Scare Tactics
Guest Star: ______________
(Chris’s Slayer)
Lights:
All of the characters are at
school. They are talking about previous events from this year and comparing to
last year.
Camera:
Each event is role played out.
Each character should have an opportunity to describe and recreate their
special event.
Action:
Each character’s special event
should be role played out separately. See individual characters about details.
Some ideas:
Dante: talks about his
‘special friend’ (new girl friend)
Tristy: talks about her unique experience (her new group)
Bob:
?
Debbie: ?
Derek: ?
After their quick stories Tristy receives a note
from the office. Read “Date
Magic Shop: After Tristy arrives at the Magic Shop
she is told to go to the back room. (Perception+Notice,
-6 modifier, 3 SL)). Tristy
is attacked by a witch (__________) with a stun gun. After she wakes up she finds herself, tied up and in a pentagram circle,
drugged. It is up to Dante and the other to rescue Tristy.
Investigation to find Tristy, Clues:
Note: Influence;
Secretary says Tristy’s mom called and left the
message with the student.
Magic Shop: Influence;
the shop owner says Tristy’s aunt came in and told
him to send Tristy to the back room. Tristy came, she went in back, and the both left a short
time later.
Aunt: She never met Tristy at the magic shop. She has no idea were she is. She
helps them try a locator spell, but it keeps on showing up at the High School.
High School: If they
search the High School they find nothing, unless they succeed at a Notice TN 3
SL (-4 modifier). Success leads to a hidden door
behind the Green House. See map.
NPCs/Creatures:
Str: 2 Dex: 3 Con: 2 Int: 6* Per: 3 Will:
6*
Muscle: 10 Combat:
10* Brains: 12*
Life
Points: 32 Drama
Points: 4
·
___: 24/-1, 18 /-2, 12
/-3, 6 /-4, 0 /Out, +10/-1 Death
Special Abilities:
Hard
to Kill-2, Fast Reaction-2, Nerd-3, Occult Library (Impressive)-3, Resources
(Middle Class)-0, Sorcery-20 (Lv4)
Adversary
(Wicce)-3, Covetous (Power)-3, Obsession-2,
Paranoid-2
Skills:
Acrobatics 3, Kung Fu 1, Getting Medieval 1, Gun Fu 1, Knowledge 3, Occult 6,
Notice 3,
Maneuvers Score Damage Notes
Dodge 12 - Defense
Action
Punch 10 4 Bash
Kick 9 6 Bash
Sword 10 8 Slash/stab
x2
Gun 10 12 Bullet
x2
Magic 22 varies Spell Description