Charge of the
Red Brigade
Opening Scene: The PCs have gathered together a
few days after dealing with the “Clash of Titans”. They have gathered at the
high school after school in the ETV room. Mr. K informs them of an after school
XSC (eXtreme Snow Club) trip to
Acts:
˙
Road Trip: The PCs are
driving through a snow storm. Have the driver make a
Driving + Dexterity (-2 penalty). Failure results in
driving off the road.
˙
Skiing is half the
battle: The characters have to contend with skiing, snowboarding, or snow blading for the very first time. Make a Dexterity + Sports skill;
failure results in a lot of bruises (failure result).
˙
Snatch and Grab: The
PCs can attempt to spot the Reds. Perception + Notice (-2
difficulty); failure they don’t see it. The Reds have snatched one of the
skiers or boarders and they are attempting to flee down one of the back trails
(Dex + Sports w/ -3 penalty; failure results in a
wipe out and more bruises (failure result). This is a typical chase scene (you
need a total of 5 success to catch them).
˙
Lost and Found: If
they loose them, they can attempt a Perception + Crime roll -3 penalty to find their trail it lead back to a small cabin
where they have begun their feeding.
Finale:
˙
Let the Blood Flow:
When they arrive if they don’t stop them prior to
arriving at the cabin the leader begins the feeding on the poor gal. The number
is equal to the any remaining from the Snatch and Grab.
NPCs/Creatures:
Innocent Civilians (Robin)
Motivation: Sex,
Drugs, and Rock & Roll
Critter Type: Human
Str: 2 Dex: 2 (3) Con: 2 (3) Int: 2 Per: 2 Will: 2
Muscle: 10 Combat:
9 Brains: 9
Life
Points: 26 (30) / ____ Drama Points: 1 / ____
Special Abilities:
(Attractiveness +2, Jock)
Maneuvers Score Damage Notes
Dodge 9 - Defense
action
Punch 9 4 Bash
Sports (Skiing) 8 (10) - varies
by type
The Reds x___ (# = PCs)
Motivation: Blood!
Critter Type: Vampire
Str: 5 Dex: 4 Con: 4 Int: 2 Per: 2 Will:
2
Muscle: 16 Combat:
12 Brains: 9
Life
Points: 52 / ____ Drama Points: 2 / ____
Special Abilities:
Vampire (1/5 damage from bullets, fast Heal 4 LP/hr, fire 4/dy, vulnerable:
sunlight, holy symbols, stakes through the heart, and beheading)
Maneuvers Score Damage Notes
Bite 14 18 Must Grapple
first; no defense action
Dodge 12 - Defense
action
Grapple 14 - Resisted
by Dodge
Kick 11 12 Bash
Pigsticker 12 8 Slash/stab
Punch 12 10 Bash
The Red’s Leader; “Palette” Palatees Gunderson
Motivation: Kill guys,
blood!, take over Pleasantville
Critter Type: Vampire
Str: 5 Dex: 6 Con: 5 Int: 3 Per: 4 Will:
5
Muscle: 16 Combat:
17 Brains: 14
Life
Points: 65 / ____ Drama Points: 4 / ____
Special Abilities:
Hard to Kill (+5 Survival), Vampire (1/5 damage from
bullets, fast Heal 4 LP/hr, fire 4/dy, vulnerable: sunlight, holy symbols,
stakes through the heart, and beheading)
Maneuvers Score Damage Notes
Bite 19 20 Must Grapple
first; no defense action
Dodge 17 - Defense
action
Grapple 19 - Resisted
by Dodge
Kick 16 16 Bash
Punch 17 15 Bash
Sweep Kick 16 10 Bash;
knocks target down
Sword 17 27 Slash/stab