The Quick and the Dead
The Fall of the House of VonDraken
Written by Mr. K
Lights:
Tasha enters a Swordsmen dueling contest to get revenge on a demon (Stephan Schneider) in a town called Redemption.
Camera:
The scene is set in a small town called Redemption. The street is full of people on both sides of the street. They are watching the Arch Duke dueling it out with a single lone human. They stand about 50’ apart with only single handgun, panzer hand, and a zeihander. Both are dressed in typical Drexel Armor. They face off against each other.
Action:
Tasha has a vision: Stepahn Schneider and Alexander VonDraken have faced off against each in a duel to the death. Alexander has taken a few of his elite men to enter the dueling contest in Stephan’s little vacation town, called Redemption. There are enough Demon Henchmen, Drexel Swordsmen, and Rogue Swordsmen for each of the players. Each player will have a duel to the death with their opening scene character.
Tasha goes to Redemption to call out Stephan Schneider. She will need help and asks for help from her friends she will even teach them the special Fast Draw Skill. When they get to Redemption they have to enter the contest. Stephan makes the rules {Nobody can interfere in a duel, the duels are fought to first blood, and you can not refuse a duel}. The contestants are drawn randomly, but Stephan can contest any duel himself.
NPCs/Creatures:
Stephan Schneider (the Arch Duke of the Terrock Clan)
Critter Type: Demon (Terrack Daemon) / Big Bad (Champion)
Attributes, 20:
Str: 3 (8) Dex: 4 Con: 4 (7) Int: 3 Per: 3 Will: 3
Muscle: 12 (22) Combat: 15 Brains: 10
Life Points: 53 (115)/ ______ (______) Drama Points: 10 / ___
Special Abilities: Drexel Armor 12 (6)
· Qualities, 20: Demon (Tarrack Daemonling) (7) {Regeneration (Con/hr), Supernatural Form (Dual), Attractiveness -2, Improved Life Points 3 (3)}, Fast Reaction (2), Hard to Kill 5 (5), Resources {Wealthy} (6), Quick Draw 2 {adds +5 to Dueling Initiative}
· Drawbacks, 10: Antisocial Impulses {Violence} (*), Covetous {Ambition/Mild} (1), Honorable {Minimal} (1), Love {Tragic} (4), Mental Problem (Delusions/Severe-believes he is the arch duke from hell} (2), Talentless (2)
· Skills, 30+10+2: Acrobatics 5, Art 0, Computers 0, Crime 5, Doctor 0, Driving 0, Getting Medieval 7, Gun Fu 5, Influence 0, Knowledge 1, Kung Fu 5, Languages {Tarrack-NL, Euro} 1, Mr. Fix-It 0, Notice 1, Occultism 0, Science 0, Sports 0, Wild Card 0
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Maneuvers |
Score |
Damage |
Notes |
|
Dodge |
15 |
- |
Missiles -2, No Cover -4 |
|
Punch |
15 |
6/16+ |
Bash |
|
Kick |
14 |
8/18+ |
Bash |
|
Grapple |
17 |
- |
Torso -1, Limb -2, Limbs -4 |
|
Zeihander/Big Ass Sword |
17 |
24/54+ |
Slash/stab x2 |
|
-Parry |
17 |
- |
Thrown -2, Arrows -6 |
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-Decapitation |
12 |
24/54+ |
Slash x5 |
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-Through the Heart |
14 |
24/54+ |
Slash x4 |
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Panzer Hand |
17 |
9/24+ |
Bash |
|
-Parry |
17 |
- |
Thrown -2, Missiles -6 |
|
Big Ass Gun |
15 |
18+ |
Bullet x2, Ammo 9 |
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Demon Henchmen Swordsmen (x___)
Critter Type: Demon
Str: 5 Dex: 4 Con: 4 Int: 2 Per: 2 Will: 2
Muscle: 16 Combat: 14 Brains: 9
Life Points: 46 / _____ Drama Points: 0-3 / ___
Special Abilities:
· Qualities: Demon {Henchmen } (6), Regeneration {Con/hr}, Quick Draw 2 {adds +5 to Dueling Initiative}
· Drawbacks: Attractiveness -2 (*)
· Skills: Acrobatics 4, Art 0, Computers 0, Crime 0, Doctor 0, Driving 0, Getting Medieval 4, Gun Fu 0, Influence 0, Knowledge 0, Kung Fu 4, Languages 0, Mr. Fix-It 0, Notice 1, Occultism 1, Science 0, Sports 0, Wild Card 0
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Maneuvers |
Score |
Damage |
Notes |
|
Dodge |
14 |
- |
Missiles -2, No Cover -4 |
|
Sword |
14 |
20+ |
Slash/stab x2 |
|
-Parry |
14 |
- |
Thrown -2, Arrows -6 |
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Alexander VonDraken (the Duke of VonDraken Family)
