JUMANJI
"A game for those who seek to find: a way to leave their world behind."

The following  are the rules on how to play  If you have any suggestions or comments please Email [email protected]

:Playing with Bot Rules:
Step 1:
Activate the browser Grid by pressing  on your keyboard   f10 this will help you see the board  squares
Step 2
select your Player  Team
Player A B C D  for exampe type Player A (which is the default team)

Step 3
Find the start line
Say 
"jumanji throw dice 3 "
STep 4
After Rolling
Move the number of squares  it says
Type J then the number that the dice rolled
for example if it equals 5 move 5 squares and say  J5

step 5 :
Pull out a help item to assist you in your obstacle
Step 6:
Follow the trail terrain you started with to the end
Roll the dice in order of team alphabetically

Good luck!
:Official RULES:
You roll the dice to move your token, doubles get another turn. The first player to reach the end wins.


    A. Player selects piece and places it in the deepest jungle.
    B. Player rolls dice and moves piece ahead that many spaces.
    C. the first player to reach Jumanji and call out its name wins.
   D. VERY IMPORTANT: ONCE A GAME OF JUMANJI HAS BEEN STARTED, IT WILL NOT BE OVER UNTIL A PLAYER HAS REACHED THE GOLDEN CITY.

"ADVENTURERS BEWARE. DO NOT BEGIN UNLESS YOU INTEND TO FINISH. FOR THE EXCITING CONSEQUENCES WILL ONLY VANISH WHEN A PLAYER HAS REACHED JUMANJI AND CALLS OUT ITS NAME."

IF A law of Jumanji having been broken, you will slip back more than your token.
*If you cheat you might be  transformed into a Monkey
:Help Items:
To take an item out you are carrying Type
Help Gun
Help  Swords
Help Ladder
Help Umbrella

Help Away  To put them away

:CARDS:


1   * At night they fly, you'd better run, these winged things are not much fun. -
Clue for a flock of bats.
2   * In the jungle you must wait, till the dice read five or eight. -
This clue doesn't create something like all the other clues, but whoever rolls this is absorbed into the game board which leads to the darkest jungle. He is stuck in there until somebody rolls a 5 or an 8.
3   * A tiny bite can make you itch, make you sneeze, make you twitch.
Clue for large disease-carrying flies
4  * This will not be an easy mission. Monkeys slow the expedition. -

This is the king kong clue.

5   * His fangs are sharp, he likes your taste. Your party better move, Post Haste. -
This is the Dragon clue.
6   * They grow much faster than bamboo. Take care or they'll come after you. -
Clue for the flowering crawling vines.
7    * A hunter from the darkest wild makes you feel just like a child. -

This is the clue for hunter Van Pelt

* Don't be fooled, it isn't thunder. Staying put would be a blunder. -
A stampede comes with this.
9   * Every month at the quarter moon, there will be a monsoon in your lagoon.
-
This causes a monsoon (rainy season).
10    * Beware the ground on which you stand. The floor is quicker than sand. - The floor under the player's feet becomes like quicksand.
11  Need a hand? Why, you just wait. We'll help you out. We each have eight. -
This clue releases huge spiders.
12    * You're almost there, with much at stake. But now the ground begins to quake. -

This unleashes an earthquake.


13     * Their boisterous laughing does provoke. In this adventure, they tell no joke. -

Clue for hyenas.

14               * Don't stop the game you'll realize...Or one of you may vaporize. -

Clue for vaporization.

15    * Splintered rafters all around. Duck them or they'll pin you down. -
Clue for falling wood planks.
  16   * With six-foot wingspan, sound of swish. It thinks the game board is a fish. -
This is the pelican's clue.
17    * Enormous and yellow these flowers grew. Their flesh-eating blossoms are hungry for you. -
This is the man-eating plant's clue.
18   * Raging waters ebb and flow. Beware piranhas down below. -
Clue for piranhas.
19    * Feline spots in the jungle blend. Be cautious of her, she's not your friend. -

Clue for a leopard.

20    * Elephants charging! You must confess...A freight train's damage would be far less.
- This is the elephant's clue.
21    * Like a great white shark down the Nile. Beware the 25-foot crocodile.
-
This is the crocodile's clue.
21    * They march and eat and march and eat. If I were you, I'd watch my feet. -
Clue for army ants.
22    * Raging and howling, a gale throws it's might. Hold on for dear life or be blown out o'sight. -
Clue for a tornado.
23    * Big as fists these balls of ice. Through umbrellas they will slice. -
Clue for large hail.
24    * An angry sky hurls bolts of light. If you can't take cover, you'd better take flight.
-
Clue for a severe thunderstorm.
25    * When you see it, you will shake. It's big and green and rhymes with lake. -
Clue for a snake.
26    * Crawling and slithering up from the flood. Comes thousands of leeches to suck your blood. -
Clue for leeches.
27    * Jungle plague germs, there's a melody. You can't see them but they're deadly.
-
Clue for plague germs.
28    * Hush now! Just listen, no complaints, no more gripes. The power belong to the beasts with the stripes. -
This is the zebras' clue.
29    * A cavernous yawn with tusks of course. Be sure to skirt this river horse. -

Clue for a hippopotamus.

30    * These purple lovelies you'd want to grow...If it weren't for the poison barbs they throw. -
This is the barb-shooting plants' clue.

31  There is a lesson that you will learn. Sometimes you must go back a turn. -
Person must go back to their previous space, and a previous disaster is undone
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