The Junctioning System
         As in any RPG, a junctioning system is set up in some way or another to modify and better a character's statistics in battle. Final Fantasy 8 is no exception. This junctioning system is more intricate than others in previous Final Fantasy titles because to perfect your characters and their abilities, you need to spend a quite lengthy amount of time searching for magic and leveling up. There are several attributes that are included in the junctioning system, and all magic can be junctioned to each attribute, some magic being better suited to certain attributes than others. For example, the best magic to junction to the HP ability would be either ultima or full life. This is because each has to do with a lot of damage or complete recovery to one character's HP.
Junction Abilities

HP (Health Points) -
When magic is junctioned to the HP attribute of the junction system, a character's health will increase depending on which type of magic is junctioned to that statistic. Considerable magic to be junctioned are - Flare, Life, Full - Life, Holy, Aura, Ultima, Meteor, and Scan.


Str (Strength) -
When magic is junctioned to the strength attribute of the junction system, a character's strength will increse depending on which type of magic is junctioned to that statistic. Considerable magic to be junctioned are - Fire, Fira, Firaga, Flare, Blizzard, Blizzara, Blizzaga, Thunder, Thandara, Thundaga, Aero, Tornado,  Zombie, Quake, Triple, Aura, Bio, Pain, Ultima, and Meteor.


Vit (Vitality)
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When magic is junctioned to the vitality attribute of the junction system, a character's vitality will increase depending on which type of magic is junctioned to that statistic. On a side note, this is measured by how well a character can and will be healed by using a curative type of magic. Considerable magic to be junctioned are - Cure, Cura, Curaga, Regen, Life, Full - Life, Zombie, Esuna, Dispel, Protect, Shell, Reflect, Drain, Meltdown, and Ultima.


Mag (Magic)
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When magic is junctioned to the magic attribute of the junction system,  a character's magic will increase depending on which type of magic is junctioned to that statistic. On a side note, this is measured by how effective the magic being cast is, and how well a character can draw magic from an enemy. Considerable magic to be junctioned are - Fira, Firaga, Flare, Blizzard, Blizzara, Blizzaga, Water, Thunder, Thundara, Thundaga, Tornado, Death, Holy, Stop, Demi, Quake, Triple, Sleep, Silence, Berserk, Confuse, Break, Pain, Ultima, and Meteor.

Spr (Spirit) -
When magic is junctioned to the spirit attribute of the junction system, a character's spirit will increase depending on which type of magic is junctioned to that statistic. On a side note, this is measured by the natural ability to be healed of ailments and is reflected on status defenses. Considerable magic to be junctioned are - Cure, Cura, Curaga, Regen, Life, Full - Lilfe, Zombie, Death, Holy, Esuna, Dispel, Protect, Shell, Reflect, Drain, Bio, Break, Pain, and Ultima.

Spd (Speed)
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When magic is junctioned to the speed attribute of the junction system, a character's speed will increase depending on which type of magic is junctioned to that statistic. On a side note, this is measured by how long it takes for a character's ATB (Active Time Battle) Meter to completely fill up after an attack. Considerable magic to be junctioned are - Tornado, Haste, Slow, Stop, Quake, Triple, Ultima, and Float.

Eva (Evade) -
When magic is junctioned to the evade attribute of the junction system, a character's evade will increase depending on which type of magic is junctioned to that statistic. On a side note, this is measured by how well a character can evade an attack hopefully resulting in a miss. Considerable magic to be junctioned are - Aero, Tornado, and Ultima.

Hit (Self Explanatory)
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When magic is junctioned to the hit attribute of the junction system, a character's hit will increase depending on which type of magic is junctioned to that statistic. On a side note, this is measured by how well a character is able to attack an enemy. Considerable magic to be junctioned are - Fire, Fira, Firaga, Bizzard, Blizzara, Thunder, Thundara, Aero, Tornado, Double, Triple, Aura, Blind, Ultima, and Meteor.

Luck (Self Explanatory)
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When magic is junctioned to the luck attribute of the junction system, a character's luck will increase depending on which type of magic is junctioned to that statistic. On a side note, this measures the chances of character survival during battle based on enemy characteristics. Considerable magic to be junctioned are - Aura, Pain, and Float.
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