Season 1 Finale: “Vengeance is mine,” Said the Demon

 

Lights:

A lovely woman approaches Derek. They begin a conversation. During the conversation Derek says, “I wish Dante would never have dome to Pleasantville.” The lady says, “Done”.

 

Camera:

Pleasantville is not the same town everyone remembers. Pleasantville is more like Hell town. The town is completley run by demons and vampires. It seems that there is only a hand full of ‘humans’ left in the town; they are considered an endangered species.

 

Dante moved to Sunnydale and was killed by a demon. Tristy was transfromed into a vengeance demon. Glen was killed bya vampire. Bob and Debbie both became vampires. Both Mr. K and Mrs. K joined the Initiative (they are the last hold of humans left in Pleasantville).  Hope has joined the Initiative. She is a squad leader for special operations. Derek has just come to town to see his ‘uncle’ Mr. K.

 

Action:

q       Flying Can Kill, Derek: While enroute to Pleasantville Derek is attacked during his flight by a Veteran Vampire and his gang (night flight).

q       Last Stand, Hope: Hope is sent to pick up Derek. At the terminal she is attacked by a Bebilith demon.

q       Vengeance is Mine, Tristy: Former Initiative Agents attack Tristy.

q       OK Coral, Mrs. K: Mrs. K is fighting for her life. She is attacked by a demon pack.

q       Rescue Gone Bad, Mr. K: Mr. K comes to the rescue of Mrs. K, but is it? Glen’s gang (Glen, Debbie, Bob, and 2 minions) of vampires attacks Mr. K.


NPCs/Creatures:

Veteran Vampire

Motivation: Blood, Kill, Party

Critter Type: Vampire

Str: 6   Dex:  5            Con:  5 Int:  3   Per: 3         Will: 3

Muscle: 18      Combat: 16     Brains: 12

Life Points: 69            Drama Points: 3

1.      ___: 13/-0, 26/-1, 39/-2, 52/-4, 69/Out, +10/-1 Death

Special Abilities:

·        Hard to Kill; +5 Survival

·        Vampire: 1/5 Bullets, Heal 1 LP/hr, Vul Sunlight, Holy Symbols, Stake Through the Heart (x5 damage)

·        Skills: Acrobatics 5, Kung Fu 5, Notice 3

Maneuvers     Score               Damage          Notes

Dodge              16     -              Defense Action, -2 Missiles

Bite                  18     23           Must Grapple first, no defense

Grapple            18     -              Resisted by Dodge

Punch               16     16           Bash

Kick                 15     18           Bash

 

Vampire Minion Gang x3

Motivation: Blood, Kill, Party

Critter Type: Vampire

Str: 5   Dex:  4            Con:  5 Int:  2   Per: 3         Will: 3

Muscle: 16      Combat: 14     Brains: 11

Life Points: 59            Drama Points: 2

1.      ___: 11/-0, 22/-1, 33/-2, 44/-4, 59/Out, +10/-1 Death

2.      ___: 11/-0, 22/-1, 33/-2, 44/-4, 59/Out, +10/-1 Death

3.      ___: 11/-0, 22/-1, 33/-2, 44/-4, 59/Out, +10/-1 Death

Special Abilities:

·        Hard to Kill; +3 Survival

·        Vampire: 1/5 Bullets, Heal 1 LP/hr, Vul Sunlight, Holy Symbols, Stake Through the Heart (x5 damage)

·        Skills: Acrobatics 3, Kung Fu 3, Notice 3, Occultism 3

Maneuvers     Score               Damage          Notes

Dodge              14     -              Defense Action, -2 Missiles

Bite                  16     20           Must Grapple first, no defense

Grapple            14     -              Resisted by Dodge

Punch               14     13           Bash

Kick                 13     15           Bash

 


Bebilith Demon

Motivation: Kill, Fight, and Serve

Critter Type: Demon

Str: 11 Dex:  3            Con:  6 Int:  2   Per: 3         Will: 3

Muscle: 28      Combat: 13     Brains: 10

Life Points: 122          Drama Points: 5

1.      _____: 24/-0, 48/-1, 72/-2, 96/-4, 122/Out, +10/-1 Death

Special Abilities:

·        Acute Senses (Smell); +2 Notice

·        Cleave; Drop Creature gain free attack

·        Power Attack; -1 Attack / +1 Damage

·        Webs; Rng/Area 10 yds, Save 19, 75% Won’t Burn, -2 Attack, -4 Dexterity, No Move, Break Out (Str Roll vs 19, Acrobatics vs 21)

·        Armor; 16 (Damage Reduction 30)

·        Size (Huge); -2 Dodge

·        Protective Aura; +2 Dodge, +2 Saves, Negates possession/control, Negate summoned attacks, Area 3 yds, Duration120 minutes

·        Plan Shift; Shift to other planes, Astral Plane

·        Telepathy; Read Thoughts, Demons only

·        Saves: Fortitude; +9, Reflex; +7, Willpower; +7

·        Mottled Coloration; +8 Hide

·        Skills: Acrobatics 4, Crime 4,WC (Hide) 8 (16), WC (Jump) 13, WC (Move Silently) 10, Notice 2, WC (Search) 11, WC (Sense Motive) 11, WC (Spot) 11, Kung Fu 10, WC (Bite) 12

