JC’s Vampire
Crossover
Guest Star: Dante
Dante is hired by
Lights:
Each of the party members have
been hired to work at
Camera:
Along the way they have to stop
because _____________ (a-Car trouble, b-Medical emergency, c-Eat
breakfast, d-Bathroom break). They pull
over at a ____________ (a-Inn, b-Café, c-Truck stop, d-Club).
Action:
When they walk in they notice
light business noted by the sparse number of customers, _____ (Fate Deck). One
or all of them go in.
Note: It is actually a
hive of vampires.
ü
Ask Questions: The
party can interact w/present members (Front Desk gril, Waitress, Cashier, or
Bartender; roleplay).
ü
Pack Attack: The party
is attacked by all the nest of vampires. They will hold their own for 2-3
turns, but finally they will find themselves outnumbered. Just as things start
to look bad they will spot an open exit (Notice TN 15)
ü
The Maze: They go
through a maze of hallways and rooms (the maze is part of a larger complex
below them, a pyramid). There are traps and vampires.
ü
Final
NPCs/Creatures:
Generic Students/Fair People
Motivation: Sex,
Drugs, and Rock & Roll
Critter Type: Human
Str: 2 Dex:
2 Con: 2 Int: 2 Per:
2 Will: 2
Muscle: 10 Combat:
9 Brains: 9
Life
Points: 26 / ____ Drama Points: 1 / ____
·
___: 5/-0, 10/-1, 15/-2, 20/-4, 26/Out, +10/-1 Death
·
___: 5/-0, 10/-1, 15/-2, 20/-4, 26/Out, +10/-1 Death
·
___: 5/-0, 10/-1, 15/-2, 20/-4, 26/Out, +10/-1 Death
·
___: 5/-0, 10/-1, 15/-2, 20/-4, 26/Out, +10/-1 Death
·
___: 5/-0, 10/-1, 15/-2, 20/-4, 26/Out, +10/-1 Death
·
___: 5/-0, 10/-1, 15/-2, 20/-4, 26/Out, +10/-1 Death
Special Abilities:
Maneuvers Score Damage Notes
Dodge 9 - Defense
action
Punch 9 4 Bash
Vampire Minions x?
Motivation: Blood,
Kill, Party
Critter Type: Vampire
Str: 5 Dex:
4 Con: 5 Int: 2 Per:
3 Will: 3
Muscle: 16 Combat:
14 Brains: 11
Life
Points: 59 Drama
Points: 2
·
___: 11/-0, 22/-1,
33/-2, 44/-4, 59/Out, +10/-1 Death
·
___: 11/-0, 22/-1,
33/-2, 44/-4, 59/Out, +10/-1 Death
·
___: 11/-0, 22/-1,
33/-2, 44/-4, 59/Out, +10/-1 Death
·
___: 11/-0, 22/-1,
33/-2, 44/-4, 59/Out, +10/-1 Death
·
___: 11/-0, 22/-1,
33/-2, 44/-4, 59/Out, +10/-1 Death
·
___: 11/-0, 22/-1,
33/-2, 44/-4, 59/Out, +10/-1 Death
·
___: 11/-0, 22/-1,
33/-2, 44/-4, 59/Out, +10/-1 Death
·
___: 11/-0, 22/-1,
33/-2, 44/-4, 59/Out, +10/-1 Death
·
___: 11/-0, 22/-1,
33/-2, 44/-4, 59/Out, +10/-1 Death
·
___: 11/-0, 22/-1,
33/-2, 44/-4, 59/Out, +10/-1 Death
Special Abilities:
·
Hard to Kill; +3
Survival
·
Vampire: 1/5 Bullets,
Heal 1 LP/hr, Vul Sunlight, Holy Symbols, Stake Through the Heart (x5 damage)
·
Skills: Acrobatics 3, Kung Fu 3, Notice 3, Occultism 3
Maneuvers Score Damage Notes
Dodge 14 - Defense
Action, -2 Missiles
Bite 16 20 Must
Grapple first, no defense
Grapple 14 - Resisted
by Dodge
Punch 14 13 Bash
Kick 13 15 Bash
Veteran Vampire
Motivation: Blood,
Kill, Party
Critter Type: Vampire
Str: 6 Dex:
5 Con: 5 Int: 3 Per:
3 Will: 3
Muscle: 18 Combat:
16 Brains: 12
Life
Points: 69
Drama Points: 3
·
___: 13/-0, 26/-1,
39/-2, 52/-4, 69/Out, +10/-1 Death
·
___: 13/-0, 26/-1,
39/-2, 52/-4, 69/Out, +10/-1 Death
·
___: 13/-0, 26/-1,
39/-2, 52/-4, 69/Out, +10/-1 Death
·
___: 13/-0, 26/-1,
39/-2, 52/-4, 69/Out, +10/-1 Death
·
___: 13/-0, 26/-1,
39/-2, 52/-4, 69/Out, +10/-1 Death
Special Abilities:
·
Hard to Kill; +5
Survival
·
Vampire: 1/5 Bullets,
Heal 1 LP/hr, Vul Sunlight, Holy Symbols, Stake Through the Heart (x5 damage)
·
Skills: Acrobatics 5, Kung Fu 5, Notice 3
Maneuvers Score Damage Notes
Dodge 16 - Defense
Action, -2 Missiles
Bite 18 23 Must
Grapple first, no defense
Grapple 18 - Resisted
by Dodge
Punch 16 16 Bash
Kick 15 18 Bash
Gabby Blades
Motivation: Kill guys,
blood!, take over Sunnydale
Critter Type: Vampire
Str: 5 Dex:
6 Con: 5 Int: 3 Per:
4 Will: 5
Muscle: 16 Combat:
17 Brains: 14
Life
Points: 65 / ____ Drama Points: 4 / ____
·
___: 13/-0, 26/-1,
39/-2, 52/-4, 65/Out, +10/-1
Special Abilities:
Hypnosis 3 (Vampires only), Attractiveness (+5), Hard to Kill 5 (+5 Survival),
Vampire (1/5 damage from bullets, fast Heal 4 LP/hr, fire 4/dy, vulnerable:
sunlight, holy symbols, stakes through the heart, and beheading)
Maneuvers Score Damage Notes
Bite 19 20 Must Grapple
first; no defense action
Dodge 17 - Defense
action
Grapple 19 - Resisted
by Dodge
Kick 16 16 Bash
Punch 17 15 Bash
Sweep Kick 16 10 Bash;
knocks target down
Sword 17 27 Slash/stab
Sniper Rifle 17 20 Bullet