flee. A View of the Tower Walking down East Cheap, you notice a narrow side lane which ambles its way between the buildings. Curious to see where it might lead, you wander onto its cobbled surface. The lane is quite steep, and becomes a flight of stairs at several points. After several minutes of climbing, you arrive at the summit. Looking out, you can see the Tower of London rising up on another hill just north of the blue of the Thames. From this distance, it is merely a thick gray mass with a white dot in its center. If your memories of grammar school history lessons are correct, that white dot is the White Tower, built several centuries ago by William the Conqueror. [Exits: e w d] A mail sack hangs on the wall. A small table rests against a wall. A man wanders the streets, holding a lamp on the end of a long stick. A servant is sitting here. A piebald stallion flicks his tail. (AFK [GT 5:36 am] HP:170/406 MA:331/450 MV:80% GP:169 Standing)> The United Surgeons of Legend's Shop The shadows conceal the room's contents. [Exits: w] (AFK [GT 5:37 am] HP:170/406 MA:331/450 MV:80% GP:169 Standing)> Alas, you cannot go that way. (AFK [GT 5:37 am] HP:170/406 MA:331/450 MV:80% GP:169 Standing)> They're not here. (AFK [GT 5:37 am] HP:170/406 MA:331/450 MV:80% GP:169 Standing)> A View of the Tower Walking down East Cheap, you notice a narrow side lane which ambles its way between the buildings. Curious to see where it might lead, you wander onto its cobbled surface. The lane is quite steep, and becomes a flight of stairs at several points. After several minutes of climbing, you arrive at the summit. Looking out, you can see the Tower of London rising up on another hill just north of the blue of the Thames. From this distance, it is merely a thick gray mass with a white dot in its center. If your memories of grammar school history lessons are correct, that white dot is the White Tower, built several centuries ago by William the Conqueror. [Exits: e w d] A mail sack hangs on the wall. A small table rests against a wall. A man wanders the streets, holding a lamp on the end of a long stick. A servant is sitting here. A piebald stallion flicks his tail. (AFK [GT 5:37 am] HP:170/406 MA:331/450 MV:80% GP:169 Standing)> East Cheap This region of the city supports numerous taverns and inns, frequented by both travelers and locals. Even at night, when the rest of the city is asleep, this district is full of the voices and bodies of those who imbibe, and it is not uncommon for a tavern brawl to flow out into the street. One inn to the north seems slightly quieter than the rest; mayhap you would be able to enjoy a full night's rest there. [Exits: n e s w] A long, woolen gown has been left here. The corpse of a weaver is lying here. An illusion of A grotesque figure wallows here, gnawing on his own flesh. A grotesque figure wallows here, gnawing on his own flesh. Xerox is sitting here, fighting a weaver. A fishmonger screeches out the virtues of her wares. A weaver is standing here, fighting Xerox. Cerine is standing here. Zaina is standing here. A rat burrows through the rubbish heaped in the street gutters. (AFK [GT 5:37 am] HP:170/406 MA:331/450 MV:79% GP:169 Standing)> The Inn Yard The walls of the surrounding buildings rise high around you. The air is fragrant with the odor of horse manure wafting from the stables. To your right a crowd is gathered around a singer; in the far left corner, a juggler mesmerizes all with his spinning clubs. Around the edges of the yard are rough wooden tiers in which an audience may sit for the occasional play performed by a traveling troupe of actors. The inn itself lies to the north, its doors open to the traveler and his coins. [Exits: s] A postbox stands here. A weathered old pump stands in the corner of the yard. A butcher's apprentice wipes blood off his hands. A rat burrows through the rubbish heaped in the street gutters. A piebald mare flicks her tail. A gray stallion is here, waiting patiently. A black mare flicks her tail. (AFK [GT 5:38 am] HP:170/406 MA:331/450 MV:78% GP:169 Standing)> They're not here. (AFK [GT 5:38 am] HP:170/406 MA:331/450 MV:78% GP:169 Standing)> East Cheap This region of the city supports numerous taverns and inns, frequented by both travelers and locals. Even at night, when the rest of the city is asleep, this district is full of the voices and bodies of those who imbibe, and it is not uncommon for a tavern brawl to flow out into the street. One inn to the north seems slightly quieter than the rest; mayhap you would be able to enjoy a full night's rest there. [Exits: n e s w] A long, woolen gown has been left here. The corpse of a weaver is lying here. Xerox is sitting here, fighting a weaver. A fishmonger screeches out the virtues of her wares. A weaver is standing here, fighting Xerox. A rat burrows through the rubbish heaped in the street gutters. (AFK [GT 5:38 am] HP:170/406 MA:331/450 MV:78% GP:169 Standing)> They're not here. A very disturbed, pale-skinned figure slips in from the south, looking for someone to hurt. A very disturbed, pale-skinned figure has arrived from the south. Xerox quickly attacks and hits 7 times. Xerox pulverizes a weaver with his crush. A weaver hits Xerox. (AFK [GT 5:38 am] HP:170/406 MA:331/450 MV:78% GP:169 Standing)> A very disturbed, pale-skinned figure spins, kicking you in the chest. (AFK [GT 5:39 am] HP:141/406 MA:331/450 MV:78% GP:169 Standing)> No way, you are fighting! (AFK [GT 5:39 am] HP:141/406 MA:331/450 MV:78% GP:169 Standing)> You can't backstab while fighting. A fishmonger leaves east. (AFK [GT 5:39 am] HP:141/406 MA:331/450 MV:78% GP:169 Standing)> You panic, and attempt to flee. Cheapside You wander onto Cheapside, one of the principal thoroughfares and parade routes in