Critter Type: Human / Hero
Attributes, 20:
Str: 5* Dex: 5* Con: 5* Int: 2 Per: 3 Will: 3
Muscle: 16 Combat: 16 Brains: 9 (Notice 12)
Life Points: ___ / ___ Drama Points: 10 / ___
Special Abilities: Drexel Armor 12 (6)
· Qualities, 20: Attractiveness +2 (2), Elite Military Training (3), Fast Reaction (2), Hard to Kill 5 (5), Nerves of Steel (3), Rank {Major} (5), Resistance {Paranormal +5} (5), Fast Draw 2 (4) , Quick Draw 2 {adds +5 to Dueling Initiative}
· Drawbacks, 10: Adversary {Human lv1}(*), Obligation {Major} (*), Covetous {Lechery/Mild} (1), Dependent {Family} (3), Emotional Problems {Fear of Commitment} (1), Honorable {Minimal} (1), Love (2), Mental Problem {Cowardice} (1), Obligation {Family/Important} (1)
· Skills, 20+5: Acrobatics 5*, Art 0, Computers 0, Crime 0, Doctor 0, Driving 0, Getting Medieval 5*, Gun Fu 5*, Influence 0, Knowledge 1, Kung Fu 5*, Languages 0, Mr. Fix-It 0, Notice 1, Occultism 0, Science 0, Sports 0, Wild Card (Military) 2, Wild Card 0
|
Maneuvers |
Score |
Damage |
Notes |
|
Dodge |
16 |
- |
Missiles -2, No Cover -4 |
|
Punch |
16 |
10+ |
Bash |
|
Kick |
15 |
12+ |
Bash |
|
Grapple |
18 |
- |
Torso -1, Limb -2, Limbs -4 |
|
Zeihander/Big Ass Sword |
16 |
36+ |
Slash/stab x2 |
|
-Parry |
16 |
- |
Thrown -2, Arrows -6 |
|
-Decapitation |
11 |
36+ |
Slash x5 |
|
-Through the Heart |
13 |
36+ |
Slash x4 |
|
Panzer Hand |
16 |
15+ |
Bash |
|
-Parry |
16 |
- |
Thrown -2, Missiles -6 |
|
Big Ass Gun |
16 |
18+ |
Bullet x2, Ammo 9 |
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Drexel Swordsmen (x ___)
Critter Type: Human / Drexel Swordsmen-thugs
Str: 3* Dex: 3 Con: 3* Int: 2 Per: 2 Will: 2
Muscle: 12 Combat: 13 Brains: 9
Life Points: 34 / _____ Drama Points: 0-2 / ___
Special Abilities:
· Qualities: Drexel Commando (4), Fast Reaction (*), Hard to Kill 3 (*), Fast Draw 1 (2) , Quick Draw 2 {adds +5 to Dueling Initiative}
· Drawbacks: Adversary {Individual} (*), Obligation {Military/Total} (*)
· Skills: Acrobatics 4, Art 0, Computers 0, Crime 0, Doctor 0, Driving 0, Getting Medieval 4*, Gun Fu 4*, Influence 0, Knowledge 1, Kung Fu 4*, Languages 0, Mr. Fix-It 0, Notice 1, Occultism 0, Science 0, Sports 0, Wild Card {Military}1, Wild Card 0
|
Maneuvers |
Score |
Damage |
Notes |
|
Dodge |
12 |
- |
Missiles -2, No Cover -4 |
|
Punch |
12 |
6/16+ |
Bash |
|
Kick |
11 |
8/18+ |
Bash |
|
Grapple |
14 |
- |
Torso -1, Limb -2, Limbs -4 |
|
Zeihander/Big Ass Sword |
12 |
24/54+ |
Slash/stab x2 |
|
-Parry |
12 |
- |
Thrown -2, Arrows -6 |
|
-Through the Heart |
9 |
24/54+ |
Slash x4 |
|
Pistol |
12 |
12+ |
Bullet x2, Ammo 15 |
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|
|
|
Rogue Swordsmen (x___)
Critter Type:
Str: 3 Dex: 3 Con: 3 Int: 2 Per: 2 Will: 2
Muscle: 12 Combat: 12 Brains: 9
Life Points: 34 / _____ Drama Points: 0-2 / ___
Special Abilities: Chain Armor 9 (4)
· Qualities: Swordsman School (4), Quick Draw 2 {adds +5 to Dueling Initiative}, Situational Awareness (2)
· Drawbacks:
· Skills: Acrobatics 3, Art 0, Computers 0, Crime 0, Doctor 0, Driving 0, Getting Medieval 5, Gun Fu 0, Influence 0, Knowledge 1, Kung Fu 3, Languages 0, Mr. Fix-It 0, Notice 1, Occultism 0, Science 0, Sports 0, Wild Card 0
|
Maneuvers |
Score |
Damage |
Notes |
|
Dodge |
12 |
- |
Missiles -2, No Cover -4 |
|
Punch |
12 |
6+ |
Bash |
|
Kick |
11 |
8+ |
Bash |
|
Grapple |
14 |
- |
Torso -1, Limb -2, both -4 |
|
Sword |
14 |
15+ |
Slash/stab x2 |
|
-Parry |
14 |
- |
Thrown -2, Arrows -6 |
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____________________________________________
Critter Type:
Str: ___ Dex: ___ Con: ___ Int: ___ Per: ___ Will: ___
Muscle: ___ Combat: ___ Brains: ___
Life Points: ___ Drama Points: ___
Special Abilities:
· Qualities:
· Drawbacks:
· Skills: Acrobatics __, Art __, Computers __, Crime __, Doctor __, Driving __, Getting Medieval __, Gun Fu __, Influence __, Knowledge __, Kung Fu __, Languages __, Mr. Fix-It __, Notice __, Occultism __, Science __, Sports __, Wild Card __
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Notes |
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