WCW Nitro DCI Floor Rules

1999–2000 Tournament Season

Effective July 1, 2000

 

 

Introduction

The WCW Nitro DCI Floor Rules work in conjunction with the DCI Universal Tournament Rules, DCI Penalty Guidelines, and WCW Nitro game rules. Players, spectators, and tournament officials must follow these documents while involved with DCI-sanctioned WCW Nitro tournaments. Individuals who violate sections of these documents will be subject to the appropriate provisions in the DCI Penalty Guidelines.

 

Note: Please see Appendix B of the DCI Universal Tournament Rules for definitions of terms in this document.

 

400.                General WCW Nitro Tournament Rules

 

401.        Format and Rating Categories

The DCI sanctions the following formats.

 

Constructed Formats:             

·         Standard Constructed

 

                Ratings Categories:

·         Constructed (includes Standard format)

 

402.                Authorized Cards

All WCW Nitro cards released by Wizards of the Coast, Inc. are legal for tournament play.

 

403.        Card Interpretation

                All cards use their current English wording.

 

404.        New Releases

All WCW Nitro card sets produced by Wizards of the Coast are allowed in DCI-sanctioned tournaments the day of the official product release.

 

410.        WCW Nitro Tournament Mechanics

 

411.        Match Structure

DCI-sanctioned tournaments follow the WCW Nitro game rules for matches. The first player who scores three or more points wins the match.

 

412.        Match Time Limits

                The following time limit is recommended for each match of a tournament:

·         Constructed tournaments—50 minutes

 

413.        Who Plays First

After players draw their initial hands (see section 414–Pre-Game Procedure), the player with the highest number of cards in his or her hand plays first.

 

414.        Pre-Game Procedure

The following steps must be performed, in order, before each game begins.

 

1.        Each player puts his or her Wrestler card on the table, face up.

2.        Players shuffle their decks (see Universal Tournament Rules, section 21).

3.        Players present their decks to their opponents for additional shuffling and cutting.

4.     If the opponent has shuffled the player’s deck, that player may make one final cut.

5.        Each player draws a number of cards equal to his or her Wrestler’s Reputation.

6.     The player with the highest number of cards in his or her hand plays first.

 

415.                Mulligan Rule

There is no mulligan rule in the WCW Nitro trading card game.

 

416.        End-of-Match Procedure

If the match time limit is reached before a winner is determined in the current round, finish the turn of the current player before determining the winner. The player with the most cards in his or her deck is the winner of that round. If both players have the same amount of cards, continue taking additional turns until one player has more cards than his or her opponent does at the end of a turn.

 

If a judge assigned a time extension (because of a long ruling, deck check, or other reason), then the end-of-match procedure does not occur until the end of the time extension.

 

417.                Determining a Match Winner

In Swiss-style rounds, the winner of a match is the player with the most points. If both players have equal points, then the match is a draw.

 

420.        Rules for Constructed Deck Tournaments

 

421.        Deck-Size Limits

Constructed decks must be exactly 60 cards.

 

422.                Sideboard Use

Sideboards are not used in the WCW Nitro trading card game.

 

425.                Standard-Format Deck Construction

                Standard-format decks follow the rules in the WCW Nitro game rules. Each deck may have only one of each Wrestler card, unlimited Nitro cards, and four of each other card.

 

 

 

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