Computers are some of the most versatile tools that we have available. They are capable of performing stunning feats of computation, they allow information to be exchanged easily regardless of location, they simplify many every-day tasks, and they allow us to automate many processes that would be tedious or boring to perform otherwise. However, computers are not "intelligent" as we are. They have to be told in no uncertain terms exactly what they're supposed to do, and their native languages are quite unlike anything we speak. Thus, there's a formidable language barrier between a person who wishes a computer to do something, and the computer that does not know what it's supposed to do. So far, computers cannot figure out what they are supposed to do on their own, and thus they rely on programs which we create, which are sets of instructions that the computer can understand and follow.
A valid identifier is a sequence of one or more letters, digits or underscore characters (_). Neither spaces nor punctuation marks or symbols can be part of an identifier. Only letters, digits and single underscore characters are valid. In addition, variable identifiers always have to begin with a letter. They can also begin with an underline character (_ ), but in some cases these may be reserved for compiler specific keywords or external identifiers, as well as identifiers containing two successive underscore characters anywhere. In no case can they begin with a digit.
Another rule that you have to consider when inventing your own identifiers is that they cannot match any keyword of the C++ language nor your compiler's specific ones, which are reserved keywords. The standard reserved keywords are:
asm, auto, bool, break, case, catch, char, class, const, const_cast, continue, default, delete, do, double, dynamic_cast, else, enum, explicit, export, extern, false, float, for, friend, goto, if, inline, int, long, mutable, namespace, new, operator, private, protected, public, register, reinterpret_cast, return, short, signed, sizeof, static, static_cast, struct, switch, template, this, throw, true, try, typedef, typeid, typename, union, unsigned, using, virtual, void, volatile, wchar_t, while
Additionally, alternative representations for some operators cannot be used as identifiers since they are reserved words under some circumstances:
and, and_eq, bitand, bitor, compl, not, not_eq, or, or_eq, xor, xor_eq
Very important: The C++ language is a "case sensitive" language. That means that an identifier written in capital letters is not equivalent to another one with the same name but written in small letters. Thus, for example, the RESULT variable is not the same as the result variable or the Result variable. These are three different variable identifiers.