In this tutorial you will learn to make rocket/grenade launchers for Rogue Spear. First off look in this directory: C:\Program Files\Red Storm Entertainment\Rogue Spear\data\kit. Now go and find a gun file that matches the rocket launcher you want to make. I usually look at weight and encumbrance to match them up. You can open the weapon file (example: pw_g36k) with notepad or word pad. Now you can edit the values to you liking. Here are the meanings for the values:


ST_EQP_G36K            // Position of name text in localization file
"g36_inv.bmp"             // Inventory widget bitmap file name
"act_inv_rifle.bmp"       // Inventory widget bitmap for in-game selector
30                              // Rounds Per Magazine
750                            // Maximum Rate of Fire
1 1 1 1                        // Safety, Single, Three Shot, Full Auto 1=true 0=false
"C_lg556s.wav"           // Single shot sound file name
"C_LG7503.wav"         // Three shot sound file name
"C_LG750B.wav"         // Burst sound file name
"C_lg556r.wav"            // Shot end sound file name
"C_SBMAG1.wav"        // Magazine change sound file name
"C_SBMSHL.WAV"       // shell clink sound file name
"long arm"                     // Fire motion type.
"subgun"                       // Reload motion type.
"long arm"                     // Carry motion type.
"rsw_g36k.qob"             // File name of the weapon model
0.00 -77.00 10.50           // the position of the gun tip - for muzzle flash
"5.56x45mm(FMJ)"        // type of ammo
0.64                              // Stopped Accuracy
1.23                               // Shuffle Accuracy
5.29                               // Walk Accuracy
8.20                              // Walk Fast Accuracy
15.17                             // Run Accuracy
0.70                              // Crouch Accuracy Multiplier
2.22                              // Accuracy change for each round fired
1.71                              // Reticule time constant multiplier
0.30                              // Muzzle flash multiplier
1                                   // Number Zoom Multipliers
6.00                              // Zoom Level                      
0                                   // Silenced 0=false 1=true
25                                  // Encumbrance (similar to weight)
"assault sight"                 // Reticule Type Name

Now after you have the values to your liking you must add a section to this file. It should now look like this:

ST_EQP_G36K
"g36_inv.bmp"
"act_inv_rifle.bmp"
30
750
1 1 1 1
"C_lg556s.wav"
"C_LG7503.wav"
"C_LG750B.wav"
"C_lg556r.wav"
"C_SBMAG1.wav"
"C_SBMSHL.WAV"
"grenade launcher"        // Fire motion type
"subgun"
"long arm"
"rsw_g36k.qob"
0.00 -77.00 10.50

// Start Grenade Launcher Specific Parameters
18750.0  // Initial Velocity cm/s
0.0133   // Activation time
grenade.sob  // Model Name
"Grenade"  // Explosion Class
// End Grenade Launcher Specific Parameters

"5.56x45mm(FMJ)"
0.64
1.23
5.29
8.20
15.17
0.70
2.22
1.71
0.30
1
6.00
0
25
"assault sight"

Of course, you have all the values edited the way you want and now you can edit the grenade launcher values. Initial Velocity cm/s is how far you want the grenade to travel. Activation time is how long it will take to activate after the grenade leaves the gun (so you don�t kill your self at close ranges). Model Name is the model of the grenade or projectile being shot from the gun. Explosion Class is the explosion in the ecm file for which the projectile explodes. For explosion class you have some choices in the ecm file or you can make your own explosive. The ones in the ecm file are: "Grenade", "Flashbang", "Small Spherical", "Medium Spherical", "Large Spherical", and "C4". I suggest you don�t use "Breaching Charge" but you can if you want. Also change the �Fire motion type� to �grenade launcher� or the launcher will not work in the game.      

Now you must add all of the necessary files for the gun (see tutorials on making weapons). These files would be bitmaps, primary (Be sure to increase the �// Number of Items� at the top of this file so you have it correct. If you don�t do this it might not show up in the game), the file you just edited (the .wpn file), r6_string_table (C:\Program Files\Red Storm Entertainment\Rogue Spear\data\text\interface\English\ r6_string_table), and text files.

OPTIONAL: You can add an ammo type in the primary file to get a picture and name of the projectile for the gun if you want. You would have to make a new ammo type to do so. The ammo you make does not affect the grenade launcher. The �Start Grenade Launcher Specific Parameters� will overwrite anything in the gfcm file. This just adds a picture of the ammo and a name.

Also be sure to right click and go to properties and uncheck read only in all the new files you copied.

I hope this helps you to make a working grenade/rocket launcher for Rogue Spear. And most importantly�have fun!

NOTE: Grenade launchers DO NOT work in multiplayer! It is impossible to get them to work in multiplayer.

Created by: Narf
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