Xeron rolls around on the ground with laughter. (HP:469/469 MV:507 MA:316/462 XP to Lvl:74628157 GP:2054)> [Info]: Swamprat has advanced a level! (HP:469/469 MV:507 MA:317/462 XP to Lvl:74628157 GP:2054)> [Info] Xeron: Congrats Swamprat!! (HP:469/469 MV:507 MA:317/462 XP to Lvl:74628157 GP:2054)> [Info] Ceri: Look Swamprat!!!! It's snowing in your honor!!!! (HP:469/469 MV:507 MA:317/462 XP to Lvl:74628157 GP:2054)> hunt gara You pick up the trail. The trail to your prey leads east. It is easily seen. (HP:469/469 MV:507 MA:317/462 XP to Lvl:74628157 GP:2054)> Xeron pokes an illusion of 'Jennifer Aniston poses here, seductively moving her body.' - It's dead, Xeron. (HP:469/469 MV:507 MA:317/462 XP to Lvl:74628157 GP:2054)> q vial You quaff a glass vial containing a pink-tinted liquid. You direct the light to flow around you, leaving you invisible. (HP:469/469 MV:507 MA:318/462 XP to Lvl:74628157 GP:2054)> [Chat] Ishmael: well wasted now 800 mana trying to get a permanent summoning (HP:469/469 MV:507 MA:318/462 XP to Lvl:74628157 GP:2054)> unlock e open e e close w lock w *Click* (HP:469/469 MV:507 MA:318/462 XP to Lvl:74628157 GP:2054)> You open a reinforced door. (HP:469/469 MV:507 MA:318/462 XP to Lvl:74628157 GP:2054)> On the Roman Road Just north of Londinium, you are in the lands of the Catuvellauni, who have lately been reporting attacks by sea from dread berserker warriors. The Roman road leads north to the cities of Eburacum and eventually, the great Emperor Hadrian's wall. [Exits: n s w] The area around you is covered by the reedy stalks of some brownish plant. A wealthy merchant passes through on his way to deliver some goods. A bluejay flutters about, chirping innocently. The trail to your prey leads north. It is fresh. [Info] Swamprat: :) (HP:469/469 MV:504 MA:318/462 XP to Lvl:74628157 GP:2054)> You close a reinforced door. (HP:469/469 MV:505 MA:318/462 XP to Lvl:74628157 GP:2054)> *Click* (HP:469/469 MV:505 MA:318/462 XP to Lvl:74628157 GP:2054)> n [Info] Minako: Kanpai! Omedetou! *Cheer, Drinking Toast to you* (HP:469/469 MV:507 MA:319/462 XP to Lvl:74628157 GP:2054)> An Intersection The Roman road leading north to the land of the Brigantes is here met by a dirt road leading west. You are surrounded by heather and wind; the landscape, though fertile, is unappealing. A little further north and you will be in the famed moors of central Britannia. [Exits: n s w] The area around you is covered by the reedy stalks of some brownish plant. Miniature daisies are growing out of fernlike foliage here. A sheep is here, all curly and cute. A well-muscled Roman legionary is here. A spotted fawn looks about for his mother. A brown and white game bird flutters around in the nearby foliage. Its plume bobbing in the breeze, a quail stares at you uneasily. The trail to your prey leads north. It is fresh. (HP:469/469 MV:504 MA:319/462 XP to Lvl:74628157 GP:2054)> n On a Roman Road You are passing by the city of Venonae, at a distance. The Roman road leads north and south through the moors. [Exits: n e s] A blue flower with prominent black stamen grows from a leafy plant here. A small, fuzzy, white bunny sits here eating a blade of grass. A majestic stag surveys the forest. A red squirrel scampers about looking for nuts. The trail to your prey leads north. It is fresh. [Info] Caramon: May your life continue to be as good to you!!! (HP:469/469 MV:505 MA:319/462 XP to Lvl:74628157 GP:2054)> A quail has arrived from the south. (HP:469/469 MV:505 MA:319/462 XP to Lvl:74628157 GP:2054)> n Outside Eburacum Eburacum lies on the coast of the Oceanus Germanicus, the ocean from which you have heard dread Saxons have been invading. The Roman road continues northwards toward increasingly hilly country, towards Luguvalium, where the garrison is that mans Hadrian's wall. To the south the road goes through the lands of the Brigantes. [Exits: n s] A leafy plant is growing here by the roadside. Towering dark trees block the view in most directions. The trail to your prey leads north. It is very fresh. (HP:469/469 MV:503 MA:319/462 XP to Lvl:74628157 GP:2054)> n An Intersection Here the Roman road splits in three directions. East lies the Abbey at Iona, home of learned monks. Southwards it goes back to civilized lands, towards Eburacum. To the north it leads to the garrison at Luguvalium, that guards Hadrian's Wall from the dreaded Pictish folk. A dirt road leads west from here as well, probably to a fishing village along the coast of the Hivernian Ocean. [Exits: n s w] The area around you is covered by the reedy stalks of some brownish plant. A brown and white game bird flutters around in the nearby foliage. The trail to your prey leads west. It is fresh. (HP:469/469 MV:504 MA:320/462 XP to Lvl:74628157 GP:2054)> w A fragile and delicate beauty has arrived from the south. (HP:469/469 MV:506 MA:320/462 XP to Lvl:74628157 GP:2054)> On a Road A well-worn local road that is little more than a stripe of mud through the hilly northern coastlands of Britannia leads you east and west here. You imagine you can already hear the ocean sloshing against the beach in the distance. [Exits: e w] A wooden toy wagon, crudely carved but charming, is here. A wooden wagon, one wheel broken and useless, sits here in the mud. A cat with no tail is walking along here. The trail to your prey leads west. It is fresh. (HP:469/469 MV:503 MA:320/462 XP to Lvl:74628157 GP:2054)> A fragile and delicate beauty has arrived from the east. (HP:469/469 MV:503 MA:320/462 XP to Lvl:74628157 GP:2054)> A fragile and delicate beauty leaves west. (HP:469/469 MV:504 MA:320/462 XP to Lvl:74628157 GP:2054)> w [Chat] Ishmael: in arabia with 100 mnd should be better odds (HP:469/469 MV:505 MA:320/462 XP to Lvl:74628157 GP:2054)> The Village Entrance The dirt road here widens into a muddy turnaround, deeply scarred by wagon wheels and horses' hooves. South you can see a ramshackle building with an open front, probably a market stall for the legionaries coming from Luguvalium. The road leads into a small fishing village to the west, and back to the Roman road to the east. [Exits: e s w] A small child is here, playing in the dirt. The trail to your prey leads west. It is fresh. (HP:469/469 MV:503 MA:321/462 XP to Lvl:74628157 GP:2054)> w A Muddy Street You stand in what probably passes for a town square in this poor fishing village. It is mostly mud, and the mud stretches in all directions, no doubt what the villagers call a road. The