Umpire - Alastair Donald
Address - 16 Ryburn Road
Mount Wellington
Auckland
Home Phone 09 276 6997
Work DDI 09 355 8074
Mobile 025 288 9321
email - [email protected]
or [email protected]
Competition Details-
Wargames Research Group Modern Competition details
1) Rules will be the Wargames Research Group
"Wargames Rules
1950-2000", January 1993.
2) Army lists will be based on 3500 points hasty defense.
3) Tables will be 8’ x 6’ (2400mm by 1800mm).
4) Six round Swiss chess tournament format.
The first round draw will
be based on last year's National’s results.
5) Four and a half hour game time, including
a maximum set-up time of
forty-five minutes.
6) Results are a win, draw and loss.
A win is where a player has an
equal to or greater than ten percent margin.
7) Climate is by mutual agreement, players
being restricted to
historical climatic locations their formations
fought or deployed in.
Failing that, the Umpire will decide or a dice
throw made, the highest
choosing.
8) Deciding the victor - this is reversed,
so the player moving on
second gets to move and fire, the player moving
on first shooting last.
9) Army lists should be based on the WRG
format lists available from
the umpire. Otherwise, they may be loosely
based on the Table Top
Games
(TTG) collection of lists. It should be
noted that the TTG lists are
rather outdated, inaccurate and not always suitable
for the WRG rules
requirements. Deviations may be made if
supporting documentation is
supplied. Reputable academic texts only,
please. Photocopies must
be included. Army lists to note the TTG
list edition, publication date
and page numbers where appropriate. The
umpire will be looking for
generic, representative lists rather than specially
concocted affairs.
10) Equipment in service up to and including
2000 as stated in the
rules may be used. Note that points values
and descriptions are not
necessarily correct in the rules. Please
ensure correct descriptions
are supplied and points values modified.
Gas and Nuclear weapons are
banned for the purposes of this competition.
11) INERT DEFENCE position on off-table elements/models:
a) The rules state (page 15, paragraph 15)
that "all supporting
artillery, SAM and all his fixed wing aircraft’s
airfields must be on
table."
b) Any points spent on specific off-table
artillery batteries
purchased
in the HASTY DEFENCE base list are converted to
the equivalent points
values of UNDER COMMAND on-table elements, including
providing for
appropriate UNIT and SUB-UNIT commands for those.
Towing vehicles and
ammunition supply vehicles should also be provided
where appropriate.
Inert defence army lists to note these clearly.
c) On-table artillery SUB-UNITS must be deployed
as described in the
SALVO mode description on page 20, para 2 for
them to fire area fire.
d) The INERT DEFENDer can spend further points
from the INERT DEFENCE
N
supplement, not allocated to field defences, to
purchase more UNDER
COMMAND artillery as the player sees fit provided
it complies with army
lists or other organisational limitations.
e) Off-table naval support remains off-table
and is used as it would
under HASTY DEFENCE as they are naval support
and not off-table
artillery.
f) On-table naval support such as corvettes
can only be deployed if a
coast exists in the INERT DEFENDER's deployment
area, otherwise they
are
lost.
g) Area defence off-table SAM must be deployed
on-table, including
providing for appropriate UNIT and SUB-UNIT commands.
Towing vehicles
should also be provided where appropriate or points
paid for any
self-propelled features of the SAM battery.
Models are considered
elements in this case.
h) The HASTY DEFENCE list’s off-table SRL’s
greater than 140mm are
lost
as there is no provision to deploy them as on-table
elements (see point
a) above).
i) The INERT DEFENDER is allowed an airfield
over and above their
terrain allowance to deploy their fixed wing air
support (including
fighters) and this is deployed in the defenders
zone before the
attacker
dices for potential flank or rear attack.
Tank scrapes can be
purchased
as revetments for single aircraft models or shelter
tunnels for
Hardened
Aircraft Shelters.
