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2) EX Sakura
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Colors:
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HP: pink uniform ? (my favorite MVC2 color)
LK + HK: green outline
HP + HK:
LP + LK: tan ?

g: QCF + P
 In order to make the g bigger, push the P multiple times.  Sakura
will hold the g instead of throwing it right away.  However, it will
only travel a short distance.  I use this move to trick opponents who try
to jump or roll through her gB

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Combos:
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1. C. LK, C. LP, C. HK
This is my best crouching combo when I don't have a super bar.  The C. HK
only gets in at extreme close range, but is still good offensive pressure
and safe I won't mess up trying to do a or what not and leave Sakura
vulnerable to attack.

2. C. LK, C. LK, C. HK ? LV2
The C. HK won't combo, but if the opponent gets nailed by it, cancel into
a LV2 only because a LV1 doesn't juggle and LV3 doesn't always get
entered properly.

3. C. HK, J. HK (cross-up) \/ combo of choice

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Supers:
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^g:
This is Sakura's best super for punishing falling opponents.

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Strategy
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Mai, Iori, Nakoruru: Don't throw the S. HK against these 3 because they
can duck it.

General strategy:
I like to jump around with Sakura's J. LK because it has very good priority.
 She doesn't have the best range, so I tend to turtle with her.  On the
ground, I use the S. HK and C. HK.  After a sweep, I go for a cross-up into
super.
If I'm at close range, I go for the super combo.  If she doesn't have a
super bar, I just do C. LK, C. LK, C. HK combo.  I would do the combo,
 but I can only rarely pull it off.
 
 

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