buildings are mostly wattle and daub, although a few near the center of town are of sturdier stone construction. Several of the huts have nets draped along their sides to dry. The smell of salt in the air is strong. [Exits: n e s w] One of the walls has been taken over as a message center of sorts. A cat with no tail is walking along here. [2] The trail to your prey leads west. It is fresh. (HP:469/469 MV:503 MA:321/462 XP to Lvl:74628157 GP:2054)> A small child has arrived from the west. A small child has arrived from the east. (HP:469/469 MV:503 MA:321/462 XP to Lvl:74628157 GP:2054)> w A fragile and delicate beauty has arrived from the north. (HP:469/469 MV:506 MA:321/462 XP to Lvl:74628157 GP:2054)> A small child leaves south. (HP:469/469 MV:506 MA:321/462 XP to Lvl:74628157 GP:2054)> A fragile and delicate beauty leaves west. The cat meows. (HP:469/469 MV:506 MA:321/462 XP to Lvl:74628157 GP:2054)> A Path to the Beach The muddy road here leads directly to a beach, and as it does so the mud turns more and more into a rough, wet sand. You can see the beach to the west of you, and you can hear the sloshing of the cold north Oceanus Hivernicus. [Exits: e w] A fragile and delicate beauty carries with her a message of retribution. The trail to your prey leads west. It is fresh. (HP:469/469 MV:503 MA:321/462 XP to Lvl:74628157 GP:2054)> A fragile and delicate beauty leaves west. (HP:469/469 MV:504 MA:321/462 XP to Lvl:74628157 GP:2054)> w On the Beach To the west spreads out the Oceanus Hivernicus, and across it in the distance lies the land of the Hivernians, a people much taken with Druidism and magic, you've heard told. The beach is mostly gravel, not sand, and you can see the places where boats have been dragged into the water. It gets rocky and unpassable to the south, but you can walk along the coast a ways to the north. [Exits: n e w] A wooden toy wagon, crudely carved but charming, is here. A large raft has been discarded here. A small fishing boat has been dragged ashore and left here. A fragile and delicate beauty carries with her a message of retribution. A cat with no tail is walking along here. [2] A slim man dressed in tartan garb sniffs at the air. The trail to your prey leads west. It is fresh. (HP:469/469 MV:504 MA:322/462 XP to Lvl:74628157 GP:2054)> A fragile and delicate beauty leaves north. (HP:469/469 MV:505 MA:322/462 XP to Lvl:74628157 GP:2054)> w A small canoe forges through the waters. Off the Coast of Alba The coast of Alba, or Brittania if you are Roman, spreads itself out before you to the east. It looks most inhospitable, and you can't help but pity the poor fisher folk who make a hard living from the sea here. To the northwest you can see the Isle of Man, but see no way to land there. Far to the south, you know, lie the lands of Dyfed and Gwynedd. [Exits: n e s] A good-sized fish swims in the water. The trail to your prey leads south. It is very fresh. (HP:469/469 MV:505 MA:322/462 XP to Lvl:74628157 GP:2054)> w s Alas, you cannot go that way. (HP:469/469 MV:507 MA:323/462 XP to Lvl:74628157 GP:2054)> On the Hivernian Ocean The waters are rough and legendarily stormy, and the currents are strong. You can faintly make out the coast of Alba to the south and east, but there is nowhere to make landfall. You can follow along the coast to the north and south in hopes of finding a beach, however. [Exits: n w] Gara is standing here in a small canoe. You have found your prey! (HP:469/469 MV:505 MA:323/462 XP to Lvl:74628157 GP:2054)> Gara leaves west in a small canoe. (HP:469/469 MV:505 MA:323/462 XP to Lvl:74628157 GP:2054)> w Gara has arrived from the west in a small canoe. (HP:469/469 MV:507 MA:323/462 XP to Lvl:74628157 GP:2054)> On the Hivernian Ocean Far to the north you can see the cliffs of the Isle of Man, but there's nowhere to land there. Southwards you think you can see the coast of Gwynedd, obscured by perpetual fog. To the west lies the open sea. [Exits: e s w] (HP:469/469 MV:505 MA:324/462 XP to Lvl:74628157 GP:2054)> e hunt gara On the Hivernian Ocean The waters are rough and legendarily stormy, and the currents are strong. You can faintly make out the coast of Alba to the south and east, but there is nowhere to make landfall. You can follow along the coast to the north and south in hopes of finding a beach, however. [Exits: n w] (HP:469/469 MV:506 MA:324/462 XP to Lvl:74628157 GP:2054)> You pick up the trail. The trail to your prey leads north. It is easily seen. (HP:469/469 MV:507 MA:324/462 XP to Lvl:74628157 GP:2054)> n (HP:469/469 MV:507 MA:324/462 XP to Lvl:74628157 GP:2054)> Off the Coast of Alba The coast of Alba, or Brittania if you are Roman, spreads itself out before you to the east. It looks most inhospitable, and you can't help but pity the poor fisher folk who make a hard living from the sea here. To the northwest you can see the Isle of Man, but see no way to land there. Far to the south, you know, lie the lands of Dyfed and Gwynedd. [Exits: n e s] A good-sized fish swims in the water. The trail to your prey leads east. It is easily seen. (HP:469/469 MV:505 MA:324/462 XP to Lvl:74628157 GP:2054)> e e e e e e e e On the Beach To the west spreads out the Oceanus Hivernicus, and across it in the distance lies the land of the Hivernians, a people much taken with Druidism and magic, you've heard told. The beach is mostly gravel, not sand, and you can see the places where boats have been dragged into the water. It gets rocky and unpassable to the south, but you can walk along the coast a ways to the north. [Exits: n e w] A wooden toy wagon, crudely carved but charming, is here. A large raft has been discarded here. A small fishing boat has been dragged ashore and left here. A cat with no tail is walking along here. A slim man dressed in tartan garb sniffs at the air. (HP:469/469 MV:504 MA:325/462 XP to Lvl:74628157 GP:2054)> A Path to the Beach The muddy road here leads directly to a beach, and as it does so the mud turns more and more into a rough, wet sand. You can see the beach to the west of you, and you can hear the sloshing of the cold north Oceanus Hivernicus. [Exits: e w] A cat with no tail is walking along here. (HP:469/469 MV:502 MA:325/462 XP to Lvl:74628157 GP:2054)> A Muddy Street You stand in what probably passes for a town square in this poor fishing village. It is mostly mud, and the mud stretches in all directions, no doubt what the villagers call a road. The buildings are mostly wattle and daub, although a few