Magic

This is a comprehensive list of the uses of magic, their stat-raising abilities, and where to find them. I'll only give one or two Draw Points and enemies who carry the spell; I'm not going to list every single one. Here are the abbreviations I'll be using: ED = Elemental Defense; EA = Elemental Attack; SD = Status Defense; SA = Status Attack.

Stat explanations:
HP: Hit Points
STR: Strength (effectiveness of physical attack)
 VIT: Vitality (defense against physical attacks)
MAG: Magic (effectiveness of magical attack)
SPR: Spirit (defense against magical attack)
SPD: Speed (rate at which ATB bar fills up)
EVA: Evade (chance of evading physical attacks - max of 100%)
 HIT: Hit (accuracy with physical attacks - max of 255%)
LUCK: Luck (not really known)

TIPS:

To get the most magic out of a Draw Point or enemy, make sure the character who Draws has a high Magic stat. -You can only draw from an enemy or Draw Point if you are Junctioned with the Draw command! -As a rule, draw points on the overworld (which are invisible) yield less spells at one time than ones in dungeons/towns, but they usually refill faster.


You can only draw 9 spells from one monster in a single turn, but monsters carry unlimited spells. The best way to get magic in the game is to put a monster to sleep or some other status which renders it impotent (like Blind for physical monsters and Silence for magical ones) - using Doomtrain will work nicely in almost any case - and then draw as many spells as you want from it!

If an enemy does not have the spell listed when you try, use Tonberry's LV Up skill. A (HL) means that only high-level (above Lv.40 or so) monsters carry that spell.

Spell groups (Fire, Blizzard, Thunder, Cure) almost always are carried by the same monster and as the monster raises levels, so does the spell it carries. -The higher-level spells are only kept by powerful enemies and so are tough to draw for them. The best way to get these is to go to the Islands Closest To Heaven and Hell, equip Diablos's Enc-None ability, and enjoy! Clean out one island, head to the next one, and by the time you're done there, the first island will have regenerated! The spells you'll find are: Meteor, Ultima, Holy, Aura, Triple, Tornado, Quake, and Full-life. Warning; you'll almost never receive more than 5 spells per Draw Point on these islands, no matter how high your Magic stat is.

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P - T

U - Z

Final Fantasy

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