London. Owing to its employment, it has far more breadth than nearly any other street in London. Even so, your attempt to make your way to your chosen destination is impeded by the press of various carts, animals, and people, all of which seem to be going in precisely the opposite direction that you are. Peering up into the small patch of sky that isn't blocked by the overhanging stories of the buildings around you, you catch a glimpse of the towers of St. Paul's Cathedral. [Exits: n e s w u] A post covered with various notices and posters stands here. Cerine is standing here. Zaina is standing here. (AFK [GT 5:39 am] HP:141/406 MA:331/450 MV:77% GP:169 Standing)> You hear something's death cry. (AFK [GT 5:40 am] HP:141/406 MA:331/450 MV:77% GP:169 Standing)> Ironmonger Centuries ago, this street was named for the metal workers who plied their trade along it. Even at this late age, you still notice a number of smithies and foundries. A large gate stands at the distant northern edge of this street, and in the western sky, you can see the sun's reflection off the brass which gilds the roof of London's Guild Hall. [Exits: n e s] An itinerant musician ambles about. A magpie perches on the edge of a window. A rat burrows through the rubbish heaped in the street gutters. A butcher's apprentice wipes blood off his hands. (AFK [GT 5:40 am] HP:141/406 MA:331/450 MV:77% GP:169 Standing)> They're not here. (AFK [GT 5:40 am] HP:141/406 MA:331/450 MV:77% GP:169 Standing)> Cheapside You wander onto Cheapside, one of the principal thoroughfares and parade routes in London. Owing to its employment, it has far more breadth than nearly any other street in London. Even so, your attempt to make your way to your chosen destination is impeded by the press of various carts, animals, and people, all of which seem to be going in precisely the opposite direction that you are. Peering up into the small patch of sky that isn't blocked by the overhanging stories of the buildings around you, you catch a glimpse of the towers of St. Paul's Cathedral. [Exits: n e s w u] A post covered with various notices and posters stands here. Cerine is standing here. Zaina is standing here. (AFK [GT 5:41 am] HP:141/406 MA:331/450 MV:76% GP:169 Standing)> East Cheap This region of the city supports numerous taverns and inns, frequented by both travelers and locals. Even at night, when the rest of the city is asleep, this district is full of the voices and bodies of those who imbibe, and it is not uncommon for a tavern brawl to flow out into the street. One inn to the north seems slightly quieter than the rest; mayhap you would be able to enjoy a full night's rest there. [Exits: n e s w] The corpse of a weaver is lying here. A long, woolen gown has been left here. The corpse of a weaver is lying here. An illusion of A grotesque figure wallows here, gnawing on his own flesh. A grotesque figure wallows here, gnawing on his own flesh. Xerox is standing here. A rat burrows through the rubbish heaped in the street gutters. (AFK [GT 5:41 am] HP:141/406 MA:331/450 MV:76% GP:169 Standing)> You try to backstab a very disturbed, pale-skinned figure, but he jumps out of the way. (.........Gah!) (AFK [GT 5:41 am] HP:141/406 MA:331/450 MV:76% GP:169 Standing)> You quickly attack 9 times and hit 8 times. You pierce a very disturbed, pale-skinned figure extremely hard. A very disturbed, pale-skinned figure reels from the poison coursing through his veins! A swordsman's shirt is damaged as it is hit! A very disturbed, pale-skinned figure blocks your pierce. A very disturbed, pale-skinned figure is covered in blood. (AFK [GT 5:41 am] HP:141/406 MA:331/450 MV:76% GP:169 Standing)> A very disturbed, pale-skinned figure kicks you in the solar plexus, rendering you breathless. (AFK [GT 5:41 am] HP:113/406 MA:331/450 MV:76% GP:169 Standing)> Input buffer cleared. You quickly attack and hit 8 times. You massacre a very disturbed, pale-skinned figure with your pierce. A very disturbed, pale-skinned figure blocks your pierce. A very disturbed, pale-skinned figure is covered in blood. A very disturbed, pale-skinned figure quickly attacks and hits 9 times. A very disturbed, pale-skinned figure decimates you with his powerful sting! You can't take much more of this! You block a very disturbed, pale-skinned figure's sting. (AFK [GT 5:42 am] HP:79/406 MA:331/450 MV:76% GP:169 Standing)> You panic, and attempt to flee. Cheapside You wander onto Cheapside, one of the principal thoroughfares and parade routes in London. Owing to its employment, it has far more breadth than nearly any other street in London. Even so, your attempt to make your way to your chosen destination is impeded by the press of various carts, animals, and people, all of which seem to be going in precisely the opposite direction that you are. Peering up into the small patch of sky that isn't blocked by the overhanging stories of the buildings around you, you catch a glimpse of the towers of St. Paul's Cathedral. [Exits: n e s w u] A post covered with various notices and posters stands here. A rat catcher adjusts a trap. Cerine is standing here. Zaina is standing here. (AFK [GT 5:43 am] HP:79/406 MA:331/450 MV:75% GP:169 Standing)> The Market For centuries, a market has stood here at the foot of the gate. Many of the booths are permanent fixtures and have been run by several generations of craftsmen. However, despite its advanced age, the Newgate Market is a lively place, resounding with the voices of those who would wish to buy, and those who sell. You should be advised, however, for the market bustle obscures the silent footsteps of those who would relieve you of your purse... [Exits: n e s w] The corpse of a glassblower is lying here. A servant girl darts through the crowds. Yakomo