Maneuvers  Score               Damage Notes

Dodge           11     -              Defense Action, missiles –2

Claws x2       19     27           Slash/stab

Bite               21     27 (32)    Slash/stab, grabbed, + Poison

Poison           19     *             +5 Bite Damage /Turn, Duration 2 Turns, 1st Turn: Fail –10 Con, Success –5 Con, 2nd Turn: Fail –5 Con, Success –0 Con

Protection Aura      20           -  +2 Dodge, +2 Saves

Plan Shift       20     -              Astral  Plane

Telepathy      20     -              Read Thoughts, Demons

 

Initiative Agents x5

Motivation: Kill Demons and Vampires

Critter Type: Human, Hero

Str: 4   Dex:  6            Con:  3 Int:  3   Per: 3         Will: 3

Muscle: 14      Combat: 15     Brains: 12

Life Points: 53            Drama Points: 3

1.      10/-0, 20/-1, 30/-2, 40/-4, 53/Out, +10/-1 Death

2.      10/-0, 20/-1, 30/-2, 40/-4, 53/Out, +10/-1 Death

3.      10/-0, 20/-1, 30/-2, 40/-4, 53/Out, +10/-1 Death

4.      10/-0, 20/-1, 30/-2, 40/-4, 53/Out, +10/-1 Death

5.      10/-0, 20/-1, 30/-2, 40/-4, 53/Out, +10/-1 Death

Special Abilities:

·        Acute Senses (Hearing); +2 Perception,

·        Fast Reaction; +5 Initiative,

·        Good Luck;+2 roll 1/game,

·        Initiative Commando,

·        Natural Toughness; 5Armour vs Bashing,

·        Nerves of Steel;

·        Situational Awareness;

·        Drawbacks: Addiction (Smoking), Fear of Commitment, Honorable, Rank (Private)

·        Sklls: Acrobatics 2, Crime 2, Doctor 2, Get Medieval 3, Gun Fu 5, Influence 2, Fix It 1, Notice 3, Occultism 1

Maneuvers     Score               Damage          Notes

Big Knife          15     16           Slash/Stab

Big Pistol          17     20           Bullet

Dodge              15     -              Defense, -2 Missiles

Punch               15     12           Bash

Kick                 14     14           Bash

Shotgun            17     25           Bullet

Taser                17     10           Bash; Con x2 (-10 Pen, minus 5 + SL)

 

Demon Pack

Motivation: Kill, Destroy, Maim

Critter Type: Demon

Str: 4   Dex:  5            Con:  4 Int:  2   Per: 2         Will: 2

Muscle: 14      Combat: 14     Brains: 10

Life Points: 42            Drama Points: 2

1.      ___: 8/-0, 16/-1, 24/-2, 32/-4, 42/Out, +10/-1 Death

2.      ___: 8/-0, 16/-1, 24/-2, 32/-4, 42/Out, +10/-1 Death

3.      ___: 8/-0, 16/-1, 24/-2, 32/-4, 42/Out, +10/-1 Death

4.      ___: 8/-0, 16/-1, 24/-2, 32/-4, 42/Out, +10/-1 Death

5.      ___: 8/-0, 16/-1, 24/-2, 32/-4, 42/Out, +10/-1 Death

Special Abilities:

·        Armor; 5 AR

·        Claws; 2 x Strength, Slash/stab

·        Acute Senses (Smell, +2 Perception)

·        Skills: Acrobatics 3, Kung Fu 3, Notice 2, Occultism 2

Maneuvers     Score               Damage          Notes

Claws               14     11           Slash/Stab

Dodge              14     -              Defense, -2 Missiles

Punch               14     11           Bash

Kick                 13     13           Bash

 

Vampire Minion Gang x2

Motivation: Blood, Kill, Party

Critter Type: Vampire

Str: 5   Dex:  4            Con:  5 Int:  2   Per: 3         Will: 3

Muscle: 16      Combat: 14     Brains: 11

Life Points: 59            Drama Points: 2

1.      ___: 11/-0, 22/-1, 33/-2, 44/-4, 59/Out, +10/-1 Death

2.      ___: 11/-0, 22/-1, 33/-2, 44/-4, 59/Out, +10/-1 Death

Special Abilities:

·        Hard to Kill; +3 Survival

·        Vampire: 1/5 Bullets, Heal 1 LP/hr, Vul Sunlight, Holy Symbols, Stake Through the Heart (x5 damage)

·        Skills: Acrobatics 3, Kung Fu 3, Notice 3, Occultism 3

Maneuvers     Score               Damage          Notes

Dodge              14     -              Defense Action, -2 Missiles

Bite                  16     20           Must Grapple first, no defense

Grapple            14     -              Resisted by Dodge

Punch               14     13           Bash

Kick                 13     15           Bash

 

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