| EXPLOSIVES |
| This tutorial will concentrate on the ecm file for the explosive. You can read other tutorials on making charges, grenades, and grenade launchers for the use of the new explosion in the ecm file. First off you want to find the ecm file. It is in the C:\Program Files\Red Storm Entertainment\Rogue Spear\data\kit directory. Open the ecm file with notepad or WordPad. Be sure to right click and uncheck the read only in the properties. Now that I have you this far I will break this into two groups: Regular explosions and Directional explosions. I suggest you read and attempt the regular explosion first before you try the directional explosion. The directional explosions are much more difficult. REGULAR EXPLOSION Find an explosion close to the one you want to make. I�ll work with the Grenade explosion. It should look like this: // Standard Frag Grenades "Grenade" 0 "grenade" 15.0 0.0 // Start Zone Range Data 15.0 10.0 900.0 900.0 5.0 30.0 0.35 6.67 1.0 BeginList "standard armor" 0.2 0.5 "heavy armor" 0.4 0.5 EndList 0.0 0.0 1.5 5.0 10.0 15.0 // End Zone Range Data I�ll break this up and show you the meanings of each value. // Standard Frag Grenades "Grenade" 0 "grenade" Name/ directional? 0=no 1=yes/ visual explosion 15.0 0.0 Blast radius (m)/ Flash radius (m) // Start Zone Range Data 15.0 10.0 max kill range / max stun range (m) 900.0 900.0 max kill energy/ max stun energy (from 0-1000) 5.0 30.0 kill range squared multiplier/kill range multiplier 0.35 kill to stunned ratio 6.67 1.0 stunned range squared multiplier/stunned range multiplier BeginList affects on armor (higher # less damage) from 0-1 "standard armor" 0.2 0.5 %/ ratio "heavy armor" 0.4 0.5 %/ ratio EndList 0.0 0.0 flash-dazed range/ flash stunned range 1.5 5.0 10.0 15.0 full blast range/blast kill/blast wounded/blast stunned // End Zone Range Data I have highlighted the most important numbers for the explosion. The blast stunned range should equal the total blast range. This should do it for this explosion. Just edit the numbers to your liking. DIRECTIONAL EXPLOSIONS These are more complicated than regular explosions. A breaching charge is the only directional explosion in the game and is the only one to work off of. Copy this section and paste it in the ecm and start to edit. It can be broken up into five sections. A forward blast section, a section on the special directional properties, a secondary forward blast section, a back blast section, and a secondary back blast section. The first section is the same as a regular explosion and you edit it the same. See above for the meanings of the values. // Breaching Charge "Breaching Charge" 1 "breaching" 7.0 0.0 // Start Zone Range Data 7.0 7.0 800.0 900.0 20.0 0.5 0.03 20.0 1.0 BeginList "standard armor" 0.2 0.5 "heavy armor" 0.4 0.5 EndList 0.0 0.0 1.0 3.0 5.0 7.0 Now starts a section on the special characteristics of the explosion. 1.0 0.0 bask blast (m)/ back flash (m) // Start Frame Data 1.0 2.0 kill zone width/ kill zone height (m) 9.1 3.0 7.0 extended kill zone width/ extended kill zone height (m)/z-axis extension 0.5 1.05 back blast width/ back blast height (m) 1.6 1.05 2.0 extended back blast width/ extended back blast height/ z-axis extension // End Frame Data The next section is the same as a regular explosion but it is just secondary data on the first blast data. You can just copy the data in the first section and put it in here if you want or you can edit it to your liking. // Start Secondary Range Data 5.0 7.0 500.0 750.0 20.0 0.5 0.05 13.33 1.0 BeginList "standard armor" 0.2 0.5 "heavy armor" 0.4 0.5 EndList 0.0 0.0 0.5 1.0 3.0 5.0 // End Secondary Range Data The next section is the explosion data on the back blast. The values mean the same as a regular explosion. See at the top for the values on the regular explosion an edit the back blast to your liking. // Start Back Zone Range Data 1.0 2.0 700.0 700.0 333.33 10.0 0.01 133.33 1.0 BeginList "standard armor" 0.2 0.5 "heavy armor" 0.4 0.5 EndList 0.0 0.0 0.25 0.5 1.0 2.0 // End Back Zone Range Data Now this last section is the same as a regular explosion also. It is the secondary data on the back blast. You could just copy the back blast data you just made and put it in here or you may edit it to your liking. // Start Secondary Back Range Data 1.0 2.0 500.0 600.0 333.33 10.0 0.01 133.33 1.0 BeginList "standard armor" 0.2 0.5 "heavy armor" 0.4 0.5 EndList 0.0 0.0 0.05 0.1 0.5 1.0 // End Secondary Back Range Data You now, hopefully, have created a working directional explosive! The thing I have found out with these are that they don�t seem to work well at long ranges but they do work nice for making more powerful breaching charges or close range directional explosions. Have fun! Created by: Narf |
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| MODS |
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| RAINBOW SIX RAINBOW OPS ROGUE SPEAR FIREPOWER URBAN OPERATIONS DELTA FORCE DELTA FORCE V2 OUTDOOR SPORTSMAN FIREPOWER HEAVY FIRE FIREPOWER II |
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