Excerpted from the journal of Etaf Gerin
August 4, 1377 (The Year of the Haunting)
After a day of rest, we
returned to the Grinning Lion to await Morlin’s agent. Before he makes an
appearance, Francis received a message from one Lord Horingar. The tone of the
note made it clear that we had displeased this person, and demanded that we
come before him immediately. Through Omiata’s contacts, we learned that this Horingar
is a powerful Illuskan, known as the Elf-Slayer, and we would be wise not to
anger him.
I don’t blame Omiata for
choosing to remain behind when the rest of us went to pay a visit to this
Elf-Slayer. Horingar was as imposing as his reputation predicted, and he
certainly was unhappy. “You worms have disrupted the High Hunt of the mighty
Malar!” he shouted at us. “You must find and destroy the target that Malar
intended, Artor Morlin. He can be found in the Dungeon of the Crypt. Do this,
or you yourselves will be the Hunt’s next victims!”
Horingar gave us no chance to
question him, but had us immediately escorted away. Still, what he had said
gave us much to consider. That vampire that we destroyed must have been in
league with Morlin – why else would she have named a different victim than the
god of the Hunt intended? Apparently we were now bound to destroy Morlin by
more than one power – both the evil of Malar and the good of Lathlander
appeared to have the same goal here.
When we returned to the Lion,
we found that Omiata had not been idle. He had found one Tharkor, a skulking
fellow who had been Orplar’s bloodroot supplier. Tharkor was ready to give up
the trade, though. His brother and their entire supply of bloodroot had been
taken by a horrible Ettin named Bonesplitter – more than an Ettin, really, for
he had great wings like a dragon on his back. This had happened at the Dungeon
of the Crypt - no surprise to us, for we already knew that Morlin was there and
involved with the bloodroot trade.
With much of the afternoon yet
before us, we decided to immediately begin our exploration of the Dungeon of
the Crypt. All went well, with only a few minor skirmishes, until we
accidentally triggered an alarm! In moments, we were beset by a number of orcs.
Despite the large number of orcs, we were well on the way to victory with
little injury – but the orcs were not all we faced. From a passageway behind us
sounded the footfalls of a giant – Bonesplitter appeared!
The Ettin was huge, over 8
feet tall, and had two heads like all his kind. He wore dirty plate armor, and
in his hands were two swords. He stank of corruption and death, and his skin
glistened with scales like those of a snake. From his back spread two leathery
wings, like those of a dragon, just as Tharkor had said. He shouted wordlessly
and rushed at our group.
Most of us were still engaged
with the orcs and could not immediately meet this new threat. Ahmed was able to
break free, though. He leapt forward and stabbed the beast with his scimitar,
and was rewarded with a howl of pain as the Ettin stopped his charge to meet
this threat. Alone, though, the ranger was no match for the half-dragon
monster. Within seconds, the twin swords chopped down, and Ahmed lay bleeding
his life out on the stone floor.
Those seconds were all the
rest of us needed to finish off the orcs. As the Ettin turned to us, he was met
by a united front. Badaxe and Helios pounded him from close range, Omiata and I
with distance attacks, and Francis’ prayers gave us all strength. Bonesplitter
wounded the dwarf grievously in his death throes, but the Ettin could not stand
against us, and soon lay dead on the ground.
Francis was able to heal
Badaxe, for though sorely wounded the dwarf yet remained alive. Ahmed, though,
was beyond the help of the normal healing arts. Francis attempted to call on
Lathlander to bring him back to life, but the ranger’s spirit refused to
return. After some discussion, we decided to return the ranger’s body to our
keep, where it would be preserved until the spirit was ready to once again take
up his flesh. Using his teleportation ring, Omiata returned Ahmed’s body to our
keep.
Subdued after the departure of
our friend, yet triumphant from the battle with Bonesplitter, we decided to
fortify ourselves in one of the more secure rooms and rest. The Dungeon of the Crypt
has yet more secrets to reveal to us.
August 5, 1377
I drew the last watch, and so
I found myself watching over my friends as they slept – or in Omiata’s case, meditated
on whatever elves think about instead of sleeping. As I watched for any danger,
I found my thoughts returning to some of the spells I had learned while pursing
Oahbe. Many of them dealt with the undead, as I had been trying to learn all I
could about the lich before confronting him. One in particular stuck in my mind
– the spell to raise a corpse to fight for you.
