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3

Reference Models

 

 

Some of the key design issues that occur in computer networking are present in several layers. Every layer needs a mechanism for identifying senders and receivers. Since a network normally has many computers, some of which have multiple processors; a means is needed for a process on one machine to specify with whom it wants to talk. As a consequence of having multiple destinations, some form of addressing is needed in order to specify a specific destination.

Another set of design decisions concerns the rules for data transfer. In some system, data only travel in one direction (simplex communication). In others they can travel in either direction, but not simultaneously (half-duplex communication). In still others they travel in both directions at once (full-duplex communication). The protocol must also determine how many logical channels the connection corresponds to, and what their priorities are. Many networks provide at least two logical channels per connection, one for normal data and one for urgent data.

 

Error control is an important issue because physical communication circuits are not perfect. Not all communication channels preserve the order of messages sent on them. To deal with a possible loss of sequencing, the protocol must make explicit provision for the receiver to allow the pieces to be put back together properly.

 

An issue that occurs at every level is how to keep a fast sender for swamping a slow receiver with data. Another problem that must be solved at several levels is the inability of all processes to accept arbitrarily long messages.

 

All these issues led to the development of a layered architecture for networks. In the next two sections we will discuss two important network architectures based on the layered approach, the OSI reference model and the TCP/IP reference model.

 

 

3.1       THE OSI REFERENCE MODEL

 

The OSI model is shown in fig. 3.1. This model is based on a proposal developed by International Standards Organization (ISO) as a first step toward international standardization of the protocols used in the various layers. The model is also called ISO OSI (Open Systems Interconnection) Reference Model because it deals with connecting open systems i.e., systems that are open for communication with other systems.

 

The ISO model has seven layers. The principles that were applied to arrive at the seven layers are as follows:

 

1)        A layer should be created where a different level of abstraction is needed.

2)        Each layer should perform a well defined function.

3)        The function of each layer should be chosen with an eye toward defining internationally standardized protocols.

4)        The layer boundaries should be chosen to minimize the information flow across the interfaces.

5)        The number of layers should be large enough that distinct functions need not be thrown together in the same layer out of necessity, and small enough that the architecture does not become unwieldy.

 

Note that the OSI itself is not a network architecture because it does not specify the exact services and protocols to be used in each layer. It just tells what each layer should do. However, ISO has also produced standards for all the layers, although these are not part of the reference model itself. Each one has been published as a separate international standard.

 

The Physical Layer

 

The physical layer is concerned with transmitting raw bits over a communication channel. The design issues have to do with making sure that when one side sends a 1 bit, it is received by the other side as a 1 bit, not as a 0 bit. Typical questions here are how many volts should be used to represent a 1 and how many for a 0, how many microseconds a bit lasts, whether transmission may proceed simultaneously in both directions, how the initial connection is established and how it is torn down when both sides are finished, and how many pins the network connector has and what each pin is used for. The design issues here largely deal with mechanical, electrical, and procedural interfaces, and the physical transmission medium, which lies below the physical layer.

 

Key points:

1)        Concerned with the transmission of bits.

2)        Number of bits of second to be transmitted.

3)        Two way or one way transmission.

4)        Standardized protocol dealing with electrical, mechanical and signal interfaces.

5)        Many standards have been developed, e.g. RS-232 (for serial communication lines).

 

 

The Data Link Layer

 

The main task of the data link layer is to take a raw transmission facility and transform it into a line that appears free of undetected transmission errors to the network layer. It accomplishes this task by having the sender break the input data up into data frames (typically a few hundred or a few thousand bytes), transmit the frames sequentially, and process the acknowledgement frames sent back by the receiver. Since the physical layer merely accepts and transmits a stream of bits without any regard to meaning or structure, it is up to the data link layer to create and recognize frame boundaries. This can be accomplished by attaching special bit patterns to the beginning and end of the frame. If these bit patterns can accidentally occur in the data, special care must be taken to make sure these patterns are not incorrectly interpreted as frame delimiters.

 

Another issue that arises in the data link layer is how to keep a fast transmitter from drowning a slow receiver in data. Some traffic regulation mechanism must be employed to let the transmitter know how much buffer space the receiver has at the moment. Frequently, this flow regulation and the error handling are integrated.

 

Broadcast networks have an additional issue in the data link layer: how to control access to the shared channel. A special sublayer of the data link layer, the medium access sublayer, deals with this problem.

 

Key points:

1)        Handles errors in the physical layer.

2)        Group bits into frames and ensures their correct delivery.

3)        Adds some bits at the beginning and end of each frame plus the checksum.

4)        Receiver verifies the checksum.

5)        If the checksum is not correct, it asks for retransmission. (send a control message).

6)        Consists of two sublayers:

·          Logical Link Control (LLC) defines how data is transferred over the cable and provides data link service to the higher layers.

·          Medium Access Control (MAC) defines who can use the network when multiple computers are trying to access it simultaneously (i.e. Token passing, Ethernet [CSMA/CD]).

