Charge of the Red Brigade

 

Opening Scene: The PCs have gathered together a few days after dealing with the “Clash of Titans”. They have gathered at the high school after school in the ETV room. Mr. K informs them of an after school XSC (eXtreme Snow Club) trip to Mt. LaCrosse. He is inviting them to join the club on a ‘simple’ ski trip.

 

Acts:

˙       Road Trip: The PCs are driving through a snow storm. Have the driver make a Driving + Dexterity (-2 penalty). Failure results in driving off the road.

˙       Skiing is half the battle: The characters have to contend with skiing, snowboarding, or snow blading for the very first time. Make a Dexterity +  Sports skill; failure results in a lot of bruises (failure result).

˙       Snatch and Grab: The PCs can attempt to spot the Reds. Perception + Notice (-2 difficulty); failure they don’t see it. The Reds have snatched one of the skiers or boarders and they are attempting to flee down one of the back trails (Dex + Sports w/ -3 penalty; failure results in a wipe out and more bruises (failure result). This is a typical chase scene (you need a total of 5 success to catch them).

˙       Lost and Found: If they loose them, they can attempt a Perception + Crime roll -3 penalty to find their trail it lead back to a small cabin where they have begun their feeding.

 

Finale:

˙       Let the Blood Flow: When they arrive if they don’t stop them prior to arriving at the cabin the leader begins the feeding on the poor gal. The number is equal to the any remaining from the Snatch and Grab.

 


NPCs/Creatures:

Innocent Civilians (Robin)

Motivation: Sex, Drugs, and Rock & Roll

Critter Type: Human

Str: 2   Dex:  2 (3)       Con:  2 (3)       Int:  2         Per: 2     Will: 2

Muscle: 10      Combat: 9       Brains: 9

Life Points: 26 (30) / ____      Drama Points: 1 / ____

Special Abilities: (Attractiveness +2, Jock)

Maneuvers     Score               Damage          Notes

Dodge              9       -              Defense action

Punch               9       4             Bash

Sports (Skiing) 8 (10)               -           varies by type

 

The Reds x___ (# = PCs)

Motivation: Blood!

Critter Type: Vampire

Str: 5   Dex:  4            Con:  4 Int:  2   Per: 2         Will: 2

Muscle: 16      Combat: 12     Brains: 9

Life Points: 52 / ____ Drama Points: 2 / ____

Special Abilities: Vampire (1/5 damage from bullets, fast Heal 4 LP/hr, fire 4/dy, vulnerable: sunlight, holy symbols, stakes through the heart, and beheading)

Maneuvers     Score               Damage          Notes

Bite                  14     18           Must Grapple first; no defense action

Dodge              12     -              Defense action

Grapple            14     -              Resisted by Dodge

Kick                 11     12           Bash

Pigsticker         12     8             Slash/stab

Punch               12     10           Bash

 

The Red’s Leader; “Palette” Palatees Gunderson

Motivation: Kill guys, blood!, take over Pleasantville

Critter Type: Vampire

Str: 5   Dex:  6            Con:  5 Int:  3   Per: 4         Will: 5

Muscle: 16      Combat: 17     Brains: 14

Life Points: 65 / ____ Drama Points: 4 / ____

Special Abilities: Hard to Kill (+5 Survival), Vampire (1/5 damage from bullets, fast Heal 4 LP/hr, fire 4/dy, vulnerable: sunlight, holy symbols, stakes through the heart, and beheading)

Maneuvers     Score               Damage          Notes

Bite                  19     20           Must Grapple first; no defense action

Dodge              17     -              Defense action

Grapple            19     -              Resisted by Dodge

Kick                 16     16           Bash

Punch               17     15           Bash

Sweep Kick     16     10           Bash; knocks target down

Sword              17     27           Slash/stab

 

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