Episode

Note: This adventure is not sequential with other adventures. It’s a Halloween special.

      The players have been off of school for a few days (1 full week) since the destruction of their High School. They are taking classes in the old Swiss Colony factory (Import and Export Factory). It is a temporary setup until repairs can be made on their school.

      There are two costume shops in town, Fred’s Costumes (x1.5 cost) and Victoria’s Fantasies (x½ cost). The PCs will have to decide if they are getting dressed up and going trick or treating. They have to either buy their costume at a department store (cheap, -2 Influence, x½ cost), or buy their costume at a real shop (Typical/Good/Excellent, +0/+1/+2 Influence, x1/x2/x4 cost), they then have to decide if they are actually going to go trick or treating.

 

Scene:

      It will begin at the shop or department store. If they choose the department store a passing student will ridicule them. At the shop their choice they will be greeted by the sales manager and they can choose their costume. The more specific of a costume or accessories the quality goes up.

 

Focus:

      While trick or treating the costumes from Victoria’s Fantasies have been cursed. They will actually turn the wearers into their actual costume. One of the PCs will be free of this curse if they shopped at Fred’s Costumes. A local practitioner (Baron Funke) who hates Tristy because she stole her limelight from Ms. Duffle has cursed them all.

 

Action:

      The PCs have to get to Victoria’s Fantasies on the other of town. Along the way they have to deal with all of the various transformed ‘critters’. Remind the PCs that they have to be careful, because most of the critters are actually temporarily possessed humans.

 


NPCs/Creatures:

Children

Motivation:

Critter Type: Normal Human

Str: 1   Dex:  2            Con:  1 Int:  1   Per: 2         Will: 1

Muscle: 8        Combat: 8       Brains: 8

Life Points: 18            Drama Points: 0-1

Special Abilities: None

Maneuvers     Score               Damage          Notes

Dodge              8       -              Defense action

Punch               8       2             Bash

Kick                 7       4             Bash

 

Adult Humans

Motivation:

Critter Type: Normal Human

Str: 2   Dex:  2            Con:  2 Int:  2   Per: 2         Will: 2

Muscle: 10      Combat: 10     Brains: 10

Life Points: 26            Drama Points: 1-2

Special Abilities: None

Maneuvers     Score               Damage          Notes

Dodge              10     -              Defense action

Punch               10     5             Bash

Kick                 9       7             Bash

 

Little Monsters

Motivation:

Critter Type: Demon/Monster/etc…

Str: 4   Dex:  4            Con:  4 Int:  1   Per: 2         Will: 1

Muscle: 14      Combat: 14     Brains: 8

Life Points: 57            Drama Points: 0-1

Special Abilities: Claws (Str x2 Slash), Armor 4 (Bash Only), Hard to Kill 5 (+15 LPs), Generic Power 0-1

Maneuvers     Score               Damage          Notes

Dodge              14     -              Defense action

Punch               14     11           Bash

Kick                 13     13           Bash

Claws               14     11           Slash/stab

Power              0/14  6             Special, Rng 20’,

 

Adult Monsters

Motivation:

Critter Type: Demon/Monster/etc…

Str: 5   Dex:  4            Con:  5 Int:  2   Per: 2         Will: 2

Muscle: 16      Combat: 14     Brains: 10

Life Points: 65            Drama Points: 1-2

Special Abilities: Claws (Str x2 Slash), Armor 4 (All), Hard to Kill 5 (+15 LPs), Generic Power 0-1

Maneuvers     Score               Damage          Notes

Dodge              14     -              Defense action

Punch               14     13           Bash

Kick                 13     15           Bash

Claws               14     13           Slash/stab

Power              0/14  6             Special, Rng 20’,

 


Brand New Vamp

Motivation:

Critter Type: Vampire

Str: 5   Dex:  4            Con:  4 Int:  3   Per: 3         Will: 3

Muscle: 16      Combat: 12     Brains: 9

Life Points: 52            Drama Points: 0-3

Special Abilities: Vampire (1/5 damage from bullets, fast Heal 4 LP/hr, fire 4/dy, vulnerable: sunlight, holy symbols, stakes through the heart, and beheading)

Maneuvers     Score               Damage          Notes

Bite                  14     18           Must Grapple first; no defense action

Dodge              12     -              Defense action

Grapple            14     -              Resisted by Dodge

Kick                 11     12           Bash

Pigsticker         12     8             Slash/stab

Punch               12     10           Bash

 

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