 

 

The Network Layer

 

The network layer is concerned with controlling the operation of the subnet. A key design issue is determining how packets are routed from source to destination. Routes can be based on static tables that are "wired into" the network and rarely changed. They can also be determined at the start of each conversation.

 

If too many packets are present in the subnet at the same time, they will get in each other's way, forming bottlenecks. The control of such congestion also belongs to the network layer.

 

Since the operators of the subnet may well expect remuneration for their efforts, there is often some accounting function built into the network layer. At the very least, the software must count how many packets or characters or bits are sent by each customer, to produce rates on each side, the accounting can become complicated.

 

When a packet has to travel from one network to another to get to its destination, many problems can arise. The addressing used by the second network may be different from the first one. The second one may not accept the packet at all because it is too large. The protocols may differ, and son on. It is up to the network layer to overcome all these problems to allow heterogeneous networks to be interconnected.

 

In broadcast networks, the routing problem is simple, so the network layer is often thin or even nonexistent.

 

Key points:

 

1)        Concerned with the transmission of packets.

2)        Choose the best path to send a packet (routing).

3)        It may be complex in a large network (e.g. Internet).

4)        Shortest (distance) route vs. route with least delay.

5)        Static (long term average) vs. dynamic (current load) routing.

6)        Two protocols are most widely used.

·          X.25

·          Connection Oriented

·          Public networks, telephone, European PTT

·          Send a call request at the outset to the destination

·          If destination accepts the connection, it sends an connection identifier

·          IP (Internet Protocol)

·          Connectionless

·          Part of Internet protocol suite.

·          An IP packet can be sent without a connection being established.

·          Each packet is routed to its destination independently.

 

 

The Transport Layer

 

The basic function of the transport layer is to accept data from the session layer, split it up into smaller units if need be, pass these to the network layer, and ensure that the pieces all arrive correctly at the other end. Furthermore, all this must be done efficiently, and in a way that isolates the upper layer from the inevitable changes in the hardware technology.

 

Under normal conditions, the transport layer creates a distinct network connection required by the session layer. If the transport connection requires a high throughput, however, the transport layer might create multiple network connections, dividing the data among the network connections to improve throughput. On the other hand, if creating or maintaining a network connection is expensive, the transport layer might multiplex several transport connections onto the same network connection to reduce the cost. In all cases, the transport layer is required to make the multiplexing transparent to the session layer. The transport layer also determines what type of service to provide the session layer, and ultimately, the users of the network.

 

Key points:

 

1)        Network layer does not deal with lost messages.

2)        Transport layer ensures reliable service.

3)        Breaks the message (from sessions layer) into smaller packets, assigns sequence number and sends them.

4)        Reliable transport connections are built on top of X.25 or IP.

5)        In case IP, lost packets arriving out of order must be reordered.

6)        TCP: (Transport Control Protocol) Internet transport protocol.

7)        TCP/IP Widely used for network/transport layer (UNIX).

8)        UDP (Universal Datagram Protocol): Internet connectionless transport layer protocol.

9)        Application programs that do not need connection-oriented protocol generally use UDP.

 

 

 

The Session Layer

 

The session layer allows users on different machines to establish sessions between them. A session allows ordinary data transport, as does the transport layer, but it also provides enhanced services useful in some applications. A session might be used to allow a user to log into remote timesharing system or to transfer a file between two machines.

 

One of the services of the session layer is to manage dialogue control. Sessions can allow traffic to go in both directions at the same time, or in only one direction at a time.

 

A related session service is token management. For some protocols, it is essential that both sides do not attempt the same operation at the same time. To manage these activities, the session layer provides tokens that can be exchanged. Only the side holding the token may perform the critical operation.

 

Another session service is synchronization. Consider the problems that might occur when trying to do a two hour file transfer between two machines with a one hour mean time between crashes. After each transfer was aborted, the whole transfer would have to start over again and would probably fail again the next time as well. To eliminate this problem, the session layer provides a way to insert checkpoints into the data stream, so that after a crash, only the data transferred after the last checkpoint have to be repeated.

 

Key points:

 

1)        Just theory! Very few applications use it.

2)        Enhanced version of transport layer.

3)        Dialog control, synchronization facilities.

4)        Rarely supported (Internet suite does not).


 
The Presentation Layer

 

The presentation layer performs certain functions that are requested sufficiently often to warrant finding a general solution for them, rather than letting each user solve the problems. In particular, unlike all the lower layers, which are just interested in moving bits reliably from here to there, the presentation layer is concerned with the syntax and semantics of the information transmitted.

 

A typical example of a presentation layer service is encoding data in a standard agreed upon way. Most user do programs do not exchange random binary bit strings. They exchange things such as people's names, dates, amounts of money, and invoices. These items are represented as character strings, integers, floating point numbers, and data structures composed of several simpler items. Different computers have different codes for representing character strings (e.g., ASCII and Unicode), integers (e.g., one's complement and two's complement), and so on. In order to make it possible for computers with different representations to communicate, the data structures to be exchanged can be defined in an abstract way, along with a standard encoding to be used " on the wire". The presentation layer manages these abstract data structures and converts from the representation used inside the computer to the network standard representation and back.

