Journal Log: April 22, 2005

by Mindy

 



The town of Lynchbany, home to all and none, full of thieves, scoundrels, and adventurers.

We decide how to divide the Ogre's treasure to ensure that everyone is restocked with provisions including magic items, as well as taking a boon for ourselves.

Without much conversation it is decided to divide and conquer:

Rain, our flighty Halfling heads to the Broken Claw for another bought of gambling and is hired on by Sal the barkeep as an additional bouncer.

Talla and E'Ze go to the Alchemist shop to restock on medicine, magic and a weapons check.

Krocker retires to the Church for some recuperation and a restock on his religious pamphlets.

Gregor meets up with Nissa for information on a decent coin lender where he can trade our loot into easier to deal with coins.

Once everyone is fully stocked we head for the under city. Before we can go very far we are approached by S'stress, a snake like woman who scans the group to memorize not only our scent, our belongings, and our overall abilities based on what we are carrying and our movement. Once she is satisfied she leads down further into the under city to meet, Sark. There is a connection between them, but we are not entirely sure what it is.

Our first sight of Sark is simply a human head, which is good looking, until he raises out of the water and has a snake body, with no arms, his tail is barded with stingers.

Sark looks the group over and instructs S'stress to take Krocker to a different room. We don't hear any screams of protest from Krocker; Sark speaks to us in a calm indifferent manner. He knows that he would likely win a battle with us, without his reinforcements.

Sark informs us that his minions will not harm us for our passage through his territory, however, he will not guarantee a safe return.

S'stress brings Krocker back as Sark is finishing his diatribe. Krocker looks the same with only a half smile on his face.

S'stress then leads us through the dug out tunnels of the under city until we come to a large Court yard type room with two others paths leading to it. We notice that along the only solid wall is a coffin. S'sress informs us that a group of Zombies are headed this way, and to beware some of them are intelligent, before she leaves us to prepare for the coming battle.

We have enough time to seek out a few good spots before our foes arrive. The Zombies are lead by a Wizard known as Sarzec. Within moments we have defeated the majority of Sarzec's zombie army only to see Sarzec disappear. The few remaining zombies either run away or are taken care of. The Halfling, who is surprisingly strong for her size opens the coffin with Talla's help. Laying peacefully inside is Simon, the vampire we have come to see. As he opens his eyes he laughs at us. He was mirth even though it was at our expense. Only then did we ask him about the Book of Thasmudyian. Simon has the book, but he won't let us have it. Instead he relates how a copy was made and that the book is in the Citadel of the Hawk.

Still chuckling Simon sends us on our way, through the back route of his lair, up through the church we burned earlier in our flight from mutated zombies.

We take turns climbing up and out of the pit which opens up on the lowest level of the church. E'Ze panics (she says it was an elaborate plan to sacrifice herself, yah right) when four Stone Golems come to life and she sprints through a room containing forty golems of crystal and stone. As E'Ze hastily moves through the room only to reach the stone door at the far end; each of the forty golems come alive. Realizing what is happening E'Ze races back to the party, but now the damage is done and we are pursued by forty-four golems. We barricaded ourselves in the room, just long enough to dispatch eleven of them, before everyone escapes back down into the pit and Simon's lair.

Still chuckling, Simon explains that if we wish to wait until night he will teleport us to the city under two conditions. The first, we can tell no one of this entrance to his lair and the second, we must deliver a message to Choov'ko'pec, "stay away from his lair."

Thus ends another day for our band of intrepid adventurers.

-Rain

 

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