From: c.p.brown To: 3dsmax@engramdigital.com <3dsmax@engramdigital.com> Subject: Re: Anyone have experience with skin and Hair? Date: Sunday, March 19, 2000 12:19 PM Just for the hell of it I once put the standard 'concrete' somewhere in a diffuse mix (RGB tinted out the colours a bit though) and it gave suprisingly good blemishes/skin tone variance. Often the best procedural maps are real-life ones. As for bump I wouldn't think so much of what the actual skin is supposed to do (fine pores, dimples etc) but how it affects the light and how a camera or eye sees that light... for example the illusion of dust or ultra-fine fur that can be created usng falloff maps... -cpb ----- Original Message ----- From: Khrys Yuen To: <3dsmax@engramdigital.com> Sent: Monday, March 20, 2000 4:30 AM Subject: Anyone have experience with skin and Hair? I have posted a self portrait. I am about to start on the skin texture and the rest of the hair. I think that the procedural route would be best for the skin texture as a bump map but a solution is avoiding me. Anybody able to point me in the right direction? I have tried variations of 'speckle' but can't seem to make it believable. Having just bought SHag:Hair, I would love to use it for the eyebrows but so far the the results have been no good. I am beginning to think that the best route would be a displacement map. Tutorials on Shag: Hair are a bit thin on the ground. The ones in the manual are not very instructive for what I want to accomplish (Digimation new website says coming soon in the tutorial section). Any help would be greatly appreciated... Khrys Yuen URL: www.goldlyon.demon.co.uk/3RDKENF.JPG PS...Before anybody says that I have modelled the nose too large...well...my nose IS that big! -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net -- Subscribe/Unsubscribe at: http://mail.engram.net/guest/RemoteListSummary/3DSTUDIOMAX List courtesy of http://www.Engram.net