 

Key points:

 

1)        Just theory! Very few applications use it.

2)        Concerned with the semantics of the bits.

3)        Define records and fields in them.

4)        Sender can tell the receiver of the format.

5)        Make machines with different internal representations to communicate.

6)        If implemented, the best layer for cryptography.

 

 

The Application Layer

 

The application layer contains a variety of protocols that are commonly needed. For example, there are hundreds of incompatible terminal types in the world. Consider the plight of full screen editor that is supposed to work over a network with many different terminal types, each with different screen layouts, escape sequences for inserting and deleting text, moving the cursor, etc.

 

One way to solve this problem is to define an abstract network virtual terminal that editors and other programs can be written to deal with. To handle each terminal type, a piece of software must be written to map the functions of the network virtual terminal onto the real terminal. All the virtual terminal software is in the application layer.

 

Another application layer function is file transfer. Different file systems have different file naming conventions, different ways of representing text lines, and so on. Transferring a file between two different systems requires handling these and other incompatibilities. This work, too, belongs to the application layer, as do electronic mail, job entry, directory lookup, and various other general purposes and special purpose facilities.

 

Key points:

 

1)        Collection of miscellaneous protocols for high level applications.

2)        Electronic mail, file transfer, connecting remote terminals, etc.

3)        E.g. SMTP, FTP, Telnet, HTTP, etc.



3.2       THE TCP/IP REFERENCE MODEL

 

 Let us now turn our attention from the OSI reference model to the reference model used in the grandparent of all computer networks, the ARPANET, and its successor, the world wide Internet. The ARPANET was a research network sponsored by the DoD (U.S. Department of Defense). It eventually connected hundreds of universities and government installations using leased telephone lines. When satellite and radio networks were added later, the existing protocols had trouble interworking with them, so a new reference architecture was needed. Thus the ability to connect multiple networks together in a seamless way was one of the major design goals from the very beginning. This architecture later became to know as the TCP/IP Reference Model, after its two primary protocols.

 

It has only four layers. The TCP/IP reference model is shown in fig. 3.2.



 

 

 

 

 

The Internet Layer

 

This layer, called the internet layer, is the linchpin that holds the whole architecture together. Its job is to permit hosts to inject into any network and have them travel independently to the destination (potentially on a different network). They may even arrive in a different order than they were sent, in which case it is the job of higher layers to rearrange them, if in-order delivery is desired.

 

The internet layer defines an official packet format and protocol called IP (Internet Protocol). The job of the internet layer is to deliver IP packets where they are supposed to go. Packet routing is clearly the major issue here, as is avoiding congestion. For these reasons, it is reasonable to say that the TCP/IP internet layer is very similar in functionality to the OSI network layer.

 

 

The Transport Layer

 

The layer above the internet layer in the TCP/IP model is now usually called the transport layer. It is designed to allow peer entities on the source and destination hosts to carry on a conversation, the same as in the OSI transport layer. Two end-to-end protocols have been defined here. The first one, TCP (Transmission Control Protocol) is a reliable connection-oriented protocol that allows a byte stream originating on one machine to be delivered without error on any other machine in the internet. It fragments the incoming byte stream into discrete messages and passes each one onto the internet layer. At the destination the receiving TCP process reassembles the received messages into the output stream. TCP also handles flow control to make sure a fast sender cannot swamp a slow receiver with more messages than it can handle.

 

The second protocol in this layer, UDP (User Datagram Protocol), is an unreliable, connectionless protocol for applications that do not want TCP's sequencing or flow control and wish to provide their own. It is also widely used for one-shot, client server type request-reply queries and applications in which prompt delivery is more important than accurate delivery, such as transmitting speech or video. Since the model was developed, IP has been implemented on many other networks.

 

 

The Application Layer

 

The TCP/IP model does not have session or presentation layers. No need for them was perceived, so they were not included. Experience with the OSI model has proven this view correct: they are of little use to most applications.

 

On top of the transport layer is the application layer. It contains all the higher-level protocols. The early ones included virtual terminal (TELNET), file transfer (FTP), and electronic mail (SMTP). The virtual terminal protocol allows a user on one machine to log into a distant machine and work there. The file transfer protocol provides a way to move data efficiently from one machine to another. Electronic mail was originally just a kind of file transfer, but later specialized protocol was developed for it. Many other protocols have been added to those over years, such as Domain Name Service (DNS) for mapping host names onto their network addresses, NNTP, the protocol used for moving news articles around, and HTTP, the protocol used for fetching pages on the World Wide Web, and many others.

 

 

The Host-to-Network Layer

 

Below the internet layer is a great void. The TCP/IP reference model does not really say much about what happens here, except to point out that the host has to connect to the network using some protocol so it can send IP packets over it. This protocol is not defined and varies from host to host and network to network.

 



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