Trakanon
Level 65
32,000 Hitpoints
Location: Old Sebilis
Approximate Damage Per Attack: Claws for 620, 650 max
Special Abilities: 1500 point lifetap every 45 seconds, Blindness, Poison DoT(150 per tick) every 45 seconds,
Trakanon's Touch every 45 seconds which teleports you to another location filled with
Myconids.
Special Resistances:
Strong against Poison and Magic
Weak against Fire and Cold
The Undead Dragon, Trakanon.

It was Trakanon who led the assault on the Iksar Empire, razing their cities before
taking up residence in Venril Santhir's old stronghold of Sebilis. He has managed to
dodge death, and seems to have come out even better off.

He claws for 650, with a sickening melee range, and his breath attack has been known
to kill whole groups in minutes.

It is Trakanon who drops the Breastplates for the Kunark Class specific armour.
Trakanon

It was Trakanon who led the assault on the Iksar Empire, razing their cities before
taking up residence in Venril Santhir's old stronghold of Sebilis. He has managed to
dodge death, and seems to have come out even better off.

He claws for 650, with a sickening melee range, and his breath attack has been known
to kill whole groups in minutes.

It is Trakanon who drops the Breastplates for the Kunark Class specific armour.

Special Abilities
1500 point lifetap every 45 seconds, Blindness, Poison DoT(150 per tick) every 45 seconds,
Trakanon's Touch every 45 seconds which teleports you to another location filled with
Myconids.
Special Resistances
Strong against Poison and Magic
Weak against Fire and Cold

Trakanon
One of the more exciting dragon raids in Kunark, unlike all the others (except VP) this
one is deep in a dungeon with nasty mobs around him. A good strategy is needed to kill
this foul beast with jaws that could swallow you whole. Dispell him at the start of
the fight, he is buffed by Topalumj and much more dangerous then he is without those buffs.
Get 175 PR, might use a few buffs and potions. Too much PR is a waste. Levels are more
important for resisting the AE then your resists. Have shamans use their Velious quest
leggings with abolish poison chain this on people. Clerics use group heals and
paladins use their level 55 group heal, at least 1 paladin and one cleric or 2 clerics
in each group would make the fight almost trivial.
Multiple people heal the main tank, staggered cheals are not needed in a quick and
easy fight as this. All healers that are not doing group heals, abolish poison
and heal whoever yells or on the main tank. As soon as trak is aggroed on the main tank,
use all offensive disciplines you have. If you are a healer dont worry about mana just
chain your heals. The fight should be less then 30 sec. Use malo and occlusion of sound
and normal fire/cold nukes will land. A quick fight means his lifetap (not the same as
VS by the way) wont hit much and he wont be able to AE as much.
Do not aggro him where he can not get to, he will move on the bridge or the juggernaut
caverns just before the bridge, and not return for 26 minutes.
Maybe group a CoH mage in the tank groups and CoH them back into the fight when they get
trak touched. This could in theory bring other aggro mobs, probably wont matter or happen.
A good strategy is to attack in waves, melee wave will go first and the casters go last,
make sure you wait moving until he has just breathed.
Have patience, pulling his lair well is not easy.
Pulling can sometimes be done by sending a necro with harmshield, bard with level 60 invul
song, cleric or paladin in, they will get trak touched to the shrooms. Trak will run by
dont mind him. Run into his lair and clear it as quick as you can. Either CoH your puller
back when done or wait, Trak will buff himself a bit and come for you in his now empty lair.
One way to pull is have a necro run in with harmshield, get trak touched, feign death,
stand up and Trak will port there, clear his lair in the meanwhile. This way can however
be very unreliable. Pulling the normal (safe) way is done as follows

Loose guide to Juggers/Reets
Branar - Seventh Hammer
Basically, there are two ways to do Juggers/Reets. One is with a low 50s raid,
here you have multiple people capable of slowing and rooting, but only 1 enchanter
capable of kintaz. Juggers have very low resist rates to everything, so you should
have no problem using root and slow to crowd control. His lair is easily pulled by
one or two monks using feign. Just wait until he reaches the back and pull the juggers
and the protector. No need to clear Tolapumj or his 2 guards. What you will have problems
with is tanks taunting - I suggest getting yourself a shadowknight who knows what he's
doing. These'll be out of your warrior's range for tauntable mobs.
SKs with spells can taunt really well. Pallies can't, because their
stuns break root without actually stunning the juggers.
If possible get 2+ SKs so you can multitank them to keep the agro on tanks at all times.
Heals on tanks shouldn't be a problem if your shamans and enchanters are keeping them ALL
(yes, even the ones people aren't tanking) slowed.

If you're doing it with a single group of 58+ chars, you probably don't need this guide
or you shouldn't be trying it.


Don't use CoH to clear your agro. It's *very* unreliable on juggers/reets, and just a
bout never works on Trakanon himself in my experience.
You will need at least one 54+ enchanter. Glamour of Kintaz is a nice near-foolproof
way to mez a jugger.
That said about the enchanter, your main way to crowd control should be root + turgurs,
and, if you're having problems keeping them off your casters, split tanking. Glamour of
Kintaz will leave your enchanter OOM most of the time, and unable to buff or to dazzle
the reets (most of which can be mezzed with plain old dazzle).
The pulling is very straightforward, unless you want to try something crazy like getting
Tolapmuj with Trakanon still up There's only one path to take once you're in the jugger
area with mobs in it. Be careful in the courtyard area (just under the bridge past the
first 2 jugger spawns). The pathing there sucks and if you let the two outside juggers
respawn, it can be hell to keep them from agroing (and +2 juggers onto what you already
have can easily kill a low 50s raid). Remember that juggers and reet casters DO NOT
see invis (except for possibly the roamer jugger, not sure...). Neither do 99% of all
myconids. An invis'd cleric can easily do CR himself.
If you truly don't know the way to get to the jugger area or don't know how to go through
it once you're there, have a rogue with sneak/hide or a caster with imp invis explore the
myconid area until you find it, and then have an invis'd monk go through the area until he
understands how to pull it.

Trakanon Loot:
Blood Ember Breastplate
Cloak of Piety
Cobalt Breastplate
Deepwater Breastplate
Donals Chestplate of Mourning
Elder Spiritists Breastplate
Jaundiced Bone Breastplate
Manna Robe
Mrylokar's Breastplate
Poisoned Mantle
Siblisian Berserker Cloak
Singing Steel Breastplate
Tolan's Darkwood Breastplate
Ton Po's Bo Stick of Understanding
Trakanon's Tooth
Mrylokar's Breastplate
LORE ITEM MAGIC ITEM 
AC: +35 Str: +10 Sta: +10 Agi: +10 Dex: +10 Wis: -10 Int: -10 Cha: +5 HP: +50 
Weight: 10.0
Classes: Rogue 
Races: All Races 
Inventory Slot: Chest
Effect: Invigorate
Ton Po's Bo Stick of Understanding has only has dropped a few times on the Test Server.
Used in Veeshan's Peak Key Quest.
Trakanon
Special Thanks to:
Dlain of Bertoxxulous
Branar of Seventh Hammer
Neferti of Tallon Zek
AllaKhazam's Magical Realm
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