Andrew

Andrew's livelihoodAndrew

Believing he is too old to adventure, Andrew is content to work as an alchemist until he meets the queen�s most adept warriors, Willard and Duncan.

Once again picking up his sword, donning his armor and equipped with his favorite fishing pole, Andrew braves the high seas with the protection of the queen�s men. But, on the eve of the queen�s party just as Andrew prepares to leave, he hears a commotion at the queen�s ships docked just outside his hut. The Admirals Willard and Duncan have now disappeared.

As the months go by Andrew continues making potions and Queen Shieba sells them at her store next door to his hut. A valued customer soon becomes a trusted friend as he frequents the shop in search of Andrew�s deadly poison potions the man claims are the best in all the land. Before long bargains are made. The customer, a known assassin, upon hearing Andrew�s stories of the queen�s troubles agrees to become a secret protector. In a troubled land full of murderers, thieves and ruffians no harm befalls Andrew.

Years later escorted by Alliance members, Andrew moves to the castle in Trammel at the ready with potions for anyone in need. It would seem the mighty warriors have all learned the art of healing and no longer require his services. Bored with sitting around the castle, Andrew once again braves the high seas determined to gain whatever skill is needed to attain the coveted messages in bottles and recover some treasure.

Alone at sea...no powerful warriors to protect him...Andrew tries in vain to reach for his potions...before he can open a bottle the old man finds himself wearing a tattered gray robe and in need of some serious magic. The tillerman adept at spirit speaking follows Andrew�s orders. Just as the ship glides into dock in front of the castle a lovely young woman on horseback comes to an abrupt stop at the ship�s plank. Rushing to Andrew she gracefully waves her arms about bringing him to life again. Charmed by her very presence, Andrew quickly gathers his fallen pouches and begins digging through the hold of the ship. Opening a tattered and very dusty old leather pouch, his bony fingers touch the prize he seeks. The woman bursts out laughing as the old man kicks up his legs dancing some sort of jig, and shaking his prized old tambourine, in a raspy voice he chants...

Hear ye hear ye a fish tale told true
This old man would ner'e LIE to you
Twas a serpent chasin' me, his dinner I'd be
If not for the Lady Velvet I did see!

Tenderly replacing his old tambourine back into the tattered pouch, he tucks the pouch deep in the hold under old armor, potions, scrolls and a few fishing poles. Looking up at her as he bids her farewell with a grateful bow, Andrew�s gray eyes seem to sparkle..."Tis a good thing not a soul knows I once was a bard? Hmmmm, milady?"

Watching as she rides away Andrew thinks to himself, 'Probably on her way to rescue someone else in need. Gathering his poles, his armor, and his sword he will no longer need, Andrew heads toward the castle. Humming to himself, he thinks he is rather old to be learning something new, but if his potions can�t keep him alive his sword skill surely is not going to do it. No monster yet has been charmed by his old tambourine. Perhaps 'tis time to learn the Lady Velvet�s 'majik'.

Members

Hosted by www.Geocities.ws

1