near the center of town are of sturdier stone construction. Several of the huts have nets draped along their sides to dry. The smell of salt in the air is strong. [Exits: n e s w] One of the walls has been taken over as a message center of sorts. Brendan is standing here. A cat with no tail is walking along here. [2] (HP:469/469 MV:499 MA:325/462 XP to Lvl:74628157 GP:2054)> Brendan nods wisely and leaves west. (HP:469/469 MV:499 MA:325/462 XP to Lvl:74628157 GP:2054)> The Village Entrance The dirt road here widens into a muddy turnaround, deeply scarred by wagon wheels and horses' hooves. South you can see a ramshackle building with an open front, probably a market stall for the legionaries coming from Luguvalium. The road leads into a small fishing village to the west, and back to the Roman road to the east. [Exits: e s w] (HP:469/469 MV:496 MA:325/462 XP to Lvl:74628157 GP:2054)> On a Road A well-worn local road that is little more than a stripe of mud through the hilly northern coastlands of Britannia leads you east and west here. You imagine you can already hear the ocean sloshing against the beach in the distance. [Exits: e w] A wooden toy wagon, crudely carved but charming, is here. A wooden wagon, one wheel broken and useless, sits here in the mud. A cat with no tail is walking along here. (HP:469/469 MV:494 MA:325/462 XP to Lvl:74628157 GP:2054)> An Intersection Here the Roman road splits in three directions. East lies the Abbey at Iona, home of learned monks. Southwards it goes back to civilized lands, towards Eburacum. To the north it leads to the garrison at Luguvalium, that guards Hadrian's Wall from the dreaded Pictish folk. A dirt road leads west from here as well, probably to a fishing village along the coast of the Hivernian Ocean. [Exits: n s w] The area around you is covered by the reedy stalks of some brownish plant. A brown and white game bird flutters around in the nearby foliage. (HP:469/469 MV:491 MA:325/462 XP to Lvl:74628157 GP:2054)> Alas, you cannot go that way. (HP:469/469 MV:492 MA:326/462 XP to Lvl:74628157 GP:2054)> Alas, you cannot go that way. (HP:469/469 MV:492 MA:326/462 XP to Lvl:74628157 GP:2054)> A noisy partridge scratches the ground with his claws. (HP:469/469 MV:492 MA:326/462 XP to Lvl:74628157 GP:2054)> hunt gara You pick up the trail. The trail to your prey leads west. It is easily seen. (HP:469/469 MV:496 MA:326/462 XP to Lvl:74628157 GP:2054)> w w w (HP:469/469 MV:498 MA:326/462 XP to Lvl:74628157 GP:2054)> On a Road A well-worn local road that is little more than a stripe of mud through the hilly northern coastlands of Britannia leads you east and west here. You imagine you can already hear the ocean sloshing against the beach in the distance. [Exits: e w] A wooden toy wagon, crudely carved but charming, is here. A wooden wagon, one wheel broken and useless, sits here in the mud. A cat with no tail is walking along here. The trail to your prey leads west. It is relatively good. (HP:469/469 MV:495 MA:326/462 XP to Lvl:74628157 GP:2054)> (HP:469/469 MV:496 MA:326/462 XP to Lvl:74628157 GP:2054)> The Village Entrance The dirt road here widens into a muddy turnaround, deeply scarred by wagon wheels and horses' hooves. South you can see a ramshackle building with an open front, probably a market stall for the legionaries coming from Luguvalium. The road leads into a small fishing village to the west, and back to the Roman road to the east. [Exits: e s w] A cat with no tail is walking along here. The trail to your prey leads west. It is relatively good. (HP:469/469 MV:493 MA:326/462 XP to Lvl:74628157 GP:2054)> A Muddy Street You stand in what probably passes for a town square in this poor fishing village. It is mostly mud, and the mud stretches in all directions, no doubt what the villagers call a road. The buildings are mostly wattle and daub, although a few near the center of town are of sturdier stone construction. Several of the huts have nets draped along their sides to dry. The smell of salt in the air is strong. [Exits: n e s w] One of the walls has been taken over as a message center of sorts. A cat with no tail is walking along here. The trail to your prey leads west. It is relatively good. (HP:469/469 MV:490 MA:327/462 XP to Lvl:74628157 GP:2054)> w w A Path to the Beach The muddy road here leads directly to a beach, and as it does so the mud turns more and more into a rough, wet sand. You can see the beach to the west of you, and you can hear the sloshing of the cold north Oceanus Hivernicus. [Exits: e w] A cat with no tail is walking along here. The trail to your prey leads west. It is relatively good. (HP:469/469 MV:490 MA:327/462 XP to Lvl:74628157 GP:2054)> On the Beach To the west spreads out the Oceanus Hivernicus, and across it in the distance lies the land of the Hivernians, a people much taken with Druidism and magic, you've heard told. The beach is mostly gravel, not sand, and you can see the places where boats have been dragged into the water. It gets rocky and unpassable to the south, but you can walk along the coast a ways to the north. [Exits: n e w] A wooden toy wagon, crudely carved but charming, is here. A large raft has been discarded here. A small fishing boat has been dragged ashore and left here. A cat with no tail is walking along here. A slim man dressed in tartan garb sniffs at the air. The trail to your prey leads west. It is relatively good. (HP:469/469 MV:487 MA:327/462 XP to Lvl:74628157 GP:2054)> w A small canoe forges through the waters. Off the Coast of Alba The coast of Alba, or Brittania if you are Roman, spreads itself out before you to the east. It looks most inhospitable, and you can't help but pity the poor fisher folk who make a hard living from the sea here. To the northwest you can see the Isle of Man, but see no way to land there. Far to the south, you know, lie the lands of Dyfed and Gwynedd. [Exits: n e s] A good-sized fish swims in the water. The trail to your prey leads south. It is relatively good. (HP:469/469 MV:489 MA:327/462 XP to Lvl:74628157 GP:2054)> s w w w w w w On the Hivernian Ocean The waters are rough and legendarily stormy, and the currents are strong. You can faintly make out the coast of Alba to the south and east, but there is nowhere to make landfall. You can follow along the coast to the north and south in hopes of finding a beach, however. [Exits: n w] The trail to your prey leads west. It is relatively good. (HP:469/469 MV:489 MA:328/462 XP to