is sleeping here. A strawberry roan flicks his tail. (AFK [GT 5:43 am] HP:79/406 MA:331/450 MV:75% GP:169 Standing)> Newgate Although this gate has not been new for centuries, tradition mandates that its name remain so. During the day, countless travelers and marketers pass under its vault on their way to do business in the City. At night, it is locked and bolted against those whose employment the City would prefer to bar. [Exits: e w] Cloaked in fire and shadow, a man of purest evil sneers at you mockingly. A magpie chokes on a pebble which it mistook for a seed. A rat burrows through the rubbish heaped in the street gutters. (AFK [GT 5:43 am] HP:79/406 MA:331/450 MV:74% GP:169 Standing)> A Street Leading to Newgate The old Roman stones which first formed this road are still present, bearing silent witness to the might of those ancient conquerors. However, you are forced off the road and must walk in the ditch owing to the many ox carts and carriages which roll past you on their way to and fro. To the east rise up the walls of London, England's center of trade and commerce. [Exits: e w] (AFK [GT 5:43 am] HP:79/406 MA:331/450 MV:73% GP:169 Standing)> A Winding Lane Strolling down this lane, you pause to listen to the bird song and inhale the warm breeze which carries the flowery fragrances of the cottage gardens lining the lane. Beyond the cottages lie the gentle green hills of the Thames river valley. Truly, the South of England is the heart of this fair isle, this emerald gem in the bosom of the Sea. [Exits: n e] (AFK [GT 5:44 am] HP:79/406 MA:331/450 MV:72% GP:169 Standing)> Alas, you cannot go that way. (AFK [GT 5:44 am] HP:79/406 MA:331/450 MV:72% GP:169 Standing)> Alas, you cannot go that way. (AFK [GT 5:44 am] HP:79/406 MA:331/450 MV:72% GP:169 Standing)> Alas, you cannot go that way. Chanting the words 'kere drva vant ex', you feel the Power within you swell and find that you can command it. You have created a handful of small glowing roots! (AFK [GT 5:45 am] HP:79/406 MA:307/450 MV:73% GP:169 Standing)> Chanting the words 'kere drva vant ex', you feel the Power within you swell and find that you can command it. You have created a handful of small glowing roots! (AFK [GT 5:45 am] HP:79/406 MA:283/450 MV:73% GP:169 Standing)> A very disturbed, pale-skinned figure loudly yells, 'whooo!' (AFK [GT 5:45 am] HP:79/406 MA:283/450 MV:73% GP:169 Standing)> A gentle breeze brushes past you. (AFK [GT 5:46 am] HP:79/406 MA:284/450 MV:73% GP:169 Standing)> You eat some glowing roots. You feel quite a bit better. (AFK [GT 5:46 am] HP:119/406 MA:284/450 MV:73% GP:169 Standing)> You eat some glowing roots. You feel quite a bit better. (AFK [GT 5:46 am] HP:164/406 MA:284/450 MV:73% GP:169 Standing)> An Intersection on the King's Road You stand at an intersection in the King's Road among the timeless rolling hills that are often called 'The Summer Country.' A straight line of cobblestones heads north into the heart of Sherwood Forest. Posted warnings and patrols seem to be commonplace here outside of the City. Rumors claim a notorious band of outlaws is said to be living in the forest and terrorizing those who pass through the forest. A more traveled road leads west to the Estates of Locksley. An old weatherworn stone sits on the side of the road, in the Roman manner, giving the name of the Emperor who ordered the road built, and an indication of how far it is to the each destination in every direction. LONDINIVM seems to be to the south, but you can't make out the Emperor's name--it seems to have been defaced by vandals. [Exits: n e s w] A country squire is ambling along here. (AFK [GT 5:46 am] HP:164/406 MA:284/450 MV:73% GP:169 Standing)> On the King's Road Just north of London, the countryside, the cottages and the people look as if they have been caught in time. The rustic look of the area makes you think nothing has changed here for hundreds of years and perhaps won't change in as many to come either. The King's Road runs north-south here with a small path leading off to the west into the forest. [Exits: n s w] The corpse of a saxon outlaw is lying here. A grey-eyed woman with shoulder-length brown hair stands here toying with her dagger. A small fuzzy brown bunny sits here eating a blade of grass. (AFK [GT 5:46 am] HP:164/406 MA:284/450 MV:72% GP:169 Standing)> An Intersection The small dirt road that leads west into Sherwood Forest and north to Lincolnshire intersects with the King's Road. The forest is just beginning to thicken here, but the way south looks clearer. To the east in Nottingham, the keep has become the headquarters for Master Monceux and his Norman soldiers. You keep a look out, for it is common knowledge that the outlaw Will o' the Green and his band of men roam Sherwood Forest asking a toll from those wishing to pass through. [Exits: n e s w] Deathstalker is standing here. A local peasant is roaming here. A small fuzzy brown bunny sits here eating a blade of grass. A tall forester is here, demanding you pay him a toll. A forester stands here, arms akimbo, blocking your passage. [2] Will o' the Green nods knowingly as you give the secret hand sign. (AFK [GT 5:46 am] HP:164/406 MA:284/450 MV:71% GP:169 Standing)> On the King's Road The forest is dense and enclosing here. The undergrowth hasn't been cleared from the sides of the road for a long time. The heavy cobblestones tend to keep the roadway itself clear, but even small grasses and weeds have begun to sprout between the cracks. The silence here is disturbing; perhaps you might find solace in the little square church to the east. [Exits: n e s] A wizened Aussie with an Irish accent is here. A small fuzzy brown bunny sits here eating a blade of grass. Sir Sansaria bows before you. (AFK [GT 5:46 am] HP:164/406 