Scare Tactics

Guest Star: ______________ (Chris’s Slayer)

 

Lights:

All of the characters are at school. They are talking about previous events from this year and comparing to last year.

 

Camera:

Each event is role played out. Each character should have an opportunity to describe and recreate their special event.

 

Action:

Each character’s special event should be role played out separately. See individual characters about details. Some ideas:

        Dante: talks about his ‘special friend’ (new girl friend)

        Tristy: talks about her unique experience (her new group)

        Bob: ?

 

        Debbie: ?

 

        Derek: ?

 

After their quick stories Tristy receives a note from the office. Read “Date 10-30-03, Time 1:58 pm, Message Tristy meet aunt at the Magic Shop after school, From mom”. The message delivery person walks away after handing the message to Tristy.

 

Magic Shop: After Tristy arrives at the Magic Shop she is told to go to the back room. (Perception+Notice, -6 modifier, 3 SL)). Tristy is attacked by a witch (__________) with a stun gun. After she wakes up she finds herself, tied up and in a pentagram circle, drugged. It is up to Dante and the other to rescue Tristy.

 

Investigation to find Tristy, Clues:

        Note: Influence; Secretary says Tristy’s mom called and left the message with the student.

        Magic Shop: Influence; the shop owner says Tristy’s aunt came in and told him to send Tristy to the back room. Tristy came, she went in back, and the both left a short time later.

        Aunt: She never met Tristy at the magic shop. She has no idea were she is. She helps them try a locator spell, but it keeps on showing up at the High School.

        High School: If they search the High School they find nothing, unless they succeed at a Notice TN 3 SL (-4 modifier). Success leads to a hidden door behind the Green House. See map.

 

 

NPCs/Creatures:

Victoria the Witch (Very Experienced)

Str: 2   Dex:  3            Con:  2 Int:  6* Per: 3         Will: 6*

Muscle: 10      Combat: 10*   Brains: 12*

Life Points: 32            Drama Points: 4

·        ___: 24/-1, 18 /-2, 12 /-3, 6 /-4, 0 /Out, +10/-1 Death

Special Abilities:

Hard to Kill-2, Fast Reaction-2, Nerd-3, Occult Library (Impressive)-3, Resources (Middle Class)-0, Sorcery-20 (Lv4)

Adversary (Wicce)-3, Covetous (Power)-3, Obsession-2, Paranoid-2

Skills: Acrobatics 3, Kung Fu 1, Getting Medieval 1, Gun Fu 1, Knowledge 3, Occult 6, Notice 3,

Maneuvers     Score               Damage          Notes

Dodge              12     -              Defense Action

Punch               10     4             Bash

Kick                 9       6             Bash

Sword              10     8             Slash/stab x2

Gun                  10     12           Bullet x2

Magic               22     varies      Spell Description

 

 

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