Lvl:74628157 GP:2054)> On the Hivernian Ocean Far to the north you can see the cliffs of the Isle of Man, but there's nowhere to land there. Southwards you think you can see the coast of Gwynedd, obscured by perpetual fog. To the west lies the open sea. [Exits: e s w] The trail to your prey leads west. It is relatively good. (HP:469/469 MV:488 MA:328/462 XP to Lvl:74628157 GP:2054)> On the Hivernian Ocean In the midst of the open sea, you can feel every toss of waves and feel the water soaking your clothes to the bone. Land is nowhere visible. [Exits: n e s w] A small fish swims in the water. The trail to your prey leads west. It is easily seen. (HP:469/469 MV:486 MA:328/462 XP to Lvl:74628157 GP:2054)> On the Hivernian Ocean A beach and beyond it, the green countryside of Eire! Landfall is west of you. The Hivernian Ocean continues in all other directions. [Exits: n e s w] The trail to your prey leads west. It is easily seen. (HP:469/469 MV:485 MA:328/462 XP to Lvl:74628157 GP:2054)> A Rocky Beach Large rocks are slowly being pounded into sand by the waves crashing toward the shore. The sky is filled with the raucous calls of dozens of seagulls wheeling and flapping around each other in a perpetual contest for food. A few small boats are beached near an old man who looks quite bribable. [Exits: e w] A small fishing boat has been dragged ashore and left here. An empty glass vial has been dropped here. A cute woolly sheep grazes here hungrily. An invading Fomori warrior stumbles around completely confused by the wilderness. An old man is here 'watching' the boats. The trail to your prey leads west. It is easily seen. (HP:469/469 MV:482 MA:328/462 XP to Lvl:74628157 GP:2054)> The Fomori Camp This semi-permanent camp looks mostly deserted. A few of the cookfires are smoldering in front of the tents. Scattered equipment makes a maze for the mice running through the camp. A well packed trail leads off to the east toward the sea. Another trail leads west towards an old road. [Exits: n e w] An angelica plant is here, looking like hugely overgrown celery. An invading Fomori warrior stumbles around completely confused by the wilderness. The trail to your prey leads north. It is fresh. (HP:469/469 MV:479 MA:328/462 XP to Lvl:74628157 GP:2054)> A Dusty Road This road runs east and west between Tara and the eastern sea. Ruts mark the passing of many wagon wheels. The dust of your passing tickles your nose and your mouth. Oddly enough, you have the distinct feeling that this road isn't used that much anymore. [Exits: n e w] The corpse of a wild boar is lying here. You nearly miss spotting a 3" dark green, hairy plant growing here. A small hairy creature with a HUGE nose glares at you from the corner. A cute woolly sheep grazes here hungrily. (HP:469/469 MV:477 MA:328/462 XP to Lvl:74628157 GP:2054)> hunt gara You pick up the trail. The trail to your prey leads north. It is easily seen. (HP:469/469 MV:484 MA:329/462 XP to Lvl:74628157 GP:2054)> n (HP:469/469 MV:486 MA:329/462 XP to Lvl:74628157 GP:2054)> A Wooded Dell The forest floor dips down into this cozy dell. Bracken and undergrowth cling closely to the trees. The shadows here are a bit deeper than the rest of the forest. There are some tracks on the ground. [Exits: n e s w u d] A tall spike of red-violet flowers is growing here. Miniature daisies are growing out of fernlike foliage here. A red squirrel scampers about looking for nuts. The trail to your prey leads west. It is fresh. (HP:469/469 MV:483 MA:329/462 XP to Lvl:74628157 GP:2054)> w n Moy Tura A line of grave markers skirts the edge of this clearing. Bits of armor and weapons jut up from the ground, as if the earth swallowed the battling armies in protest. A small stream with a safe path along its bank lies to the south of the field. A worn path leads to the north. [Exits: n e s] An autumn crocus pokes its way out of the ground here. A bit of paper has been left here. A cute woolly sheep grazes here hungrily. A red squirrel scampers about looking for nuts. A black stallion tosses its mane and looks at you with intelligent eyes. The trail to your prey leads north. It is fresh. (HP:469/469 MV:482 MA:330/462 XP to Lvl:74628157 GP:2054)> A Game Trail In The Forest The light trail leading west and south almost disappears in the sun-dappled forest floor. Bracken and undergrowth seem to shy away from this area. A small line of mushrooms trace a circle around the bit of clear ground where you stand. [Exits: e s w u d] An eerie-looking, completely dark purple plant lurks in the underbrush here. A small field mouse scurries by. A cute woolly sheep grazes here hungrily. A small field mouse scurries by. The hedgehog is sitting here. The trail to your prey leads west. It is fresh. (HP:469/469 MV:478 MA:330/462 XP to Lvl:74628157 GP:2054)> w Under A Stone Dolmen An arch made of three huge stones tower over you. The stones are carved with runes and stylized pictures. A patch of darker shadow seems to be a small niche on the inside of one of the stones. Many booted feet have worn a clear path to the east and south. A faint path fades into the north as if only a few brave souls enter that dangerous region. [Exits: n e s] You catch the odor of something unpleasant growing here. A bit of paper has been left here. A small hairy creature with a HUGE nose glares at you from the corner. The trail to your prey leads south. It is very fresh. (HP:469/469 MV:479 MA:330/462 XP to Lvl:74628157 GP:2054)> s s s A Path Through The Wood The path between Tara and the sea wanders west and north among the trunks of oaks and elms. The canopy of leaves doesn't quite block out the sunlight. Bright sunbeams dot the path in front of you. A large tree blocks the way south. [Exits: n s w] A bit of paper has been left here. [2] The hedgehog is sitting here. The trail to your prey leads west. It is very fresh. (HP:469/469 MV:480 MA:331/462 XP to Lvl:74628157 GP:2054)> In The Druid Compound You have found a small compound hidden in the woods. Paths meander through a small scattering of huts. A large oak tree dominates the scene. You hear the quiet bleating of sheep in the distance and the peaceful noises of an active community. Small boys dash here an there doing chores or avoiding them. [Exits: n s w u] A bit of paper has been left here. [2] A sturdy town well stands here amid a clutter of buckets. A balding man in a brown homespun robe hrumphs noisily at you. (HP:469/469 MV:477 MA:331/462 XP to Lvl:74628157 