MA:284/450 MV:71% GP:169 Standing)> On the King's Road The road is well traveled. You pass many people dressed in rich noble looking clothes as well as several peasants. The only group not in evidence are the foresters and outlaws that are said to be patrolling the area. You caution yourself to remember, that just because you don't see them... [Exits: n s] A country maid is daydreaming as she walks along here. (AFK [GT 5:46 am] HP:164/406 MA:284/450 MV:71% GP:169 Standing)> On the King's Road Traffic is heavy here on the King's Road as peddlers, merchants, knights and other people go about their business, traveling between the larger towns. By the number of people here, there must be a large town nearby. [Exits: n s] A saxon outlaw is here, tracking the king's deer. A local peasant is roaming here. (AFK [GT 5:47 am] HP:164/406 MA:284/450 MV:70% GP:169 Standing)> Chanting the words 'kere drva vant ex', you feel the Power within you swell and find that you can command it. You have created a handful of small glowing roots! (AFK [GT 5:48 am] HP:164/406 MA:260/450 MV:70% GP:169 Standing)> You eat some glowing roots. You feel quite a bit better. (AFK [GT 5:48 am] HP:191/406 MA:260/450 MV:70% GP:169 Standing)> Chanting the words 'kere drva vant ex', you feel the Power within you swell and find that you can command it. You have created a handful of small glowing roots! (AFK [GT 5:48 am] HP:191/406 MA:236/450 MV:71% GP:169 Standing)> A very disturbed, pale-skinned figure slips in from the south, looking for someone to hurt. A very disturbed, pale-skinned figure has arrived from the south. (AFK [GT 5:48 am] HP:191/406 MA:236/450 MV:71% GP:169 Standing)> A very disturbed, pale-skinned figure spins, kicking you in the chest. (AFK [GT 5:48 am] HP:158/406 MA:236/450 MV:71% GP:169 Standing)> You can't do that while you're fighting! (AFK [GT 5:49 am] HP:158/406 MA:236/450 MV:71% GP:169 Standing)> No way, you are fighting! (AFK [GT 5:49 am] HP:158/406 MA:236/450 MV:71% GP:169 Standing)> Chanting the words 'kere drva vant ex', you feel the Power within you swell and find that you can command it. You have created a handful of small glowing roots! (AFK [GT 5:49 am] HP:158/406 MA:212/450 MV:71% GP:169 Standing)> Input buffer cleared. (AFK [GT 5:49 am] HP:158/406 MA:212/450 MV:71% GP:169 Standing)> A very disturbed, pale-skinned figure quickly attacks and hits 9 times. A very disturbed, pale-skinned figure obliterates you with his horrific sting! Blood oozes from your new wound. You block a very disturbed, pale-skinned figure's sting. You quickly attack 9 times and hit 8 times. You demolish a very disturbed, pale-skinned figure with your pierce! A very disturbed, pale-skinned figure blocks your pierce. A very disturbed, pale-skinned figure is covered in blood. (AFK [GT 5:49 am] HP:128/406 MA:212/450 MV:71% GP:169 Standing)> You panic, and attempt to flee. A Turn in the King's Road Here the King's road turns east and south. A sign points the way east to the town of Lincoln along a small cobblestone road. To the south, it leads through Sherwood Forest to London. [Exits: e s] A small fuzzy brown bunny sits here eating a blade of grass. (AFK [GT 5:50 am] HP:128/406 MA:212/450 MV:70% GP:169 Standing)> You eat some glowing roots. You feel quite a bit better. (AFK [GT 5:50 am] HP:158/406 MA:212/450 MV:70% GP:169 Standing)> You eat some glowing roots. You feel quite a bit better. (AFK [GT 5:50 am] HP:207/406 MA:212/450 MV:70% GP:169 Standing)> On the King's Road Traffic is heavy here on the King's Road as peddlers, merchants, knights and other people go about their business, traveling between the larger towns. By the number of people here, there must be a large town nearby. [Exits: n s] An illusion of A grotesque figure wallows here, gnawing on his own flesh. A grotesque figure wallows here, gnawing on his own flesh. A saxon outlaw is here, tracking the king's deer. A local peasant is roaming here. (AFK [GT 5:51 am] HP:207/406 MA:212/450 MV:70% GP:169 Standing)> You kick a very disturbed, pale-skinned figure's chest. (AFK [GT 5:51 am] HP:207/406 MA:212/450 MV:70% GP:169 Standing)> A very disturbed, pale-skinned figure's spinning kick misses you, almost throwing him off balance. (AFK [GT 5:51 am] HP:207/406 MA:212/450 MV:70% GP:169 Standing)> A very disturbed, pale-skinned figure quickly attacks 9 times and hits 7 times. A very disturbed, pale-skinned figure's massive flurry of attacks sends him sprawling to the ground! A very disturbed, pale-skinned figure obliterates you with his horrific sting! You quickly attack and hit 9 times. You wound a very disturbed, pale-skinned figure with your critical hit! shredded muscle and tendons is damaged as it is hit! You decimate a very disturbed, pale-skinned figure with your powerful pierce! A very disturbed, pale-skinned figure reels from the poison coursing through his veins! A very disturbed, pale-skinned figure is almost dead. (AFK [GT 5:53 am] HP:179/406 MA:212/450 MV:70% GP:169 Standing)> A very disturbed, pale-skinned figure quickly attacks and hits 8 times. A very disturbed, pale-skinned figure massacres you with his sting. You block a very disturbed, pale-skinned figure's sting. You quickly attack 8 times and hit 7 times. A very disturbed, pale-skinned figure parries one of your attacks! You wound a very disturbed, pale-skinned figure with your critical hit! You demolish a very disturbed, pale-skinned figure with your pierce! A very disturbed, pale-skinned figure is DYING. (AFK [GT 5:53 am] HP:163/406 MA:212/450 MV:71% GP:169 Standing)> Your kick flies by a very disturbed, pale-skinned figure. (AFK [GT 5:54 am] HP:163/406 MA:212/450 MV:71% GP:169 Standing)> A very disturbed, pale-skinned figure stands up and attacks. (AFK [GT 5:54 am] HP:163/406 MA:212/450 