The Quick and the Dead

The Fall of the House of VonDraken

Written by Mr. K

 

 

Lights:

Tasha enters a Swordsmen dueling contest to get revenge on a demon (Stephan Schneider) in a town called Redemption.

 

Camera:

The scene is set in a small town called Redemption. The street is full of people on both sides of the street. They are watching the Arch Duke dueling it out with a single lone human. They stand about 50’ apart with only single handgun, panzer hand, and a zeihander. Both are dressed in typical Drexel Armor. They face off against each other.

 

Action:

Tasha has a vision: Stepahn Schneider and Alexander VonDraken have faced off against each in a duel to the death. Alexander has taken a few of his elite men to enter the dueling contest in Stephan’s little vacation town, called Redemption. There are enough Demon Henchmen, Drexel Swordsmen, and Rogue Swordsmen for each of the players. Each player will have a duel to the death with their opening scene character.

Tasha goes to Redemption to call out Stephan Schneider. She will need help and asks for help from her friends she will even teach them the special Fast Draw Skill. When they get to Redemption they have to enter the contest. Stephan makes the rules {Nobody can interfere in a duel, the duels are fought to first blood, and you can not refuse a duel}. The contestants are drawn randomly, but Stephan can contest any duel himself.

 

 

NPCs/Creatures:

 

Stephan Schneider (the Arch Duke of the Terrock Clan)

Critter Type: Demon (Terrack Daemon) / Big Bad (Champion)

Attributes, 20:

Str: 3 (8)       Dex:  4         Con:  4 (7)       Int:  3            Per: 3            Will: 3

Muscle: 12 (22)          Combat: 15                 Brains: 10

Life Points: 53 (115)/ ______ (______)         Drama Points: 10 / ___

Special Abilities: Drexel Armor 12 (6)

·        Qualities, 20: Demon (Tarrack Daemonling) (7) {Regeneration (Con/hr), Supernatural Form (Dual), Attractiveness -2, Improved Life Points 3 (3)}, Fast Reaction (2), Hard to Kill 5 (5), Resources {Wealthy} (6), Quick Draw 2 {adds +5 to Dueling Initiative}

·        Drawbacks, 10: Antisocial Impulses {Violence} (*), Covetous {Ambition/Mild} (1), Honorable {Minimal} (1), Love {Tragic} (4), Mental Problem (Delusions/Severe-believes he is the arch duke from hell} (2), Talentless (2)

·        Skills, 30+10+2: Acrobatics 5, Art 0, Computers 0, Crime 5, Doctor 0,  Driving 0, Getting Medieval 7, Gun Fu 5, Influence 0, Knowledge 1, Kung Fu 5, Languages {Tarrack-NL, Euro} 1, Mr. Fix-It 0, Notice 1, Occultism 0, Science 0, Sports 0, Wild Card  0

 

Maneuvers

Score

Damage

Notes

Dodge

15

-

Missiles -2, No Cover -4

Punch

15

6/16+

Bash

Kick

14

8/18+

Bash

Grapple

17

-

Torso -1, Limb -2, Limbs -4

Zeihander/Big Ass Sword

17

24/54+

Slash/stab x2

-Parry

17

-

Thrown -2, Arrows -6

-Decapitation

12

24/54+

Slash x5

-Through the Heart

14

24/54+

Slash x4

Panzer Hand

17

9/24+

Bash

-Parry

17

-

Thrown -2, Missiles -6

Big Ass Gun

15

18+

Bullet x2, Ammo 9

 

 

 

 

 

 

Demon Henchmen Swordsmen (x___)

Critter Type: Demon

Str: 5         Dex:  4      Con:  4       Int:  2         Per: 2         Will: 2

Muscle: 16                  Combat: 14                 Brains: 9

Life Points: 46 / _____           Drama Points: 0-3 / ___

Special Abilities:

·        Qualities: Demon {Henchmen } (6), Regeneration {Con/hr}, Quick Draw 2 {adds +5 to Dueling Initiative}

·        Drawbacks: Attractiveness -2 (*)

·        Skills: Acrobatics 4, Art 0,  Computers 0, Crime 0, Doctor 0,  Driving 0, Getting Medieval 4, Gun Fu 0, Influence 0, Knowledge 0, Kung Fu 4, Languages 0, Mr. Fix-It 0, Notice 1, Occultism 1, Science 0, Sports 0, Wild Card 0

 

Maneuvers

Score

Damage

Notes

Dodge

14

-

Missiles -2, No Cover -4

Sword

14

20+

Slash/stab x2

-Parry

14

-

Thrown -2, Arrows -6

 

 

 

 

 

 

Alexander VonDraken (the Duke of VonDraken Family)

Critter Type: Human / Hero

Attributes, 20:

Str: 5*       Dex:  5*    Con:  5*     Int:  2         Per: 3         Will: 3

Muscle: 16                  Combat: 16                 Brains: 9 (Notice 12)

Life Points: ___ / ___ Drama Points: 10 / ___

Special Abilities: Drexel Armor 12 (6)

