|
HP: 30 AC: 2 MP: 10 MAC: 3
Dexterity 3D+4 Katana 4D+4 Short Sword 4D+4 Staff 4D+2 Dual Wield 5D+3 Drunken Boxing 5D Dodge 4D+3
Strength 2D+1
Perception 3D+2 Intuition 4D+3
Knowledge 5D Magic 6D
Special Moves
Energy Mirror Uses 1 MP. Deflects or reflects light energy
Quake Wave uses 1 MP. Does 1D4 damage, must make dex check to remain on feet
Circle of Protection uses 2 MP. Cancels out an opponent's attack, no matter what type of attack.
Paralyze Uses 2 MP. Opponent gets a 1D penalty to attack or defense rolls, and 2D penalty to movement rolls |
|