MV:71% GP:169 Standing)> A very disturbed, pale-skinned figure panics, and attempts to flee. Grinning at the misfortune he has caused, a very disturbed, pale-skinned figure slips away north. A very disturbed, pale-skinned figure leaves north. (AFK [GT 5:54 am] HP:163/406 MA:212/450 MV:71% GP:169 Standing)> A very disturbed, pale-skinned figure slips in from the north, looking for someone to hurt. A very disturbed, pale-skinned figure has arrived from the north. (AFK [GT 5:54 am] HP:163/406 MA:212/450 MV:71% GP:169 Standing)> Grinning at the misfortune he has caused, a very disturbed, pale-skinned figure slips away south. A very disturbed, pale-skinned figure leaves south. (AFK [GT 5:55 am] HP:163/406 MA:212/450 MV:71% GP:169 Standing)> Input buffer cleared. (AFK [GT 5:56 am] HP:163/406 MA:212/450 MV:71% GP:169 Standing)> You could not find a trail. (AFK [GT 5:56 am] HP:163/406 MA:212/450 MV:71% GP:169 Standing)> Chanting the words 'kere drva vant ex', you feel the Power within you swell and find that you can command it. You have created a handful of small glowing roots! (AFK [GT 5:58 am] HP:163/406 MA:189/450 MV:72% GP:169 Standing)> You eat some glowing roots. You feel quite a bit better. (AFK [GT 5:58 am] HP:201/406 MA:189/450 MV:72% GP:169 Standing)> You pick up the trail. The trail to your prey leads south. It is very fresh. (AFK [GT 5:59 am] HP:201/406 MA:189/450 MV:72% GP:169 Standing)> On the King's Road The road is well traveled. You pass many people dressed in rich noble looking clothes as well as several peasants. The only group not in evidence are the foresters and outlaws that are said to be patrolling the area. You caution yourself to remember, that just because you don't see them... [Exits: n s] A country maid is daydreaming as she walks along here. The trail to your prey leads south. It is very fresh. (AFK [GT 5:59 am] HP:201/406 MA:189/450 MV:72% GP:169 Standing)> They're not here. (AFK [GT 5:59 am] HP:201/406 MA:189/450 MV:72% GP:169 Standing)> On the King's Road The forest is dense and enclosing here. The undergrowth hasn't been cleared from the sides of the road for a long time. The heavy cobblestones tend to keep the roadway itself clear, but even small grasses and weeds have begun to sprout between the cracks. The silence here is disturbing; perhaps you might find solace in the little square church to the east. [Exits: n e s] A wizened Aussie with an Irish accent is here. A small fuzzy brown bunny sits here eating a blade of grass. The trail to your prey leads south. It is very fresh. Sir Sansaria bows before you. (AFK [GT 5:59 am] HP:201/406 MA:189/450 MV:72% GP:169 Standing)> They're not here. (AFK [GT 5:59 am] HP:201/406 MA:189/450 MV:72% GP:169 Standing)> An Intersection The small dirt road that leads west into Sherwood Forest and north to Lincolnshire intersects with the King's Road. The forest is just beginning to thicken here, but the way south looks clearer. To the east in Nottingham, the keep has become the headquarters for Master Monceux and his Norman soldiers. You keep a look out, for it is common knowledge that the outlaw Will o' the Green and his band of men roam Sherwood Forest asking a toll from those wishing to pass through. [Exits: n e s w] Deathstalker is standing here. A local peasant is roaming here. A small fuzzy brown bunny sits here eating a blade of grass. A tall forester is here, demanding you pay him a toll. A forester stands here, arms akimbo, blocking your passage. [2] The trail to your prey leads south. It is very fresh. Will o' the Green nods knowingly as you give the secret hand sign. (AFK [GT 5:59 am] HP:201/406 MA:189/450 MV:71% GP:169 Standing)> They're not here. (AFK [GT 5:59 am] HP:201/406 MA:189/450 MV:71% GP:169 Standing)> On the King's Road Just north of London, the countryside, the cottages and the people look as if they have been caught in time. The rustic look of the area makes you think nothing has changed here for hundreds of years and perhaps won't change in as many to come either. The King's Road runs north-south here with a small path leading off to the west into the forest. [Exits: n s w] The corpse of a saxon outlaw is lying here. An illusion of A grotesque figure wallows here, gnawing on his own flesh. A grey-eyed woman with shoulder-length brown hair stands here toying with her dagger. You have found your prey! (AFK [GT 5:59 am] HP:201/406 MA:189/450 MV:71% GP:169 Standing)> They're not here. (AFK [GT 5:59 am] HP:201/406 MA:189/450 MV:71% GP:169 Standing)> Brilliant red-orange and dark pink clouds greet the sun. Light begins playing tricks on your eyes. You feel the poison burning in your blood. (AFK [GT 6:00 am] HP:195/406 MA:189/450 MV:71% GP:169 Standing)> They're not here. (AFK [GT 6:01 am] HP:195/406 MA:189/450 MV:71% GP:169 Standing)> Chanting the words 'kere drva vant ex', you feel the Power within you swell and find that you can command it. You have created a handful of small glowing roots! (AFK [GT 6:03 am] HP:195/406 MA:165/450 MV:71% GP:169 Standing)> You eat some glowing roots. You feel quite a bit better. (AFK [GT 6:03 am] HP:235/406 MA:165/450 MV:72% GP:169 Standing)> On the King's Road Just north of London, the countryside, the cottages and the people look as if they have been caught in time. The rustic look of the area makes you think nothing has changed here for hundreds of years and perhaps won't change in as many to come either. The King's Road runs north-south here with a small path leading off to the west into the forest. [Exits: n s w] The corpse of a saxon outlaw is lying here. An illusion of A grotesque figure wallows here, gnawing on his own flesh. A grey-eyed woman with shoulder-length brown hair stands here toying with her dagger. (AFK [GT 6:04 am] HP:235/406 MA:166/450 