GP:2054)> Beneath A Giant Oak This tree has a trunk so wide it would take ten men to circle it. Its branches spread out to cast a speckled shade over most of the compound. The tree bark is beginning to peel away from the trunk. A footpath circles the trunk and leads to the rest of the compound. The branches of the tree spiral around the trunk like a staircase. [Exits: n e s w u] A bit of paper has been left here. [2] A cute woolly sheep grazes here hungrily. A man dressed in deep green robes stands here observing the trees. A black pig is here rooting for food. (HP:469/469 MV:474 MA:331/462 XP to Lvl:74628157 GP:2054)> n w w In The Druid Compound You have found a small compound hidden in the woods. Paths meander through a small scattering of huts. A large oak tree dominates the scene. You hear the quiet bleating of sheep in the distance and the peaceful noises of an active community. Small boys dash here an there doing chores or avoiding them. [Exits: n s w u] A bit of paper has been left here. [2] A sturdy town well stands here amid a clutter of buckets. A balding man in a brown homespun robe hrumphs noisily at you. (HP:469/469 MV:475 MA:331/462 XP to Lvl:74628157 GP:2054)> The Apprentice Hall This building is one long hall lined with straw pallets. The poor apprentices can't have much to keep; there's no place to put it. A few smocks have been folded as pillows at the head of pallets. To the north lies a small door. [Exits: n e] A bit of paper has been left here. [2] A young boy in a black homespun robe dawdles while doing some task for his master. (HP:469/469 MV:473 MA:331/462 XP to Lvl:74628157 GP:2054)> (HP:469/469 MV:473 MA:331/462 XP to Lvl:74628157 GP:2054)> hunt gara Alas, you cannot go that way. (HP:469/469 MV:473 MA:331/462 XP to Lvl:74628157 GP:2054)> You pick up the trail. The trail to your prey leads east. It is fresh. (HP:469/469 MV:475 MA:332/462 XP to Lvl:74628157 GP:2054)> e n In The Druid Compound You have found a small compound hidden in the woods. Paths meander through a small scattering of huts. A large oak tree dominates the scene. You hear the quiet bleating of sheep in the distance and the peaceful noises of an active community. Small boys dash here an there doing chores or avoiding them. [Exits: n s w u] A bit of paper has been left here. [2] A sturdy town well stands here amid a clutter of buckets. A balding man in a brown homespun robe hrumphs noisily at you. The trail to your prey leads north. It is fresh. (HP:469/469 MV:474 MA:332/462 XP to Lvl:74628157 GP:2054)> A Path Through The Wood The path between Tara and the sea wanders west and north among the trunks of oaks and elms. The canopy of leaves doesn't quite block out the sunlight. Bright sunbeams dot the path in front of you. A large tree blocks the way south. [Exits: n s w] A bit of paper has been left here. [2] The hedgehog is sitting here. The trail to your prey leads west. It is fresh. (HP:469/469 MV:472 MA:332/462 XP to Lvl:74628157 GP:2054)> w w The Eastern Road This well traveled road bears the marks of many wagon wheels and hooves. A forest lies to the east and a crossroads is situated to the west. [Exits: e s w] An unassuming roadside weed here has the odor of dirty socks. A small field mouse scurries by. The trail to your prey leads west. It is fresh. (HP:469/469 MV:473 MA:333/462 XP to Lvl:74628157 GP:2054)> The Dusty Crossroads The intersection of two well traveled roads. A weather beaten road sign points down illegible roads. [Exits: n e s w] A small field mouse scurries by. The trail to your prey leads north. It is very fresh. (HP:469/469 MV:470 MA:333/462 XP to Lvl:74628157 GP:2054)> n n n Trader's Way You travel along Trader's Way, the road to Tara. [Exits: n s] The trail to your prey leads north. It is very fresh. (HP:469/469 MV:470 MA:333/462 XP to Lvl:74628157 GP:2054)> The Gate To The Keep An arch in the stone wall as thick as a man is tall opens into the keep at Tara. The wicked spikes of a heavy portcullis are poised to crash down, blocking the way, at the sound of an alarm. A pennon bearing the Ard-Righ's device hangs above the gate. [Exits: n s] A piglet is timidly poking its snout around in search of food. The trail to your prey leads north. It is very fresh. (HP:469/469 MV:468 MA:333/462 XP to Lvl:74628157 GP:2054)> By The Gate You stand at an intersection in Tara. The shadow of the gate paints an arch of darkness around you. [Exits: n e s w] Gara is standing here. A red pig is here rooting for food. A piglet is timidly poking its snout around in search of food. You have found your prey! (HP:469/469 MV:465 MA:333/462 XP to Lvl:74628157 GP:2054)> chant guh lak vya ex gara Chanting the words 'guh lak vya ex', you feel the Power within you swell and find that you can command it. You fade into existence. You stun Gara with a powerful blast of Power! (HP:469/469 MV:471 MA:300/462 XP to Lvl:74628157 GP:2054)> You quickly attack and hit 5 times. You rip Gara to shreds with your amazing slash! Gara slowly gets back to his feet, shaking his head. Gara has a few bruises. Gara quickly attacks and hits 5 times. Gara decimates you with his powerful slash! The black aura around you crackles to life, protecting you. You block Gara's slash. (HP:420/469 MV:472 MA:300/462 XP to Lvl:74628157 GP:2054)> Gara sends you sprawling with a powerful bash. (HP:407/469 MV:473 MA:300/462 XP to Lvl:74628157 GP:2054)> chant guh lak vya ex gara You quickly attack 5 times and hit 4 times. You massacre Gara with your slash. Gara blocks your slash. Gara has some cuts. Gara quickly attacks and hits 5 times. A silver serrated sword is damaged as it strikes armor! Gara rips you to shreds with his amazing slash! The black aura around you crackles to life, protecting you. (HP:326/469 MV:474 MA:300/462 XP to Lvl:74628157 GP:2054)> (HP:326/469 MV:474 MA:300/462 XP to Lvl:74628157 GP:2054)> clear st You quickly attack and hit 5 times. You decimate Gara with your powerful slash! Gara has several wounds. Gara quickly attacks and hits 5 times. Gara decimates you with his powerful slash! The black aura around you crackles to life, protecting you. (HP:286/469 MV:475 MA:300/462 XP to Lvl:74628157 GP:2054)> Input buffer cleared. (HP:286/469 MV:475 MA:300/462 XP to Lvl:74628157 GP:2054)> chant guh lak vya ex You stand up, throwing yourself back into combat. (HP:286/469 MV:476 MA:300/462 XP to Lvl:74628157 GP:2054)> Chanting the words 'guh lak vya ex', you feel the Power within you swell and find that you can command