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![]() ![]() Formulas Hooray for Volt! His brilliance has bought us FORMULAS to calculate damage and dodging; bow down and praise him. Damage ((2A/5)+2)*B*C*X)/50/D)+2)*Y A = Attacker's level, simple enough, no real explanation needed. To determine how much damage an attack will do if it is a critical hit, multiply the level by 2. Remember to add 2 after you divide by 5. B = Attacker's Attack or Special Attack. C = This is the attack's base damage. Do NOT factor in STAB, strengths, weaknesses, or anything like that yet. They come in later. D = Defender's Defense or Special Defense here. X = This is where Same Type Attack Bonus gets factored in. If the user gets STAB, plug in 1.5. If not, plug in 1. You also factor in Rain Dance/Sunny Day boosts/losses. If Rain Dance/Sunny Day is in effect and it helps, multiply by 1.5 (again if needed). If they are in effect and they hurt, divide by 1.5. Y = This is where strengths and weaknesses get factored in. If the opponent is 4x weak to the attack (example, a Forretress getting hit with Flamethrower), plug in 4. If the opponent is 2x weak to the attack, plug in 2. If the opponent is neither weak to nor resists the, plug in 1. If the opponent has a 2x resistance to the attack, plug in 0.5. If the opponent has a 4x resistance to the attack,, plug in 0.25. And finally, if the opponent is immune to the attack, plug in 0. I know it looks comfusing, but I'll do most of it for you- up to the "50" on your Profile. You'll see. Critical Hit Formula The variable starts at zero and is determined by a few things: If Chansey or Farfetch'd have the Lucky Punch or the Stick equipped, +2. If the attack is Slash, Razor Leaf, Razor Wind, Karate Chop, Crabhammer, Aero Blast or Cross Chop, +2. If the Pokemon has used Focus Energy, +1. If the Pokemon has the Scope Lens equipped, +1. If the variable is 0, (7% chance). 1 = (13%) 2 = (25%) 3 = (34%) 4 = (50%) So essentially, a Farfetch'd with the Stick using Slash has a 50:50 chance of getting critical. Confusion Formula [(((2A/5 + 2)*B*40)/C)/50] + 2 A = the confusion victim's Level B = the confusion victim's Attack C = the confusion victim's Defense Effect Formulas Burn- 1/8 damage per turn you attack. Charmed- 45% chance you can't attack. Cursed- 1/4 damage per turn you attack. Frozen- Can't attack. Paralyzed- 45% chance you can't attack. Poisoned- 1/16 damage per turn you attack. (Doubles in the case of Toxic) Sleep- 10% chance you will wake up per turn, increases by 5% per turn. Dodging Your Speed/Opponents Speed. Normally, a Pokemon has a 5% chance of dodging. If it comes out to be over 1.00 (or 1, or one), then you have an increased chance for dodging, an extra 5% per 0.1. If it's below 1.00, then you only have a 5% chance. Stat Decreases/Increases To calculate stat changes is pretty easy. If it does normal decrease, multiply the stat by .75. If it decreases greatly, multiple by .50. For example, a Tail Whip on someone with 100 defense would put them to 75. However, a Screech would drop them to 50. Now, for increases. If it increases normally, multiple by 1.5. If it greatly increases, multiply by 2. So, where Harden would raise 100 defense to 150, Barrier would increase it to 200. |