MV:72% GP:169 Standing)> You pick up the trail. The trail to your prey leads north. It is fair. (AFK [GT 6:05 am] HP:235/406 MA:166/450 MV:72% GP:169 Standing)> Input buffer cleared. An Intersection The small dirt road that leads west into Sherwood Forest and north to Lincolnshire intersects with the King's Road. The forest is just beginning to thicken here, but the way south looks clearer. To the east in Nottingham, the keep has become the headquarters for Master Monceux and his Norman soldiers. You keep a look out, for it is common knowledge that the outlaw Will o' the Green and his band of men roam Sherwood Forest asking a toll from those wishing to pass through. [Exits: n e s w] Deathstalker is standing here. A local peasant is roaming here. A small fuzzy brown bunny sits here eating a blade of grass. A tall forester is here, demanding you pay him a toll. A forester stands here, arms akimbo, blocking your passage. [2] The trail to your prey leads north. It is fair. Will o' the Green nods knowingly as you give the secret hand sign. (AFK [GT 6:06 am] HP:235/406 MA:166/450 MV:72% GP:169 Standing)> On the King's Road The forest is dense and enclosing here. The undergrowth hasn't been cleared from the sides of the road for a long time. The heavy cobblestones tend to keep the roadway itself clear, but even small grasses and weeds have begun to sprout between the cracks. The silence here is disturbing; perhaps you might find solace in the little square church to the east. [Exits: n e s] A wizened Aussie with an Irish accent is here. A small fuzzy brown bunny sits here eating a blade of grass. The trail to your prey leads north. It is fair. Sir Sansaria bows before you. (AFK [GT 6:06 am] HP:235/406 MA:166/450 MV:71% GP:169 Standing)> On the King's Road The road is well traveled. You pass many people dressed in rich noble looking clothes as well as several peasants. The only group not in evidence are the foresters and outlaws that are said to be patrolling the area. You caution yourself to remember, that just because you don't see them... [Exits: n s] A country maid is daydreaming as she walks along here. The trail to your prey leads north. It is fair. (AFK [GT 6:06 am] HP:235/406 MA:166/450 MV:71% GP:169 Standing)> Input buffer cleared. (AFK [GT 6:07 am] HP:235/406 MA:166/450 MV:71% GP:169 Standing)> On the King's Road Traffic is heavy here on the King's Road as peddlers, merchants, knights and other people go about their business, traveling between the larger towns. By the number of people here, there must be a large town nearby. [Exits: n s] A saxon outlaw is here, tracking the king's deer. A local peasant is roaming here. The trail to your prey leads north. It is relatively good. (AFK [GT 6:07 am] HP:235/406 MA:166/450 MV:71% GP:169 Standing)> A Turn in the King's Road Here the King's road turns east and south. A sign points the way east to the town of Lincoln along a small cobblestone road. To the south, it leads through Sherwood Forest to London. [Exits: e s] A small fuzzy brown bunny sits here eating a blade of grass. The trail to your prey leads east. It is relatively good. (AFK [GT 6:07 am] HP:235/406 MA:166/450 MV:70% GP:169 Standing)> You do not have that item. (AFK [GT 6:08 am] HP:235/406 MA:166/450 MV:70% GP:169 Standing)> Entrance to Lincolnshire As you stand in the entrance to the small town of Lincoln, you receive mixed reactions from the locals. The merchant class is very glad to see you and all smile encouragingly at you, hoping you'll visit their store. The peasants look at you with disgust, hoping you'll leave soon and not drink the water. [Exits: e w] A local peasant is roaming here. The trail to your prey leads east. It is relatively good. (AFK [GT 6:08 am] HP:235/406 MA:166/450 MV:70% GP:169 Standing)> Town Center The center of Lincoln is a sleepy little spot. People crowd around the well in the center of town to gossip and socialize. The locals are always complaining of the outsiders coming into town and drinking their well dry. The small shops and houses surrounding the town square look spartan but also well appointed. The locals don't suffer too much from the business brought by outsiders, except for their water supply. [Exits: n e s w] A low wooden well sits here, dry as a bone. A notice board has been erected here. A country squire is ambling along here. A cardinal is here, chirping happily. [2] The trail to your prey leads east. It is relatively good. (AFK [GT 6:08 am] HP:235/406 MA:166/450 MV:69% GP:169 Standing)> Gaiman Lane The most prominent sign on this small street is that of the Butcher Shop on the south side. The rest of the street looks like small cottages that wouldn't appreciate a visit from an outsider. The town square is to the west. [Exits: e w] A local peasant is roaming here. The trail to your prey leads east. It is relatively good. (AFK [GT 6:09 am] HP:235/406 MA:166/450 MV:69% GP:169 Standing)> The Grassy Hill A gently sloping hill provides a nice view of the water here. It would make the perfect spot for a picnic. The green grass is lush and feels like a plush rug under your bare feet. A small dirt road passes over the hill connecting the beaches to the north and south. A small town can be seen to the west. [Exits: n s w] A glint in the child's eye is the only warning of the mischief to come. A country maid is daydreaming as she walks along here. The trail to your prey leads south. It is easily seen. (AFK [GT 6:09 am] HP:235/406 MA:166/450 MV:69% GP:169 Standing)> Near a Small Village This small road travels west into the heart of Britain. It doesn't look that well traveled as the local folk are mostly self sufficient and don't like outsiders too much. A small beach lies to the east. A small hill rises out of the ground to the