Curriculum Unit :  Simple Machines  

Final Project: Lesson Plan and Assessment

Simple Machines: They Work Hard So

You Don't Have To!

Culminating Lesson: Building Lego Machines

Author: Christy Boggs

Grade Level: 3rd

*Students will create a machine that will help people solve everyday problems.

The Facets of Understanding that will be addressed are:

Explanation: Students will explain how they constructed their Lego machines to the class. They will do so by creating a set of assembly instructions that can be used to create this machine. They will also explain what it is that their machine actually does( or they hope that it will do). 

Application: Students will apply what they have learned about simple machines in order to help them create a new machine. Students will explain how the machine that they have created will be a great help to others.

Commercial

Our Task:

Each pair of students will construct a machine that they feel will solve a specific problem . They will also write the assembly instructions for their machine. The students will write and perform a commercial for the class.

To the Students:

Throughout the last three weeks we have learned about 5 different simple machines. We have discovered what each machine does and how each machine helps us. During our study we found that machines are all around us. However, we now have the opportunity to make a new discovery. Today, we will construct a machine of our own. But before we can do so, you need to visit the sites listed below to get some great ideas for your own invention. This will be great fun and it may even make you rich some day!

 So... What are you waiting for... start clicking!

Sites to Explore:

Simple Machines 

The Simple Machine Construction Site

Lego Games

Kid's Patent Cafe Home Page

Outstanding List of Simple Machine Activities

Awesome Simple Machine Games

Family Fun with Simple Machines

Commonly Asked Questions 

Your team will be using the Design Challenge Cards which have been assigned to help guide your work. Together, you and your partner will work together to create a very useful, brand new machine. Remember, your machine can only be constructed from the Lego's provided at  you work station. The machine should effectively solve the problem that you have been given. 

After constructing your machine be sure to test it several time to make sure that it does in fact solve your specific problem. The machine should also do some sort of work. Once you have created a machine that will solve your problem you should then write step by step instructions for building this machine( be sure you try your instructions to make sure the results are accurate). 

Then, you should give your machine a name. Be sure the name indicates to consumers exactly what the machine does and just how valuable this machine would be in their lives.

Finally, you and your partner will write and perform a commercial promoting your incredible machine!

I can't wait to see what you come up with! 

Good luck, there is always room for the New and Improved machines!

 

Goals/Outcomes/Standards

Goal: Students will be able to identify and describe simple machines and apply what they have learned to real life situations.

South Carolina Standard: II.A.2 Identify and describe simple machines such as lever, pulley, wheel and axle, and inclined plane and apply their uses to real world situations. 

Goal: Students will be able to identify examples of simple machines in their school and home. 

South Carolina Standard:  II.A.4Observe and identify examples of simple machines found in the school, playground, home, and work environment.

Goal: Students will be able to explain why machines were needed and therefore invented.

South Carolina Standard: II.A.6-Infer how simple machines developed as a result of human needs and exploration

Materials:

Predetermined list of Partner Assignments

8 Lego Dacta Primary Simple Machines Building Sets with activity cards (green and blue)( use the hyperlink to see a close up picture of the set that is best for this activity)

Lego Dacta Teacher's Guide- here are some great additional plans for the teacher

Design Challenge Cards- these are the set of problems that the students will be given

Word Processing Program( we will be using Word to compose our set of directions and to script our commercial)

Printer

(Optional) a camcorder to record student commercials

Kid's Patent Cafe Home Page

Procedures:

1. Take a look at the Partner Assignments List - Make sure you know how you will be working with.

2. Please go and sit with your partner at the seat you have been assigned.

3. The two of you should then take a look at the Design Challenge card which has been placed at your work area.

4. Next your team should read the Design Card and discuss the problem that is described. You should decide which of you is to be the recorder for this project. The recorder should then write down a few notes that describe the problem you have been given. Afterwards, you should both begin to brainstorm about a machine that may offer a solution. The recorder should jot several notes from this discussion as well.