it. You stun Gara with a powerful blast of Power! (HP:286/469 MV:476 MA:266/462 XP to Lvl:74628157 GP:2054)> You quickly attack and hit 4 times. You massacre Gara with your slash. Gara is stunned, but will probably recover. Gara slowly gets back to his feet, shaking his head. Gara has many nasty wounds. (HP:286/469 MV:477 MA:267/462 XP to Lvl:74628157 GP:2054)> Gara snarls as he goes into a battle rage! (HP:286/469 MV:478 MA:267/462 XP to Lvl:74628157 GP:2054)> flee You quickly attack 5 times and hit 4 times. You obliterate Gara with your horrific slash! Gara blocks your slash. Gara is bleeding freely. Gara quickly attacks 4 times and hits 3 times. Gara obliterates you with his horrific slash! Blood oozes from your new wound. The black aura around you crackles to life, protecting you. You block Gara's slash. (HP:255/469 MV:479 MA:267/462 XP to Lvl:74628157 GP:2054)> (HP:255/469 MV:479 MA:267/462 XP to Lvl:74628157 GP:2054)> You panic, and attempt to flee. In The Yard You wander around the open yard, trying to avoid children and livestock. [Exits: n e s w] Orange-red berries grow on a many-branched shrub here. A small field mouse scurries by. (HP:255/469 MV:477 MA:267/462 XP to Lvl:74628707 GP:2054)> w w w w w The Weaver's Cottage Balls of yarn litter the floor of this simple cottage like jumbo marbles scattered inside a circle. A large loom dominates the room, taking the entire west side for its own personal space. A few bales of uncarded wool have been tossed into one corner. A small rocking chair creaks next to a table beside the hearth. [Exits: e] A wooden shepherd's crook seems to have been lost by some absentminded shepherd. A small pendant with a tiny hawk has been carelessly left here. A tangle of leather and stones is here taking up space. Someone's left their flintlock pistol here. A leather bag stained with gunpowder is lying here. A small knife has been dropped here. A weaver woman is here carding wool while taking a break from her loom. (HP:255/469 MV:477 MA:267/462 XP to Lvl:74628707 GP:2054)> Alas, you cannot go that way. (HP:255/469 MV:477 MA:267/462 XP to Lvl:74628707 GP:2054)> Alas, you cannot go that way. (HP:255/469 MV:477 MA:267/462 XP to Lvl:74628707 GP:2054)> Alas, you cannot go that way. (HP:255/469 MV:477 MA:267/462 XP to Lvl:74628707 GP:2054)> Alas, you cannot go that way. (HP:255/469 MV:477 MA:267/462 XP to Lvl:74628707 GP:2054)> e e e e e e e In The Yard You wander around the open yard, trying to avoid children and livestock. [Exits: n e s w] Orange-red berries grow on a many-branched shrub here. A small field mouse scurries by. (HP:255/469 MV:476 MA:268/462 XP to Lvl:74628707 GP:2054)> By The Gate You stand at an intersection in Tara. The shadow of the gate paints an arch of darkness around you. [Exits: n e s w] A piglet is timidly poking its snout around in search of food. A red pig is here rooting for food. A piglet is timidly poking its snout around in search of food. (HP:255/469 MV:473 MA:268/462 XP to Lvl:74628707 GP:2054)> The Main Path To The Dun You travel along the main path of Tara on the way to Gwyn's Dun. The way is thick with people who call out a pleasant greeting to you. [Exits: n e s w] A small hairy creature with a HUGE nose glares at you from the corner. (HP:255/469 MV:470 MA:268/462 XP to Lvl:74628707 GP:2054)> In The Yard You wander around the open yard, trying to avoid children and livestock. [Exits: n e w] Gara is standing here. Gara leaves west. (HP:255/469 MV:468 MA:268/462 XP to Lvl:74628707 GP:2054)> At The Well A large well stands here. The hard packed earth around it and the many buckets neatly stacked in its shadow testify to its busy use. A small handle turns a winch that winds up a bronze cauldron on a thick iron chain. [Exits: n s w] An apple-scented flower with feathery leaves is blooming here. A sturdy town well stands here amid a clutter of buckets. (HP:255/469 MV:465 MA:268/462 XP to Lvl:74628707 GP:2054)> Alas, you cannot go that way. (HP:255/469 MV:465 MA:268/462 XP to Lvl:74628707 GP:2054)> Alas, you cannot go that way. (HP:255/469 MV:465 MA:268/462 XP to Lvl:74628707 GP:2054)> n The Goat Pen A small fence keeps the hungry goats from eating everything in sight. Not one blade of grass can be found inside the pen. The fence itself has quite a few bite marks on it. [Exits: n s] Orange-red berries grow on a many-branched shrub here. A large hound is panting here, slowly creating a lake of drool. A scrawny, dirt-covered whining brat is here. n A shaggy goat is here absently chewing on something. The wolfhound snarfs all over a grubby child's feet. ]n ;30m(HP:255/469 MV:464 MA:268/462 XP to Lvl:74628707 GP:2054)> n In The Dun's Shadow You travel along a path against the stone wall of the Dun. There is a loud sound of pounding metal coming from the east. [Exits: n e s] (HP:255/469 MV:461 MA:268/462 XP to Lvl:74628707 GP:2054)> e (HP:255/469 MV:461 MA:268/462 XP to Lvl:74628707 GP:2054)> The united surgeons of Legend.'s Cottage You have entered a small cottage inside the keep. There is a small hearth to your right, and a loom stands to your left. Sunlight filters down through small windows set high in the walls and through some of the roof where it needs patching. [Exits: s] A sign sits here reading 'Closed for the day.' A visitors' book waits for you to add your message. A short stool sits here. A plain wooden table serves both as a work surface and a dining table. A beautiful banner sways above the door, reading 'Welcome to the Huggy hospital for the sick.' A large hound is panting here, slowly creating a lake of drool. An old gnarled woman with bits of straw stuck in her hair is here muttering to herself. (HP:255/469 MV]n m:461 MA:268/462 XP to Lvl:74628707 GP:2054)> Alas, you cannot go that way. (HP:255/469 MV:461 MA:268/462 XP to Lvl:74628707 GP:2054)> Alas, you cannot go that way. (HP:255/469 MV:461 MA:268/462 XP to Lvl:74628707 GP:2054)> Alas, you cannot go that way. (HP:255/469 MV:461 MA:268/462 XP to Lvl:74628707 GP:2054)> s s In The Dun's Shadow You travel along a path against the stone wall of the Dun. There is a loud sound of pounding metal coming from the east. [Exits: n e s] (HP:255/469 MV:459 MA:268/462 XP to Lvl:74628707 GP:2054)> The Goat Pen A small fence keeps the hungry goats from eating everything in sight. Not one blade of grass can be found inside the pen. The fence itself has quite a few bite marks on it. [Exits: n s] Orange-red berries grow on a many-branched shrub here. A large