Season 1
Finale: “Vengeance is mine,” Said the Demon
Lights:
A lovely woman approaches Derek.
They begin a conversation. During the conversation Derek says, “I wish Dante
would never have dome to Pleasantville.” The lady
says, “Done”.
Camera:
Pleasantville is not the same town
everyone remembers. Pleasantville is more like Hell town. The town is completley run by demons and vampires. It seems that there
is only a hand full of ‘humans’ left in the town; they are considered an
endangered species.
Dante moved to Sunnydale and was killed by a demon. Tristy was transfromed
into a vengeance demon. Glen was killed bya vampire.
Bob and Debbie both became vampires. Both Mr. K and Mrs. K joined the
Initiative (they are the last hold of humans left in Pleasantville). Hope has joined the
Initiative. She is a squad leader for special operations. Derek has just come
to town to see his ‘uncle’ Mr. K.
Action:
q
Flying Can Kill, Derek: While enroute to Pleasantville Derek is attacked during his
flight by a Veteran Vampire and his gang (night flight).
q
Last Stand, Hope: Hope is sent to pick up Derek. At the terminal she is attacked by a Bebilith
demon.
q
Vengeance is Mine, Tristy: Former Initiative Agents attack Tristy.
q
OK Coral, Mrs. K: Mrs. K is fighting for her life. She is
attacked by a demon pack.
q
Rescue Gone Bad, Mr. K: Mr. K comes to the rescue of Mrs.
K, but is it? Glen’s gang (Glen, Debbie, Bob, and 2 minions) of vampires
attacks Mr. K.
NPCs/Creatures:
Veteran Vampire
Motivation: Blood,
Kill, Party
Critter Type: Vampire
Str: 6 Dex: 5 Con: 5 Int: 3 Per: 3 Will:
3
Muscle: 18 Combat:
16 Brains: 12
Life
Points: 69
Drama Points: 3
1.
___: 13/-0, 26/-1,
39/-2, 52/-4, 69/Out, +10/-1 Death
Special Abilities:
·
Hard to Kill; +5
Survival
·
Vampire: 1/5 Bullets,
Heal 1 LP/hr, Vul Sunlight, Holy Symbols, Stake
Through the Heart (x5 damage)
·
Skills: Acrobatics 5, Kung Fu 5, Notice 3
Maneuvers Score Damage Notes
Dodge 16 - Defense
Action, -2 Missiles
Bite 18 23 Must
Grapple first, no defense
Grapple 18 - Resisted
by Dodge
Punch 16 16 Bash
Kick 15 18 Bash
Vampire Minion Gang x3
Motivation: Blood,
Kill, Party
Critter Type: Vampire
Str: 5 Dex: 4 Con: 5 Int: 2 Per: 3 Will:
3
Muscle: 16 Combat:
14 Brains: 11
Life
Points: 59 Drama
Points: 2
1.
___: 11/-0, 22/-1,
33/-2, 44/-4, 59/Out, +10/-1 Death
2.
___: 11/-0, 22/-1,
33/-2, 44/-4, 59/Out, +10/-1 Death
3.
___: 11/-0, 22/-1,
33/-2, 44/-4, 59/Out, +10/-1 Death
Special Abilities:
·
Hard to Kill; +3
Survival
·
Vampire: 1/5 Bullets,
Heal 1 LP/hr, Vul Sunlight, Holy Symbols, Stake
Through the Heart (x5 damage)
·
Skills: Acrobatics 3, Kung Fu 3, Notice 3, Occultism 3
Maneuvers Score Damage Notes
Dodge 14 - Defense
Action, -2 Missiles
Bite 16 20 Must
Grapple first, no defense
Grapple 14 - Resisted
by Dodge
Punch 14 13 Bash
Kick 13 15 Bash
Motivation: Kill,
Fight, and Serve
Critter Type: Demon
Str: 11 Dex: 3 Con: 6 Int: 2 Per: 3 Will:
3
Muscle: 28 Combat:
13 Brains: 10
Life
Points: 122 Drama Points: 5
1.
