| Barrier Materia: Enables the character to cast protective barriers and anti-magic spells. Growth Table Ability List Equip Effect: Level 2: 5,000 AP Barrier [16 MP] Strength -02 Level 3: 15,000 AP MBarrier [24 MP] Vitality -01 Level 4: ---- Reflect Magic +02 Level 5: ---- Wall Magic Defense +01 MaxHP -05% MaxMP +05% Comet Materia: Calls down a destructive comet to strike the enemy. Attack is non-elemental based. Growth Table Ability List Equip Effect: Level 2: 12,000 AP Comet [70 MP] Strength -02 Level 3: ---- Comet2 Vitality -01 Level 4: ---- Death Magic +02 Magic Defense +01MaxHP -05% MaxMP+05% Destruct Materia: Breaks down enemies' protective shields and spells. Growth Table Ability List Equip Effect: Level 2: 6,000 AP DeBarrier [12 MP] Strength -02 Level 3: 10,000 AP DeSpell [20 MP] Vitality -01 Level 4: ---- Death Magic +02 Magic Defense +01 MaxHP -05% MaxMP+05% Earth Materia: Utilizes the element of Earth to damage opponents with destructive quakes. Growth Table Ability List Equip Effect: Level 2: 6,000 AP Quake [6 MP] Strength -01 Level 3: 22,000 AP Quake2 [28 MP] Magic +01 Level 4: ---- Quake3 MaxHP -02% MaxMP +02% Escape Materia: Equips "Exit" Magic which allows the party to escape from battles. Growth Table Ability List Equip Effect: Level 2: 10,000 AP Escape [16 MP] Strength -01 Level 3: ---- Remove Magic +01 Level 4: ---- MaxHP -02% MaxMP +02% Fire Materia: Utilizes the element of Fire to bath the enemy in flames. Growth Table Ability List Equip Effect: Level 2: 2,000 AP Fire [4 MP] Strength -01 Level 3: 18,000 AP Fire2 [22 MP] Magic +01 Level 4: 35,000 AP Fire3 [52 MP] MaxHP -02% MaxMP +02% Gravity Materia: Utilizes the power of gravity to harm opponents. Growth Table Ability List Equip Effect: Level 2: 10,000 AP Demi [14 MP] Strength -01 Level 3: 20,000 AP Demi2 [33 MP] Magic +01 Level 4: ---- Demi3 MaxHP -02% MaxMP +02% Heal Materia: Utilizes healing magic to cure and resist various conditions. Growth Table Ability List Equip Effect: Level 2: 12,000 AP Poisona [3 MP] Strength -01 Level 3: ---- Esuna Magic +01 Level 4: ---- Resist MaxHP -02% MaxMP +02% Ice Materia: Utilizes the element of Water to hit opponents with waves of freezing liquid. Growth Table Ability List Equip Effect: Level 2: 2,000 AP Ice [4 MP] Strength -01 Level 3: 18,000 AP Ice2 [22 MP] Magic +01 Level 4: 35,000 AP Ice3 [52 MP] MaxHP -02% MaxMP +02% Lightning Materia: Utilizes the element of Lightning to stike down enemies with electrical bolts. Growth Table Ability List Equip Effect: Level 2: 2,000 AP Bolt [4 MP] Strength -01 Level 3: 18,000 AP Bolt2 [22 MP] Magic +01 Level 4: 35,000 AP Bolt3 [52 MP] MaxHP -02% MaxMP +02% Mystify Materia: Dazes and confuses the enemy.. Growth Table Ability List Equip Effect: Level 2: 12,000 AP Confu [18 MP] Strength -01 Level 3: ---- Berserk Magic +01 Level 4: ---- MaxHP -02% MaxMP +02% Poison Materia: Utilizes the toxic properties of Poison to afflict opponents with harmful toxins. Growth Table Ability List Equip Effect: Level 2: 5,000 AP Bio [8 MP] Strength -01 Level 3: 20,000 AP Bio2 [36 MP] Magic +01 Level 4: ---- Bio3 MaxHP -02% MaxMP +02% Restore Materia: Grants the power of restoration to recover from wounds and fatal blows. Growth Table Ability List Equip Effect: Level 2: 2,500 AP Cure [5 MP] Strength -01 Level 3: 17,000 AP Cure2 [24 MP] Magic +01 Level 4: 25,000 AP Regen [30 MP] MaxHP -02% Level 5: 