Elf Knights

Elf Knights have triumphantly rode across battlefields waging war against their enemies for thousands of years. Sure, humans have their knights who ride the battles and proudly champion their flag. Elf Knights ride the fields of battle sometimes riding for a flag, but many ride for all Elves. They are professional soldiers who have taken the Knights Code and live by it's creed. They might serve a nation, but they really serve their Goddess and Elf Nation. They constantly face death, but it is not a burden, but rather a constant reminder to face life living, not cowering in fear of death.

Elf Knights are usually military leaders who lead the warrior caste. The warrior caste consists of ranger, fighters, bards, and even barbarians, but they are lead by the Elf Knights. They train in the use of all weapons, armor, siege weapons, tactics, magic, and leadership qualities. Elf Knights make excellent leaders. Their code, The Knights code sets them apart from other warriors. The does vary from place to place, but it is always based on the ten standards of the Knights Code (1. Obey the Council, 2. Defend the nation, 3. No adultery, 4. Never surrender, 5. Obey, 6. Faithful to your word, 7. Live and honor your family, 8. Always champion justice and stop evil, 9. Destroy Elf enemies, 10. Always recognize other knights).

Elf Knights gain their power not only through their strength of arms, but also in the strength of their character. A Knight's charisma and strength of leadership are their main qualities. Elf Knights tend to go one of two directions, but their about as many types of Elf Knights as their are types of Elves. Some Elves become exceptional warriors and strictly apply their skills to their weapon skills and leadership abilities. Others combine their skill at arms, leadership abilities, and their innate magic abilities. Those that are strictly warriors see p24 in C&C, Knight.

ABILITIES

See p24; C&C, the Knight

Birthright Mount: They gain a Moon Horse mount with appropriate riding gear

Elf Knight Kit:

 

Spirit Defenders

Spirit Defenders are a unique breed. They are champions of nature (they are not ranger or druids). they ride a delicate balance between warrior and mystic, and yet they are both. Spirit Defenders usually only themselves, but many do not ride as defenders of the Goddess. They are usually wandering warriors who serve the nature itself, the Goddess. A Spirit Defender can use any weapon, but prefers honorable weapons. Weapons that are not usually used by cowards. Although they are capable woodsman and exceptional soldiers, so any weapon is viable if it serves a greater purpose.

Spirit Defenders are exceptionally trained warriors, but most of all they are exceptional survivors. They survive in many environments that are fatal even to experienced rangers. They can use any type of armor, although they prefer comfort over style. They are noble and are always treat others with the same kindness and respect given to all nobles.

ABILITIES

Varies, see classes; C&C

Spirit Defender Kit:

Level  Zero     1st      2nd      3rd       4th
 4         0          -       p;   -           -       p;    -

 5         1          0          -           -           -
 6         1          1          0          -           -
 7         2          1          1          -           -
 8         2          2          1          -           -
 9         2          2          2          0          -
 10       3          2          2          1          -
 11       3          3          2          1          -
 12       3          3          2          2          -
 13       3          3          3          2          0
 14       3          3          3          3          1
 15       3          3          3          3          1
 16       3          3          3          3          2
 17       4          3          3          3          2
 18       4          4          4          3          3
 19       4          4          4          4          3
 20       4          4          4          4          3

Spirit Spell Examples:

 

Spirits

Spirits are innately in everything from the pebble to the mountain, the bubble to the sky, the puddle to the ocean, and the burning twig to the raging inferno. Anything that contains Fire, Earth, Water, or Air contains a spirit. Most of these spirits are never sentient, but many are sentient. If the right individual like a Shugenja, Spirit Defender, or anyone with the right commune spell can communicate with these Spirits. Often the spirits are grateful for the chance to communicate to the other sentient individual and they even grant their mystic abilities to lucky individuals. Most of the time the Spirit goes unnoticed, sometimes even centuries. The individuals who have the 'gift' are far and few between. Elves have the highest degree of 'gifted' individuals, but even they are far and few between. The type of spells the Spirits can cast vary from Spirit to Spirit, but they are never greater than the Spirit's CR. Many of their spells may seem arcane, but they are still divine since the spells are cast by the Spirit. Many believe that the Spirits are outsiders trapped in their elemental forms. Where they came from only the "Great Spirit" knows, and he isn't telling anyone.

Random CR Generator

Roll    Type

1       Combination, 2 types

2-3    Fire

4-5    Air

6-7    Earth

8-9    Water

10     Combination, 3 types

 

Caster

Level                Roll      CR

1st-4th             1          NA

*d4                  2-3       0

                        4          1

5th-6th             1          NA

*d6                  2-3       0

                        4-5       1

                        6          2

7th-8th             1          NA

*d8                  2-3       0

                        4-5       1

                        6-7       2

                        8          3

9th-10th           1          NA

*d10                2-3       0

                        4-5       1

                        6-7       2

                        8-9       3

                        10        4

11th-12th         1          NA

*d12                2-3       0

                        4-5       1

                        6-7       2

                        8-9       3

                        10-11   4

                        12        5

13th-14th         1          NA

*d12                2          0

                        3-4       1

                        5-6       2

                        7-8       3

                        9-10     4

                        11        5

                        12        6

15th-16th         1          NA

*d12                2          0

                        3          1

                        4-5       2

                        6-7       3

                        8-9       4

                        10        5

                        11        6

                        12        7

17th-18th         1          NA

*d12                2          0

                        3          1

                        4          2

                        5-6       3

                        7-8       4

                        9          5

                        10        6

                        11        7

                        12        8

19th-20th         1          NA

*d10                2          0

                        3          1

                        4          2

                        5          3

                        6-7       4

                        8          5

                        9          6

                        10        7

                        11        8

                        12        9

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