hound is panting here, slowly creating a lake of drool. A scrawny, dirt-covered whining brat is here. A shaggy goat is here absently chewing on something. (HP:255/469 MV:456 MA:268/462 XP to Lvl:74628707 GP:2054)> Gara has arrived from the south. (HP:255/469 MV:457 MA:268/462 XP to Lvl:74628707 GP:2054)> Gara's bash sends you flying to the ground. (HP:241/469 MV:458 MA:269/462 XP to Lvl:74628707 GP:2054)> Gara quickly attacks 5 times and hits 3 times. Gara decimates you with his powerful slash! The black aura around you crackles to life, protecting you. You quickly attack and hit 5 times. You massacre Gara with your slash. Gara blocks your slash. Gara is bleeding freely. (HP:199/469 MV:458 MA:269/462 XP to Lvl:74628707 GP:2054)> You suffer from your bleeding wounds. Gara suffers from his bleeding wounds. (HP:198/469 MV:459 MA:269/462 XP to Lvl:74628707 GP:2054)> st flee Gara quickly attacks 5 times and hits 4 times. Gara decimates you with his powerful slash! Blood oozes from your new wound. The black aura around you crackles to life, protecting you. You quickly attack 5 times and hit 4 times. Gara parries one of your attacks! An aged leather belt is damaged as it is hit! You demolish Gara with your slash! Gara blocks your slash. Gara is covered in blood. (HP:158/469 MV:460 MA:269/462 XP to Lvl:74628707 GP:2054)> (HP:158/469 MV:460 MA:269/462 XP to Lvl:74628707 GP:2054)> You slowly get back to your feet. (HP:158/469 MV:460 MA:269/462 XP to Lvl:74628707 GP:2054)> You panic, and attempt to flee. At The Well A large well stands here. The hard packed earth around it and the many buckets neatly stacked in its shadow testify to its busy use. A small handle turns a winch that winds up a bronze cauldron on a thick iron chain. [Exits: n s w] An apple-scented flower with feathery leaves is blooming here. A sturdy town well stands here amid a clutter of buckets. (HP:158/469 MV:458 MA:269/462 XP to Lvl:74629257 GP:2054)> Gara has arrived from the north. (HP:158/469 MV:459 MA:269/462 XP to Lvl:74629257 GP:2054)> Gara tries to bash you but falls on his butt. (HP:158/469 MV:459 MA:269/462 XP to Lvl:74629257 GP:2054)> Gara quickly attacks 5 times and hits 4 times. Gara barely slashes you. The black aura around you crackles to life, protecting you. {Gleaming} Armor made of the purist silver is damaged as it is hit! You block Gara's slash. You quickly attack 5 times and hit 4 times. Gara parries one of your attacks! You rip Gara to shreds with your amazing slash! Gara is leaking guts. (HP:155/469 MV:459 MA:269/462 XP to Lvl:74629257 GP:2054)> Gara quickly attacks and hits 5 times. Gara decimates you with his powerful slash! Blood oozes from your new wound. You sure are BLEEDING! The black aura around you crackles to life, protecting you. You block Gara's slash. You quickly attack and hit 5 times. You send Gara to the grave with your mighty slash. Gara is DYING. (HP:103/469 MV:460 MA:269/462 XP to Lvl:74629257 GP:2054)> Gara rolls out of the way of your attack and comes at you viciously. (HP:103/469 MV:461 MA:269/462 XP to Lvl:74629257 GP:2054)> Gara panics, and attempts to flee. Gara leaves north. (HP:103/469 MV:461 MA:269/462 XP to Lvl:74629257 GP:2054)> Gara has arrived from the north. (HP:103/469 MV:462 MA:269/462 XP to Lvl:74629257 GP:2054)> Gara leaves south. (HP:103/469 MV:462 MA:269/462 XP to Lvl:74629257 GP:2054)> s n w w w w The Stable Rows of horse stalls stretch before you, dimly lit by a few scattered lanterns. The wickering and thumping sounds of dozens of horses echo in the huge building. To your left stands a ladder leading up to the hayloft. [Exits: n u] A pile of wood that has been left here might make good building lumber. Gara is standing here. A sturdy horse is here looking for a carrot. [2] (HP:103/469 MV:461 MA:269/462 XP to Lvl:74629257 GP:2054)> At The Well A large well stands here. The hard packed earth around it and the many buckets neatly stacked in its shadow testify to its busy use. A small handle turns a winch that winds up a bronze cauldron on a thick iron chain. [Exits: n s w] An apple-scented flower with feathery leaves is blooming here. A sturdy town well stands here amid a clutter of buckets. (HP:103/469 MV:458 MA:269/462 XP to Lvl:74629257 GP:2054)> (HP:103/469 MV:458 MA:269/462 XP to Lvl:74629257 GP:2054)> In The Yard You wander around the open yard, trying to avoid children and livestock. [Exits: n e w] (HP:103/469 MV:455 MA:269/462 XP to Lvl:74629257 GP:2054)> (HP:103/469 MV:455 MA:269/462 XP to Lvl:74629257 GP:2054)> The Main Path To The Dun You travel along the main path of Tara on the way to Gwyn's Dun. The way is thick with people who call out a pleasant greeting to you. [Exits: n e s w] (HP:103/469 MV:452 MA:269/462 XP to Lvl:74629257 GP:2054)> (HP:103/469 MV:452 MA:269/462 XP to Lvl:74629257 GP:2054)> By The Gate You stand at an intersection in Tara. The shadow of the gate paints an arch of darkness around you. [Exits: n e s w] A piglet is timidly poking its snout around in search of food. A red pig is here rooting for food. A piglet is timidly poking its snout around in search of food. (HP:103/469 MV:449 MA:269/462 XP to Lvl:74629257 GP:2054)> In The Yard You wander around the open yard, trying to avoid children and livestock. [Exits: n e s w] Orange-red berries grow on a many-branched shrub here. A small field mouse scurries by. (HP:103/469 MV:447 MA:269/462 XP to Lvl:74629257 GP:2054)> rem dingo rem cobra rem engraved rem boots rem sword get emu bag get bracelet bag get tree bag wear tree wear emu wear bracelet unroll roll get 2*leaves dert make poultice leaves augment poultice leaves use poultice A small field mouse leaves north. (HP:103/469 MV:447 MA:269/462 XP to Lvl:74629257 GP:2054)> You stop using a token from the dingo spirit. (HP:103/469 MV:448 MA:269/466 XP to Lvl:74629257 GP:2054)> You stop using a tiny silver cobra. (HP:103/469 MV:448 MA:269/466 XP to Lvl:74629257 GP:2054)> You stop using an intricately engraved bracelet. (HP:103/469 MV:448 MA:269/466 XP to Lvl:74629257 GP:2054)> You stop using a pair of silver boots. (HP:103/469 MV:448 MA:269/466 XP to Lvl:74629257 GP:2054)> You stop using {Glowing} {Humming} The Excalibur. (HP:103/469 MV:448 MA:269/466 XP to Lvl:74629257 GP:2054)> You get a token from the emu spirit from a deerskin bag. (HP:103/469 MV:449 MA:269/466 XP to Lvl:74629257 GP:2054)> You get a faience bracelet from a deerskin bag. (HP:103/469 MV:449 MA:269/466 XP to Lvl:74629257 GP:2054)> You get a tiny lacquered tree