Artillery Organisations
12) Gun and howitzer artillery support (page
8). Each army list may
have up to:
a) ONE battery of a regiment/battalion in
DIRECT SUPPORT and the rest
of the regiment/battalion in REINFORCEMENT;
b) In all but DELIBERATE ATTACK lists - ONE
battery in GENERAL SUPPORT
with the rest of the regiment/battalion in REINFORCEMENT,or
ALL
batteries in GENERAL SUPPORT;
c) DELIBERATE ATTACK lists - Up to TWO regiments/battalions
in GENERAL
SUPPORT with one of the batteries in GENERAL SUPPORT
and the rest of
the
regiment/battalion in REINFORCEMENT, or
ALL batteries in GENERAL
SUPPORT of one or both regiments/battalions;
d) ONE battery of each of the above regiment/battalion(s)
REINFORCEMENT
batteries may be upgraded to COUNTERBATTERY at
the appropriate cost;
e) Only the following can have counterbattery
or counter-mortar radars
fron the noted dates:
Counterbattery radar: USA (1980), USSR (c1980),
Greece (1986),
Netherlands (1984), Spain (1986), Turkey (1986),
Egypt (1986), Jordan
(1984), Saudi Arabia (1984), Japan (1984), Pakistan
(1986), Sri Lanka
(1986), Australia (1986), South Korea (1986),
Singapore (1986),
Thailand
(1986), Israel, (1988), PRC (1989) Bulgaria (1986),
Hungary (1986),
Poland (1986), DDR (1986), Romania (1986), Czechoslovakia
(1986),
Yugoslavia (1986).
Countermortar radar: (1970's unless noted) Belgium,
Germany, Sweden,
India, Argentina, South Africa, Norway, UK (1950),
Finland, Iraq, NZ,
Syria, Libya, Iraq, Cuba, Vietnam, North Korea.
f) No counter-battery or counter-mortar artillery
radar may support
any
battery but the one it is attached to.
g) In ATTACK lists - Russian and Warsaw Pact
pattern armies may have
ONE battery of six self-propelled 122mm guns on
table under command.
13) Salvo Rocket Launcher (SRL) support (page
8). Each list may have
up to:
a) ONE battery of a regiment/battalion in
DIRECT SUPPORT and the rest
as reinforcement;
b) In all but DELIBERATE ATTACK lists - ONE
battery in GENERAL
SUPPORT;
c) In DELIBERATE ATTACK lists - Up to THREE
batteries in GENERAL
SUPPORT ; and
d) ONE battery in COUNTERBATTERY. Counter-mortar
and
counter-artillery
radar (if allowed) may be purchased to support
this battery.
14) Tactical SSM support (page 8).
Lists may have up to ONE battery,
however, this must be contrived so that an army
may have only a maximum
of ONE battery per game.
15) Fighter strength (page 9). Army
lists may purchase up to the
following air superiority:
Country Strength
Russia Ensure
United States Ensure
China Obtain
Egypt Obtain
Unified Germany Obtain
France Obtain
India Obtain
Israel Obtain
Poland Obtain
Sweden Obtain
United Kingdom Obtain
Canada Dispute
Czech Dispute
Germany (West) Dispute
Iraq Dispute
Italy Dispute
Japan Dispute
Lybia Dispute
North Korea Dispute
Romania Dispute
South Korea Dispute
Turkey Dispute
Vietnam Dispute
Algeria Mitigate
Argentina
Mitigate
Australia
Mitigate
Belgium Mitigate
Bulgaria
Mitigate
Cuba Mitigate
Denmark Mitigate
Dutch Mitigate
Germany (East) Mitigate
Greece Mitigate
Hungary Mitigate
Jordan Mitigate
Norway Mitigate
Pakistan
Mitigate
Saudi Arabia Mitigate
South Africa Mitigate
Spain Mitigate
Switzerland Mitigate
Syria Mitigate
Yugoslavia Mitigate
Afganistan None
Albania None
Angola None
Austria None
Bahrain None
Bolivia None
Brazil None
Brunei None
Burma None
Chile None
Ethiopia
None
Finland None
Iran None
Kuwait None
Malaysia
None
Morocco None
Mozambique None
New Zealand None
North Yemen None
Oman None
Paraguay
None
Peru None
Portugal
None
Somalia None
South Yemen None
Sri Lanka
None
Sudan None
Tanzania
None
Thailand
None
Tunisia None
Tunisia None
UAE None
Uganda None
Venezuela
None
Zambia None
Zimbabwe
None
16) Historical modifications to the above
Strengths by reference to
actual combat situations may apply if warranted.
