DESCRIPTION
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This is a simple MS-DOS program that will calculate the accuracy values of weapons for your modding needs with basic weapon information. Realism can't be guaranteed since I used RSE's provided formula (not to say it's not realistic) and it doesn't balance the weapons for you. 

HOW TO USE IT
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Easy. Start it up (I recommend making a shortcut for it, see tips) with your weapon info (including muzzle energy in JOULS, see tips) ready (I'll use a HK33E for example) and the weapon file open (no matter if you use the editor or notepad as long as you know what you are doing). You should see "Enter Muzzle Energy". The HK33E's muzzle velocity is about 920 meters per second (30,18ft/sec) with a 70 grain bullet. That gives you a Muzzle Energy of 3016J. So plug that in.
Next, it asks for the weight. HK33E's weight is 8 pounds, or 3.65 kilograms. Put that in as 3.65 k or 8 p. It doesn't matter which, as long as you put it in kilograms or pounds. Next it asks for the barrel length. ALWAYS put lengths in inches. Our rifle has a barrel that is 15.35 inches long. Plug that in. Last, it asks for overall length. 36.20 Inches. Put that in. 
It should say this: 
muzzleEnergy = 3016 
weightKg = 3.65
weightlbs = 8.046790
barrelLength = 15.35
TotalLength = 36.200001 
encumberance = 29.110001
burst = 2.07214
timeConstant = 1.610767
baseAccuracy = 0.507155
shuffleAccuracy = 1.046691
walkAccuracy = 4.823449
walkFastAccuracy= 7.521134
runAccuracy = 13.995576 
Burst is Accuracy change, timeConstant is reticule time, and baseaccuracy is standing accuracy. There is no formula provided for crouching accuracy. 
Keep in mind that this gives you values the formula implies - they aren't always perfect. Sometimes you need to add some extra weight for a large magazine (drum for example) and change the reticule time or accuracy change for gameplay purposes. 

TIPS
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Always use KG for bullet weight. No matter for weapon weight. 
ALWAYS use inches for barrel length and overall length. I'll implement mm in another version.
Convert lengths and weights with Convert-me.com.
Always have your weapon stats ready.
Make a shortcut for the weapon generator and run it in a window. 

FAQ
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Q: How do I find muzzle energy?
A: Mass (kg) * Acceleration (meters/sec) ^2 = Energy. You can convert grains to kilograms by multiplying the number of grains by 0.0000648. So, 70 grains x 0.0000648 = 0.004536 Kilograms, or by going to http://www.convert-me.com. So, 0.004636 kg * 920m ^2 = 3016 J. May look a little high, but it works out fine. 
Q: Why aren't I getting the values RSE got for their weapons?
A: Because they used these values as a base and edited them for balancing effect and gameplay. You should do the same. 

LEGAL
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You may not charge me for any damages this does to your computer. You are free to redistribute this as long as the contents are not changed in any way or fashion. You may not charge for use of it if you do redistribute it. 
You MAY use it freely for whatever purposes you wish. And yes, they have to be legal. 

CONTACT
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Email: DanAK47@yahoo.com
ICQ: 82386727
Zone Name: DanAK47