40,000 AP Cure3 [64 MP] MaxMP +02% Revive Materia: Grants life back to the downed ally. Growth Table Ability List Equip Effect: Level 2: 45,000 AP Life [34 MP] Strength -02 Level 3: ---- Life2 Vitality -01 Level 4: ---- Magic +02 Level 5: ---- Magic Defense +01 MaxHP -05% MaxMP +05% Seal Materia: Equips Seal magic which places the enemy in unfavorable states. Growth Table Ability List Equip Effect: Level 2: 10,000 AP Sleep [8 MP] Strength -01 Level 3: ---- Silence Magic +01 Level 4: ---- MaxHP -02% MaxMP +02% Time Materia: Equips "Time" magic, allowing the caster to incur various time states on the enemy. Growth Table Ability List Equip Effect: Level 2: 8,000 AP Haste [18 MP] Strength -02 Level 3: ---- Slow Vitality -01 Level 4: ---- Stop Magic +02 Magic Defense +01 MaxHP -05% MaxMP +05% Transfrom Materia: Transforms the opponent into different forms. Growth Table Ability List Equip Effect: Level 2: 8,000 AP Mini [10 MP] Strength -01 Level 3: 24,000 AP Toad [14 MP] Magic +01 Level 4: ---- MaxHP -02% MaxMP +02% |
| Materia |
| Death Blow Materia Gives the user the "Death Blow" command, which incurrs extra damage when opponent is hit. Growth Table Ability List Equip Effect Level 2: 40,000 AP D. Blow [Battle Command] Luck +01 Level 3: ---- Enemy Skill Materia Gives the user the "Enemy Skill" command. Growth Table Ability List Equip Effect N/A Enemy Skill [Battle Command] N/A Manipulate Materia Equips the "Manipulate" command, which when successfully applied allows the player to manipulate the target's actions. Growth Table Ability List Equip Effect Level 2: 40,000 AP Manipulate N/A Level 3: ---- Level 4: ---- Morph Materia Morphs an enemy when successfully hit. Growth Table Ability List Equip Effect Level 2: 100,000 AP Morph [Combat Command] N/A Level 3: ---- Level 4: ---- Sense Materia Allows the user to analyze the opponents abilities and statistics. Growth Table Ability List Equip Effect Level 2: 40,000 AP Sense [Combat Command] N/A Level 3: ---- Level 4: ---- Steal Materia Bestows the ability to pilfer items from the enemy. Growth Table Ability List Equip Effect Level 2: 40,000 AP Steal [Combat Command] Dexterity +02 Level 3: ---- Mug Level 4: ---- Throw Materia Allows the character to throw items from inventory at the enemy for damage. Growth Table Ability List Equip Effect Level 2: 45,000 AP Throw [Combat Command] Vitality +01 Level 3: ---- Level 4: ---- |
| Bahamut Materia Summons Bahamut to initiate an unblockable attack that is non-elemental in nature. Growth Table Ability List Equip Effect Level 2: 20,000 AP Bahamut [100MP] Magic +01 Level 3: ---- Magic Defense +01 Level 4: ---- MaxHP -05% MaxMP +05% Choco/Mog Materia Summons a Choco/Mog to attack with the element of Wind. Growth Table Ability List Equip Effect Level 2: 2,000 AP Choco/Mog [14MP] Magic +01 Level 3: 13,000 AP MaxHP -02% Level 4: 25,000 AP MaxMP +02% Ifrit Materia Summons an Ifrit to envelop the enemies in searing flames. Growth Table Ability List Equip Effect Level 2: 5,000 AP Ifrit [34MP] Magic +01 Level 3: ---- MaxHP -02% Level 4: 35,000 AP MaxMP +02% Leviathan Materia Summons Leviathan to hit the opponents with a powerful Tsunami Water attack. Growth Table Ability List Equip Effect Level 2: 18,000 AP Leviathan [78MP] Magic +01 Level 3: ---- Magic Defense +01 Level 4: ---- MaxHP -05% MaxMP +05% Odin Materia Summons Odin to either slash multiple enemies