north. [Exits: n e] The trail to your prey leads east. It is easily seen. (AFK [GT 6:09 am] HP:235/406 MA:166/450 MV:68% GP:169 Standing)> Chanting the words 'kere drva vant ex', you feel the Power within you swell and find that you can command it. You have created a handful of small glowing roots! (AFK [GT 6:10 am] HP:235/406 MA:143/450 MV:68% GP:169 Standing)> You eat some glowing roots. You feel quite a bit better. (AFK [GT 6:11 am] HP:278/406 MA:143/450 MV:68% GP:169 Standing)> A birch bark canoe forges through the waters. East of Lincoln's Coast The great county of Lincoln lies to the south and west, home to the burgeoning English peoples. They weathered the Roman occupation, and since the collapse of the great empire have succumbed to the battles of ambitious kings. [Exits: s w] The trail to your prey leads south. It is easily seen. (AFK [GT 6:11 am] HP:278/406 MA:143/450 MV:68% GP:169 Standing)> Alas, you cannot go that way. (AFK [GT 6:11 am] HP:278/406 MA:143/450 MV:68% GP:169 Standing)> North of the English Channel The Channel to the south might allow the English to see the French and vice-versa, but from here France may as well be a thousand miles away. The gray water below you rises and falls in tight swells, whitecapped by the prevailing winds blowing towards England. To the west, a wide river opens its gaping mouth attempting to swallow all the sea. To the east, only empty ocean is visible. [Exits: n s w] The trail to your prey leads south. It is easily seen. (AFK [GT 6:11 am] HP:278/406 MA:143/450 MV:67% GP:169 Standing)> Chanting the words 'kere drva vant ex', you feel the Power within you swell and find that you can command it. You have created a handful of small glowing roots! (AFK [GT 6:12 am] HP:278/406 MA:119/450 MV:67% GP:169 Standing)> Crossing the English Channel The water is cold and choppy. The white cliffs rise above a small beach to the west and the channel reaches to the French coastline in the east. [Exits: n e s w] Yucky, icky, slimy sea-weed lies here. The trail to your prey leads south. It is fresh. (AFK [GT 6:12 am] HP:278/406 MA:119/450 MV:67% GP:169 Standing)> You eat some glowing roots. You are full. You feel quite a bit better. (AFK [GT 6:13 am] HP:301/406 MA:119/450 MV:67% GP:169 Standing)> Just South of the English Channel The white cliffs of Dover sparkle to the northwest. The coast of France green and vibrant to the northeast. Southwards, you can follow the coasts of France, Spain and Portugal around the continent. [Exits: n s w] The trail to your prey leads west. It is fresh. (AFK [GT 6:13 am] HP:301/406 MA:119/450 MV:66% GP:169 Standing)> Off the English Coast The cold Atlantic water is a deeper color of grey than that of the channel to the east. The surface of the water rolls more gently here compared to the choppy waves of the channel. Looking to the west, nothing but the sky appears above the horizon and the deep ocean below it. [Exits: e w] The trail to your prey leads west. It is fresh. (AFK [GT 6:14 am] HP:301/406 MA:119/450 MV:65% GP:169 Standing)> On the Atlantic Ocean The wind smells of salt and the spray of the water stings your face as the ship cuts through the rolling sea. Looking off in all directions, you see nothing but water and sky meeting the grey horizon. Adventure and excitement lie to the west, land of the Americas. Unseen, England and its infamous channel are off to the east. [Exits: e w] The trail to your prey leads west. It is fresh. (AFK [GT 6:14 am] HP:301/406 MA:119/450 MV:63% GP:169 Standing)> They're not here. (AFK [GT 6:15 am] HP:301/406 MA:119/450 MV:63% GP:169 Standing)> On the Atlantic Ocean The water reflects the sky's greyness and nothing else breaks the monotonous colors surrounding you. The constant motion of the ship is no longer foreign to your body, though still you find it difficult to stay below in the hold for any stretch of time. [Exits: n e w] The trail to your prey leads west. It is fresh. (AFK [GT 6:15 am] HP:301/406 MA:119/450 MV:62% GP:169 Standing)> Outside Boston Harbor A small, but busy harbor lies to the west. The charts indicate that the best way to travel from here is to follow the currents east and then north toward the colder territories or south along the coast. The winds are brisk here when they blow, but not intolerably so. [Exits: e s w] The trail to your prey leads west. It is very fresh. (AFK [GT 6:15 am] HP:301/406 MA:119/450 MV:61% GP:169 Standing)> Boston Harbor Boats float in the deep water in the distance, transfering their passengers to smaller sailboats for arrival to Boston. The ground below your feet turns to rock as large stones make up the dock ahead. Buildings on one side of the path, perhaps some sort of market housings, block your view to the town. The path continues north but becomes narrow as a footpath. The breeze carries the scent of the salt water across your path. And you can't help but think of the sea. [Exits: n e w] A sea gull seems to hover here in the air as it takes advantage of the wind. A man stands patiently on the docks, fishing pole in hand. The trail to your prey leads west. It is very fresh. (AFK [GT 6:15 am] HP:301/406 MA:119/450 MV:61% GP:169 Standing)> They're not here. (AFK [GT 6:16 am] HP:301/406 MA:119/450 MV:61% GP:169 Standing)> The Path to the Docks The dirt path leads to the sea ahead. Buildings line either side as walls, themselves blocking out some sort of element. You feel a cool mist brush against your skin as the breeze blows in from the water. [Exits: e w] A sea gull seems to hover here in the air as it takes advantage of the wind. The trail to your prey leads west. It is very fresh. (AFK [GT 6:16 am] HP:301/406 MA:119/450 MV:61% GP:169 Standing)> They're not here. (AFK [GT 6:16 am] HP:301/406 MA:119/450 MV:61% GP:169 