5. Now you should both look at the Lego's provided for you at your workstation. Your workstation will remain the same during this project. The Lego's will also remain the same. So, what you see is what you get. You may not add or borrow from anyone at any of the other stations. Keep in mind there is no "right" answer. I am not looking for you to build a certain machine, other that one that solves the problem on your card. As with most things  in life, there will be more than one correct answer. You will know you have a good solution if your machine solves the problem you have been given. So, relax! Just figure out a way to use your Lego's to solve your problem. At this point I would suggest drawing a sketch of a machine that you feel may solve your problem. Sketch several so that you may pick the very best.

6. Once you have a couple of machine sketches, you should try to build them using only the Lego's you have been provided. At this point you may want to try and combine some of your machines based on the materials you have. Be sure and do several tests to make sure your machine works.

7. Once you have created a machine that works try to create a duplicate. DO NOT take your original machine apart. You will be sorry if you do!!!! If you need extra Lego's, I can give some extras at this time. After you have made the copy machine, take the copy apart and try to put it back together. The recorder should write down each step very carefully. After reconstructing your machine, make sure it works. If not take it apart and try again. Remember to write down each step. Once you have recreated your machine and it works, then you should proof read your set of instructions. Make any corrections to the directions. Be sure and keep the directions brief and to the point.

8. Give your recorder a break. The 2nd team member should take over for awhile. You should open Word and create your list of instructions. Be  careful to make sure you do not leave out any steps. At this point you may add graphics and even a name for your machine. Be sure and print four copies of the finished set of directions. One for each team member, one for your teacher and one for display in the library.

9. Finally, the two of you need to put your heads together to create a commercial promoting your new machine. Be sure and tell consumers the cost, the effectiveness, and the convenience the machine offers. Also, include the name of this great machine and tell the audience where they get their very own machine!

10. Practice your commercial. The commercial will be recorded. Be sure and capture our attention!

11. Relax and be proud of your great accomplishments. And who knows, just maybe this machine will make you a million! If you are interested in patenting your machine here's just the place to do so... Kids Patent Cafe

 

You have done a tremendous job! I knew you would!

 

 

Unit Goals/Assessment Plan

 

Unit Goal

 

Identify and describe simple machines in our everyday lives.

Unit Goal

 

Students will be able to identify simple machines in their schools and homes.

 

Unit Goal

 

Students will be able to explain why simple machines are needed and are therefore invented.

Area 1

 

Defining

“Good”

  • Simple Machines Matching Quiz
  • Collaborative Work
  • Find the hidden machines activity
  • Machine March
  • Simple Machines Matching Quiz
  • Collaborative Work
  • Find the hidden machines activity
  • Machine March
  • Simple Machines     Matching Quiz
  • Collaborative Work
  • Find the hidden machines activity
  • Machine March

Area 2

 

Making Projects

“Good”

  • Collaborative Work Rubric
  • Note taking Skills Observation( see teacher checklist below)
  • Student Design Challenge Checklist
  • Informal Teacher Observation/Oral Questions
  • Collaborative Work Rubric
  • Note taking Skills Observation (see teacher checklist below)
  • Student Design Challenge  Checklist
  • Informal Teacher Observation/Oral Questions
  • Collaborative Work Rubric
  • Note taking Skills Observation( see teacher checklist below)
  • Student Design Challenge Checklist
  • Informal Teacher Observation/Oral Questions

Area 3

 

Describing How Well the Project is Completed

  • Assembly Instruction Assessment
  • Invention Rubric
  • Commercial Rubric
  • Collaborative Work Rubric
  • Simple Machines Assessment
  • Assembly Instruction Assessment
  • Invention Rubric
  • Commercial Rubric
  • Collaborative Work Rubric
  • Simple Machines Assessment
  • Assembly Instruction Assessment
  • Invention Rubric
  • Commercial     Rubric
  • Collaborative  Work   Rubric
  • Simple Machines Assessment

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Narrative Descriptions:

Defining What is "Good" Work:

After discussing the 5 main types of simple machine in class. Student will take a small simple machines matching quiz ( on the computer). I will place students with their partner for the machine project. After we are all situated in our work stations, I will allow the new "teams" to work on a hidden machine activity where they have to find as many simple machines as they can in a picture that I put on the overhead. They should write their machines lists down on the paper provided at their workstations. We will then begin our Machine March ( print a copy for each student) around the school. Students will walk/work with their teammate to find as many hidden Simple Machines as they can around our school. Students should try to find at least one each of the 5 main machines that we have studied. After finishing these activities, I will inform students of upcoming activities. I will tell them that they will be working with their teammate for several days. They will be working together to invent a great new machine. We will be solving real life problems and situations. They will also be working together to script and perform a commercial for their new inventions.