As the end of my watch
approached, I made a decision. Bonesplitter had taken one of my companions from
me, but I had the means to construct a replacement. Sneaking back into the
chamber where we had left the corpse, I prepared my spell. The Ettin was a
powerful creature, and it was near the limits of my power to force its sprit
away and animate its body. I preserved, though, and met with success. As I
completed the spell, the corpse of Bonesplitter rose to follow my commands.
It wasn’t long before my
companions arose, and their reaction to the newly animated zombie Ettin was
less than enthusiastic. I had to do some fast talking to prevent Bonesplitter
from being killed – again. Francis in particular was difficult to persuade, but
eventually I convinced them all that using our enemy to our benefit was in no
way evil. I suspect that my promise to let the zombie lead the way through any suspicious
doorways was the deciding argument
Continuing our explorations of
the dungeon, we came across what must have been Bonesplitter’s bedchamber. Here
our luck improved, for we found that the Ettin had been keeping a prisoner – a warrior
named Calyx. After Francis ministered to his wounds, the warrior told us that
he had been captured while pursing the Rakasha Nar’Shindar. He had seen a man
dressed in wizard’s robes visit the Ettin once, but otherwise knew little of
the dungeon. In gratitude for his rescue, Calyx offered his services in pursing
Morlin, as well as a share of the reward for the Rakasha.
Under the bed we found several
chests, containing some gold and an interesting wizard’s robe, as well as Calyx’s
gear. The robe produced some interesting things – ladders and rowboats, for
example – but nothing particularly useful. Still, as I was still without
magical raiment after my unfortunate exit from Oahbe’s tomb, I decided to keep
it.
Moving deeper into the
dungeon, we found a naked man chained in the center of a room, surrounded by
crates. Omiata recognized him – Felantor, a rogue known for dealing in poisons.
He had been beaten severely, and was clearly near to death. While Francis dealt
with his wounds, the rest of us checked the crates, finding them full of a sort
of poison – apparently Felantor had been attempting to make a deal when he was
captured.
A low groan came from
Felantor, and we gathered around him – only to see the light of life disappear
from his eyes! Francis hung his head in shame. “I attempted to wake him, but he
was too weak. I fear I only hastened his end.”
After some discussion we
decided that Felantor’s information was too valuable to pass up, and I
recommended that Francis attempt to speak with his spirit, which should still
be strong this soon after death. But the Friar refused. “I was the ultimate
cause of his death, and I will return him to life.” So saying, he called upon
Lathlander, and with a bright flash of light the man’s life was restored.
Felantor did not prove to be
particularly grateful for his resurrection. Mostly he pleaded for release from
his chains. A few thinly veiled threats from Omiata finally persuaded him to
reveal that he had been dealing with a Golguth Shund, an archmage that matched
Calyx’s memory of the wizard that he had seen. Shund had betrayed Felantor and
imprisoned him here, leaving him to die. He knew no more of use, and we left
him chained, planning to later send the authorities to take care of him.
After many more hours of
exploration, we still had not found much sign of Morlin, Shund, or Nar’Shindar.
Finally we came across a room containing only a statue of a man wearing a
golden belt. Entering the room, we were surprised to hear a disembodied voice
that challenged us to fight! Badaxe immediately replied, “I will challenge you!”
Instantly, all but Badaxe found themselves paralyzed,
as the statue began to float forward. The dwarf and the statue were enveloped
by a glowing sphere, and the battle was joined. Wounds were given on both
sides, but in the end our barbarian friend proved victorious.
The disembodied voice spoke
again, congratulating Badaxe on her victory, and the statue handed over the
belt – which the dwarf found greatly increased her strength. The voice also
informed us that Morlin had come here often to fight against the statue, to
improve his skills. Finally, an indication that we were going the right
direction! Thus encouraged, we settled to rest again, confident that Morlin
would not avoid us for much longer.
Some random out-of-character comments:
It’s unfortunate that various
real-life concerns have conspired to keep Chopper away from the gaming table
for a while. But while losing our ranger makes us sad, we’re happy to welcome
Eric to the group, playing our new warrior friend. There was even hope that
bringing in new blood might change Mike R.’s luck with dice, but that hope was
squashed when he tried to heal that rogue and rolled a one, killing the victim instead.
Maybe we’ll stick to potions when we need healing.
Last updated 09-12-2006 by Skip Franklin