Standing)> The Road Out of Town To the north, through the gates at this end of town, you watch ahead as the road seems to disappear into the trees. Shadows create a false darkness, and often eerie feelings travelling through there. One one side, a wall of trees and bushes block your view into the woods. Turning to look the other direction, you watch boats of various sizes float by each other peacefully in the inlet. Persons new to the colony arriving in small boats launched from the larger ships in the distance, anxiously awaiting their stake in the town. [Exits: n e s w] A turkey stands here in fear of you. The trail to your prey leads west. It is very fresh. (AFK [GT 6:16 am] HP:301/406 MA:119/450 MV:60% GP:169 Standing)> They're not here. (AFK [GT 6:16 am] HP:301/406 MA:119/450 MV:60% GP:169 Standing)> The Grendels's Farmhouse The rough walls of the room barely keep out the elements. Logs, carefully cut provide extra protection, but little of it. A fireplace built into the back wall gives of little heat in the winter. The smell of the wood burned still echoes year round. [Exits: e] A war banner marked with strange writings has been hung here. A small canoe has been discarded here. A grotesque figure wallows here, gnawing on his own flesh. You have found your prey! --->(Into the Lion's Den I went, this waas a pretty dumb move,) (AFK [GT 6:17 am] HP:301/406 MA:119/450 MV:60% GP:169 Standing)> (AFK [GT 6:17 am] HP:301/406 MA:119/450 MV:60% GP:169 Standing)> Your thief-like skills enable you to sneak up behind a very disturbed, pale-skinned figure, placing a Translucent Flaming Shard of Poisoned Frozen Ice in his back. A very disturbed, pale-skinned figure writhes in agony as you hit a nerve! (AFK [GT 6:17 am] HP:301/406 MA:119/450 MV:60% GP:169 Standing)> A very disturbed, pale-skinned figure kicks you in the chest. (AFK [GT 6:17 am] HP:271/406 MA:119/450 MV:60% GP:169 Standing)> Input buffer cleared. You quickly attack 9 times and hit 7 times. A very disturbed, pale-skinned figure parries one of your attacks! You pulverize a very disturbed, pale-skinned figure with your pierce. A very disturbed, pale-skinned figure blocks your pierce. A very disturbed, pale-skinned figure is covered in blood. A very disturbed, pale-skinned figure quickly attacks 9 times and hits 8 times. A very disturbed, pale-skinned figure demolishes you with his sting! You block a very disturbed, pale-skinned figure's sting. (AFK [GT 6:18 am] HP:245/406 MA:119/450 MV:60% GP:169 Standing)> Your spinning kick misses a very disturbed, pale-skinned figure, almost throwing you off balance! (AFK [GT 6:19 am] HP:245/406 MA:119/450 MV:60% GP:169 Standing)> You quickly attack and hit 8 times. You pulverize a very disturbed, pale-skinned figure with your pierce. A very disturbed, pale-skinned figure blocks your pierce. A very disturbed, pale-skinned figure is leaking guts. A very disturbed, pale-skinned figure quickly attacks 8 times and hits 5 times. A very disturbed, pale-skinned figure pulverizes you with his sting. Blood oozes from your new wound. You block a very disturbed, pale-skinned figure's sting. (AFK [GT 6:20 am] HP:228/406 MA:119/450 MV:60% GP:169 Standing)> A very disturbed, pale-skinned figure withdraws inward and begins chanting under his breath. A blinding flash of terribly bright light silently explodes in the room! You have been blinded! (AFK [GT 6:21 am] HP:228/406 MA:119/450 MV:61% GP:169 Standing)> You quickly attack 8 times and hit 7 times. Somebody parries one of your attacks! You pierce somebody extremely hard. Somebody blocks your pierce. Somebody is leaking guts. Somebody quickly attacks 8 times and hits 4 times. You parry an attack from somebody! Somebody stings you extremely hard. Blood oozes from your new wound. (AFK [GT 6:21 am] HP:214/406 MA:119/450 MV:61% GP:169 Standing)> Input buffer cleared. (AFK [GT 6:21 am] HP:214/406 MA:119/450 MV:61% GP:169 Standing)> You use the power of your voice and persuasive abilities to inspire everyone. Somebody looks inspired to fight more ferociously! (AFK [GT 6:22 am] HP:214/406 MA:119/450 MV:61% GP:169 Standing)> You quickly attack and hit 8 times. You demolish somebody with your pierce! Somebody reels from the poison coursing through his veins! Somebody blocks your pierce. Somebody is leaking guts. Somebody quickly attacks and hits 8 times. Somebody demolishes you with his sting! You block somebody's sting. (AFK [GT 6:22 am] HP:187/406 MA:119/450 MV:61% GP:169 Standing)> You quickly attack and hit 8 times. You obliterate somebody with your horrific pierce! Somebody is almost dead. Somebody quickly attacks 8 times and hits 7 times. You parry an attack from somebody! Somebody demolishes you with his sting! You block somebody's sting. (AFK [GT 6:24 am] HP:160/406 MA:120/450 MV:61% GP:169 Standing)> Somebody moves out of the way as you jump up to kick him. (AFK [GT 6:25 am] HP:160/406 MA:120/450 MV:61% GP:169 Standing)> You quickly attack and hit 9 times. You demolish somebody with your pierce! Somebody blocks your pierce. Somebody is DYING. Somebody quickly attacks 9 times and hits 8 times. Somebody demolishes you with his sting! (AFK [GT 6:25 am] HP:134/406 MA:120/450 MV:61% GP:169 Standing)> Somebody manages to calm everyone down with his rich voice and persuasive manner. Somebody keeps fighting, but he does look less frenzied. (AFK [GT 6:26 am] HP:134/406 MA:120/450 MV:61% GP:169 Standing)> Somebody quickly attacks 8 times and hits 7 times. Somebody pulverizes you with his sting. (AFK [GT 6:27 am] HP:116/406 MA:120/450 MV:62% GP:169 Standing)> You kick somebody in the chest, crushing bones into his heart, and he falls over, dead! You receive 19550 experience. [Info]: Dusk is fertilizing daisies, all because of Dashiva. You hear somebody's death cry.