with his sword or pierce a single enemy with a lance. Growth Table Ability List Equip Effect Level 2: 16,000 AP Odin [80MP] Magic +01 Level 3: 32,000 AP Magic Defense +01 Level 4: ---- MaxHP -05% Level 5: ---- MaxMP +05% Ramuh Materia Summons a powerful sorcerer with absolute control of Lightning. Growth Table Ability List Equip Effect Level 2: 10,000 AP Ramuh [40MP] Magic +01 Level 3: 25,000 AP MaxHP -02% Level 4: 50,000 AP MaxMP +02% Shiva Materia Summons Shiva to attack with the element of Ice. Growth Table Ability List Equip Effect Level 2: 4,000 AP Shiva [32MP] Magic +01 Level 3: 15,000 AP MaxHP -02% Level 4: 30,000 AP MaxMP +02% Titan Materia Summons a Titan to attack with the element of Earth. Growth Table Ability List Equip Effect Level 2: 15,000 AP Titan [46MP] Magic +01 Level 3: ---- MaxHP -02% Level 4: ---- MaxMP +02% |
| Added Effect Materia Adds materia status to eqipped weapon or armor. Growth Table Ability List Equip Effect Level 2: 100,000 AP Added Effect N/A Level 3: ---- Level 4: ---- ALL Materia "ALL" effects on paired Magic. For each level gained, paired magic can be used against all opponents an additional time. Growth Table Ability List Equip Effect Level 2: 1,500 AP All N/A Level 3: 5,000 AP Level 4: 18,000 AP Level 5: 35,000 AP Elemental Materia Adds Materia element to equipped weapon or armor. Example: when an Elemental Materia is linked with a Lightning Materia on a weapon, that weapon is capable of causing damage in a Lightning nature. Growth Table Ability List Equip Effect Level 2: 10,000 AP Elemental N/A Level 3: 40,000 AP Level 4: ---- HP Absorb Materia When paired with an attack Magic Materia, the attack spell also drains the opponents HP and restores it the character's total. Growth Table Ability List Equip Effect Level 2: 100,000 AP HP Absorb N/A Level 3: ---- Level 4: ---- MP Absorb Materia When paired with an attack Magic Materia, the attack spell also drains the opponents MP and restores it the character's total. Growth Table Ability List Equip Effect Level 2: 100,000 AP MP Absorb N/A Level 3: ---- Level 4: ---- |
| Chocobo Lure Attracts Chocobos. Growth Table Ability List Equip Effect Level 2: 3,000 AP Meet Chocobos Luck +01 Level 3: 10,000 AP Level 4: 30,000 AP Counter Materia Counter-attacks when character is damaged. Growth Table Ability List Equip Effect Level 2: 10,000 AP Counter Attack N/A Level 3: 20,000 AP Level 4: ---- Cover Materia Protects allies when attacked. Growth Table Ability List Equip Effect Level 2: 2,000 AP Cover +20% @ Lvl 1 Vitality +1 Level 3: 10,000 AP Cover +40% @ Lvl 2 Level 4: 25,000 AP Cover +60% @ Lvl 3 HP Plus Materia Increases HP capacity. Growth Table Ability List Equip Effect Level 2: 10,000 AP MaxHPUP +10% @ Lvl 1 Vitality +1 Level 3: 20,000 AP MaxHPUP +20% @ Lvl 2 Level 4: 30,000 AP MaxHPUP +30% @ Lvl 3 Long Range Materia Same attack power even from back row. Growth Table Ability List Equip Effect Level 2: 80,000 AP Long Range Attack Lucky Plus Materia Increases the character's Luck statistic. Growth Table Ability List Equip Effect Level 2: 15,000 AP Luck +10% N/A MP Plus Materia Increases a character's MP capacity. Growth Table Ability List Equip Effect Level 2: 10,000 AP MaxMPUP +10% @ Lvl 1 N/A Level 3: 20,000 AP MaxMPUP +20% @ Lvl 2 Level 4: 30,000 AP MaxMPUP +30% @ Lvl 3 |
| Magic Materia |
| Command |
| Summoning |
| Support |
| Independant |