from a deerskin bag. (HP:103/469 MV:449 MA:269/466 XP to Lvl:74629257 GP:2054)> You wear a tiny lacquered tree on your left ear. (HP:103/469 MV:449 MA:269/466 XP to Lvl:74629257 GP:2054)> You wear a token from the emu spirit on your arms. (HP:103/465 MV:449 MA:269/466 XP to Lvl:74629257 GP:2054)> You wear a faience bracelet around your right wrist. (HP:103/465 MV:449 MA:269/466 XP to Lvl:74629257 GP:2054)> You carefully unroll a cloth bandage from a roll of bandages. (HP:103/465 MV:449 MA:270/466 XP to Lvl:74629257 GP:2054)> You get some fenugreek leaves from a DERT bag. You get some fenugreek leaves from a DERT bag. (HP:103/465 MV:449 MA:270/466 XP to Lvl:74629257 GP:2054)> You make a poultice out of some fenugreek leaves. (HP:103/465 MV:449 MA:260/466 XP to Lvl:74629257 GP:2054)> Gara tells you, 'i give' (HP:103/465 MV:450 MA:260/466 XP to Lvl:74629257 GP:2054)> You augment a poultice with some fenugreek leaves. (HP:103/465 MV:450 MA:235/466 XP to Lvl:74629257 GP:2054)> You put an augmented cloth poultice on your wounds. Your bleeding is staunched. You feel better. (HP:158/465 MV:452 MA:235/466 XP to Lvl:74629257 GP:2054)> Gara tells you, 'i give' (HP:159/465 MV:453 MA:235/466 XP to Lvl:74629257 GP:2054)> Gara tells you, 'i give' (HP:159/465 MV:454 MA:236/466 XP to Lvl:74629257 GP:2054)> fighpou Gara tells you, 'i give' (HP:159/465 MV:455 MA:236/466 XP to Lvl:74629257 GP:2054)> Huh? (HP:159/465 MV:456 MA:236/466 XP to Lvl:74629257 GP:2054)> A dreary day ends as lightning flashes in the angry sky. (HP:159/465 MV:456 MA:236/466 XP to Lvl:74629257 GP:2054)> t gara heh Gara is afk: hi. (HP:159/465 MV:457 MA:236/466 XP to Lvl:74629257 GP:2054)> unroll roll get 2*leaves dert make poultice leaves augment poultice leaves use poultice You carefully unroll the last stretch of a roll of bandages. (HP:160/465 MV:459 MA:236/466 XP to Lvl:74629257 GP:2054)> You get some fenugreek leaves from a DERT bag. You get some fenugreek leaves from a DERT bag. (HP:160/465 MV:459 MA:236/466 XP to Lvl:74629257 GP:2054)> You make a poultice out of some fenugreek leaves. (HP:160/465 MV:460 MA:226/466 XP to Lvl:74629257 GP:2054)> You augment a poultice with some fenugreek leaves. (HP:160/465 MV:462 MA:202/466 XP to Lvl:74629257 GP:2054)> You put an augmented cloth poultice on your wounds. You feel better. (HP:216/465 MV:464 MA:202/466 XP to Lvl:74629257 GP:2054)> rem tree rem emu rem bracelet put emu bag put bracelet bag put tree bag wear dingo wear engraved wear boots wear sword wear cobra (HP:217/465 MV:465 MA:202/466 XP to Lvl:74629257 GP:2054)> You stop using a tiny lacquered tree. (HP:217/465 MV:466 MA:202/466 XP to Lvl:74629257 GP:2054)> You stop using a token from the emu spirit. (HP:217/469 MV:466 MA:202/466 XP to Lvl:74629257 GP:2054)> You stop using a faience bracelet. (HP:217/469 MV:466 MA:202/466 XP to Lvl:74629257 GP:2054)> You put a token from the emu spirit in a deerskin bag. (HP:217/469 MV:466 MA:202/466 XP to Lvl:74629257 GP:2054)> You put a faience bracelet in a deerskin bag. (HP:217/469 MV:466 MA:203/466 XP to Lvl:74629257 GP:2054)> You put a tiny lacquered tree in a deerskin bag. (HP:218/469 MV:466 MA:203/466 XP to Lvl:74629257 GP:2054)> You wear a token from the dingo spirit on your arms. (HP:218/469 MV:467 MA:203/462 XP to Lvl:74629257 GP:2054)> You wear an intricately engraved bracelet around your right wrist. (HP:218/469 MV:467 MA:203/462 XP to Lvl:74629257 GP:2054)> You wear a pair of silver boots on your feet. (HP:218/469 MV:467 MA:203/462 XP to Lvl:74629257 GP:2054)> You wield {Glowing} {Humming} The Excalibur. (HP:218/469 MV:467 MA:203/462 XP to Lvl:74629257 GP:2054)> You wear a tiny silver cobra on your left ear. (HP:218/469 MV:468 MA:203/462 XP to Lvl:74629257 GP:2054)> hunt gara Gara has arrived from the east. (HP:218/469 MV:469 MA:203/462 XP to Lvl:74629257 GP:2054)> Gara leaves west. (HP:218/469 MV:470 MA:203/462 XP to Lvl:74629257 GP:2054)> You pick up the trail. The trail to your prey leads west. It is very fresh. (HP:218/469 MV:471 MA:203/462 XP to Lvl:74629257 GP:2054)> w The Weaver's Cottage Balls of yarn litter the floor of this simple cottage like jumbo marbles scattered inside a circle. A large loom dominates the room, taking the entire west side for its own personal space. A few bales of uncarded wool have been tossed into one corner. A small rocking chair creaks next to a table beside the hearth. [Exits: e] A wooden shepherd's crook seems to have been lost by some absentminded shepherd. A small pendant with a tiny hawk has been carelessly left here. A tangle of leather and stones is here taking up space. Someone's left their flintlock pistol here. A leather bag stained with gunpowder is lying here. A small knife has been dropped here. Gara is standing here. A weaver woman is here carding wool while taking a break from her loom. You have found your prey! (HP:219/469 MV:472 MA:204/462 XP to Lvl:74629257 GP:2054)> Gara buys a cloth bandage. (HP:219/469 MV:472 MA:204/462 XP to Lvl:74629257 GP:2054)> Gara puts a cloth bandage on his wounds. His bleeding is staunched. (HP:219/469 MV:475 MA:204/462 XP to Lvl:74629257 GP:2054)> look gara You see nothing special about him. Gara is DYING. Gara is using: (Glowing) (Humming) world peace a brine crusted ring a brine crusted ring a wickedly spiked collar a wickedly spiked collar the tunic of flame black indian face paint a pair of sturdy brown breeches a pair of black patent leather spike heels some bloody gloves a token from the kangaroo spirit (slightly damaged) a cloak of sunlight (slightly damaged) an aged leather belt (slightly damaged) an intricately engraved bracelet (slightly damaged) a tarnished silver bracelet (slightly damaged) a silver serrated sword (slightly damaged) Herne's hunting horn Herne's hunting horn a diamond stud a small wooden earring Press RETURN to continue: Xeron says, 'Shut the fuck up white boy,.' (HP:266/465 MV:445 MA:266/466 XP to Lvl:74629257 GP:2054)> Hwang says, 'Hmmmm no thats ok.' (HP:279/465 MV:503 MA:302/466 XP to Lvl:74629257 GP:2054)> [Chat] Jordan: Martin! (HP:280/465 MV:503 MA:304/466 XP to Lvl:74629257 GP:2054)> Xeron chuckles politely. (HP:281/465 MV:503 MA:306/466 XP to Lvl:74629257 GP:2054)> 'You talking to me or hwang,' Gara says. (HP:281/465 MV:503 MA:306/466 XP to Lvl:74629257 GP:2054)> Gara pokes Xeron in the ribs. (HP:281/465 MV:503 MA:307/466 XP to Lvl:74629257 GP:2054)> Hwang says, 'Come with us sunday.' (HP:281/465 MV:503 MA:308/466 XP to Lvl:74629257 GP:2054)>