 

Making Our Projects "Good" (top)

After we have discussed the project as a class, I will handout the Design Challenge Cards. I will allow teams to read and briefly discuss the problem they have to solve. I will then allow teams to take a look at the Lego's that they have been given to work with during this project. Teams will then place these items in the plastic container at their stations. Now, I will handout the Collaborative Work Rubric. We will discuss this rubric in great length so that students will know exactly what they are expected to do and how they are  expected to act during our project. I will also explain briefly the notes that they should take when they begin their projects. I will show them( on the overhead )the note taking rubric that will be used to grade their ability to take good notes. Both teammates will receive the same grade for the set of notes that they turn in together.

 

Describing How Well the Project is Completed:

I will use the following rubrics and formal assessments to determine the success of each team and assign their grades accordingly. Each student will receive an individual grade.

The assessments/rubrics are: Instructions Assessment (students will help devise this rubric as a class), Invention Rubric, Commercial Rubric, Collaborative Work Rubric, Simple Machines, Final Assessment  ( on line test)

Hidden Machine Hunt

With your teammate, look at the picture on the overhead to find as many hidden simple machines as you can in 3 minutes. Be sure and write them on the lines provided.

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Return to Making Our Projects "Good"

 

 

Collaboration Rubric



Name __________________________________

 
 
Beginning
1
Developing
2
Accomplished
3
Exemplary
4
Score
Contribute
         
Research & Gather Information
Does not collect any information that relates to the topic.
Collects very little information--some relates to the topic.
Collects some basic information--most relates to the topic.
Collects a great deal of information--all relates to the topic.

Share Information
Does not relay any information to teammates.
Relays very little information--some relates to the topic.
Relays some basic information--most relates to the topic.
Relays a great deal of information--all relates to the topic.

Be Punctual
Does not hand in any assignments.
Hands in most assignments late.
Hands in most assignments on time.
Hands in all assignments on time.

Take Responsibility
         
Fulfill Team Role's Duties
Does not perform any duties of assigned team role.
Performs very little duties.
Performs nearly all duties.
Performs all duties of assigned team role.

Participate in Science Conference
Does not speak during the science conference.
Either gives too little information or information which is irrelevant to topic.
Offers some information--most is relevant.
Offers a fair amount of important information--all is relevant.

Share Equally
Always relies on others to do the work.
Rarely does the assigned work--often needs reminding.
Usually does the assigned work--rarely needs reminding.
Always does the assigned work without having to be reminded.

Value Others' Viewpoints
         
Listen to Other Teammates
Is always talking--never allows anyone else to speak.
Usually doing most of the talking--rarely allows others to speak.
Listens, but sometimes talks too much.
Listens and speaks a fair amount.

Cooperate with Teammates
Usually argues with teammates.
Sometimes argues.
Rarely argues.
Never argues with teammates.

Make Fair Decisions
Usually wants to have things their way.
Often sides with friends instead of considering all views.
Usually considers all views.
Always helps team to reach a fair decision.

             
       
Total

 


Return to the Cabrillo Tidepool Study page.( I found this Rubric on line and really loved it!)

Return to Making Our Projects "Good"

 

Rubric: Note Taking 

Relevance

 

Expert

The information in my notes relates directly to my research question(s).

Proficient

My notes have some information related to my topic but not to my research question(s).

Novice

The information in my notes does not answer my research question and doesn’t quite fit my topic.

Comprehension

 

Expert

I understand everything I have written in my notes: there are no words that I cannot define.

