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II. Getting started
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Beginning the game

(Don't worry about this part too much, I'll set it up for you in the beginning)
Step 1: Mix tiles up, then stack them upside down in double-layered rows of 17.
Step 2: Roll 2 dice to determine which stack tiles are going to be drawn from.
Step 3: Place the leftmost 7 double-layered tiles into the center and flip over the 3rd tile from the left.
Step 4: Each player draws 4 tiles from the selected stack going counter-clockwise until each player has 12 tiles. Then each player draws 1 tile for a total of 13 tiles.
Step 5: The game is ready to go! Begin drawing tiles.

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III. RULES
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A. Stealing tiles
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1. Verbally announce your steal: When another player discards a tile you'd like to add your collection of tiles, verbally announce to all players that you are going to steal the discarded piece before the next player draws his/her tile.

2. Reveal the set you've created: Reveal what pieces of yours you are combining the stolen piece with, set them aside to the right of your hand, and put the stolen piece next to them.  Then throw away a piece.

To show what I mean by the above, here are examples when stealing for a straight and 3-of-a-kind.

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B. Straights:
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Straights can be created with any of the numbered tiles of the same suit.  Character tiles CANNOT be used as a straight - they can only be collected as a 3-of-a-kind or a 4-of-a-kind.

Here are some examples of a steal for a straight:

Example 1
Player's hand:
Thrown away tile:
Created set:
Turn the stolen piece to the side.

Example 2
Player's hand:
Thrown away tile:
Created set: 

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Steals that are illegal:
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Example 1
Player's hand:
Thrown away tile:
This steal is not allowed because all straights must be of the same suit.

Example 2 :
Player's hand:
Thrown away tile:
Any straight (stolen or non-stolen) can only be a straight of 3, no more or less.

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4. 3-of-a-kinds:
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Must be of the same suit, and stealing player must throw a tile away.

Example:
Player's hand:
Thrown away tile:
Created set:
 

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5. 4-of-a-kinds:
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The rules for 3-of-a-kind also apply to 4-of-a-kinds Ethe new set must be of the same suit, but before throwing a tile away, the stealing player must draw a tile from the left side of the center stack.

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6. Pairs:
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You CANNOT steal to create a pair except when it is the last piece you need.

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C. 4-of-a-kinds (non-stolen)
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If a player plans to go out using 4 identical tiles as a 4-of-a-kind instead of as a 3-of-a-kind, the player must announce this during one of his/her turns after he has drawn a tile. The 4-of-a-kind must be revealed and put off the to the right of the player's tiles. For example, suppose a player has the following:
 

If the player goes out without revealing the 4-of-a-kind for the 5, the hand will automatically be divided into (2,3,4) (5,5,5) (5,6,7). However, if the player announces his/her 4-of-a-kind, when s/he goes out, the hand will instead become (2,3,4) (5,5,5,5); and 6,7.  It all depends on what you want to do.

D. What if 2 players want to steal the same stolen piece?

When a player throws away a tile that 2 other players want to steal, priority goes to the steal with the highest value. Here is the value of all the steals (from highest to last).

1) Going out (last piece to complete all sets)
2) 4-of-a-kind
3) 3-of-a-kind
4) Straight

If 2 players want to do the same type of steal, the player closest turn-wise has higher priority.
For players who are trying to going out, the priorities are as follows:

1) More combo points (i.e. similar to how a royal flush beats a full house in poker)
2) Non-stolen
3) Closest turn-wise

If you've understood what I've explained so far, you're now ready to begin playing.  The next sections are for those beginners who have mastered everything so far, so if you don't understand what I'm going to discuss in the next sections, don't worry about it for now because I'll explain it to you a little at a time while we play.

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