_____: 24/-0, 48/-1,
72/-2, 96/-4, 122/Out, +10/-1 Death
Special Abilities:
·
Acute Senses (Smell);
+2 Notice
·
Cleave; Drop Creature
gain free attack
·
Power Attack; -1
Attack / +1 Damage
·
Webs; Rng/Area 10 yds, Save 19, 75%
Won’t Burn, -2 Attack, -4 Dexterity, No Move, Break Out (Str
Roll vs 19, Acrobatics vs
21)
·
Armor; 16 (Damage
Reduction 30)
·
Size (Huge); -2 Dodge
·
Protective Aura; +2
Dodge, +2 Saves, Negates possession/control, Negate summoned attacks, Area 3 yds, Duration120 minutes
·
Plan Shift; Shift to
other planes, Astral Plane
·
Telepathy; Read
Thoughts, Demons only
·
Saves: Fortitude; +9,
Reflex; +7, Willpower; +7
·
Mottled Coloration; +8
Hide
·
Skills: Acrobatics 4, Crime 4,WC (Hide) 8 (16), WC (Jump) 13, WC
(Move Silently) 10, Notice 2, WC (Search) 11, WC (Sense Motive) 11, WC (Spot)
11, Kung Fu 10, WC (Bite) 12
Maneuvers Score Damage Notes
Dodge 11 - Defense
Action, missiles –2
Claws x2 19 27 Slash/stab
Bite 21 27 (32) Slash/stab,
grabbed, + Poison
Poison 19 * +5
Bite Damage /Turn, Duration 2 Turns, 1st Turn: Fail –10 Con, Success
–5 Con, 2nd Turn: Fail –5 Con, Success –0
Con
Protection Aura 20 - +2
Dodge, +2 Saves
Plan Shift 20 - Astral Plane
Telepathy 20 - Read
Thoughts, Demons
Initiative Agents x5
Motivation: Kill
Demons and Vampires
Critter Type: Human,
Hero
Str: 4 Dex: 6 Con: 3 Int: 3 Per: 3 Will:
3
Muscle: 14 Combat:
15 Brains: 12
Life
Points: 53 Drama
Points: 3
1.
10/-0, 20/-1, 30/-2,
40/-4, 53/Out, +10/-1 Death
2.
10/-0, 20/-1, 30/-2,
40/-4, 53/Out, +10/-1 Death
3.
10/-0, 20/-1, 30/-2,
40/-4, 53/Out, +10/-1 Death
4.
10/-0, 20/-1, 30/-2,
40/-4, 53/Out, +10/-1 Death
5.
10/-0, 20/-1, 30/-2,
40/-4, 53/Out, +10/-1 Death
Special Abilities:
·
Acute Senses
(Hearing); +2 Perception,
·
Fast Reaction; +5
Initiative,
·
Good Luck;+2 roll
1/game,
·
Initiative Commando,
·
Natural Toughness;
5Armour vs Bashing,
·
Nerves of Steel;
·
Situational Awareness;
·
Drawbacks: Addiction (Smoking),
Fear of Commitment, Honorable, Rank (Private)
·
Sklls: Acrobatics 2, Crime 2, Doctor 2, Get Medieval 3, Gun Fu
5, Influence 2, Fix It 1, Notice 3, Occultism 1
Maneuvers Score Damage Notes
Big Knife 15 16 Slash/Stab
Big Pistol 17 20 Bullet
Dodge 15 - Defense,
-2 Missiles
Punch 15 12 Bash
Kick 14 14 Bash
Shotgun 17 25 Bullet
Taser 17 10 Bash; Con x2
(-10 Pen, minus 5 + SL)
Demon Pack
Motivation: Kill,
Destroy, Maim
Critter Type: Demon
Str: 4 Dex: 5 Con: 4 Int: 2 Per: 2 Will:
2
Muscle: 14 Combat:
14 Brains: 10
Life
Points: 42 Drama
Points: 2
1.
___: 8/-0, 16/-1,
24/-2, 32/-4, 42/Out, +10/-1 Death
2.
___: 8/-0, 16/-1,
24/-2, 32/-4, 42/Out, +10/-1 Death
3.
___: 8/-0, 16/-1,
24/-2, 32/-4, 42/Out, +10/-1 Death
4.
___: 8/-0, 16/-1,
24/-2, 32/-4, 42/Out, +10/-1 Death
5.
___: 8/-0, 16/-1,
24/-2, 32/-4, 42/Out, +10/-1 Death
Special Abilities:
·
Armor; 5 AR
·
Claws; 2 x Strength,
Slash/stab
·
Acute Senses (Smell,
+2 Perception)
·
Skills: Acrobatics 3,
Kung Fu 3, Notice 2, Occultism 2
Maneuvers Score Damage Notes
Claws 14 11 Slash/Stab
Dodge 14 - Defense,
-2 Missiles
Punch 14 11 Bash
Kick 13 13 Bash
Vampire Minion Gang x2
Motivation: Blood,
Kill, Party
Critter Type: Vampire
Str: 5 Dex: 4 Con: 5 Int: 2 Per: 3 Will:
3
Muscle: 16 Combat:
14 Brains: 11
Life
Points: 59 Drama
Points: 2
1.
___: 11/-0, 22/-1,
33/-2, 44/-4, 59/Out, +10/-1 Death
2.
___: 11/-0, 22/-1,
33/-2, 44/-4, 59/Out, +10/-1 Death
Special Abilities:
·
Hard to Kill; +3
Survival
·
Vampire: 1/5 Bullets,
Heal 1 LP/hr, Vul Sunlight, Holy Symbols, Stake
Through the Heart (x5 damage)
·
Skills: Acrobatics 3, Kung Fu 3, Notice 3, Occultism 3
Maneuvers Score Damage Notes
Dodge 14 - Defense
Action, -2 Missiles
Bite 16 20 Must
Grapple first, no defense
Grapple 14 - Resisted
by Dodge
Punch 14 13 Bash
Kick 13 15 Bash