·        Qualities, 20: Attractiveness +2 (2), Elite Military Training (3), Fast Reaction (2), Hard to Kill 5 (5), Nerves of Steel (3), Rank {Major} (5), Resistance {Paranormal +5} (5), Fast Draw 2 (4) , Quick Draw 2 {adds +5 to Dueling Initiative}

·        Drawbacks, 10: Adversary {Human lv1}(*), Obligation {Major} (*), Covetous {Lechery/Mild} (1), Dependent {Family} (3), Emotional Problems {Fear of Commitment} (1), Honorable {Minimal} (1), Love (2), Mental Problem {Cowardice} (1), Obligation {Family/Important} (1)

·        Skills, 20+5: Acrobatics 5*, Art 0, Computers 0, Crime 0, Doctor 0,  Driving 0, Getting Medieval 5*, Gun Fu 5*, Influence 0, Knowledge 1, Kung Fu 5*, Languages 0, Mr. Fix-It 0, Notice 1, Occultism 0, Science 0, Sports 0, Wild Card (Military) 2, Wild Card 0

 

Maneuvers

Score

Damage

Notes

Dodge

16

-

Missiles -2, No Cover -4

Punch

16

10+

Bash

Kick

15

12+

Bash

Grapple

18

-

Torso -1, Limb -2, Limbs -4

Zeihander/Big Ass Sword

16

36+

Slash/stab x2

-Parry

16

-

Thrown -2, Arrows -6

-Decapitation

11

36+

Slash x5

-Through the Heart

13

36+

Slash x4

Panzer Hand

16

15+

Bash

-Parry

16

-

Thrown -2, Missiles -6

Big Ass Gun

16

18+

Bullet x2, Ammo 9

 

 

 

 

 

 

Drexel Swordsmen (x ___)

Critter Type: Human / Drexel Swordsmen-thugs

Str: 3*       Dex: 3       Con:  3*     Int:  2         Per: 2         Will: 2

Muscle: 12                  Combat: 13                 Brains: 9

Life Points: 34 / _____           Drama Points: 0-2 / ___

Special Abilities:

·        Qualities: Drexel Commando (4), Fast Reaction (*), Hard to Kill 3 (*), Fast Draw 1 (2) , Quick Draw 2 {adds +5 to Dueling Initiative}

·        Drawbacks: Adversary {Individual} (*), Obligation {Military/Total} (*)

·        Skills: Acrobatics 4, Art 0, Computers 0, Crime 0, Doctor 0,  Driving 0, Getting Medieval 4*, Gun Fu 4*, Influence 0, Knowledge 1, Kung Fu 4*, Languages 0, Mr. Fix-It 0, Notice 1, Occultism 0, Science 0, Sports 0, Wild Card {Military}1, Wild Card 0

 

Maneuvers

Score

Damage

Notes

Dodge

12

-

Missiles -2, No Cover -4

Punch

12

6/16+

Bash

Kick

11

8/18+

Bash

Grapple

14

-

Torso -1, Limb -2, Limbs -4

Zeihander/Big Ass Sword

12

24/54+

Slash/stab x2

-Parry

12

-

Thrown -2, Arrows -6

-Through the Heart

9

24/54+

Slash x4

Pistol

12

12+

Bullet x2, Ammo 15

 

 

 

 

 

 

Rogue Swordsmen (x___)

Critter Type:

Str: 3         Dex:  3      Con:  3       Int:  2         Per: 2         Will: 2

Muscle: 12                  Combat: 12                 Brains: 9

Life Points: 34 / _____           Drama Points: 0-2 / ___

Special Abilities: Chain Armor 9 (4)

·        Qualities: Swordsman School (4), Quick Draw 2 {adds +5 to Dueling Initiative}, Situational Awareness (2)

·        Drawbacks:

·        Skills: Acrobatics 3, Art 0,  Computers 0, Crime 0, Doctor 0,  Driving 0, Getting Medieval 5, Gun Fu 0, Influence 0, Knowledge 1, Kung Fu 3, Languages 0, Mr. Fix-It 0, Notice 1, Occultism 0, Science 0, Sports 0, Wild Card 0

 

Maneuvers

Score

Damage

Notes

Dodge

12

-

Missiles -2, No Cover -4

Punch

12

6+

Bash

Kick

11

8+

Bash

Grapple

14

-

Torso -1, Limb -2, both -4

Sword

14

15+

Slash/stab x2

-Parry

14

-

Thrown -2, Arrows -6

 

 

 

 

 

 

 

____________________________________________

Critter Type:

Str: ___     Dex:  ___  Con:  ___   Int:  ___     Per: ___     Will: ___

Muscle: ___                Combat: ___               Brains: ___

Life Points: ___          Drama Points: ___

Special Abilities:

·        Qualities:

·        Drawbacks:

·        Skills: Acrobatics __, Art __,  Computers __, Crime __, Doctor __,  Driving __, Getting Medieval __, Gun Fu __, Influence __, Knowledge __, Kung Fu __, Languages __, Mr. Fix-It __, Notice __, Occultism __, Science __, Sports __, Wild Card __

 

Maneuvers

Score

Damage

Notes

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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