In that case, then
ALL
lists must use the same Strength rating.
These may only apply if
combat
took place and involve an evaluation of the total
conflict. For
example, Gulf war (1991) Coalition (United Kingdom,
French, Kuwaiti,
Saudi Qatari and Egyptian) forces; Falkland Island
(1982) British; and
Israeli forces in the Seven Day war (1967) will
have ENSURE. The test
is where the opponents were overwhelmed or avoided
the effort to
challenge air superiority. It does not necessarily
mean total air
domination, but reflects the historical opponent’s
effect on your
nation’s air support.
17) Terrain may be laid using either the
terrain module, individual
terrain features formats as described on page
11 or by mutual
agreement. No method is preferred.
In the case of dispute, each
player
will throw a die and the highest will chose.
However, terrain on the
terrain modules and that chosen by mutual agreement
must conform to the
size and description of terrain types as described
in the section
"Types
and Effects of Terrain" on pages 12 and 13 of
the rules. This is not
negotiable.
18) Only armoured troops described in the
"AFV Characteristics and
Cost" section on pages 51 through 61 of the rules
classified as RECCE
vehicles may use RECCE orders. Other vehicles,
while belonging to
reconnaissance units, may not. Infantry
and support elements are not
affected.
19) Groups of elements making up UNIT and
FORMATION HQ's act and
respond as sub-units in their own right, but do
not affect the maximum
sub-units that can be controlled by the appropriate
UNIT.
20) FORMATION HQ's act as elements, sub-units,
units and formations.
They, therefore, can have sections and share acquisitions
between the
sub-unit elements making up the Formation HQ,
and can have directly
attached sections and sub-units.
21) UNIT HQ's act as elements, sub-units
and units. They, therefore,
can have sections and share acquisitions between
the sub-unit elements
making up the Unit HQ, and can have directly attached
sections.
22) ATTACK orders can only be given to UNITS
to attack known enemy
positions, which may or may not be terrain features.
However, players
may not issue ATTACK orders, using a terrain feature
as the target,
when
the player does not know whether enemy are on
the terrain feature or
not.
23) To unpin a sub-unit, the pinned sub-unit,
as a whole, must see an
ENTIRE sub-unit of its own unit advance within
its vision arc before
becoming unpinned.
24) EW capability is a separate capability,
carried in a separately
purchased vehicle. The player must pay 100
points for each capability,
ie, to intercept and locate costs 200 points,
not 100. To jam only
costs
100, points, to jam and locate costs 200 points,
etc. Jamming also
affects mode changes within a sub-unit each turn.
However, the player
cannot purchase jam and intercept (as a system
could not jam a
frequency
AND listen to the conversation), neither can all
three (jam, intercept
and locate) be purchased.
25) Helicopters can chose SKIRMISH mode,
fire an ATGW, and then move
in
one bound. However, return ground fire can
be directed on the
helicopter as it was hovering while firing the
ATGW and can be called
back by surviving enemy, in much the same way
as if it was a shot at
the
'short halt'.
26) Helicopter weapons deemed 'aircraft weapons'(page
24, para 12) are
the 'air weapons' (page 44, para 8) and always
attack side armour,
other
weapons (ATGW, cannon, HMG) attack as per ground
fire.
27) Bounce factors for interceptors - agile
fighters have a +1, slow
fighters have a -1.
Notes on the rules, air support and interpretations
are available from
the umpire:
Registrations so far : 6 : Last updated 15 April 2003