Proficient

There are words or ideas in my notes that I cannot explain myself, but I can get more information so that they make sense to me.

Novice

My notes are copied from my sources and I don’t really understand them.

Organization

 

Expert

My notes are grouped according to each research question or subtopic.

Proficient

My notes are grouped according to the sources where I found the information.

Apprentice

My notes are organized according to when I took them.

Novice

My notes are written as one list of information.

 I found this great rubric at AHHS Library site (on the Media Specialist's page). The page has lots of great links- you do have to scroll way down to find the good stuff!

Return to Making Our Projects "Good"

 

Commercial Rubric

Group Work

5

Student refused to work with team

Student worked with team in few circumstances.

Student worked with team in most circumstances.

Student cooperated and gave 100% to team work

Creativity/

Accuracy

5

Information was not accurate. Commercial did not use props, art, costumes, or backgrounds.

Information was somewhat accurate. Little use of props, art, costumes, or backgrounds.

Information was accurate. Some use of props, art, costumes, or backgrounds.

Information was completely accurate. Commercial used props, art, humor, costumes, or backgrounds.

Comprehension

5

Rarely understandable

Sometimes Understandable

Often Understandable

Always Understandable

Fluency

5

Uses phrases and "chunks"

Uses simple sentences. Speech is connected but frequently disrupted by search for correct expression

Uses fluent connected speech, occasionally disrupted by search for correct form of expression.

Uses fluent connected speech

Vocabulary/Grammar

5

Grammar is unclear and obscures meaning and vocabulary includes words mostly from the native language

Grammar is somewhat clear and obscures meaning. Native language is used.

Grammar has few errors. Meaning is obscured very little. Native language is not used.

Grammar is clear. Gestures and expressions from target languages are utilized.

I found this rubric on the Rubrics Page of a Webquest

Return to Making Our Projects "Good"

 

Invention Rubric

1.  Does this invention identify and address a problem?
 

1

2

3

4

5

Does not address a problem

 

Shows insight; addresses a real problem

 

A unique idea that solves a real problem

 

2.  If the solution to the problem creates more problems, have they been addressed?

1

2

3

4

5

Little thought has been given to potential problems.

 

Some potential problems have been thought out and addressed.

 

Potential problems have been thought out and addressed.

 

3. How knowledgeable and enthusiastic is the inventor about the invention?

1

2

3

4

5

Is reluctant and/or unknowledgeable

 

 

Understands and can discuss invention

 

Able to converse at length about the invention and the processes involved in inventing it

 

4. How well has the inventor shown that the invention has been tested to ensure that it works or could work? 

1

2

3

4

5

Shows no evidence of testing

 

 

Has applied some scientific skills and processes

 

Provides evidence of hypothesizing, gathering data, analyzing data, and drawing conclusions

 

5. How well is this invention or model of the invention designed and/or constructed? 

1

2

3

4

5

Poorly designed and/or constructed

 

Adequate design and construction

 

 

Shows much attention to detail

 

6. How effectively has the inventor advertised the invention?

1

2

3

4

5

Little or no attempt to promote product

 

Adequate advertisement 

 

Eye-catching or interesting advertisement

 

7.   How complete is the required documentation (log, patent, drawings with labels)?

1

2

3

4

5

Poor documentation

 

Adequate documentation

 

Excellent documentation  

 

8.   How effectively has the inventor presented the invention?

1

2

3

4

5

Difficult to hear and understand presentation.  Ineffective pacing, modulation, and/or gestures

 

Adequate oral presentation

 

Excellent use of volume, pitch, phrasing, pace, modulation, and gestures appropriately to enhance meaning

Rubric created by Patricia Ware at Gate

Return to Making Our Projects "Good"

 

 

Simple Machine Hunt

            Walk around your school or home and write down the examples of simple machines you see.   I have given you two examples.

Lever
Pulley
-curtains
Inclined Plane
Wheel and Axle
-door handle
Screw
Wedge

Return to Making Our Projects "Good"

 

 

 

 

 

 

 

 

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